Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 07:37:51 Player: Moose Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (587) 587 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2982 Bonus ------- None Cogmind --------- Core Integrity 508/700 Matter 237/300 Energy 22/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Cooling System Small Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (8) ---- Ion Engine Medium Matter Pod (0) Kinecellerator Improved EM Pulse Cannon Plasma Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Plasma Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Light Treads Improved Hover Unit Medium Matter Pod Advanced Terrain Scan Processor Light Assault Rifle Flak Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 2 . Weapon 2 | . . . 1 1 Parts Attached 29 | 5 . 2 9 13 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 1 . 1 2 4 Treads 5 | 1 . 1 2 1 Leg 1 | . . . . 1 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 8 | 1 . 1 2 4 Device 3 | . . 1 . 2 Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 . . 4 5 Energy Gun 5 | 1 . . . 4 Energy Cannon 2 | . . . 2 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . . 2 System Corruption 3 | . . . . 3 Parts Lost 9 | . . . . 9 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 5 | 3 4 4 6 5 Power 1 | 1 2 2 3 1 Propulsion . | . 1 . . . Utility 1 | . . . . 2 Weapon 2 | 1 1 1 2 2 Tool/Special . | . . . . . Unused Backups 9 | . . . 5 4 Power 4 | . . . 3 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 71 83 77 80 Engine 8 | . 14 14 9 6 Treads 16 | . 14 19 18 16 Device 3 | . . 6 2 3 Storage 10 | . 14 14 13 8 Processor 5 | . . . 7 7 Protection 3 | . . . . 5 Energy Gun 7 | . 14 14 2 6 Energy Cannon 8 | . . . 8 11 Ballistic Gun 6 | . 14 14 12 2 Ballistic Cannon 5 | . . . 3 8 Peak Build Rating 35 | 5 5 9 19 35 Average Rating 19 | 4 5 6 15 27 On Entrance 7 | . 5 5 8 19 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 48 | 14 14 16 28 48 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 4 7 8 8 Average Carried 5 | 3 4 4 6 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | 4 4 5 4 6 Class Distribution -------------------- 46% | Gunner 25% | Mutant 22% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 567 | 255 . 41 52 219 Remotely . | . . . . . Salvage Created 422 | 15 . 66 80 261 Parts 36 | 1 . 8 8 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 10 | . . 2 2 6 Guns 3 | . . 2 . 1 Cannons 7 | . . . 2 5 Classes Destroyed 8 | 1 . 1 4 2 Builder 3 | . . . 1 2 Tunneler 1 | 1 . . . . Watcher 1 | . . . 1 . Grunt 3 | . . . . 3 Sentry 2 | . . . 1 1 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Subdweller 2 | . . 2 . . Best Kill Streak 4 | 1 . 2 4 2 Combat Bots Only 2 | . . 2 1 2 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 191 | . . 9 16 166 Missed 51 | . . 6 2 43 Hits 140 | . . 3 14 123 Projectile 140 | . . 3 14 123 AOE 1 | . . 1 . . Critical Strikes 2 | . . . . 2 Damage Taken 1661 | . . 78 231 1352 Core 229 | . . 23 14 192 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 90 97 . Volleys Fired 38 | 4 . 7 14 13 Largest 4 | 2 . 2 3 4 Hottest 255 | 70 . 70 137 255 Shots Fired 112 | 8 . 14 42 48 Gun 51 | 8 . 14 14 15 Cannon 61 | . . . 28 33 Launcher . | . . . . . Special . | . . . . . Kinetic 54 | 4 . 7 28 15 Thermal 47 | 4 . 7 14 22 Explosive . | . . . . . Electromagnetic 11 | . . . . 11 Robot Hit Streak 12 | 2 . 4 7 12 Robot Miss Streak 18 | 1 . 1 18 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 64 | 5 . 9 21 29 Core Hits 39 | 2 . 4 14 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1278 | 77 . 113 341 747 Guns 402 | 64 . 113 41 184 Cannons 780 | . . . 288 492 Explosions . | . . . . . Melee . | . . . . . Ramming 96 | 13 . . 12 71 Kinetic 514 | 27 . 52 206 229 Thermal 527 | 37 . 61 123 306 Explosive . | . . . . . Electromagnetic 141 | . . . . 141 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 2 2 Impact 2 | . . . . 2 Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 28 | 3 . . 2 23 Targets Rammed 33 | 3 . . 2 28 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 789 | 36 . . 487 789 Average Temperature 258 | 19 . . 249 297 Received Heat Transfer 297 | . . . 18 279 Effects 12 | . . . 3 9 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . 3 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1120 | 111 . 185 250 574 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 14 . 120 60 Initial 49 | . . . . 49 Average 10 | . . . 10 13 Influence Increases 395 | 5 14 . 155 221 Destroy 0b10 Robot/C 160 | . . . 40 120 Destroy 0b10 Robot/NC 25 | 5 . . 10 10 Destroy Leader 62 | . . . 22 40 Successful Hack 33 | . 14 . 5 14 Disable Machine 75 | . . . 45 30 Destroy Structure 40 | . . . 33 7 Influence Decreases 372 | 5 14 . 45 308 Entered New Map 61 | . . . . 61 Time Decay 238 | 5 14 . 45 174 Lost Part 73 | . . . . 73 Squads Dispatched 4 | . 1 . . 3 Investigation 3 | . 1 . . 2 Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 16 | . . 2 5 9 Peak Tracking Total 3 | . . 2 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 7 | . 1 . 2 4 Terminals 4 | . 1 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 26 | . 5 . 10 11 Successful 15 | . 2 . 6 7 Failed 11 | . 3 . 4 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 5 . 5 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access 7 | . . . 5 2 Terminal Hacks 10 | . 2 . 4 4 Record 2 | . . . 2 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . . 1 Transport Status 2 | . 1 . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 5 | . . . . 5 Retrieved Matter 5 | . . . . 5 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 136 | . . 63 73 . Optics 136 | . . 63 73 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 1704 | 159 151 140 347 907 Spaces Moved 775 | 88 95 70 172 350 Core 15 | 10 . . . 5 Treads 760 | 78 95 70 172 345 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 184 | 147 160 160 160 217 Slowest Speed 500 | 160 160 160 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 9 | 5 11 5 16 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . 44 7 Melee . | . . . . . Projectile 12 | . . . 5 7 AOE 39 | . . . 39 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 934 | 108 94 85 216 431 Wait . | . . . . . Move 771 | 87 94 69 171 350 Hop . | . . . . . Pick Up 40 | 9 . 5 11 15 Fast Attach . | . . . . . Attach 20 | 5 . 2 5 8 Detach . | . . . . . Swap 15 | . . . 5 10 Drop 17 | . . 2 8 7 Fire 38 | 4 . 7 14 13 Melee . | . . . . . Ram 3 | . . . . 3 Kick 5 | . . . . 5 Crush 25 | 3 . . 2 20 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Entered Subcaves 312 | -10/Subcaves | Approached by a straggling Scientist 313 | -10/Subcaves | Build established: Mutant 314 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 389 | -10/Subcaves | Discovered new exit (range 16) 451 | -10/Subcaves | Entered Materials 451 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 586 | -8/Materials | Identified exit to Garrison 710 | -8/Materials | Discovered new exit (range 10) 752 | -8/Materials | Identified exit to Factory 798 | -8/Materials | Entered Factory 798 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 845 | -7/Factory | Build established: Gunner 1259 | -7/Factory | Discovered new exit (range 9) 1608 | -7/Factory | Build established: Tank 1705 | -7/Factory | Self-destructed Last Messages --------------- P-60 Hacker destroyed. Acquired 4 matter. Slug penetrates Assembly Bed. Penetrated by Slug. Lgt. Assault Rifle destroyed. Assembly Bed disabled. Penetrated by Slug. Hrd. Medium Armor Plating destroyed. H-55 Commando destroyed. Dropped Lightning Gun. Acquired Carbon-fiber Leg. Kicked P-60 Hacker out of the way. Acquired 49 matter. R-06 Scavenger collects Carbon-fiber Leg. Kicked P-60 Hacker. Gauss Cannon destroyed. Kicked P-60 Hacker. R-06 Scavenger collects Gauss Rifle. Kicked P-60 Hacker. Shock Rifle destroyed. 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" #########+########?# """" ==! | | ??????????? # ##### #????# """" =!! | | ??????????? # %= ###### """" =!! | | ??????????? # = | | ??????????? # | | ??????????? # T ####### | | ???????????## #?????? | | ????????##### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 21 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed GodScatterGreatsword Manual? 0 Play Time 00:16:56 Cumulative 5.4 hours Start 2025.12.26 @ 07:21:03 End 2025.12.26 @ 07:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84366c6c-f158-4054-a267-a7ea00d4e5f3