Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.20 @ 23:12:51 Player: Pitter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (209) 1045 Value Destroyed (7579) 7579 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12484 Bonus ------- None Cogmind --------- Core Integrity 606/1000 Matter 0/300 Energy 430/430 System Corruption 9% Temperature Cool (-141) Movement Core (1300) Ox25 Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Cryofiber Web High-capacity Storage Unit Structural Scanner Visual Processing Unit Target Analyzer > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (20) --- Stasis Canceller Hacking Suite Field Laser Heavy Assault Rifle Improved Datajack Hammer Power Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Targeting Computer Target Analyzer Transmission Jammer Reaction Control System Force Field > --- WEAPON ----------- Tesla Rifle Power Sword > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Fission Core Micro Fission Core Light Antimatter Reactor Advanced Treads Improved Cryofiber Web Structural Scanner Terrain Scanner Stasis Canceller Hacking Suite Field Laser Heavy Assault Rifle Improved Grenade Launcher Long-range Missile Launcher Improved Datajack Hammer [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . 1 . 1 . Utility 6 | . . 2 1 1 1 1 Weapon . | . . . . . . . Parts Attached 137 | 5 7 19 35 25 35 11 Power 25 | 1 1 4 2 7 5 5 Engine 9 | 1 1 4 . 1 1 1 Core 15 | . . . 2 6 4 3 Reactor 1 | . . . . . . 1 Propulsion 39 | 2 2 4 15 5 11 . Treads 17 | . . 4 9 3 1 . Leg 20 | 2 2 . 6 . 10 . Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 3 3 10 7 10 2 Device 18 | . 1 . 4 5 6 2 Storage 2 | 1 1 . . . . . Processor 7 | . . 2 2 1 2 . Hackware . | . . . . . . . Protection 9 | . 1 1 4 1 2 . Artifact . | . . . . . . . Weapon 37 | 1 1 8 8 6 9 4 Energy Gun 15 | . . 1 4 3 6 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 14 | 1 1 5 3 2 1 1 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 4 . 1 . Parts Lost 60 | . . 3 9 11 19 18 Power 13 | . . 1 . 4 2 6 Propulsion 17 | . . 1 4 . 7 5 Utility 19 | . . . 3 5 7 4 Weapon 11 | . . 1 2 2 3 3 Highest Loss Streak 6 | . . 1 2 2 4 6 To Critical Strikes . | . . . . . . . Average Backups 15 | 4 7 14 18 17 17 14 Power 3 | 1 2 2 3 2 5 4 Propulsion 4 | 1 3 5 5 7 4 . Utility 2 | . . 3 1 1 2 3 Weapon 5 | 1 2 3 7 5 5 4 Tool/Special . | . . . . . . . Unused Backups 31 | . 3 6 11 4 2 5 Power 7 | . . 2 . 4 1 . Propulsion 10 | . 1 3 2 . 1 3 Utility 6 | . . . 5 . . 1 Weapon 7 | . 2 1 4 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 98 95 97 86 96 67 Engine 4 | . 13 11 1 2 2 1 Core 7 | . . . 7 11 9 13 Treads 8 | . . 18 12 8 4 1 Leg 12 | . 27 2 14 . 21 6 Device 15 | . 13 11 15 20 17 12 Storage 8 | . 14 11 9 7 6 5 Processor 9 | . . 11 7 6 14 13 Protection 6 | . . 6 11 7 4 . Energy Gun 4 | . . 1 5 3 9 2 Ballistic Gun 9 | . 27 14 8 6 2 1 Ballistic Cannon 2 | . . 5 1 3 . 1 Peak Build Rating 59 | 5 7 19 37 46 55 59 Average Rating 30 | 4 6 14 25 39 49 41 On Entrance 22 | . 5 7 18 36 42 52 Naked Turns . | . . . . . . . Heaviest Build 83 | 12 49 67 64 77 83 83 Greatest Support 88 | 20 20 40 66 66 88 43 Greatest Overweight (x) 27 | 1 5 4 6 2 4 27 Average Overweight (x) 1 | . . 1 . 1 1 6 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 Most Carried 20 | 6 9 20 20 20 20 20 Average Carried 15 | 4 7 14 18 17 17 14 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 8 20 17 20 19 7 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4422 | 244 283 751 1161 1085 832 66 Remotely . | . . . . . . . Salvage Created 9077 | 56 375 1235 2338 1641 2875 557 Parts 417 | 4 25 80 108 72 117 11 Haulers Intercepted 6 | . . 2 4 . . . Recyclers Shooed 7 | . . 1 . . 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 158 | . 11 26 42 35 36 8 Melee 1 | . . . . . . 1 Guns 119 | . 11 14 35 26 31 2 Cannons 25 | . . 12 5 5 2 1 AOE 5 | . . . . 1 1 3 Classes Destroyed 14 | 1 4 5 2 2 . . Worker 11 | . 1 3 1 . 5 1 Builder 3 | . . 1 . . 2 . Tunneler 1 | . . . 1 . . . Hauler 6 | . . 2 4 . . . Recycler 12 | 1 . 2 2 1 4 2 Operator 2 | . . . . 1 1 . Watcher 16 | . 2 5 4 . 5 . Swarmer 25 | . 6 6 6 3 4 . Grunt 82 | . 5 11 21 25 16 4 Brawler 2 | . . 1 1 . . . Duelist 3 | . . 1 2 . . . Sentry 22 | . . 7 10 2 3 . Hunter 7 | . . . 2 1 4 . Programmer 17 | . . . . 4 9 4 Best Kill Streak 5 | 1 3 5 5 3 4 3 Combat Bots Only 4 | . 3 4 4 3 3 3 Max Kills in Single Turn 3 | 1 1 3 2 2 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1468 | . 35 150 357 333 455 138 Missed 394 | . 9 50 92 80 123 40 Hits 1074 | . 26 100 265 253 332 98 Melee 16 | . . 10 6 . . . Projectile 1058 | . 26 90 259 253 332 98 Critical Strikes 45 | . . 8 13 9 12 3 Actively Blocked 4 | . . . 3 1 . . Part Disruptions 2 | . . . . . 1 1 Damage Taken 11668 | . 214 1237 2781 2250 3458 1728 Core 1713 | . 28 180 353 252 506 394 Absorbed by Shields 773 | . . . . 368 405 . Redirected to Shielding 184 | . . . 74 110 . . Ignored by Resistances 3608 | . 70 355 800 782 1125 476 Regen/Repaired (Parts) 807 | . 80 302 285 95 45 . Core Remaining (%) 63 | 100 88 55 35 64 40 . Volleys Fired 684 | 5 32 96 188 139 193 31 Largest 2 | 1 2 2 2 2 2 2 Hottest 145 | 20 40 76 86 130 145 83 Shots Fired 1271 | 5 64 187 360 260 359 36 Gun 1101 | 5 64 137 322 219 338 16 Cannon 151 | . . 48 38 38 16 11 Launcher 19 | . . 2 . 3 5 9 Special . | . . . . . . . Kinetic 697 | 5 64 177 227 150 62 12 Thermal 488 | . . 8 133 93 254 . Explosive 19 | . . 2 . 3 5 9 Electromagnetic 67 | . . . . 14 38 15 Robot Hit Streak 58 | 5 15 46 58 20 31 17 Robot Miss Streak 4 | . 2 2 4 3 3 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 13 | . . 3 7 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 1054 | 5 48 158 299 210 300 34 Core Hits 412 | 2 20 64 103 81 122 20 Critical Kills 7 | . . 1 . . 6 . Critical Parts Destroyed 12 | . 1 2 2 2 5 . Critical Strikes 58 | . 1 5 15 12 24 1 Burn 30 | . . . 13 5 12 . Destroy 19 | . 1 3 2 2 11 . Blast 6 | . . 2 . 4 . . Corrupt 3 | . . . . 1 1 1 Melee Attacks 29 | . . . 6 9 9 5 Impact 24 | . . . 6 9 9 . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19279 | 62 598 2257 4928 3773 5939 1722 Guns 14720 | 62 598 1193 4252 2963 5284 368 Cannons 2702 | . . 912 624 541 337 288 Explosions 1505 | . . 150 . 245 318 792 Melee 350 | . . . 52 24 . 274 Ramming 2 | . . 2 . . . . Kinetic 9181 | 62 598 1988 2845 2163 1216 309 Thermal 7400 | . . 142 2031 1137 4090 . Explosive 1363 | . . 44 . 245 282 792 Electromagnetic 983 | . . 81 . 204 351 347 Impact 76 | . . . 52 24 . . Slashing 274 | . . . . . . 274 Piercing . | . . . . . . . Highest Corruption 11 | . 1 . 2 2 11 9 Average Corruption 3 | . 1 . 2 1 4 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 138 | . 5 . 21 18 76 18 Message Errors 37 | . 1 . 8 4 20 4 Matter Fused 27 | . 1 . 3 4 17 2 Heat Flow Errors 16 | . . . 5 4 6 1 Energy Discharges 18 | . 2 . 1 1 12 2 Parts Rejected 2 | . . . . 1 1 . Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 18 | . 1 . 1 4 9 3 Data Loss (major) 7 | . . . . . 3 4 Misfires 5 | . . . 2 . 2 1 Alerts 3 | . . . . . 3 . Weapon Failures 3 | . . . 1 . 2 . Overload Shots . | . . . . . . . Overflow Damage 233 | . . 5 13 . 28 187 Projectiles 17 | . . 1 13 . . 3 Explosions 151 | . . 4 . . 28 119 Melee 65 | . . . . . . 65 Knockbacks 34 | . . 10 15 6 . 3 Impact . | . . . . . . . Kinetic 30 | . . 10 11 6 . 3 Secondary 4 | . . . 4 . . . Self-Inflicted Damage 398 | . . 96 . 103 25 174 Shots 15 | . . 4 . 3 1 7 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 435 | . 2 276 409 426 435 311 Average Temperature 97 | . 2 49 101 92 111 137 Received Heat Transfer 4275 | . 105 522 1332 1018 971 327 Effects 21 | . . . 4 7 8 2 Shutdowns 6 | . . . . 1 5 . Energy Bleed 2 | . . . 1 1 . . Interference 11 | . . . 3 4 2 2 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Fried 4 | . . . . 2 . 2 Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . 2 2 2 . Combat Hostiles 6 | . . . 2 2 2 . Parts Melted 47 | . . 1 8 5 33 . Heat Transferred 17527 | . . 346 5550 3034 8597 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 96 100 100 Level 1 . | . . . . 3 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 226 | 5 169 128 123 226 99 86 Initial 39 | . . . . . 39 . Average 29 | . 29 17 26 70 19 15 Influence Increases 5137 | 5 323 830 1224 1165 1190 400 Destroy 0b10 Robot/C 3160 | . 220 520 840 700 720 160 Destroy 0b10 Robot/NC 255 | 5 15 65 60 10 85 15 Destroy Leader 864 | . 44 174 236 160 220 30 Successful Hack 244 | . 44 23 49 55 40 33 Disable Machine 108 | . . 27 . 63 . 18 Destroy Structure 221 | . . 21 9 42 35 114 Partial Spotted 45 | . . . 15 . 30 . Lose Combat Pursuer 240 | . . . 15 135 60 30 Influence Decreases 5137 | 5 323 830 1224 1071 1284 400 Entered New Map 55 | . . . . . 55 . Time Decay 4753 | 5 323 810 1200 969 1099 347 Lost Part 329 | . . 20 24 102 130 53 Squads Dispatched 40 | . 1 3 8 11 14 3 Investigation 11 | . 1 1 3 2 4 . Extermination 14 | . . . . 4 8 2 Reinforcement 12 | . . 2 2 5 2 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 3 4 . . 1 Communications Jammed 11 | . . . . . 11 . Distress Signals 8 | . . . . . 8 . Times Spotted 256 | . 18 54 60 51 55 18 Peak Tracking Total 6 | . 3 4 6 4 4 5 Tactical Retreats 35 | . 2 13 9 7 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . 3 . 7 . 2 Max in Single Turn 4 | . . 3 . 4 . 1 Garrison Access 2 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 51 | . 9 10 13 7 10 2 Terminals 32 | . 8 6 8 4 4 2 Fabricators 2 | . . . . 1 1 . Repair Stations 8 | . 1 2 2 1 2 . Recycling Units 1 | . . 1 . . . . Scanalyzers 5 | . . 1 2 1 1 . Garrison Access 3 | . . . 1 . 2 . Total Hacks 146 | . 24 35 42 14 28 3 Successful 88 | . 19 26 25 6 10 2 Failed 58 | . 5 9 17 8 18 1 Catastrophic 3 | . . 1 . . 2 . Database Lockouts . | . . . . . . . Manual 21 | . . 10 8 1 2 . Terminals 75 | . 18 17 21 6 10 3 Fabricators 5 | . . . . 2 3 . Repair Stations 35 | . 6 10 9 3 7 . Recycling Units 4 | . . 4 . . . . Scanalyzers 20 | . . 4 9 3 4 . Garrison Access 7 | . . . 3 . 4 . Terminal Hacks 38 | . 13 9 9 3 2 2 Record 6 | . 4 1 . . . 1 Prototype ID Bank 1 | . . . 1 . . . Open DSF 2 | . . . . 1 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 7 | . 1 3 1 2 . . Locate Traps 4 | . 2 . 1 . 1 . Disarm Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 13 | . 3 4 5 . . 1 Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 29 | . 6 9 8 2 4 . Scan Component 17 | . 3 5 5 1 3 . Repair 12 | . 3 4 3 1 1 . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 2 | . . 2 . . . . Process 2 | . . 2 . . . . Scanalyzer 14 | . . 4 7 1 2 . Insert Component 8 | . . 2 4 1 1 . Analyze 6 | . . 2 3 . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 38 | . 6 7 11 6 7 1 Full Trace Events 17 | . 1 5 5 2 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 3 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 12 | . 3 4 3 1 1 . Time 365 | . 78 122 102 19 44 . Parts Recycled 2 | . . 2 . . . . Recycled Matter 69 | . . 69 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 2 4 1 1 . Part Schematics Acquired 6 | . . 2 3 . 1 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 15598 | . 1493 3029 3600 2373 3620 1483 Optics 10572 | . . 2395 756 2367 3571 1483 Terrain 4462 | . . . 2820 1157 . 485 Structural 754 | . . . . . . 754 Seismic 2759 | . . . 666 500 1593 . Jamming 2454 | . . . . . 2454 . ECM 6230 | . 1493 3029 1708 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 15976 | 121 1546 3029 3748 2373 3676 1483 Spaces Moved 5636 | 83 607 900 1178 1162 1432 274 Core 86 | 14 1 . . . . 71 Treads 1867 | . . 771 511 441 130 14 Legs 2946 | 69 606 129 667 . 1286 189 Wheels 737 | . . . . 721 16 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 240 145 130 120 190 Average Speed 204 | 114 185 244 201 146 190 472 Slowest Speed 1400 | 120 300 400 540 225 400 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 6 96 79 82 29 33 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . 2 4 1 . Terrain Destroyed 209 | . . 23 4 41 61 80 Melee 7 | . . . 2 4 1 . Projectile 8 | . . 1 2 . . 5 AOE 194 | . . 22 . 37 60 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 8904 | 103 970 1550 2260 1600 2002 419 Wait 2093 | . 293 486 746 205 281 82 Move 5630 | 82 606 899 1177 1161 1431 274 Hop . | . . . . . . . Pick Up 190 | 11 18 35 55 32 34 5 Fast Attach . | . . . . . . . Attach 119 | 5 8 10 26 25 32 13 Detach 6 | . . . . 4 2 . Swap 61 | . 2 14 19 12 10 4 Drop 91 | . 11 9 43 13 10 5 Fire 684 | 5 32 96 188 139 193 31 Melee 29 | . . . 6 9 9 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 14) 806 | -10/Materials | Discovered new exit (range 14) 1057 | -10/Materials | Discovered new exit (range 12) 1285 | -10/Materials | Discovered new exit (range 9) 1421 | -10/Materials | Repaired Aluminum Leg 1449 | -10/Materials | Repaired Lgt. Ion Engine 1482 | -10/Materials | Repaired Assault Rifle 1595 | -10/Materials | Discovered new exit (range 14) 1640 | -10/Materials | Identified exit to Materials 1668 | -10/Materials | Entered another Materials area 1668 | -9/Materials | Evolved 2 slots: Utility x2 2263 | -9/Materials | Discovered new exit (range 16) 2450 | -9/Materials | Discovered new exit (range 10) 2450 | -9/Materials | Identified exit to Mines 2816 | -9/Materials | Build established: Scavenger-Mutant 3053 | -9/Materials | Discovered new exit (range 9) 3178 | -9/Materials | Build established: Mutant 3235 | -9/Materials | Repaired Imp. Light Cannon 3262 | -9/Materials | Repaired Assault Rifle 3296 | -9/Materials | Repaired Imp. Aluminum Leg 4462 | -9/Materials | Discovered new exit (range 17) 4603 | -9/Materials | Repaired Imp. Light Cannon 4697 | -9/Materials | Entered another Materials area 4697 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5512 | -8/Materials | Discovered new exit (range 8) 6919 | -8/Materials | Discovered new exit (range 13) 6971 | -8/Materials | Garrison activated, responded to threat 7029 | -8/Materials | Repaired Seismic Detector? 7114 | -8/Materials | Repaired Lgt. Nuclear Core? 7256 | -8/Materials | Repaired Hrd. Medium Armor Plating 7618 | -8/Materials | Build established: Scavenger-Mutant 7863 | -8/Materials | Core integrity fell below 50% 8142 | -8/Materials | Discovered new exit (range 16) 8445 | -8/Materials | Entered Factory 8445 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8472 | -7/Factory | Build established: Mutant 9041 | -7/Factory | Repaired Imp. Weapon Shielding 10404 | -7/Factory | Build established: Scavenger-Mutant 10672 | -7/Factory | Discovered new exit (range 11) 10818 | -7/Factory | Entered another Factory area 10818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12239 | -6/Factory | Spotted B-75 Beast 12475 | -6/Factory | Lost 3 parts (1n2u) 13607 | -6/Factory | Lost 3 parts (2n1w) 13721 | -6/Factory | Repaired Mic. Nuclear Core 13934 | -6/Factory | Lost 4 parts (1p1n1u1w) 14062 | -6/Factory | Core integrity fell below 50% 14062 | -6/Factory | System corruption reached 10% 14111 | -6/Factory | Lost 3 parts (1n1u1w) 14480 | -6/Factory | Discovered new exit (range 6) 14494 | -6/Factory | Entered another Factory area 14494 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15110 | -5/Factory | Lost 6 parts (1p1n3u1w) 15165 | -5/Factory | Discovered new exit (range 4) 15208 | -5/Factory | Discovered new exit (range 16) 15384 | -5/Factory | Lost 3 parts (2p1n) 15771 | -5/Factory | Lost 5 parts (2p1u2w) 15977 | -5/Factory | Self-destructed Last Messages --------------- 15825_ U-05 Engineer builds a Wall. 15833_ 61BXOMHHZO8XGMV=F&PXUXQSZK 15834_ U-05 Engineer lays Concrete. 15852_ System corrupted: Energy discharge (-120). 15872_ System corrupted: Matter fused (-9). 15879_ K-01 Serf cleans the Matter Pump. 15890_ System corrupted: Energy discharge (-137). 15894_ K-01 Serf cleans the Matter Pump. 15951_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15952_ O-24 Administrator uses terminal to summon reinforcements. 15952_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 15952_ O-24 Administrator locks terminal. 15954_ System corrupted: FCS attempts to trigger Lrn. Missile Launcher. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | + = #?????????????????????????????? | | ####################?????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# """ ""??????????????????????????????????????? | | ??# """ ""??????????????????????????????????????? | | ??# """ ""??????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# """ ""??????????????????????????????????????? | | ??# """ ""?????????????? ???????????????????????? | | ### """ ""?????????????? ???????????????????????? | | # ?????????????? ???????????????????????? | | #########?????#### ???? ???????????????????????? | | " #?# ????? ### ???? ???????????????????????? | | " #?# ????? # ???! ??????????????????????? | | ##### """" ????? # ??" "??????????????????????? | | # """" ????? # ??" "??????????????????????? | | "" # """" ????? # ??" ""?????????????????????? | | "" # """" ????? + ? ? ?????????????????? | | "" # ???? # """ """ ""?????????????????? | | # ??"?? # """ """ ""?????????????????? | | "" # " " ????? # """ """ """????????????????? | | ""??????"??????? # ????????????????? | | ?? ?# ?????????? # """ """ """????????????????? | | ? # ????? ?? # """ """ """ ? ????????????? | | "" !###????#????## """ """ """ ??????? | | "" #????????#?### @ ??????? | | "" #?#?#??##??### ""T"" " ????????? | | #???########## """"" ???????????????? | | ############### ########???????????????? | | ! ####### % ##### ########???????????????? | | %= <% gg #######????????????????? | | !# ##### #########+##########????????????????? | | # #######+### """" " "" ##????????????????? | | ####! + """ "" ##????????????????? | | # ###### ! # "" "" ##????????????????? | | #####?## # "" """ ##????????????????? | | ###?#?## # ]##????????????????? | | ??#?#### ! # ##????????????????? | | ##????## # = ##????????????????? | | #?#?#?######### ] ##????????????????? | | ???##?######### ##????????????????? | | #?#???#????#?####################????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 62% | -10/Materials Lgt. Ion Engine | 72% | -10/Materials Assault Rifle | 65% | -10/Materials Imp. Light Cannon | 42% | -9/Materials Assault Rifle | 21% | -9/Materials Imp. Aluminum Leg | 69% | -9/Materials Imp. Light Cannon | 15% | -9/Materials Seismic Detector | 45% | -8/Materials Lgt. Nuclear Core | 6% | -8/Materials Hrd. Medium Armor Plating | 5% | -8/Materials Imp. Weapon Shielding | 5% | -7/Factory Mic. Nuclear Core | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed BombardmentBombardmentLog Manual? 0 Play Time 03:30:30 Cumulative 47.8 hours Start 2025.06.20 @ 15:01:40 End 2025.06.20 @ 23:12:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 19 Adventurer 24 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13455f0f-9a04-45eb-809b-370ee4b4d6be