Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 18:15:11 Player: +Jones Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (300) 1500 Value Destroyed (11478) 11478 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (5302) 5302 TOTAL SCORE: 22880 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3742 Follower Combat Kills 860 Entered Garrisons 200 Cogmind --------- Core Integrity 113/1000 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Rolling (140) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Treaded Armored Exoskeleton Wheel Wheel > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Axe > --- INVENTORY (25) --- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Particle Charger Improved Transmission Jammer Improved Remote Force Field Hacking Suite Hacking Suite Advanced System Shield Improved Dynamic Insulation System Corruption Screen System Restoration Module Drone Bay (2/2) Heavy Shock Bomb Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter-Fission Reactor > --- PROPULSION ------- Armored Medium Treads Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Huge Storage Unit Improved Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Heavy Shock Bomb Launcher Hyp. Ballistic Coil Construct/C Burst Energy Wave Construct/G > --- INVENTORY -------- Wheel Wheel Improved Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Particle Charger Improved Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Improved Remote Force Field Hacking Suite Hacking Suite Advanced System Shield Corruption Screen System Restoration Module Drone Bay Heavy Shock Bomb Launcher Precision Rocket Launcher Smartbomb Launcher Powered Hammer [Rating: 94] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Hackware Hacking Suite Protection Reactive Plating Weapon Autogun Energy Gun Constructs Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Slots Evolved 10 | . . . 4 . . 4 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 . 1 Utility 4 | . . . 2 . . 1 . 1 Weapon 2 | . . . 1 . . 1 . . Parts Attached 145 | 7 8 2 46 25 10 4 4 39 Power 9 | 1 1 . 4 1 . . . 2 Engine 8 | 1 1 . 4 1 . . . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 44 | 2 . . 18 12 4 . . 8 Treads 37 | 2 . . 18 12 2 . . 3 Leg . | . . . . . . . . . Wheel 7 | . . . . . 2 . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 1 1 12 7 4 3 . 17 Device 11 | 1 . . 2 1 1 . . 6 Storage 6 | 1 1 . 2 1 . 1 . . Processor . | . . . . . . . . . Hackware 5 | . . . 1 . 1 2 . 1 Protection 25 | . . 1 7 5 2 . . 10 Artifact . | . . . . . . . . . Weapon 45 | 2 6 1 12 5 2 1 4 12 Energy Gun 11 | 1 . 1 3 1 1 . 1 3 Energy Cannon 4 | . 1 . 1 . . . . 2 Ballistic Gun 13 | 1 3 . 4 3 1 1 . . Ballistic Cannon 4 | . . . 1 . . . 2 1 Launcher 6 | . . . 1 1 . . 1 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . 2 . . . . 1 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 10 | . . . 4 3 1 . 1 1 Parts Lost 56 | . . . 17 . . . 6 33 Power 7 | . . . 1 . . . 2 4 Propulsion 17 | . . . 6 . . . 2 9 Utility 16 | . . . 4 . . . . 12 Weapon 16 | . . . 6 . . . 2 8 Highest Loss Streak 9 | . . . 9 . . . 4 8 To Critical Strikes 3 | . . . . . . . 2 1 Average Backups 17 | . 10 15 13 18 18 20 22 22 Power . | . . 1 . . 1 . . . Propulsion 2 | . 3 4 3 5 5 . . . Utility 10 | . 1 5 5 7 8 16 19 17 Weapon 3 | . 3 5 3 4 3 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 43 | . 1 2 3 6 5 5 3 18 Power 1 | . . . . . . 1 . . Propulsion 7 | . . . . 2 3 1 . 1 Utility 30 | . 1 1 1 4 1 3 3 16 Weapon 5 | . . 1 2 . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 78 | . 99 100 93 88 81 63 61 54 Engine 7 | . 14 14 8 8 9 3 4 2 Core 1 | . . . . . . 3 1 2 Treads 16 | . 27 28 26 27 21 3 4 2 Wheel 1 | . . . . . . . . 6 Device 11 | . 13 13 8 16 13 6 6 12 Storage 8 | . 14 14 9 9 9 6 6 5 Hackware 3 | . . . . . . 12 13 2 Protection 5 | . . . 14 8 9 . . 3 Energy Gun 3 | . . 4 . 7 8 2 4 3 Ballistic Gun 7 | . 21 23 20 . . 4 4 . Ballistic Cannon 5 | . . . 1 8 8 8 5 2 Impact Weapon 1 | . . . . . . 5 3 2 Peak Build Rating 94 | 7 12 12 35 34 50 81 81 94 Average Rating 43 | 6 10 12 23 29 36 66 74 73 On Entrance 32 | . 7 12 12 30 31 45 81 73 Avg Prop Armor Cover (%) 6 | . . . . . 12 . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 136 | 12 34 35 69 85 77 118 120 136 Greatest Support 129 | 40 40 40 60 60 68 123 123 129 Greatest Overweight (x) 6 | 1 . . 1 1 6 1 2 5 Average Overweight (x) . | . . . . . 1 . . 1 Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 25 25 Average Capacity 19 | 7 13 15 15 19 20 22 25 25 Most Carried 25 | 1 15 15 15 20 20 25 25 25 Average Carried 18 | . 10 14 13 18 18 21 23 23 Final Capacity 25 | 8 15 15 15 20 20 25 25 25 Final Carried 24 | 1 15 15 14 20 17 24 24 15 Scrap Engine Consumption 183 | . . . . . 31 58 21 73 Constructs Created 8 | . . . . . 2 3 1 2 Constructs Modified 60 | . . . . . 7 19 8 26 Class Distribution -------------------- 21% | Scavenger-Tank 21% | Mutant 20% | Hacker-Construct 15% | Commander-Tank 8% | Commander-Construct 4% | Construct 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Hacker-Construct | -6/Factory Hacker-Construct | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Matter Collected 9869 | 327 482 178 2333 1443 320 849 1249 2688 Remotely . | . . . . . . . . . Salvage Created 13325 | 264 555 141 2729 1542 247 978 1521 5348 Parts 618 | 23 37 7 151 91 5 46 53 205 Haulers Intercepted 16 | . 2 . 6 6 . 1 . 1 Recyclers Shooed 13 | . . . 2 3 . 2 . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Combat Hostiles Destroyed 190 | . 13 3 41 22 4 12 28 67 Melee 11 | . . . . . . . . 11 Guns 78 | . 10 3 30 6 2 5 15 7 Cannons 56 | . 2 . 11 13 2 2 5 21 AOE 32 | . 1 . . 3 . 5 5 18 Classes Destroyed 20 | 2 7 1 7 . . 1 . 2 Worker 21 | . 1 . 8 1 . 1 . 10 Builder 22 | . 1 . 3 4 1 2 . 11 Tunneler 9 | 8 . . 1 . . . . . Hauler 16 | . 2 . 6 6 . 1 . 1 Recycler 21 | 1 1 . 3 6 . 3 . 7 Carrier 1 | . . . . . . . . 1 Mechanic 3 | . . . 1 . . . . 2 Operator 6 | . 1 . 2 1 . 1 . 1 Watcher 10 | . 2 . 2 2 . . 2 2 Swarmer 30 | . 9 . . 4 . 5 6 6 Grunt 80 | . 4 . 25 7 1 3 10 30 Brawler 9 | . . . 1 . . . 2 6 Duelist 10 | . . . 3 . 1 . 3 3 Protector 1 | . . . . . . . . 1 Sentry 23 | . . . 8 9 . 2 1 3 Specialist 4 | . . . 2 . . . 2 . Hunter 13 | . . . 1 2 . . 2 8 Programmer 15 | . . . . . . 3 2 10 Heavy 1 | . . . 1 . . . . . Subdweller 5 | . . 3 . . 2 . . . Best Kill Streak 10 | 3 3 2 6 8 1 4 4 10 Combat Bots Only 7 | . 3 2 6 5 1 4 4 7 Max Kills in Single Turn 5 | 1 1 1 2 5 1 4 3 3 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 1 . . 3 . 4 3 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Hostile Shots Fired 1461 | . 58 9 279 70 21 72 193 759 Missed 394 | . 13 4 69 23 5 22 53 205 Hits 1067 | . 45 5 210 47 16 50 140 554 Melee 50 | . . . 3 . . . 18 29 Projectile 1017 | . 45 5 207 47 16 50 122 525 AOE 4 | . . . 1 . . 2 . 1 Critical Strikes 68 | . 1 . 12 1 . . 14 40 Damage Taken 20183 | . 468 206 3631 687 311 585 3057 11238 Core 1918 | . 149 76 320 52 10 46 378 887 Absorbed by Shields 122 | . . . . . 19 103 . . Ignored by Resistances 213 | . . . 181 2 30 . . . Regen/Repaired (Parts) 3187 | . 175 . 185 284 26 215 817 1485 Core Remaining (%) 47 | 100 . 10 . . 30 . 50 . Volleys Fired 798 | 19 75 14 182 136 29 25 141 177 Largest 3 | 2 2 2 3 2 2 3 3 3 Hottest 367 | 60 100 60 125 125 111 131 131 367 Shots Fired 1434 | 38 122 26 441 193 37 56 248 273 Gun 944 | 38 88 26 384 104 16 25 178 85 Cannon 396 | . 6 . 57 88 21 30 63 131 Launcher 66 | . . . . 1 . 1 7 57 Special 28 | . 28 . . . . . . . Kinetic 995 | 19 88 24 414 131 21 48 158 92 Thermal 308 | 19 34 2 21 61 16 7 35 113 Explosive 24 | . . . . 1 . 1 7 15 Electromagnetic 107 | . . . 6 . . . 48 53 Robot Hit Streak 29 | 7 9 13 17 14 11 13 29 9 Robot Miss Streak 9 | 2 9 2 6 6 3 2 6 6 Penetration Max 3 | . . . 1 1 . 1 1 3 Secondary Targets 7 | . 2 . 4 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 903 | 25 57 16 265 101 24 40 148 227 Core Hits 498 | 10 25 7 113 52 7 27 67 190 Critical Kills 6 | 1 . . 2 . . . 1 2 Critical Parts Destroyed 16 | . . . 3 . . 2 3 8 Critical Strikes 52 | 1 . 1 8 10 . 3 8 21 Burn 4 | . . . . 4 . . . . Destroy 7 | 1 . 1 4 . . . 1 . Blast 15 | . . . 3 6 . 1 2 3 Corrupt 2 | . . . . . . . 2 . Smash 16 | . . . 1 . . 2 3 10 Sever 8 | . . . . . . . . 8 Melee Attacks 163 | . 6 . 8 1 6 13 12 117 Impact 113 | . . . 8 1 6 13 12 73 Slashing 44 | . . . . . . . . 44 Piercing . | . . . . . . . . . Sneak Attacks 17 | . 3 . 2 . . 4 . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 11 Damage Inflicted 33169 | 290 952 241 5542 3863 706 2005 5214 14356 Guns 10307 | 290 764 241 3659 862 243 413 2517 1318 Cannons 11038 | . 70 . 1598 2675 463 673 1341 4218 Explosions 7590 | . 94 . 159 326 . 500 936 5575 Melee 4208 | . . . 124 . . 419 420 3245 Ramming 2 | . . . 2 . . . . . Kinetic 16105 | 111 764 241 4910 2743 463 1060 2705 3108 Thermal 5451 | 179 188 . 459 794 243 225 774 2589 Explosive 3776 | . . . . 326 . 301 845 2304 Electromagnetic 3627 | . . . 47 . . . 470 3110 Impact 3043 | . . . 124 . . 419 420 2080 Slashing 1165 | . . . . . . . . 1165 Piercing . | . . . . . . . . . Highest Corruption 40 | . . . 2 2 2 3 11 40 Average Corruption 7 | . . . 2 2 2 2 8 21 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 281 | . . . . 36 31 31 67 116 Message Errors 72 | . . . . 9 9 7 15 32 Matter Fused 61 | . . . . 7 3 6 17 28 Heat Flow Errors 35 | . . . . 3 6 6 10 10 Energy Discharges 37 | . . . . 7 3 4 9 14 Parts Rejected 3 | . . . . 1 . 1 . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 25 | . . . . 3 5 2 6 9 Data Loss (major) 14 | . . . . 1 3 3 3 4 Misfires 12 | . . . . 2 . . 3 7 Alerts 11 | . . . . 1 2 2 2 4 Misdirections 1 | . . . . . . . . 1 Weapon Failures 9 | . . . . 2 . . 2 5 Overload Shots 10 | . . . . . . . . 10 Overflow Damage 1975 | . 28 . 222 148 20 256 377 924 Projectiles 642 | . 2 . 123 125 20 3 101 268 Explosions 227 | . 26 . . 23 . 63 65 50 Melee 1106 | . . . 99 . . 190 211 606 Knockbacks 71 | . . . 6 8 1 8 17 31 Impact 13 | . . . . . . 2 1 10 Kinetic 54 | . . . 6 8 1 5 15 19 Secondary 4 | . . . . . . 1 1 2 Self-Inflicted Damage 517 | . 95 . . . . . 88 334 Shots 17 | . 1 . . . . . 2 14 Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 693 | . 108 . 381 350 268 262 222 693 Average Temperature 86 | . 27 . 103 83 79 82 58 116 Received Heat Transfer 4545 | . 39 39 1296 234 75 50 657 2155 Effects 15 | . . . 2 1 . . . 12 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 5 | . . . 2 . . . . 3 Interference 5 | . . . . 1 . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 19 | . . . . . . 1 6 12 Combat Hostiles 12 | . . . . . . . 3 9 Parts Fried 29 | . . . 1 . . 3 1 24 Impact Corruptions 39 | . . . 3 . . 5 7 24 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . 1 . . 3 . 1 . 4 Heat Transferred 8467 | 400 248 . 544 1961 494 188 844 3788 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 4 Alert | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Maximum Alert Level 5 | . . . 3 1 . 1 4 5 Low Security (%) 59 | 100 100 . 58 84 100 73 . . Level 1 9 | . . . 14 15 . 26 10 . Level 2 3 | . . . 13 . . . 15 . Level 3 13 | . . . 13 . . . 36 44 Level 4 8 | . . . . . . . 37 25 Level 5 4 | . . . . . . . . 26 High Security . | . . . . . . . . 2 Max Security . | . . . . . . . . . Peak Influence 2644 | 15 137 . 826 259 131 328 1587 2644 Initial 833 | . 3 . . 222 97 119 224 833 Average 416 | 2 59 . 256 118 19 121 918 1383 Influence Increases 9157 | 45 511 . 1628 1201 311 1200 1423 2838 Destroy 0b10 Robot/C 4160 | . 260 . 820 600 120 460 560 1340 Destroy 0b10 Robot/NC 590 | 45 40 . 130 115 10 50 25 175 Destroy Leader 882 | . 58 . 206 176 . 136 40 266 Allied During Kill 469 | . . . . 141 123 205 . . Successful Hack 205 | . 25 . 22 50 36 38 14 20 Disable Machine 855 | . 30 . 225 60 . 150 45 345 Anti-Garrison Action 500 | . . . . . . . 500 . Destroy Structure 871 | . 53 . 90 59 22 61 194 392 Advance Influence 100 | . . . . . . 100 . . Lose Combat Pursuer 525 | . 45 . 135 . . . 45 300 Influence Decreases 6523 | 40 482 34 1101 1476 516 927 156 1791 Entered New Map 1357 | . 2 17 . 305 155 28 96 754 Time Decay 3478 | 40 480 17 631 701 299 603 . 707 Lost Part 560 | . . . 170 . . . 60 330 Lost Ally 300 | . . . . 20 62 218 . . Purge Threat 828 | . . . 300 450 . 78 . . Squads Dispatched 54 | . 1 . 13 5 . 9 . 26 Investigation 5 | . 1 . 1 2 . 1 . . Extermination 10 | . . . . . . 5 . 5 Reinforcement 15 | . . . 5 2 . 2 . 6 Assault 13 | . . . 1 . . . . 12 Garrison 11 | . . . 6 1 . 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Unchained Authorized 1 | . . . . . . . . 1 Construction Impeded 7 | . . . . 1 . 1 . 5 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Distress Signals 10 | . 1 . 3 2 . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 313 | . 21 4 65 30 10 23 33 127 Peak Tracking Total 13 | . 4 2 6 6 3 4 5 13 Tactical Retreats 19 | . 3 . 5 . . . 1 10 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Traps Triggered 18 | . 1 1 . 5 . 1 10 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Machines Disabled 63 | . 2 . 15 4 . 10 9 23 Max in Single Turn 13 | . 1 . 13 1 . 4 1 4 Garrison Access 1 | . . . . 1 . . . . Garrison Relay 5 | . . . . . . . 5 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Machines Accessed 67 | . 11 . 9 15 12 12 3 5 Terminals 43 | . 8 . 6 11 6 7 3 2 Fabricators 2 | . . . . . . 2 . . Repair Stations 6 | . 1 . 1 2 . . . 2 Recycling Units 11 | . 2 . 2 1 4 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . Total Hacks 210 | . 30 . 30 47 39 40 9 15 Successful 127 | . 19 . 18 29 23 23 3 12 Failed 82 | . 11 . 12 18 15 17 6 3 Catastrophic 6 | . 2 . . 2 1 1 . . Database Lockouts 1 | . . . . . 1 . . . Manual 107 | . 18 . 20 29 15 20 . 5 Terminals 153 | . 19 . 19 38 30 33 9 5 Fabricators 3 | . . . . . . 3 . . Repair Stations 28 | . 7 . 6 6 . . . 9 Recycling Units 18 | . 4 . 5 1 6 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 2 . 3 . . Terminal Hacks 48 | . 1 . 4 16 13 10 3 1 Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 8 | . . . 1 5 1 1 . . Prototype ID Bank 5 | . . . . 2 1 2 . . Open Door 4 | . . . . 4 . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 3 | . 1 . . 1 1 . . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 7 | . . . 2 3 . 2 . . Locate Traps 3 | . . . . 1 . 2 . . Disarm Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . Security Status 1 | . . . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . Security Stations 1 | . . . . . . . 1 . Release Object 2 | . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 23 | . 7 . 4 4 . . . 8 Scan Component 11 | . 3 . 2 2 . . . 4 Repair 11 | . 3 . 2 2 . . . 4 Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 10 | . 2 . 2 1 3 1 . 1 Retrieve Components 10 | . 2 . 2 1 3 1 . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . Unlock Access 2 | . . . . . . 2 . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 42 | . 9 . 8 7 7 9 . 2 Terminals 40 | . 9 . 6 7 7 9 . 2 Track 1 | . . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 15 | . 2 . 3 2 2 4 . 2 Operators 1 | . 1 . . . . . . . Skim 22 | . 5 . 2 5 5 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Reject 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 53 | . 10 . 9 11 6 10 3 4 Full Trace Events 8 | . . . 2 3 2 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 106 | . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . 12 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 10 | . 3 . 2 2 . . . 3 Time 520 | . 84 . 64 76 . . . 296 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 39 | . 4 . 10 10 3 10 . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . Non-combat 1 | . 1 . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . . parse_system 2 | . 2 . . . . . . . no_distress 1 | . 1 . . . . . . . Relay Couplers Released 21 | . . . . . . . 21 . Machine Destruction 21 | . . . . . . . 21 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 20 | . . . . . 20 . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Total Allies 30 | . . . . 10 20 . . . Largest Group 25 | . . . . 10 25 23 . . Highest-Rated Group 484 | . . . . 173 484 452 . . Highest-Rated Ally 29 | . . . . 29 29 29 . . Initial Warlord ECA Mod 8 | . . . . . . . . 8 Total Orders . | . . . . . . . . . Ally Attacks 176 | . . . . 37 58 81 . . Total Damage 2483 | . . . . 404 843 1236 . . Kills 31 | . . . . 8 9 14 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Active Infowar (turns) 5111 | 93 2308 355 2355 . . . . . Seismic 5111 | 93 2308 355 2355 . . . . . Robot Analysis Total 8 | . . . 1 5 1 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Turns Passed 19417 | 228 2335 379 3110 3018 2393 2777 1957 3220 Spaces Moved 7251 | 74 966 206 1226 1016 926 1062 669 1106 Core 5 | 5 . . . . . . . . Treads 5655 | 69 966 206 1226 1016 805 682 504 181 Legs 608 | . . . . . . 380 115 113 Wheels 983 | . . . . . 121 . 50 812 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 177 162 182 116 Average Speed 200 | 153 160 160 177 239 224 236 222 171 Slowest Speed 369 | 160 160 160 246 240 295 321 369 253 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 5 99 14 74 94 97 26 68 25 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . . 1 1 . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 47 | . 11 . 6 6 8 5 . 11 Terrain Destroyed 598 | . 53 . 79 52 20 68 108 218 Melee 17 | . . . 5 1 6 5 . . Projectile 197 | . 24 . 23 41 14 11 22 62 AOE 384 | . 29 . 51 10 . 52 86 156 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Fac Total 10597 | 147 1587 232 1859 1422 1202 1260 894 1994 Wait 1687 | 47 497 4 319 165 32 103 41 479 Move 7243 | 73 965 205 1225 1015 925 1062 667 1106 Hop . | . . . . . . . . . Pick Up 118 | 1 15 3 23 21 3 21 5 26 Fast Attach 78 | 7 7 . 18 16 6 2 2 20 Attach 74 | . . . 17 7 2 5 7 36 Detach 31 | . 3 . . 2 3 5 5 13 Swap 100 | . 12 3 32 24 5 8 3 13 Drop 141 | . 7 3 33 33 21 16 7 21 Fire 798 | 19 75 14 182 136 29 25 141 177 Melee 149 | . 6 . 8 1 6 13 12 103 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis 6 | . . . . 2 . . 4 . Rewire 170 | . . . . . 170 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Gar / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 16) 1112 | -10/Materials | Discovered new exit (range 4) 1256 | -10/Materials | Discovered new exit (range 10) 1336 | -10/Materials | Core integrity fell below 50% 1477 | -10/Materials | Discovered new exit (range 6) 1936 | -10/Materials | Discovered new exit (range 6) 2084 | -10/Materials | Learned location of 2 exits from Subcaves 2141 | -10/Materials | Repaired Seismic Detector 2147 | -10/Materials | Learned 2 Mines zone layouts 2169 | -10/Materials | Repaired Lgt. Treads 2199 | -10/Materials | Learned location of 1 exit from Storage 2203 | -10/Materials | Repaired Autogun 2243 | -10/Materials | Learned 4 Recycling zone layouts 2279 | -10/Materials | Learned location of 1 exit from Storage 2305 | -10/Materials | Learned location of Subcaves (-10) 2343 | -10/Materials | Identified exit to Mines 2343 | -10/Materials | Identified exit to Materials 2391 | -10/Materials | Learned 4 Recycling zone layouts 2564 | -10/Materials | Entered Subcaves 2565 | -10/Subcaves | Approached by a straggling Scientist 2565 | -10/Subcaves | Identified exit to Materials 2565 | -10/Subcaves | Identified exit to Recycling 2777 | -10/Subcaves | Core integrity fell below 20% 2794 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2808 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2943 | -10/Subcaves | Entered Materials 2943 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3010 | -8/Materials | Discovered new exit (range 11) 3560 | -8/Materials | Discovered new exit (range 15) 3700 | -8/Materials | Build established: Scavenger-Tank 3768 | -8/Materials | Discovered new exit (range 9) 4174 | -8/Materials | Identified exit to Storage 4596 | -8/Materials | Repaired Autogun 4629 | -8/Materials | Repaired Autogun 4736 | -8/Materials | Discovered new exit (range 4) 4898 | -8/Materials | Garrison activated, responded to threat 5318 | -8/Materials | Core integrity fell below 50% 5325 | -8/Materials | Garrison activated, responded to threat 5331 | -8/Materials | Lost 5 parts (1n1u3w) 5393 | -8/Materials | Lost 9 parts (1p3n2u3w) 5743 | -8/Materials | First assault squad dispatched 6053 | -8/Materials | Entered Storage 6054 | -8/Storage | Identified exit to Factory 6370 | -8/Storage | Repaired Hvy. Assault Cannon 6808 | -8/Storage | Garrison activated, responded to threat 7110 | -8/Storage | Used back door to open Recycling access 7321 | -8/Storage | Repaired Hvy. Assault Cannon 7725 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8024 | -8/Storage | Build established: Commander-Tank 9071 | -8/Storage | Entered Recycling 9071 | -8/Recycling | Accompanied by 9 allies 9626 | -8/Recycling | Lost 3 allies 10375 | -8/Recycling | Learned Factory security intel 10419 | -8/Recycling | Loaded intel: 5 recycling unit locations 10451 | -8/Recycling | Learned 4 Lower Caves zone layouts 10466 | -8/Recycling | Entered Scraplab 10471 | -8/Recycling | Learned location of Zion (-6) 10481 | -8/Recycling | Learned Storage security intel 10499 | -8/Recycling | Found Prototype Device 10499 | -8/Recycling | Identified Scrap Engine 10501 | -8/Recycling | Learned 4 Lower Caves zone layouts 10533 | -8/Recycling | Learned Factory stockpile data 11126 | -8/Recycling | Build established: Commander-Construct 11395 | -8/Recycling | Discovered new exit (range 5) 11464 | -8/Recycling | Entered Factory 11464 | -6/Factory | Accompanied by 23 allies 11464 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 12039 | -6/Factory | Lost 4 allies 12220 | -6/Factory | Lost 9 allies 12723 | -6/Factory | Lost 5 allies 12859 | -6/Factory | Identified exit to Lower Caves 12993 | -6/Factory | Build established: Hacker-Construct 13342 | -6/Factory | Fabricated Mass Driver (x2) 13459 | -6/Factory | Garrison activated, responded to threat 13574 | -6/Factory | Identified exit to Garrison 13917 | -6/Factory | Discovered new exit (range 4) 14172 | -6/Factory | Identified exit to Factory 14241 | -6/Factory | Identified exit to Garrison 14241 | -6/Factory | Entered Garrison 14343 | -6/Garrison | Triggered checkpoint 14427 | -6/Garrison | Triggered checkpoint 14454 | -6/Garrison | Garrison Relay disabled 14672 | -6/Garrison | Lost 4 parts (1p1n2w) 14753 | -6/Garrison | Triggered checkpoint 14884 | -6/Garrison | Learned Factory security intel 15016 | -6/Garrison | System corruption reached 10% 15063 | -6/Garrison | Garrison Relay disabled 15077 | -6/Garrison | Garrison Relay disabled 15577 | -6/Garrison | Discovered exit to Factory (range 5) 15642 | -6/Garrison | Garrison Relay disabled 15754 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15945 | -6/Garrison | Triggered checkpoint 16090 | -6/Garrison | Garrison Relay disabled 16169 | -6/Garrison | Discovered exit to Factory (range 13) 16198 | -6/Garrison | Entered Factory 16198 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16498 | -5/Factory | First assault squad dispatched 16536 | -5/Factory | Identified exit to Upper Caves 16660 | -5/Factory | Repaired Prc. Rocket Launcher 16741 | -5/Factory | Repaired Gui. EMP Blaster 16880 | -5/Factory | Lost 3 parts (1n2u) 17142 | -5/Factory | Build established: Tank 17211 | -5/Factory | System corruption reached 10% 17250 | -5/Factory | Lost 4 parts (2n2u) 17436 | -5/Factory | Repaired Gui. EMP Blaster 17560 | -5/Factory | Build established: Mutant 18269 | -5/Factory | Build established: Construct 18503 | -5/Factory | Unchained authorized (GL-D0S) 18801 | -5/Factory | Garrison activated, responded to threat 18833 | -5/Factory | Core integrity fell below 50% 18856 | -5/Factory | Lost 4 parts (1n3w) 18863 | -5/Factory | Destroyed 7 combat bots 19078 | -5/Factory | Lost 5 parts (2n2u1w) 19114 | -5/Factory | Build established: Mutant 19327 | -5/Factory | System corruption reached 30% 19336 | -5/Factory | High security lockdown imminent 19388 | -5/Factory | Core integrity fell below 20% 19416 | -5/Factory | High security lockdown engaged 19418 | -5/Factory | Self-destructed Last Messages --------------- 19410_ Acquired 8 matter. 19412_ C-45 Heavy ARC bursts open, deploying its payload. 19412_ L-41 Fighter unfolds itself. 19412_ G-50 Soldier unfolds itself. 19413_ Acquired 16 matter. 19413_ C-45 Heavy ARC bursts open, deploying its payload. 19413_ P-70 Sage unfolds itself. 19413_ I-47 Archangel unfolds itself. 19414_ Slug penetrates Wall. 19414_ Smartbomb intercepted. 19415_ Acquired 16 matter. 19416_ ALERT: Lockdown in effect, collecting threat data. 19416_ Antimatter-Fission Reactor destroyed. 19416_ Arm. Scrap Engine damaged due to network destabilization (-9). 19417_ Acquired 11 matter. 19417_ Smartbomb Launcher destroyed. Map ----- +----------------------------------------------------+ | # ====| * ## #????????????????????????????????? | | #= ! ! #???????????????????????????????????? | | # ! ! ###?????????????????????????????????? | | # ! = #?????????????????????????????????? | | # ! #########??????????????????????????? | | # ! # / #?????########?????????????? | | # % # ####### #?????????????? | | # %= # # # #?????????????? | | # =! # # # #?????????????? | | # # + " + #?????????????? | | # / %%!# # # #?????????????? | | ###########+## # # #?????????????? | | ###########=## ### ########+#?????????????? | | # ###!## #?# #??##### #?????????????? | | # #!###########?# #? # #?????????????? | | =# # #???????????# /? """ # #????????#????? | | ### ############# # """ # #??????? #????? | | i # """ # ######## ###### | | ^^^ ^ ^+ # | | % #+######## ############### | | # % !#?# #?????????????? | | # ! #?# #?????????????? | | ### % # % #?# #?????????????? | | # % ! %%%%! ### ##????????????? | | # # p ##;##### #????????????? | | ## % g%pl %@=%%=!= #????????????? | | ### g p #%!##### #????????????? | | #= % i ####???## ##????????????? | | =+% g #??????# #?????????????? | | # #??????# ########??#+??? | | # # m""" #??????# | | # ###### # i""" #??????# ########??# #?? | | # # # # """ #?????##+########### #?? | | # # # " # #?????# = # #?? | | !# + =# "" ##+#####?????# # #?? | | # # # #?????????# """"""""" # ### | | ### # # """ #?????????# # | | ## # # """ #??######## """"""""" # | | ## # ! # """ #??# # + | | ## ###### #### # """"""""" # | | ## ###### + !! # # | | ### !!! # ! # """"""""" ### | | % !!! # # #?# | | % !! # """ # """"""""" #?# | | = + """ # #?# | | # """ ##########/##### % | | #######+### #???????# ! + | | ## ## # """ #???????# # | | # ## +##### # """ #???????# # | | # # # """ #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 34 Energy Capacity 1055 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Restoration Module | -8/Recycling | Hacked Hyb. Fission Core | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 15% | -10/Materials Lgt. Treads | 17% | -10/Materials Autogun | 62% | -10/Materials Autogun | 16% | -8/Materials Autogun | 22% | -8/Materials Hvy. Assault Cannon | 33% | -8/Storage Hvy. Assault Cannon | 53% | -8/Storage Prc. Rocket Launcher | 70% | -5/Factory Gui. EMP Blaster | 65% | -5/Factory Gui. EMP Blaster | 45% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed ProjectileCorruptionDeck Manual? 0 Play Time 02:23:52 Cumulative 351.6 hours Start 2026.01.22 @ 00:11:41 End 2026.01.22 @ 18:15:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 285 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d542306-157f-4281-9d89-1c83e24ac223