Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 12:00:15 Player: Ramborex Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3344) 3344 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1607) 1607 TOTAL SCORE: 9906 Bonus ------- High Alert Combat Kills 308 Follower Combat Kills 699 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 931/1000 Matter 258/300 Energy 59/220 System Corruption 2% Temperature Cool (0) Movement Treading (220) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (5) --- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Advanced Cooling System High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite Recalibrator > --- WEAPON (5) ------- Heavy Riot Gun Advanced Plasma Cannon Heavy Battle Rifle Slug Cannon Enhanced Gauss Cannon > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Improved Cooling System Bomb Factory No. 2 Heavy Riot Gun Particle Gun Gauss Rifle Grenade Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite Recalibrator > --- WEAPON ----------- Heavy Riot Gun Advanced Plasma Cannon Heavy Battle Rifle Slug Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Cooling System Bomb Factory No. 2 Heavy Riot Gun Particle Gun Gauss Rifle Grenade Launcher Long-range Missile Launcher [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 3 | . . . . . 1 . . . 2 Weapon 3 | . . 2 . . . . . . 1 Parts Attached 118 | 7 6 15 5 35 18 10 5 5 12 Power 18 | 1 . 2 1 6 3 2 . 2 1 Engine 4 | 1 . 2 1 . . . . . . Core 14 | . . . . 6 3 2 . 2 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 4 1 11 4 3 . 1 3 Treads 29 | . 2 4 1 11 4 3 . 1 3 Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 3 3 . 5 4 . . . 4 Device 9 | . 2 . . 2 2 . . . 3 Storage 5 | 1 1 1 . . 2 . . . . Processor 1 | 1 . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 5 | . . 2 . 2 . . . . 1 Artifact . | . . . . . . . . . . Weapon 48 | 2 1 6 3 13 7 5 5 2 4 Energy Gun 11 | 1 . 1 1 2 1 1 3 . 1 Energy Cannon 10 | . . 1 2 2 1 1 1 . 2 Ballistic Gun 21 | 1 1 4 . 9 4 1 . 1 . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 4 | . . . . . 1 2 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 . . . . 1 Parts Lost 25 | . . 1 . 6 . 13 . 1 4 Power 4 | . . . . . . 3 . . 1 Propulsion 8 | . . . . 1 . 4 . 1 2 Utility 2 | . . . . 2 . . . . . Weapon 11 | . . 1 . 3 . 6 . . 1 Highest Loss Streak 11 | . . 1 . 5 . 11 . 1 2 Average Slot Usage (%) 92 | . 100 99 99 98 97 94 75 87 88 Engine 3 | . 14 11 10 1 . . . . . Core 7 | . . . . 7 14 14 7 14 10 Treads 25 | . 23 22 22 35 28 29 23 18 18 Device 6 | . 13 5 . 2 6 7 7 7 10 Storage 8 | . 14 11 11 9 7 7 7 7 5 Hackware 4 | . . . . 3 7 7 7 7 5 Protection 2 | . . 5 11 2 . . . . 4 Energy Gun 6 | . 13 2 . 2 6 5 8 15 10 Energy Cannon 4 | . . 8 11 7 2 2 5 . 3 Ballistic Gun 16 | . 14 32 33 24 18 16 . 5 5 Ballistic Cannon 1 | . . . . . . . 1 7 6 Launcher 1 | . . . . . . 1 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 12 18 37 37 41 63 63 63 67 84 Greatest Support 99 | 20 40 40 40 88 94 92 70 71 99 Greatest Overweight (x) 6 | . . . . 6 2 . . 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 10 11 12 12 12 12 Most Carried 12 | 6 8 10 10 10 12 12 11 12 12 Average Carried 8 | 3 5 8 9 9 10 10 6 11 10 Final Capacity 12 | 6 8 10 10 10 12 12 12 12 12 Final Carried 12 | 4 8 10 10 10 12 5 11 12 10 Class Distribution -------------------- 41% | Gunner 19% | Mutant 13% | Tank 7% | Derelict-Gunner 4% | Derelict-Tank 4% | Scavenger-Gunner 3% | Skirmisher 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 2586 | 312 46 446 64 801 221 298 88 67 243 Remotely . | . . . . . . . . . . Salvage Created 4115 | 203 133 901 19 1817 322 283 . 58 379 Parts 239 | 18 10 66 2 88 26 10 . 4 15 Haulers Intercepted 3 | . . 2 . . . . . . 1 Recyclers Shooed 3 | . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 9 3 . . Prevented 14 | . . . . . . . . 14 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 77 | . 7 15 . 35 6 7 . 1 6 Guns 54 | . 7 8 . 22 6 6 . . 5 Cannons 21 | . . 7 . 13 . . . 1 . AOE 2 | . . . . . . 1 . . 1 Classes Destroyed 13 | 3 2 4 1 2 . . . 1 . Worker 5 | 1 . 2 . . . . . . 2 Builder 1 | . . 1 . . . . . . . Tunneler 6 | 6 . . . . . . . . . Hauler 3 | . . 2 . . . . . . 1 Recycler 4 | 1 . 2 . 1 . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 5 | . . 2 . 1 2 . . . . Swarmer 25 | . 6 6 . 3 3 3 . . 4 Grunt 38 | . 1 6 . 26 . 4 . . 1 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 10 | . . 3 . 3 3 . . . 1 Hunter 1 | . . . . . . . . 1 . Best Kill Streak 7 | 3 3 5 1 6 3 7 . 1 5 Combat Bots Only 7 | . 3 4 . 6 3 7 . 1 2 Max Kills in Single Turn 3 | 1 2 2 1 2 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 4587 | . 252 326 31 1464 483 893 . 174 964 Core 361 | . 36 13 12 87 80 64 . . 69 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 85 . 93 84 . . . 79 . Volleys Fired 221 | 42 19 39 1 74 13 19 . 2 12 Largest 5 | 2 2 4 4 4 4 4 . 4 5 Hottest 296 | 70 70 125 137 216 206 211 . 252 296 Shots Fired 715 | 84 38 150 4 285 47 43 . 8 56 Gun 582 | 84 38 127 3 222 39 36 . 4 29 Cannon 129 | . . 23 1 63 8 4 . 3 27 Launcher 4 | . . . . . . 3 . 1 . Special . | . . . . . . . . . . Kinetic 468 | 42 22 117 3 195 26 26 . 2 35 Thermal 165 | 42 16 10 1 63 16 7 . 2 8 Explosive 4 | . . . . . . 3 . 1 . Electromagnetic 78 | . . 23 . 27 5 7 . 3 13 Robot Hit Streak 31 | 4 6 15 16 31 21 14 . 6 8 Robot Miss Streak 7 | 4 2 5 2 3 2 3 . 1 7 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 411 | 45 23 76 2 177 32 24 . 7 25 Core Hits 192 | 13 9 32 2 72 17 19 . 2 26 Critical Hits 8 | . 1 1 . 5 . . . 1 . Critical Kills 4 | . . 1 . 2 . . . 1 . Critical Parts Destroyed 4 | . 1 . . 3 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6953 | 431 198 1197 42 2901 512 431 . 167 1074 Guns 4348 | 431 198 789 18 1763 487 336 . 47 279 Cannons 1837 | . . 408 20 1039 25 25 . 38 282 Explosions 764 | . . . . 99 . 70 . 82 513 Melee . | . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . Kinetic 3052 | 117 98 712 18 1390 206 209 . 38 264 Thermal 2188 | 314 100 77 20 1138 198 25 . 22 294 Explosive 152 | . . . . . . 70 . 82 . Electromagnetic 1557 | . . 408 . 373 108 127 . 25 516 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 4 . . . . . 2 Average Corruption 3 | . . . 3 . . . . . 2 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . 5 . . . . . 1 Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 2 | . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . . 8 . 42 . . . . 66 Projectiles 22 | . . 8 . . . . . . 14 Explosions 94 | . . . . 42 . . . . 52 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 240 | . . . . 52 . 33 . . 155 Shots 8 | . . . . 1 . 3 . . 4 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 477 | 110 90 202 180 477 184 138 . 90 263 Average Temperature 93 | 36 33 70 68 137 74 48 . 45 91 Received Heat Transfer 1440 | . 72 57 6 774 72 333 . . 126 Effects 4 | . . . . 4 . . . . . Shutdowns 1 | . . . . 1 . . . . . Interference 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | 1 1 . . 1 1 . . . . Heat Transferred 4241 | 925 296 222 37 1889 437 37 . 37 361 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 . . . . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 761 | 40 280 360 563 761 462 . . . 641 Initial 336 | . 26 46 146 197 336 . . . . Average 294 | 16 125 215 344 498 352 . . . 96 Maximum Alert Level 3 | . 1 1 2 3 2 . . . 2 Low Security (%) 33 | 100 78 32 12 5 . . . . 88 Level 1 37 | . 21 67 48 29 72 . . . . Level 2 23 | . . . 39 45 27 . . . 11 Level 3 5 | . . . . 18 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 3 11 . . . . 2 Investigation 8 | . 2 . 2 4 . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . . . 3 . . . . 1 Assault 1 | . . . 1 . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 6 | . 1 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 19 24 24 56 11 8 . 2 13 Peak Tracking Total 7 | . 4 5 4 7 3 5 . 2 5 Tactical Retreats 11 | . 2 1 . 7 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 14 | . 2 . 4 4 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 31 | . . . 1 2 . 1 . . 27 Max in Single Turn 21 | . . . . 1 . 1 . . 21 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 5 2 6 4 2 1 . 1 . Terminals 13 | . 4 2 3 1 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 57 | . 12 6 16 12 4 6 . 1 . Successful 39 | . 9 2 7 10 4 6 . 1 . Failed 18 | . 3 4 9 2 . . . . . Catastrophic 3 | . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 35 | . 10 6 7 3 2 6 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 4 4 . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers 6 | . . . . 4 2 . . . . Garrison Access 5 | . . . 4 1 . . . . . Terminal Hacks 25 | . 8 2 4 2 2 6 . 1 . Record 10 | . 3 . . . . 6 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Emergency Access Points 3 | . 2 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Disarm Traps 2 | . . . 2 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . Scan Component 3 | . . . 1 2 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 6 | . . . . 4 2 . . . . Insert Component 3 | . . . . 2 1 . . . . Analyze 3 | . . . . 2 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 5 1 4 3 2 1 . . . Full Trace Events 7 | . . 1 2 3 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 76 | . . . 38 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . 7 . 4 . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 15 | . . . 11 . . . 4 . . Largest Group 11 | . . . 11 5 . . 4 4 3 Highest-Rated Group 187 | . . . 187 129 . . 149 149 113 Highest-Rated Ally 99 | . . . 99 99 . . 39 39 39 Zionite Dispatches 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 121 | . . . 91 9 . . . 14 7 Total Damage 2289 | . . . 1667 66 . . . 462 94 Kills 26 | . . . 24 . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 10110 | 354 741 783 998 1512 677 1948 1922 603 572 Spaces Moved 5616 | 197 389 355 555 626 370 1282 1231 345 266 Core 26 | 25 . . . 1 . . . . . Treads 5333 | . 304 355 555 625 370 1282 1231 345 266 Legs 257 | 172 85 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 145 145 145 155 155 160 Average Speed 152 | 111 151 160 160 149 145 146 155 170 179 Slowest Speed 350 | 120 160 160 160 350 185 155 155 180 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 12 61 27 87 34 8 87 91 59 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . 2 3 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 110 | . . . . 15 . 23 . 4 68 Melee . | . . . . . . . . . . Projectile 15 | . . . . 5 . . . . 10 AOE 95 | . . . . 10 . 23 . 4 58 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total 6654 | 256 507 489 663 1021 473 1319 1244 354 328 Wait 581 | . 85 54 96 247 59 8 1 . 31 Move 5607 | 196 388 354 554 625 369 1281 1230 344 266 Hop . | . . . . . . . . . . Pick Up 78 | 11 6 10 1 24 10 1 8 2 5 Fast Attach 23 | . 1 5 4 4 6 . . 1 2 Attach 54 | 7 1 2 . 17 7 8 3 1 8 Detach 2 | . . . . . 1 . . . 1 Swap 41 | . 4 8 1 14 5 2 2 3 2 Drop 46 | . 3 17 5 16 3 . . 1 1 Fire 221 | 42 19 39 1 74 13 19 . 2 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 355 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Discovered new exit (range 16) 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Weapon x2 1402 | -9/Materials | Build established: Skirmisher 1595 | -9/Materials | Discovered new exit (range 13) 1691 | -9/Materials | Discovered new exit (range 11) 1839 | -9/Materials | Build established: Tank 1879 | -9/Materials | Entered Storage 1933 | -9/Storage | Met 01-MTF 2551 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2679 | -9/Storage | First assault squad dispatched 2685 | -9/Storage | Repaired Lgt. Deuterium Engine 2839 | -9/Storage | Build established: Commander-Tank 2853 | -9/Storage | Discovered new exit (range 12) 2877 | -9/Storage | Entered Materials 2877 | -8/Materials | Accompanied by 5 allies (01-MTF) 2877 | -8/Materials | Evolved 2 slots: Propulsion x2 2882 | -8/Materials | 01-MTF left 2935 | -8/Materials | Garrison activated, responded to threat 3208 | -8/Materials | Build established: Tank 3240 | -8/Materials | Garrison activated, responded to threat 3552 | -8/Materials | Build established: Scavenger-Gunner 3677 | -8/Materials | Lost 5 parts (1n2u2w) 4058 | -8/Materials | Build established: Gunner 4190 | -8/Materials | Repaired Adv. Treads 4236 | -8/Materials | Discovered new exit (range 16) 4389 | -8/Materials | Entered Factory 4389 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4602 | -7/Factory | Discovered new exit (range 15) 4921 | -7/Factory | Discovered new exit (range 16) 5066 | -7/Factory | Entered Lower Caves 6440 | -7/Lower Caves | Identified exit to Lower Caves 6609 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6693 | -7/Lower Caves | Attracted the attention of an 0b10 base 6755 | -7/Lower Caves | Destroyed 7 combat bots 6764 | -7/Lower Caves | Lost 11 parts (2p3n6w) 6768 | -7/Lower Caves | Identified exit to Zion 6807 | -7/Lower Caves | Encountered a Warlord checkpoint 6953 | -7/Lower Caves | Learned Research emergency access door positions 6953 | -7/Lower Caves | Learned Factory security intel 6953 | -7/Lower Caves | Learned Research terminal intel 6983 | -7/Lower Caves | Build established: Mutant 7014 | -7/Lower Caves | Entered Zion 7223 | -6/Zion | Found Prototype Device 7617 | -6/Zion | Learned location of Warlord (-4) 7824 | -6/Zion | Build established: Gunner 7989 | -6/Zion | Imprinted 7992 | -6/Zion | Declared Zion's savior 8878 | -6/Zion | Learned Factory terminal intel 8916 | -6/Zion | Discovered new exit (range 11) 8936 | -6/Zion | Entered Proximity Caves 8936 | -5/Proximity Caves | Accompanied by 4 allies 9104 | -5/Proximity Caves | Learned Factory terminal intel 9315 | -5/Proximity Caves | Build established: Derelict-Gunner 9471 | -5/Proximity Caves | Discovered new exit (range 16) 9539 | -5/Proximity Caves | Entered Factory 9539 | -5/Factory | Accompanied by 3 allies 9539 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9540 | -5/Factory | Identified exit to Upper Caves 9540 | -5/Factory | Identified Bomb Factory No. 2 9542 | -5/Factory | Loaded intel: 20 terminal locations 9799 | -5/Factory | Zion Recon squad teleported in 9843 | -5/Factory | Build established: Derelict-Tank 10111 | -5/Factory | Self-destructed Last Messages --------------- 10085_ Chain reaction triggered in Lgt. Angular Momentum Engine. 10085_ Destroyed Hvy. Laser. 10085_ G-50 Soldier knocked back. 10086_ Lgt. Fission Core destroyed. 10086_ R-10 Processor collects Hyp. Coil Gun. 10088_ G-50 Soldier destroyed. 10094_ G-50 Soldier knocked back. 10097_ R-10 Processor collects Carbon-fiber Leg. 10100_ U-05 Engineer lays Concrete. 10104_ R-10 Processor destroyed. 10104_ U-05 Engineer lays Concrete. 10107_ Acquired Mic. Fission Core. 10107_ U-05 Engineer lays Concrete. 10108_ The unstable cave ceiling collapses. 10108_ G-50 Soldier misfires. 10108_ U-05 Engineer lays Concrete. 10109_ Acquired 143 matter. 10109_ U-05 Engineer lays Concrete. 10109_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 10110_ U-05 Engineer lays Concrete. 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""?????????# | | ??????????? # " ????????# | | ??????????? # "F ???????# | | ??????????? p p # "" ????######+###### | | ???????????? # = "???# | | ???????????? # ?? "???# | | ????????????? #? ??????# """""" | | ????????????? #? ??????# """""" | | ??????????????? #? ? ??????# """""" | | ????????????????? ???????????# """""" | | ???????????????????? ???######+##? | | ????????????""???????? ??? # """""" | | ????????????""???????????????? #??""""" | | ????????????"T??????????????? #??""""" | | ????????????""??????????????? #????""" | | ????????????""???????????????? #???? | | ??????????????????????????????? ############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It Was An Accident, I Swear Significant Disruption The One Challenges ------------ None Game ------ Seed RecoilSegregatorPropulsion Manual? 0 Play Time 01:24:49 Cumulative 15.3 hours Start 2021.01.25 @ 21:17:22 End 2021.01.26 @ 12:00:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58db6b07-6e69-46d0-bc19-604d33f9f47d