Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 20:52:35 Player: Beef Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (5930) 5930 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 13178 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 82 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 119/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Target Analyzer > --- WEAPON (3) ------- Mass Driver Power Maul > --- INVENTORY (5) ---- Light Nuclear Core Neutrino Core High-powered Shock Rifle Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Plasma Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Neutrino Core Light Neutrino Core Micro Fission Core Improved Heat Sink Matter Compressor Recoil Nullifier Improved Weapon Cycler Advanced Reaction Control System Relay Coupler [Sentry] High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon Mass Driver Improved Remote Datajack Power Maul [Rating: 93] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . 1 . . . . 1 . Utility 6 | . . 1 . 1 1 1 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 198 | 7 3 7 . 14 38 49 9 5 . 1 45 20 Power 25 | 1 . . . 1 2 7 . . . . 10 4 Engine 13 | 1 . . . . 1 6 . . . . 5 . Core 11 | . . . . 1 1 1 . . . . 5 3 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 63 | 2 . 1 . 2 13 20 3 2 . . 14 6 Treads 14 | 2 . 1 . 2 1 2 . 1 . . 4 1 Leg 34 | . . . . . 12 12 3 1 . . 6 . Wheel 7 | . . . . . . 5 . . . . 2 . Hover 5 | . . . . . . . . . . . 2 3 Flight 3 | . . . . . . 1 . . . . . 2 Utility 60 | 1 2 4 . 3 14 14 5 2 . 1 9 5 Device 25 | . . 2 . . 11 4 2 . . . 3 3 Storage 7 | 1 2 2 . . . 1 . . . . 1 . Processor 13 | . . . . 3 1 4 . 1 . . 2 2 Hackware 3 | . . . . . . 2 . . . . 1 . Protection 12 | . . . . . 2 3 3 1 . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 50 | 3 1 2 . 8 9 8 1 1 . . 12 5 Energy Gun 14 | 1 . . . 4 6 1 . . . . 2 . Energy Cannon 10 | . . . . 3 3 2 1 . . . 1 . Ballistic Gun 4 | 2 . . . . . 1 . . . . 1 . Ballistic Cannon 16 | . . 2 . . . 2 . 1 . . 8 3 Launcher 2 | . 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . Parts Lost 79 | . . . . . 15 24 3 . . . 26 11 Power 13 | . . . . . 1 4 . . . . 6 2 Propulsion 38 | . . . . . 6 12 . . . . 13 7 Utility 15 | . . . . . 5 3 2 . . . 3 2 Weapon 13 | . . . . . 3 5 1 . . . 4 . Highest Loss Streak 8 | . . . . . 5 8 1 . . . 7 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 89 97 100 100 99 84 99 100 100 100 90 59 Engine 4 | . 14 11 11 . 1 4 6 6 6 6 4 . Core 3 | . . . . 8 5 . . . . . 4 6 Treads 10 | . 28 33 33 36 13 1 . . . . 5 6 Leg 14 | . . . . . 16 12 32 32 33 33 18 . Wheel 1 | . . . . . . 3 . . . . 1 . Device 6 | . . 8 11 9 13 5 1 . . . 1 2 Storage 7 | . 18 22 22 9 7 6 6 6 6 6 5 4 Processor 15 | . . . . 17 14 21 13 13 13 13 11 13 Hackware 4 | . . . . . . 3 13 13 13 13 10 8 Protection 1 | . . . . . 1 1 4 5 6 6 2 2 Energy Gun 4 | . . . . 8 5 3 6 6 6 6 1 . Energy Cannon 5 | . . . . 9 16 1 1 6 6 6 1 2 Ballistic Gun 1 | . 20 4 . . . 1 4 . . . . . Ballistic Cannon 4 | . . 13 22 . . 4 6 6 6 6 12 4 Impact Weapon 2 | . . . . . . 7 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 12 53 97 37 40 59 71 76 75 75 80 102 103 Greatest Support 120 | 40 40 60 60 80 80 80 85 85 85 85 120 90 Greatest Overweight (x) 15 | . 1 1 . . 2 15 1 1 . . 7 5 Average Overweight (x) . | . . . . . . 1 . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 15 15 15 20 20 20 20 20 20 20 Average Capacity 16 | 7 11 18 15 15 15 15 20 20 20 20 20 17 Most Carried 20 | 2 6 12 13 15 15 20 20 20 19 20 20 20 Average Carried 14 | . 4 8 12 14 13 12 19 19 19 19 17 14 Final Capacity 20 | 8 20 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 2 6 12 12 15 15 20 20 19 19 20 12 4 Class Distribution -------------------- 33% | Mutant 30% | Hacker-Gunner 18% | Gunner 9% | Scavenger-Gunner 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 3843 | 249 42 76 . 321 341 910 450 58 . 123 914 359 Remotely . | . . . . . . . . . . . . . Salvage Created 6785 | . 159 72 . 610 2239 1725 380 107 . 213 1086 194 Parts 258 | . 10 7 . 24 104 40 12 5 . 5 40 11 Haulers Intercepted 8 | . 1 1 . 3 2 . . . . . 1 . Recyclers Shooed 7 | . . . . . 1 5 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 12 5 . 4 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 111 | . 7 1 . 10 32 19 8 3 . 4 21 6 Melee 7 | . . . . . . 4 . . . . . 3 Guns 20 | . 2 . . 6 1 5 5 1 . . . . Cannons 64 | . . 1 . 2 28 4 3 2 . 3 19 2 AOE 9 | . 5 . . 2 . . . . . . 2 . Classes Destroyed 15 | . 3 2 . 1 8 . 1 . . . . . Worker 8 | . . . . . 1 5 . . . . 2 . Builder 9 | . . 1 . . 3 3 . . . . 2 . Hauler 8 | . 1 1 . 3 2 . . . . . 1 . Recycler 14 | . . . . . 5 6 . . . . 3 . Mechanic 1 | . . . . . 1 . . . . . . . Operator 4 | . . . . 1 1 1 . . . . . 1 Watcher 2 | . . . . . 1 . . . . . 1 . Swarmer 23 | . 3 . . . 4 4 . 3 . . 5 4 Grunt 44 | . 4 . . 7 15 7 5 . . . 6 . Brawler 4 | . . . . . 2 . 1 . . . 1 . Duelist 4 | . . . . . 2 . 1 . . . 1 . Sentry 12 | . . 1 . 3 3 2 . . . 1 2 . Hunter 6 | . . . . . 2 2 . . . 1 1 . Programmer 16 | . . . . . 4 4 . . . 1 5 2 Behemoth 2 | . . . . . . . 1 . . 1 . . Best Kill Streak 8 | . 8 2 . 4 8 5 3 3 . 1 6 4 Combat Bots Only 7 | . 7 1 . 3 7 4 3 3 . 1 5 4 Max Kills in Single Turn 3 | . 3 1 . 2 2 1 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . . . . . . 1 . Melee 1 | . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1196 | . 35 8 . 28 284 294 69 5 . 40 222 211 Missed 388 | . 20 2 . 8 95 90 23 2 . 19 53 76 Damage Taken 13114 | . 135 91 . 310 2628 3001 963 47 . 226 3305 2408 Core 2407 | . 27 33 . 65 404 437 104 . . . 184 1153 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 422 | . . . . . 154 268 . . . . . . Core Remaining (%) 75 | 100 89 . 91 88 42 . . . . 36 81 . Volleys Fired 339 | . 17 10 . 28 88 70 27 4 . 12 66 17 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 3 3 Hottest 270 | . 50 78 . 122 270 210 223 223 . 223 223 204 Shots Fired 826 | . 21 14 . 52 258 147 81 11 . 37 179 26 Gun 238 | . 14 6 . 34 51 57 53 3 . 12 8 . Cannon 579 | . . 8 . 16 207 90 28 8 . 25 171 26 Launcher 9 | . 7 . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 308 | . 14 14 . . . 41 52 4 . 12 158 13 Thermal 456 | . . . . 50 231 85 29 7 . 25 16 13 Explosive 9 | . 7 . . 2 . . . . . . . . Electromagnetic 53 | . . . . . 27 21 . . . . 5 . Robot Hit Streak 19 | . 5 3 . 9 15 19 13 2 . 11 10 12 Robot Miss Streak 8 | . 3 2 . 3 4 4 2 2 . 1 8 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 544 | . 9 8 . 32 157 128 55 5 . 30 101 19 Core Hits 227 | . 10 4 . 22 67 32 20 3 . 10 53 6 Critical Kills 2 | . . . . . 1 . . . . . . 1 Critical Parts Destroyed 7 | . . . . . . 6 . . . . . 1 Critical Strikes 57 | . . . . 2 5 13 3 1 . 5 24 4 Burn 19 | . . . . 2 3 6 3 . . 4 1 . Meltdown 1 | . . . . . 1 . . . . . . . Blast 28 | . . . . . . 1 . 1 . 1 23 2 Corrupt 1 | . . . . . 1 . . . . . . . Smash 8 | . . . . . . 6 . . . . . 2 Melee Attacks 64 | . . . . . . 50 . . . . . 14 Impact 64 | . . . . . . 50 . . . . . 14 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 11 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . Damage Inflicted 18383 | . 560 138 . 1066 4703 4421 1305 153 . 833 4387 817 Guns 3011 | . 65 39 . 400 704 758 783 18 . 155 89 . Cannons 11387 | . . 90 . 297 3836 1818 522 135 . 678 3571 440 Explosions 1692 | . 491 . . 363 133 . . . . . 705 . Melee 2218 | . . . . . . 1841 . . . . . 377 Ramming 75 | . 4 9 . 6 30 4 . . . . 22 . Kinetic 5923 | . 65 129 . . . 933 964 105 . 287 3190 250 Thermal 8364 | . . . . 697 4167 1324 341 48 . 546 1051 190 Explosive 923 | . 491 . . 363 69 . . . . . . . Electromagnetic 880 | . . . . . 437 319 . . . . 124 . Impact 2218 | . . . . . . 1841 . . . . . 377 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 5 9 9 9 9 9 13 2 Average Corruption 6 | . . . . . 2 8 9 9 9 9 8 1 Corruption Purged 5 | . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 182 | . . . . . 28 73 25 10 4 12 26 4 Message Errors 41 | . . . . . 6 18 4 2 1 4 6 . Matter Fused 34 | . . . . . 5 17 4 . . 3 3 2 Heat Flow Errors 22 | . . . . . 5 8 3 2 1 . 2 1 Energy Discharges 23 | . . . . . 5 10 3 1 2 1 1 . Parts Rejected 4 | . . . . . 1 . 1 . . . 2 . Parts Fused 2 | . . . . . . . 1 . . . 1 . Data Loss (minor) 24 | . . . . . 5 8 5 2 . 1 3 . Data Loss (major) 13 | . . . . . 1 6 2 1 . . 2 1 Misfires 6 | . . . . . . 1 1 1 . 2 1 . Alerts 5 | . . . . . . 4 . . . . 1 . Weapon Failures 8 | . . . . . . 1 1 1 . 1 4 . Overload Shots 6 | . . . . . 6 . . . . . . . Overflow Damage 1295 | . 32 . . 9 71 840 . 37 . . 245 61 Projectiles 237 | . . . . . 41 66 . 37 . . 74 19 Explosions 242 | . 32 . . 9 30 . . . . . 171 . Melee 816 | . . . . . . 774 . . . . . 42 Knockbacks 61 | . . . . . . 26 4 . . 1 26 4 Impact 16 | . . . . . . 14 . . . . . 2 Kinetic 42 | . . . . . . 11 4 . . 1 24 2 Secondary 3 | . . . . . . 1 . . . . 2 . Self-Inflicted Damage 365 | . . . . . 174 . . . . . 191 . Shots 6 | . . . . . 3 . . . . . 3 . Rammed 10 | . 1 1 . 1 3 . . . . . 4 . Targets Rammed 13 | . 1 2 . 1 4 1 . . . . 4 . Kicked 2 | . . . . . 1 1 . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 508 | . 8 27 . 280 466 479 508 222 121 441 476 402 Average Temperature 147 | . 6 11 . 114 111 116 176 82 67 192 186 130 Received Heat Transfer 2981 | . 42 27 . 162 858 690 354 . . 12 764 72 Effects 56 | . . . . 1 7 2 5 . . 3 33 5 Shutdowns 9 | . . . . . 1 . . . . . 8 . Energy Bleed 11 | . . . . 1 1 . 2 . . 2 5 . Interference 18 | . . . . . 3 . 1 . . 1 13 . Matter Decay 4 | . . . . . . . . . . . 4 . Short Circuit 5 | . . . . . 2 . . . . . 2 1 Damage (minor) 3 | . . . . . . 2 . . . . 1 . Damage (major) 6 | . . . . . . . 2 . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 18 | . . . . . 1 16 . . . . . 1 Impact Corruptions 27 | . . . . . . 25 . . . . . 2 Robots Melted 6 | . . . . . 3 2 . . . 1 . . Combat Hostiles 6 | . . . . . 3 2 . . . 1 . . Parts Melted 41 | . . . . 4 13 16 2 . . 4 . 2 Heat Transferred 13432 | . . . . 1295 5615 2683 1187 87 . 1244 1071 250 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 808 | . 220 179 . 256 445 244 . . . . 808 501 Initial 345 | . . 92 . . 78 182 . . . . 69 345 Average 173 | . 95 124 . 122 220 94 . . . . 282 367 Maximum Alert Level 3 | . 1 . . 1 2 1 . . . . 3 2 Low Security (%) 65 | 100 61 100 100 71 45 90 . . . . 54 . Level 1 28 | . 38 . . 28 51 9 . . . . 23 69 Level 2 4 | . . . . . 2 . . . . . 10 30 Level 3 1 | . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 . 5 13 8 . . . . 7 1 Investigation 10 | . 1 1 . . 6 2 . . . . . . Extermination 10 | . . . . . 4 4 . . . . 1 1 Reinforcement 9 | . . 1 . 2 2 2 . . . . 2 . Assault 2 | . . . . . . . . . . . 2 . Garrison 6 | . . . . 3 1 . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . . 1 . 3 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 178 | . 10 5 . 12 40 31 10 3 . 4 37 26 Peak Tracking Total 13 | . 5 2 . 3 5 4 4 2 . 1 7 13 Tactical Retreats 12 | . . . . 1 1 3 1 . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . 1 1 . . 5 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 24 | . 1 . . 1 7 2 . . . . 12 1 Max in Single Turn 2 | . 1 . . 1 2 1 . . . . 2 1 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 42 | . 5 3 . 2 9 12 1 . 4 . 3 3 Terminals 20 | . 4 1 . 1 5 6 . . . . 1 2 Fabricators 4 | . . . . . . 3 . . . . 1 . Repair Stations 5 | . . . . . 2 3 . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . 1 1 Scanalyzers 4 | . . 2 . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 154 | . 12 6 . 23 28 39 1 . 29 . 7 9 Successful 98 | . 5 4 . 19 12 22 1 . 29 . 3 3 Failed 56 | . 7 2 . 4 16 17 . . . . 4 6 Catastrophic 8 | . 2 1 . . 3 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 2 . 1 . 10 . . . . . . Terminals 62 | . 10 2 . 3 12 25 . . . . 4 6 Fabricators 9 | . . . . . . 7 . . . . 2 . Repair Stations 14 | . . . . . 7 7 . . . . . . Recycling Units 9 | . 2 . . . 3 . . . . . 1 3 Scanalyzers 30 | . . 4 . 20 6 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 55 | . 4 . . 1 3 13 1 . 29 . 2 2 Record 11 | . . . . . . . . . 11 . . . Part Schematic 14 | . . . . . . 2 . . 12 . . . Robot Schematic 3 | . . . . . . . . . 3 . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 10 | . 2 . . 1 . 2 . . 3 . 1 1 Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . . 1 . . . . 1 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Alert Level 3 | . 1 . . . 1 1 . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . . Network Status 3 | . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . . . 3 4 . . . . . . Scan Component 4 | . . . . . 2 2 . . . . . . Repair 3 | . . . . . 1 2 . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 . . . . . 1 1 Report Inventory 4 | . 1 . . . 1 . . . . . 1 1 Scanalyzer 27 | . . 4 . 18 5 . . . . . . . Insert Component 13 | . . 2 . 8 3 . . . . . . . Analyze 14 | . . 2 . 10 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 36 | . 5 2 . 2 9 12 . . . . 3 3 Full Trace Events 5 | . . 1 . . 3 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 2 . 8 2 2 . . 12 . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 31 | . . . . . . 31 . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . . . Time 182 | . . . . . 88 94 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 13 | . . 2 . 8 3 . . . . . . . Part Schematics Acquired 12 | . . 2 . 8 2 . . . . . . . Parts Damaged 2 | . . . . 2 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . 24 . . . . . . Total Damage 380 | . . . . . . 380 . . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . 9 Garrisons 2 | . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . 1 Guards 6 | . . . . . . . . . . . . 6 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 10545 | 93 333 405 58 1109 2114 2994 767 307 84 377 1236 668 Spaces Moved 5629 | 54 158 212 35 577 1090 1253 564 267 80 301 628 410 Core 234 | 5 . . . . . 112 . . . . . 117 Treads 1885 | 49 158 212 35 577 510 65 . . . . 149 130 Legs 2873 | . . . . . 580 704 564 267 80 301 377 . Wheels 473 | . . . . . . 372 . . . . 101 . Hover 117 | . . . . . . . . . . . 1 116 Flight 47 | . . . . . . . . . . . . 47 Fastest Speed 40 | 50 160 160 160 160 120 90 96 102 102 102 100 40 Average Speed 145 | 149 181 162 160 160 149 180 98 102 102 102 141 128 Slowest Speed 800 | 160 240 240 160 160 260 800 182 185 102 102 450 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 36 17 13 40 35 34 79 49 69 49 16 9 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 7 | . . . . . . . 3 4 . . . . Spaces Dug 22 | . . . . . . 10 . . . . 4 8 Terrain Destroyed 341 | . 37 . . 18 74 20 7 1 . 3 166 15 Melee 8 | . . . . . . 8 . . . . . . Projectile 131 | . . . . 4 23 12 7 1 . 3 66 15 AOE 202 | . 37 . . 14 51 . . . . . 100 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total 7180 | 63 182 256 38 720 1378 1778 720 293 82 344 825 501 Wait 678 | 1 . 13 2 52 111 297 99 8 3 29 46 17 Move 5617 | 53 157 211 34 576 1089 1252 563 266 79 300 627 410 Hop . | . . . . . . . . . . . . . Pick Up 141 | 2 3 10 1 21 27 36 12 2 . 1 20 6 Fast Attach 71 | 6 2 1 . 7 8 16 1 5 . . 15 10 Attach 72 | . . 1 . 1 20 19 5 . . . 19 7 Detach 30 | . 1 . . 4 4 7 1 2 . . 3 8 Swap 55 | 1 1 5 . 6 10 14 3 . . 1 11 3 Drop 107 | . . 3 1 24 17 23 9 6 . 1 14 9 Fire 339 | . 17 10 . 28 88 70 27 4 . 12 66 17 Melee 57 | . . . . . . 43 . . . . . 14 Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . 1 1 . . . . . . Crush 11 | . 1 2 . 1 3 . . . . . 4 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Destroyed 7 combat bots 343 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Discovered new exit (range 16) 832 | -9/Materials | Entered Mines 839 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 866 | -9/Mines | Discovered new exit (range 13) 888 | -9/Mines | Assembled infested the area 890 | -9/Mines | Entered Materials 890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -8/Materials | Garrison activated, responded to threat 1164 | -8/Materials | Discovered new exit (range 4) 1172 | -8/Materials | Identified exit to Storage 1601 | -8/Materials | Discovered new exit (range 8) 1999 | -8/Materials | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2284 | -7/Factory | Build established: Gunner 2380 | -7/Factory | Discovered new exit (range 15) 2542 | -7/Factory | Discovered new exit (range 16) 2948 | -7/Factory | Lost 3 parts (2n1u) 2967 | -7/Factory | Destroyed 7 combat bots 3208 | -7/Factory | Repaired Broken Cld. Particle Cannon 3382 | -7/Factory | Lost 5 parts (2n2u1w) 3696 | -7/Factory | Garrison activated, responded to threat 3947 | -7/Factory | Core integrity fell below 50% 4004 | -7/Factory | Lost 3 parts (1n2w) 4039 | -7/Factory | Build established: Scavenger-Gunner 4042 | -7/Factory | Discovered new exit (range 15) 4113 | -7/Factory | Entered another Factory area 4113 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4538 | -6/Factory | Lost 4 parts (2n1u1w) 4658 | -6/Factory | Lost 3 parts (2n1u) 4780 | -6/Factory | Lost 8 parts (2p2n4w) 5014 | -6/Factory | Build established: Mutant 5066 | -6/Factory | Lost 4 parts (3n1u) 6115 | -6/Factory | Spotted B-75 Beast 6271 | -6/Factory | Allied Derelicts emerged from ambush trap array 6304 | -6/Factory | P-60 Hacker assimilated allied VX-MG8(g) 6359 | -6/Factory | Build established: Scavenger-Mutant 6450 | -6/Factory | Discovered new exit (range 5) 6455 | -6/Factory | Identified exit to Factory 6480 | -6/Factory | Core integrity fell below 50% 6589 | -6/Factory | Identified exit to Lower Caves 6589 | -6/Factory | Identified exit to Extension 6698 | -6/Factory | Repaired Magnetic Acceleration Cannon 6746 | -6/Factory | Repaired Power Maul 6877 | -6/Factory | Fabricated Phase Cannon (x2) 7043 | -6/Factory | Build established: Hacker-Gunner 7107 | -6/Factory | Entered Lower Caves 7154 | -6/Lower Caves | Spotted B-75 Beast 7192 | -6/Lower Caves | Destroyed B-75 Beast 7230 | -6/Lower Caves | Learned 8 Factory zone layouts 7429 | -6/Lower Caves | Learned Factory security intel 7644 | -6/Lower Caves | Discovered new exit (range 15) 7680 | -6/Lower Caves | Encountered a Warlord checkpoint 7874 | -6/Lower Caves | Entered another Lower Caves area 8082 | -6/Lower Caves | Learned Factory interactive machine intel 8088 | -6/Lower Caves | Discovered new exit (range 11) 8181 | -6/Lower Caves | Entered Data Miner 8181 | -6/Data Miner | Discovered new exit (range 6) 8201 | -6/Data Miner | Met Data Miner 8221 | -6/Data Miner | Learned location of Section 7 (-2) 8221 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8240 | -6/Data Miner | Received God Mode back door access code from Data Miner 8265 | -6/Data Miner | Entered Proximity Caves 8420 | -5/Proximity Caves | Spotted B-75 Beast 8445 | -5/Proximity Caves | Destroyed B-75 Beast 8553 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8637 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8642 | -5/Proximity Caves | Entered Factory 8642 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8645 | -5/Factory | Loaded intel: 52 interactive machine locations 9232 | -5/Factory | Lost 7 parts (2p5n) 9496 | -5/Factory | Lost 6 parts (2p4n) 9605 | -5/Factory | Garrison activated, responded to threat 9643 | -5/Factory | Lost 3 parts (2n1w) 9706 | -5/Factory | System corruption reached 10% 9730 | -5/Factory | Incoming assault squad redirected 9736 | -5/Factory | Lost 5 parts (2p2u1w) 9759 | -5/Factory | Identified exit to Upper Caves 9842 | -5/Factory | First assault squad dispatched 9871 | -5/Factory | Discovered new exit (range 3) 9878 | -5/Factory | Entered another Factory area 9878 | -4/Factory | Evolved 2 slots: Utility x2 10059 | -4/Factory | Spotted B-86 Titan 10258 | -4/Factory | Identified exit to Upper Caves 10385 | -4/Factory | Lost 6 parts (2p3n1u) 10426 | -4/Factory | Cargo convoy interrupted 10439 | -4/Factory | Spotted Striker 10442 | -4/Factory | Incoming assault squad redirected 10449 | -4/Factory | Core integrity fell below 50% 10523 | -4/Factory | Core integrity fell below 20% 10546 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10457_ U-05 Engineer builds a Wall. 10458_ Acquired 7 matter. 10467_ Acquired Field Propulsion Array. 10477_ Penetrated by Slug. 10484_ R-10 Processor collects Lgt. Neutrino Core. 10485_ Acquired 112 matter. 10487_ Acquired 4 matter. 10488_ Acquired Power Maul. 10496_ Field Propulsion Array destroyed. 10498_ Critical hit (Impale). 10508_ Slug penetrates Pressure Siphon. 10509_ R-10 Processor collects Adv. Reaction Control System. 10511_ Acquired Enh. Optical Array. 10538_ Critical hit (Impale). 10539_ U-05 Engineer builds a Wall. 10539_ Destroyed Prototype Device. 10543_ Slug penetrates Wall. 10544_ Penetrated by Slug. 10544_ Slug penetrates Wall. 10544_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | #???????????????# #??????????????????????????????? | | #???????????????# #?????????????+##?###??????????? | | #???????????????# #???????????? ]]/ #?????????? | | #???????????????# ???????????? ]/ #?????????? | | #???????????????# #??????????? ]/ /?????????? | | #???????????????# #???????????""" ??????????? | | #???????????????# #?????????? 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""" """????????????? | | ????#^ % # """ """????????????? | | ?#### @# """ """ #?????????? | | ?# hh x Ku/ #?????????? | | ?# ##################;# #?????????? | | ## # #??????#??# ##############?????????? | | / #?????????###??????????????????????? | | ##### #??????????????????????????????????? | | ##### #??????????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | ####+###??????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????? | | ###########+#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 560 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 22 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Energy Filter | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Matter Neutralizer | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Lance | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed TachyonSiegeGravjet Manual? 0 Play Time 01:28:47 Cumulative 40.9 hours Start 2024.05.30 @ 19:22:16 End 2024.05.30 @ 20:52:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cca5d145-e492-44ac-9323-8bbc8a8cf954