Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 11:53:14

Player: YppY

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (279)     1395
Value Destroyed (12163)    12163
Prototype IDs (37)         740
Alien Tech Used (1)        200
Bonus (4712)               4712
              TOTAL SCORE: 27010

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    2536
Follower Combat Kills      1107
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -531

 Cogmind 
---------
Core Integrity             0/1450
Matter                     270/300
Energy                     34/100
System Corruption          37%
Temperature                Cool (9)
Movement                   Walking (90)
Location                   -2/Quarantine

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
  Experimental Flexi-carbon Leg
>              --- UTILITY (10) -----
      Advanced Coolant Injector
      Enhanced Optical Array
      Advanced Target Analyzer
>              --- WEAPON (10) ------
                   (None)
>              --- INVENTORY (4) ----
         Light Quantum Reactor
  Experimental Flexi-carbon Leg

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Target Analyzer
                Matter Filter
                Kinecellerator
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Railgun
                Micro-nuke Launcher
>               --- INVENTORY --------
                Particle Reactor
        Armored Medium Treads
       Advanced Heavy Treads
  High-capacity Matter Pod
                Matter Compressor
       Advanced Armor Integrity Analyzer
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                Skeleton Box
                Mobile Refinery Mk. CCLXVII
                Gauss Rifle
                Gauss Rifle
                Coil Gun
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
[Rating: 139]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Slots Evolved              16   | .   .   .   .   .   4   .   2   2   .   .   .   .   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   1   1   1   .   .   
  Weapon                   8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   2   .   
Parts Attached             153  | 6   1   .   1   14  8   20  8   6   4   3   .   .   .   .   19  20  11  27  5   
  Power                    14   | 1   .   .   .   2   1   4   .   2   1   .   .   .   .   .   1   1   .   1   .   
    Engine                 9    | 1   .   .   .   2   1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
  Propulsion               18   | 2   .   .   .   3   1   2   .   .   1   .   .   .   .   .   3   1   1   3   1   
    Treads                 16   | 2   .   .   .   3   1   2   .   .   1   .   .   .   .   .   3   1   1   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   .   .   1   2   1   7   3   3   2   3   .   .   .   .   6   11  6   4   2   
    Device                 25   | .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   5   8   4   1   2   
    Storage                6    | 1   .   .   1   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   2   2   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   2   1   3   1   .   1   1   .   .   .   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   1   .   .   7   5   7   5   1   .   .   .   .   .   .   9   7   4   19  2   
    Energy Gun             7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          47   | 2   .   .   .   3   3   6   4   1   .   .   .   .   .   .   9   5   3   11  .   
    Ballistic Cannon       6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Launcher               6    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   2   2   2   1   2   
Parts Lost                 49   | .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   2   3   1   36  2   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   9   1   
  Weapon                   29   | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   2   .   22  1   
  Highest Loss Streak      24   | .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   1   2   1   24  2   
Average Slot Usage (%)     87   | .   85  85  85  91  80  98  92  93  83  86  86  86  86  86  87  88  89  80  20  
  Engine                   2    | .   14  14  14  13  9   9   7   3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   3   6   6   6   6   6   5   5   4   3   .   
  Treads                   9    | .   28  28  28  28  18  18  15  13  7   6   6   6   6   6   5   5   4   3   .   
  Device                   8    | .   .   .   .   .   .   5   7   13  8   6   6   6   6   6   10  12  17  11  6   
  Storage                  10   | .   14  14  14  14  9   15  7   7   6   12  13  13  13  13  11  10  9   7   .   
  Processor                9    | .   .   .   .   .   .   .   6   12  13  13  13  13  13  13  11  12  10  11  8   
  Protection               5    | .   .   .   .   6   9   4   7   6   6   6   6   6   6   6   5   5   4   3   .   
  Ballistic Gun            31   | .   15  14  14  12  11  34  38  33  33  33  33  33  33  33  35  35  32  31  .   
  Launcher                 1    | .   12  14  14  9   4   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 12  14  14  26  33  62  64  91  96  90  121 121 121 121 121 140 152 163 185 13  
  Greatest Support         70   | 40  40  40  40  40  40  40  40  40  70  70  70  70  70  70  70  70  70  70  23  
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   2   2   2   1   1   1   1   1   1   2   2   3   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   2   1   .   
Largest Inventory Capacity 20   | 6   6   6   10  10  10  16  18  18  12  20  20  20  20  20  20  20  20  20  4   
  Average Capacity         16   | 5   6   6   7   10  10  14  12  12  12  19  20  20  20  20  20  20  20  19  4   
  Most Carried             20   | 4   5   6   8   9   10  14  13  11  12  16  14  17  18  20  20  20  20  20  4   
  Average Carried          14   | 1   3   5   6   7   9   11  11  10  10  12  14  15  17  19  19  19  19  14  2   
  Final Capacity           20   | 6   6   6   10  10  10  16  12  12  12  20  20  20  20  20  20  20  20  4   4   
  Final Carried            20   | 2   5   6   8   7   10  13  12  11  11  14  14  17  18  20  20  20  20  4   2   

 Class Distribution 
--------------------
 27% | Hauler-Executioner
 20% | Hauler-Gunner
 14% | Scavenger-Skirmisher
 10% | Mutant
 10% | Scavenger-Executioner
  9% | Skirmisher
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -10/Exiles
                Mutant | -9/Mines
  Scavenger-Skirmisher | -8/Materials
  Scavenger-Skirmisher | -8/Storage
            Skirmisher | -7/Factory
  Scavenger-Skirmisher | -6/Factory
            Skirmisher | -6/Waste
     Hauler-Skirmisher | -6/Factory
         Hauler-Gunner | -6/Lower Caves
         Hauler-Gunner | -6/Lower Caves
         Hauler-Gunner | -6/Zion
         Hauler-Gunner | -5/Proximity Caves
 Scavenger-Executioner | -5/Factory
    Hauler-Executioner | -4/Factory
    Hauler-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
                Mutant | -2/Quarantine

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Matter Collected           12061 | 229  139  16   304  376  174  826  1050 230  229  318  133  190  .    722  1439 2914 431  2323 18   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14286 | .    165  16   .    463  288  844  1089 102  .    43   352  348  .    954  1962 3622 966  3072 .    
  Parts                    738   | .    19   5    .    22   20   51   53   6    .    2    14   20   .    43   113  164  59   147  .    
Haulers Intercepted        10    | .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    1    4    1    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      88    | .    .    .    .    .    .    .    .    .    .    .    21   25   4    38   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Combat Hostiles Destroyed  216  | .   10  3   .   19  7   16  19  2   .   1   6   8   .   12  26  45  11  31  .   
  Guns                     180  | .   3   .   .   8   2   14  19  2   .   1   6   8   .   12  26  41  11  27  .   
  Cannons                  9    | .   .   .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  AOE                      27   | .   7   3   .   10  2   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
Classes Destroyed          20   | .   4   .   .   7   .   1   1   1   .   .   2   .   .   2   .   1   .   1   .   
  Worker                   9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   .   3   .   
  Builder                  13   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   2   4   .   4   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   10   | .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   1   4   1   .   .   
  Recycler                 8    | .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   1   .   .   .   1   1   2   1   .   .   .   .   .   .   5   1   .   2   .   
  Swarmer                  36   | .   9   3   .   3   2   7   1   2   .   .   .   4   .   .   .   5   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Grunt                    75   | .   1   .   .   3   4   5   14  .   .   .   2   3   .   5   12  15  5   6   .   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   .   2   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   2   1   3   1   .   .   1   1   .   .   1   4   3   1   4   .   
  Demolisher               5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   4   .   10  .   
  Programmer               36   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   7   13  5   8   .   
  Assembled                10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           13   | .   5   3   .   7   3   11  8   4   .   1   4   4   .   3   12  10  3   13  .   
  Combat Bots Only         12   | .   5   3   .   6   3   7   8   2   .   1   4   4   .   3   8   9   3   12  .   
Max Kills in Single Turn   4    | .   2   3   .   4   2   2   2   1   .   1   2   2   .   3   3   3   2   3   .   
  Gunslinging              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   1   1   .   
  Exploded                 3    | .   2   3   .   3   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Damage Taken               14164 | .    142  .    .    556  279  581  539  86   .    103  94   81   .    485  963  1689 387  7652 527  
  Core                     1901  | .    20   .    .    103  .    64   30   .    .    .    .    .    .    20   53   77   72   1350 112  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   23   .    .    .    .    
Core Remaining (%)         88    | 100  .    .    .    50   .    88   95   .    .    .    .    .    .    97   94   93   94   .    .    
Volleys Fired              432   | .    30   1    .    36   12   46   45   10   2    2    7    10   .    26   42   76   19   67   1    
  Largest                  10    | .    1    1    .    2    5    5    5    5    5    5    5    5    .    5    6    7    7    10   1    
  Hottest                  416   | .    30   30   .    65   183  163  134  134  137  137  137  137  .    137  204  237  236  416  94   
Shots Fired                2176  | .    30   1    .    57   40   225  221  50   10   10   35   50   .    130  252  465  133  466  1    
  Gun                      2022  | .    22   .    .    31   17   172  221  50   10   10   35   50   .    130  252  460  133  428  1    
  Cannon                   127   | .    .    .    .    13   22   53   .    .    .    .    .    .    .    .    .    2    .    37   .    
  Launcher                 27    | .    8    1    .    13   1    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2114  | .    22   .    .    44   25   217  221  50   10   10   35   50   .    130  252  460  133  455  .    
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    1    
  Explosive                27    | .    8    1    .    13   1    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
  Electromagnetic          29    | .    .    .    .    .    14   8    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         54    | .    13   .    .    16   8    11   20   6    13   16   12   6    .    42   54   20   18   14   .    
  Robot Miss Streak        9     | .    2    .    .    1    2    2    4    3    .    1    2    9    .    2    3    7    3    6    .    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    1    2    2    1    .    
  Secondary Targets        34    | .    .    .    .    2    .    .    5    .    .    .    2    2    .    1    7    9    3    3    .    
    Max Gunslinging Chain  2     | .    .    .    .    1    .    .    1    .    .    .    1    1    .    1    1    2    1    2    .    
Shots Hit Robots           1308  | .    20   .    .    43   22   102  136  23   10   4    27   22   .    106  174  276  83   258  2    
  Core Hits                579   | .    15   4    .    41   12   33   46   6    1    2    10   14   .    57   78   122  33   104  1    
  Critical Hits            162   | .    1    .    .    .    .    1    4    1    .    .    .    .    .    2    12   65   20   56   .    
  Critical Kills           64    | .    1    .    .    .    .    .    2    .    .    .    .    .    .    1    5    28   5    22   .    
  Critical Parts Destroyed 88    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    6    33   15   30   .    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29992 | .    584  101  .    1435 575  1534 2214 285  203  96   608  543  .    2330 4601 6357 1760 6655 111  
  Guns                     25034 | .    223  .    .    306  111  1180 2214 285  203  96   608  543  .    2330 4265 5575 1760 5335 .    
  Cannons                  1810  | .    .    .    .    214  285  354  .    .    .    .    .    .    .    .    .    .    .    957  .    
  Explosions               3017  | .    361  101  .    915  179  .    .    .    .    .    .    .    .    .    336  782  .    343  .    
  Melee                    111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Kinetic                  26266 | .    223  .    .    520  197  1431 2214 285  203  96   608  543  .    2330 4265 5575 1760 6016 .    
  Thermal                  146   | .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  Explosive                2944  | .    361  101  .    915  106  .    .    .    .    .    .    .    .    .    336  782  .    343  .    
  Electromagnetic          505   | .    .    .    .    .    199  103  .    .    .    .    .    .    .    .    .    .    .    203  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         37    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    3    3    37   37   
  Average Corruption       3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    10   37   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    6    33   15   50   13   
    Message Errors         31    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    15   4    6    1    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    5    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    
    Targeting Errors       42    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    10   6    22   1    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            240   | .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    82   88   .    38   .    
  Projectiles              25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Explosions               215   | .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    82   88   .    13   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123   | .    32   .    .    36   46   .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Shots                    3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | .    .    .    .    68   381  381  266  30   .    .    9    9    .    36   138  425  315  446  .    
  Average Temperature      95    | .    .    .    .    29   168  115  97   22   .    .    9    9    .    22   27   94   100  120  .    
  Received Heat Transfer   1848  | .    6    .    .    225  90   126  195  .    .    .    9    18   .    45   162  132  66   693  81   
  Effects                  12    | .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    4    2    .    .    
    Shutdowns              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    
    Interference           4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    2    1    1    .    
  Total Turns              181   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   71   15   6    21   .    
  Longest Duration         35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   35   10   6    21   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         161   | .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Peak Influence             1615 | .    259  170  .    160  217  429  666  325  36   801  .    .    .    .    569  1230 822  907  1615 
  Average Influence        390  | .    173  159  .    63   114  219  419  250  27   365  .    .    .    .    426  405  661  682  1597 
Maximum Alert Level        5    | .    1    .    .    .    1    2    2    1    .    3    .    .    .    .    2    4    3    3    5    
  Low Security (%)         25   | 100  39   100  .    100  92   64   11   28   100  43   .    .    .    .    6    2    .    .    .    
  Level 1                  27   | .    60   .    .    .    7    18   25   71   .    4    .    .    .    .    23   61   .    .    .    
  Level 2                  36   | .    .    .    .    .    .    16   63   .    .    47   .    .    .    .    69   21   82   47   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    9    17   52   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          60   | .    .    .    .    .    1    1    7    2    .    1    .    .    .    .    11   17   2    12   6    
  Investigation            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            16   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    7    2    2    .    
  Reinforcement            15   | .    .    .    .    .    1    1    2    2    .    1    .    .    .    .    1    5    .    2    .    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    6    
  Garrison                 17   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    3    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Distress Signals           18   | .   3   .   .   .   1   1   .   1   .   3   .   .   .   5   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              273  | .   13  1   .   19  10  18  24  4   1   14  7   8   .   11  31  45  19  45  3   
  Peak Tracking Total      12   | .   5   3   .   5   4   8   4   3   1   4   7   3   .   4   4   8   4   12  9   
  Tactical Retreats        8    | .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   1   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Traps Triggered            11   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Machines Disabled          34   | .   1   .   .   .   .   4   1   2   .   5   .   .   .   .   5   13  .   2   1   
  Max in Single Turn       2    | .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   2   2   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Machines Accessed          18   | .   .   .   1   .   1   3   5   .   .   2   .   1   1   .   1   2   1   .   .   
  Terminals                14   | .   .   .   .   .   1   3   4   .   .   2   .   .   .   .   1   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   1   .   2   4   9   .   .   2   .   1   4   .   4   3   1   .   .   
  Successful               19   | .   .   .   1   .   .   2   5   .   .   .   .   1   4   .   3   2   1   .   .   
  Failed                   12   | .   .   .   .   .   2   2   4   .   .   2   .   .   .   .   1   1   .   .   .   
    Catastrophic           4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   1   .   2   4   5   .   .   2   .   .   .   .   2   2   1   .   .   
  Terminals                24   | .   .   .   .   .   2   4   8   .   .   2   .   .   .   .   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   1   .   .   .   1   .   .   .   .   1   4   .   2   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   .   .   .   .   2   6   9   .   .   2   .   .   .   .   3   4   2   .   .   
  Terminals                9    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   2   1   .   .   
    Track                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   1   2   3   .   .   2   .   .   .   .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Total Allies               25   | .    .    .    .    .    .    .    .    .    20   .    2    .    .    .    .    .    3    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    20   20   6    5    4    4    .    .    3    2    .    
  Highest-Rated Group      738  | .    .    .    .    .    .    .    .    .    738  738  233  165  120  120  .    .    138  92   .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    50   50   46   44   32   32   .    .    46   46   .    
Total Orders               11   | .    .    .    .    .    .    .    .    2    .    3    3    3    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    2    .    3    1    3    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               207  | .    .    .    .    .    .    .    .    .    10   137  20   20   .    5    .    .    15   .    .    
  Total Damage             5545 | .    .    .    .    .    .    .    .    .    307  4088 413  229  .    74   .    .    434  .    .    
  Kills                    42   | .    .    .    .    .    .    .    .    .    1    31   2    2    .    1    .    .    5    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Turns Passed               14724 | 71   329  79   475  598  280  786  1428 556  528  685  383  519  1308 688  1417 2528 980  982  104  
Spaces Moved               6913  | 43   161  48   292  293  106  321  684  259  275  359  193  268  723  292  629  1042 428  381  116  
  Core                     133   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   66   
  Treads                   6716  | 33   161  48   292  293  106  321  684  259  275  359  193  268  723  292  629  1042 428  310  .    
  Legs                     50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  180  180  180  180  180  180  180  180  180  180  180  185  50   50   
  Average Speed            178   | 134  160  160  160  160  179  180  181  195  183  180  180  180  180  180  180  199  190  160  67   
  Slowest Speed            230   | 160  160  160  160  160  180  180  200  200  200  180  180  180  180  180  180  200  200  230  90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 3    28   12   69   71   9    46   23   12   90   23   83   67   85   51   21   31   12   13   20   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    
Spaces Dug                 49    | .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    
Terrain Destroyed          448   | .    38   5    .    90   14   2    .    .    .    .    .    1    .    .    45   163  1    89   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               116   | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    25   66   1    21   .    
  AOE                      332   | .    38   5    .    90   14   .    .    .    .    .    .    .    .    .    20   97   .    68   .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  
Total                      8399 | 56   203  49   301  367  172  444  806  291  296  394  212  281  731  394  808  1325 552  581  136  
  Wait                     553  | .    7    .    1    6    27   23   44   6    3    14   2    1    4    74   72   144  60   65   .    
  Move                     6895 | 42   160  47   291  292  105  320  683  259  274  358  192  267  722  291  628  1041 427  380  116  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  196  | 8    4    1    5    11   12   20   14   4    6    9    .    3    3    2    25   24   19   20   6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   83   | 6    .    .    .    4    5    7    3    2    2    1    .    .    .    .    9    9    8    22   5    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     71   | .    1    .    1    10   3    13   5    4    2    2    .    .    .    .    11   11   3    5    .    
  Drop                     138  | .    1    .    3    8    8    15   12   3    7    4    .    .    2    1    21   18   16   15   4    
  Fire                     432  | .    30   1    .    36   12   46   45   10   2    2    7    10   .    26   42   76   19   67   1    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    2    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    72 | -11/Scrapyard      | Entered Materials
   237 | -10/Materials      | Discovered new exit (range 14)
   306 | -10/Materials      | Build established: Mutant
   401 | -10/Materials      | Entered Mines
   472 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   473 | -10/Mines          | Discovered new exit (range 5)
   480 | -10/Mines          | Entered Exiles
   520 | -10/Exiles         | Met 8R-AWN
   548 | -10/Exiles         | Met EX-HEX
   594 | -10/Exiles         | Met EX-BIN
   613 | -10/Exiles         | Aligned with FarCom system
   614 | -10/Exiles         | Given EX-Vault access code
   654 | -10/Exiles         | Opened EX-Vault
   669 | -10/Exiles         | Found Skeleton Box
   705 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   838 | -10/Exiles         | Met EX-DEC
   942 | -10/Exiles         | Discovered new exit (range 10)
   955 | -10/Exiles         | Left Exiles lab with Skeleton Box
   955 | -10/Exiles         | Entered Mines
  1184 | -9/Mines           | Lost 3 parts (1p2w)
  1212 | -9/Mines           | Assembled infested the area
  1217 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1531 | -9/Mines           | Discovered new exit (range 15)
  1553 | -9/Mines           | Entered Materials
  1553 | -8/Materials       | Evolved 4 slots: Utility x1, Weapon x3
  1742 | -8/Materials       | Discovered new exit (range 16)
  1833 | -8/Materials       | Entered Storage
  2378 | -8/Storage         | Destroyed 7 combat bots
  2488 | -8/Storage         | Discovered new exit (range 15)
  2619 | -8/Storage         | Entered Factory
  2619 | -7/Factory         | Evolved 2 slots: Utility x2
  2664 | -7/Factory         | Build established: Scavenger-Skirmisher
  2800 | -7/Factory         | Garrison activated, responded to threat
  2846 | -7/Factory         | Destroyed 8 combat bots
  3629 | -7/Factory         | Build established: Skirmisher
  3984 | -7/Factory         | Discovered new exit (range 10)
  4047 | -7/Factory         | Entered another Factory area
  4047 | -6/Factory         | Evolved 2 slots: Utility x2
  4355 | -6/Factory         | Build established: Scavenger-Skirmisher
  4603 | -6/Factory         | Sucked down chute
  4603 | -6/Factory         | Entered Waste
  4604 | -6/Waste           | Joined by Warlord forces that had cleared the area
  4830 | -6/Waste           | A Compactor rumbled back to life
  4831 | -6/Waste           | Allies destroyed C-40 Crusher
  4924 | -6/Waste           | Discovered new exit (range 21)
  5007 | -6/Waste           | Build established: Skirmisher
  5131 | -6/Waste           | Entered Factory
  5131 | -6/Factory         | Accompanied by 20 allies
  5459 | -6/Factory         | Build established: Hauler-Skirmisher
  5741 | -6/Factory         | Discovered new exit (range 16)
  5816 | -6/Factory         | Entered Lower Caves
  5816 | -6/Lower Caves     | Accompanied by 11 allies
  5870 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6083 | -6/Lower Caves     | Build established: Hauler-Gunner
  6127 | -6/Lower Caves     | Discovered new exit (range 34)
  6187 | -6/Lower Caves     | Learned Factory emergency access door positions
  6199 | -6/Lower Caves     | Entered another Lower Caves area
  6199 | -6/Lower Caves     | Accompanied by 8 allies
  6200 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6217 | -6/Lower Caves     | Discovered new exit (range 15)
  6695 | -6/Lower Caves     | Discovered new exit (range 15)
  6718 | -6/Lower Caves     | Entered Zion
  6718 | -6/Zion            | Accompanied by 4 allies
  7197 | -6/Zion            | Found Prototype Device
  7372 | -6/Zion            | Learned location of Armory (-4)
  7580 | -6/Zion            | Rebuked by Imprinter
  7643 | -6/Zion            | Learned location of 1 exit from Lower Caves
  7647 | -6/Zion            | Learned Factory fabricator intel
  7997 | -6/Zion            | Discovered new exit (range 16)
  8026 | -6/Zion            | Entered Proximity Caves
  8026 | -5/Proximity Caves | Accompanied by 4 allies
  8680 | -5/Proximity Caves | Discovered new exit (range 21)
  8714 | -5/Proximity Caves | Entered Factory
  8714 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8716 | -5/Factory         | Loaded intel: 6 fabricator locations
  8763 | -5/Factory         | Garrison activated, responded to threat
  8853 | -5/Factory         | Destroyed 8 combat bots
  9014 | -5/Factory         | First assault squad dispatched
  9190 | -5/Factory         | Build established: Scavenger-Executioner
  9810 | -5/Factory         | Garrison activated, responded to threat
 10013 | -5/Factory         | Build established: Hauler-Executioner
 10084 | -5/Factory         | Discovered new exit (range 5)
 10131 | -5/Factory         | Entered another Factory area
 10131 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11070 | -4/Factory         | Garrison activated, responded to threat
 12084 | -4/Factory         | Identified Mobile Refinery Mk. CCLXVII
 12156 | -4/Factory         | First assault squad dispatched
 12333 | -4/Factory         | Destroyed 9 combat bots
 12469 | -4/Factory         | Spotted B-86 Titan
 12523 | -4/Factory         | Discovered new exit (range 19)
 12659 | -4/Factory         | Entered Research
 12659 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 13149 | -3/Research        | Allied Derelicts emerged from ambush trap array
 13384 | -3/Research        | P-80 Master assimilated allied V8-T6K(g)
 13537 | -3/Research        | Discovered new exit (range 21)
 13639 | -3/Research        | Entered another Research area
 13639 | -2/Research        | Accompanied by 2 allies
 13639 | -2/Research        | Evolved 2 slots: Weapon x2
 14040 | -2/Research        | Build established: Scavenger-Executioner
 14110 | -2/Research        | Lost 3 parts (2u1w)
 14139 | -2/Research        | First assault squad dispatched
 14144 | -2/Research        | Destroyed 12 combat bots
 14272 | -2/Research        | Garrison activated, responded to threat
 14303 | -2/Research        | Lost 8 parts (1u7w)
 14473 | -2/Research        | System corruption reached 10%
 14536 | -2/Research        | Destroyed 8 combat bots
 14561 | -2/Research        | System corruption reached 30%
 14591 | -2/Research        | Core integrity fell below 50%
 14611 | -2/Research        | Spotted B-90 Cyclops
 14614 | -2/Research        | Discovered new exit (range 14)
 14615 | -2/Research        | Core integrity fell below 20%
 14621 | -2/Research        | Entered Quarantine
 14622 | -2/Quarantine      | Maximum security lockdown engaged
 14629 | -2/Quarantine      | Lost 24 parts (1p4n5u14w)
 14666 | -2/Quarantine      | Found Alien Slashing Weapon
 14667 | -2/Quarantine      | Identified Sigix Broadsword
 14725 | -2/Quarantine      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
14644_ Acquired Prototype Leg.
14645_ Dropped Hcp. Matter Pod.
14646_ Extracted 18 matter.
14646_ Acquired Adv. Coolant Injector.
14660_ System corrupted: Enh. Quantum Rifle targeting data glitched.
14660_ Suspension Chamber breached.
14666_ Dropped Enh. Quantum Rifle.
14666_ Acquired Alien Slashing Weapon.
14667_ Identified Sigix Broadsword.
14668_ Identified Exp. Flexi-carbon Leg.
14680_ System corrupted: Substantial component data lost.
14695_ XX U0SMS2SYAFAUG86PR6 KFZNI:V<FW> EW1,KF
14700_ System corrupted: Exp. Flexi-carbon Leg stumbles.
14710_ Triggered Ambush Trap.
14710_ G-73 Enforcer emerges from a hatch in the floor. <x3>
14713_ System corrupted: Energy discharge (-24).
14719_ Sigix Broadsword destroyed.
14721_ Acquired Lgt. Quantum Reactor.
14722_ ALERT: Assault forces dispatched.
14723_ Skeleton Box destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             1200
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   66
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
   Hvy. Beamcaster | -6/Zion | Free
 Hvy. Battle Rifle | -6/Zion | Free
       Slug Cannon | -6/Zion | Free
            Flamer | -6/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              AlphaUltimateWings
  Manual?         0
Play Time         02:34:44
  Cumulative      74.5 hours
  Start           2020.02.11 @ 16:01:50
  End             2020.02.12 @ 11:53:14
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             55
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bc27fd7-3c07-4835-bdac-508faf474f95