Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 11:53:14 Player: YppY Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (279) 1395 Value Destroyed (12163) 12163 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (4712) 4712 TOTAL SCORE: 27010 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2536 Follower Combat Kills 1107 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -531 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 34/100 System Corruption 37% Temperature Cool (9) Movement Walking (90) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Experimental Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Coolant Injector Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (10) ------ (None) > --- INVENTORY (4) ---- Light Quantum Reactor Experimental Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Matter Filter Kinecellerator Improved Heavy Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Railgun Micro-nuke Launcher > --- INVENTORY -------- Particle Reactor Armored Medium Treads Advanced Heavy Treads High-capacity Matter Pod Matter Compressor Advanced Armor Integrity Analyzer Hardened Heavy Armor Plating Improved Medium Armor Plating Skeleton Box Mobile Refinery Mk. CCLXVII Gauss Rifle Gauss Rifle Coil Gun Linear Accelerator Linear Accelerator Linear Accelerator [Rating: 139] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 4 . 2 2 . . . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 1 . 2 2 . . . . . . 1 1 1 . . Weapon 8 | . . . . . 3 . . . . . . . . . 1 1 1 2 . Parts Attached 153 | 6 1 . 1 14 8 20 8 6 4 3 . . . . 19 20 11 27 5 Power 14 | 1 . . . 2 1 4 . 2 1 . . . . . 1 1 . 1 . Engine 9 | 1 . . . 2 1 4 . 1 . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . 1 . . . . . 1 1 . 1 . Propulsion 18 | 2 . . . 3 1 2 . . 1 . . . . . 3 1 1 3 1 Treads 16 | 2 . . . 3 1 2 . . 1 . . . . . 3 1 1 2 . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 52 | 1 . . 1 2 1 7 3 3 2 3 . . . . 6 11 6 4 2 Device 25 | . . . . . . 3 . 1 1 . . . . . 5 8 4 1 2 Storage 6 | 1 . . 1 . . 1 1 1 . 1 . . . . . . . . . Processor 9 | . . . . . . . 1 1 . 1 . . . . . 2 2 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 12 | . . . . 2 1 3 1 . 1 1 . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 1 . . 7 5 7 5 1 . . . . . . 9 7 4 19 2 Energy Gun 7 | . . . . . 1 1 . . . . . . . . . . . 4 1 Energy Cannon 2 | . . . . 1 . . . . . . . . . . . 1 . . . Ballistic Gun 47 | 2 . . . 3 3 6 4 1 . . . . . . 9 5 3 11 . Ballistic Cannon 6 | . . . . 1 1 . . . . . . . . . . . 1 3 . Launcher 6 | . 1 . . 2 . . 1 . . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 4 1 . . . . . . . 2 2 2 1 2 Parts Lost 49 | . . . . 3 1 1 . . . . . . . . 2 3 1 36 2 Power 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . . . . . . . . . . . . . . . . 4 . Utility 13 | . . . . . . . . . . . . . . . 1 1 1 9 1 Weapon 29 | . . . . 2 1 1 . . . . . . . . . 2 . 22 1 Highest Loss Streak 24 | . . . . 3 1 1 . . . . . . . . 1 2 1 24 2 Average Slot Usage (%) 87 | . 85 85 85 91 80 98 92 93 83 86 86 86 86 86 87 88 89 80 20 Engine 2 | . 14 14 14 13 9 9 7 3 . . . . . . . . . . . Reactor 3 | . . . . . . . . . 3 6 6 6 6 6 5 5 4 3 . Treads 9 | . 28 28 28 28 18 18 15 13 7 6 6 6 6 6 5 5 4 3 . Device 8 | . . . . . . 5 7 13 8 6 6 6 6 6 10 12 17 11 6 Storage 10 | . 14 14 14 14 9 15 7 7 6 12 13 13 13 13 11 10 9 7 . Processor 9 | . . . . . . . 6 12 13 13 13 13 13 13 11 12 10 11 8 Protection 5 | . . . . 6 9 4 7 6 6 6 6 6 6 6 5 5 4 3 . Ballistic Gun 31 | . 15 14 14 12 11 34 38 33 33 33 33 33 33 33 35 35 32 31 . Launcher 1 | . 12 14 14 9 4 . . . . . . . . . . . 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 185 | 12 14 14 26 33 62 64 91 96 90 121 121 121 121 121 140 152 163 185 13 Greatest Support 70 | 40 40 40 40 40 40 40 40 40 70 70 70 70 70 70 70 70 70 70 23 Greatest Overweight (x) 3 | . . . . . 1 1 2 2 2 1 1 1 1 1 1 2 2 3 . Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 1 . Largest Inventory Capacity 20 | 6 6 6 10 10 10 16 18 18 12 20 20 20 20 20 20 20 20 20 4 Average Capacity 16 | 5 6 6 7 10 10 14 12 12 12 19 20 20 20 20 20 20 20 19 4 Most Carried 20 | 4 5 6 8 9 10 14 13 11 12 16 14 17 18 20 20 20 20 20 4 Average Carried 14 | 1 3 5 6 7 9 11 11 10 10 12 14 15 17 19 19 19 19 14 2 Final Capacity 20 | 6 6 6 10 10 10 16 12 12 12 20 20 20 20 20 20 20 20 4 4 Final Carried 20 | 2 5 6 8 7 10 13 12 11 11 14 14 17 18 20 20 20 20 4 2 Class Distribution -------------------- 27% | Hauler-Executioner 20% | Hauler-Gunner 14% | Scavenger-Skirmisher 10% | Mutant 10% | Scavenger-Executioner 9% | Skirmisher 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Waste Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Hauler-Executioner | -4/Factory Hauler-Executioner | -3/Research Scavenger-Executioner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Matter Collected 12061 | 229 139 16 304 376 174 826 1050 230 229 318 133 190 . 722 1439 2914 431 2323 18 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14286 | . 165 16 . 463 288 844 1089 102 . 43 352 348 . 954 1962 3622 966 3072 . Parts 738 | . 19 5 . 22 20 51 53 6 . 2 14 20 . 43 113 164 59 147 . Haulers Intercepted 10 | . 1 . . . . 2 1 . . . . . . . 1 4 1 . . Recyclers Shooed 4 | . . . . . . 1 1 . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . . . 21 25 4 38 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Combat Hostiles Destroyed 216 | . 10 3 . 19 7 16 19 2 . 1 6 8 . 12 26 45 11 31 . Guns 180 | . 3 . . 8 2 14 19 2 . 1 6 8 . 12 26 41 11 27 . Cannons 9 | . . . . 1 3 2 . . . . . . . . . . . 3 . AOE 27 | . 7 3 . 10 2 . . . . . . . . . . 4 . 1 . Classes Destroyed 20 | . 4 . . 7 . 1 1 1 . . 2 . . 2 . 1 . 1 . Worker 9 | . . . . 1 . . . . . . . . . . 2 3 . 3 . Builder 13 | . . . . 1 1 1 . . . . . . . . 2 4 . 4 . Tunneler 2 | . . . . 1 . . . . . . . . . . 1 . . . . Hauler 10 | . 1 . . . . 2 1 . . . . . . . 1 4 1 . . Recycler 8 | . . . . 2 . 2 1 . . . . . . . . . . 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 14 | . 1 . . . 1 1 2 1 . . . . . . 5 1 . 2 . Swarmer 36 | . 9 3 . 3 2 7 1 2 . . . 4 . . . 5 . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 . 1 . Grunt 75 | . 1 . . 3 4 5 14 . . . 2 3 . 5 12 15 5 6 . Brawler 7 | . . . . . . . . . . . 1 1 . . . 3 . 2 . Duelist 4 | . . . . . . . . . . . 2 . . . 1 1 . . . Protector 4 | . . . . . . . . . . . . . . 4 . . . . . Sentry 22 | . . . . 2 1 3 1 . . 1 1 . . 1 4 3 1 4 . Demolisher 5 | . . . . 1 . . . . . . . . . 4 . . . . . Hunter 17 | . . . . . . 1 . . . . . . . . 2 4 . 10 . Programmer 36 | . . . . . . . 3 . . . . . . . 7 13 5 8 . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | . 5 3 . 7 3 11 8 4 . 1 4 4 . 3 12 10 3 13 . Combat Bots Only 12 | . 5 3 . 6 3 7 8 2 . 1 4 4 . 3 8 9 3 12 . Max Kills in Single Turn 4 | . 2 3 . 4 2 2 2 1 . 1 2 2 . 3 3 3 2 3 . Gunslinging 2 | . . . . . . . 1 . . . 1 . . . 1 2 1 1 . Exploded 3 | . 2 3 . 3 1 . . . . . . . . . . 2 . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Damage Taken 14164 | . 142 . . 556 279 581 539 86 . 103 94 81 . 485 963 1689 387 7652 527 Core 1901 | . 20 . . 103 . 64 30 . . . . . . 20 53 77 72 1350 112 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 47 | . . . . . . . . . . . . . . 24 23 . . . . Core Remaining (%) 88 | 100 . . . 50 . 88 95 . . . . . . 97 94 93 94 . . Volleys Fired 432 | . 30 1 . 36 12 46 45 10 2 2 7 10 . 26 42 76 19 67 1 Largest 10 | . 1 1 . 2 5 5 5 5 5 5 5 5 . 5 6 7 7 10 1 Hottest 416 | . 30 30 . 65 183 163 134 134 137 137 137 137 . 137 204 237 236 416 94 Shots Fired 2176 | . 30 1 . 57 40 225 221 50 10 10 35 50 . 130 252 465 133 466 1 Gun 2022 | . 22 . . 31 17 172 221 50 10 10 35 50 . 130 252 460 133 428 1 Cannon 127 | . . . . 13 22 53 . . . . . . . . . 2 . 37 . Launcher 27 | . 8 1 . 13 1 . . . . . . . . . . 3 . 1 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2114 | . 22 . . 44 25 217 221 50 10 10 35 50 . 130 252 460 133 455 . Thermal 6 | . . . . . . . . . . . . . . . . 2 . 3 1 Explosive 27 | . 8 1 . 13 1 . . . . . . . . . . 3 . 1 . Electromagnetic 29 | . . . . . 14 8 . . . . . . . . . . . 7 . Robot Hit Streak 54 | . 13 . . 16 8 11 20 6 13 16 12 6 . 42 54 20 18 14 . Robot Miss Streak 9 | . 2 . . 1 2 2 4 3 . 1 2 9 . 2 3 7 3 6 . Penetration Max 2 | . . . . . . . 1 . . . 1 1 . 1 1 2 2 1 . Secondary Targets 34 | . . . . 2 . . 5 . . . 2 2 . 1 7 9 3 3 . Max Gunslinging Chain 2 | . . . . 1 . . 1 . . . 1 1 . 1 1 2 1 2 . Shots Hit Robots 1308 | . 20 . . 43 22 102 136 23 10 4 27 22 . 106 174 276 83 258 2 Core Hits 579 | . 15 4 . 41 12 33 46 6 1 2 10 14 . 57 78 122 33 104 1 Critical Hits 162 | . 1 . . . . 1 4 1 . . . . . 2 12 65 20 56 . Critical Kills 64 | . 1 . . . . . 2 . . . . . . 1 5 28 5 22 . Critical Parts Destroyed 88 | . . . . . . 1 1 1 . . . . . 1 6 33 15 30 . Melee Attacks 3 | . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29992 | . 584 101 . 1435 575 1534 2214 285 203 96 608 543 . 2330 4601 6357 1760 6655 111 Guns 25034 | . 223 . . 306 111 1180 2214 285 203 96 608 543 . 2330 4265 5575 1760 5335 . Cannons 1810 | . . . . 214 285 354 . . . . . . . . . . . 957 . Explosions 3017 | . 361 101 . 915 179 . . . . . . . . . 336 782 . 343 . Melee 111 | . . . . . . . . . . . . . . . . . . . 111 Ramming 20 | . . . . . . . . . . . . . . . . . . 20 . Kinetic 26266 | . 223 . . 520 197 1431 2214 285 203 96 608 543 . 2330 4265 5575 1760 6016 . Thermal 146 | . . . . . 73 . . . . . . . . . . . . 73 . Explosive 2944 | . 361 101 . 915 106 . . . . . . . . . 336 782 . 343 . Electromagnetic 505 | . . . . . 199 103 . . . . . . . . . . . 203 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 111 | . . . . . . . . . . . . . . . . . . . 111 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . . . 1 . . . . . . . 2 3 3 37 37 Average Corruption 3 | . . . . . . . 1 . . . . . . . 1 1 1 10 37 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . . . . 4 . . . . . . . 6 33 15 50 13 Message Errors 31 | . . . . . . . 1 . . . . . . . 4 15 4 6 1 Matter Fused 5 | . . . . . . . . . . . . . . . . . . 5 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 3 1 . . Energy Discharges 15 | . . . . . . . . . . . . . . . 1 3 4 5 2 Data Loss (minor) 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . . . . . . . . . . 4 8 Targeting Errors 42 | . . . . . . . 2 . . . . . . . 1 10 6 22 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . 1 . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 240 | . . . . 32 . . . . . . . . . . 82 88 . 38 . Projectiles 25 | . . . . . . . . . . . . . . . . . . 25 . Explosions 215 | . . . . 32 . . . . . . . . . . 82 88 . 13 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . 4 . 2 . . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . 4 . 2 . . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 123 | . 32 . . 36 46 . . . . . . . . . . . . 9 . Shots 3 | . 1 . . 1 1 . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . 5 . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . . . . 68 381 381 266 30 . . 9 9 . 36 138 425 315 446 . Average Temperature 95 | . . . . 29 168 115 97 22 . . 9 9 . 22 27 94 100 120 . Received Heat Transfer 1848 | . 6 . . 225 90 126 195 . . . 9 18 . 45 162 132 66 693 81 Effects 12 | . . . . . 2 . 4 . . . . . . . . 4 2 . . Shutdowns 3 | . . . . . 1 . . . . . . . . . . 2 . . . Energy Bleed 4 | . . . . . . . 1 . . . . . . . . 2 1 . . Interference 4 | . . . . . . . 3 . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations 13 | . . . . . . . . . . . . . . 6 3 2 1 1 . Total Turns 181 | . . . . . . . . . . . . . . 68 71 15 6 21 . Longest Duration 35 | . . . . . . . . . . . . . . 20 35 10 6 21 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 161 | . . . . . 50 . . . . . . . . . . . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Peak Influence 1615 | . 259 170 . 160 217 429 666 325 36 801 . . . . 569 1230 822 907 1615 Average Influence 390 | . 173 159 . 63 114 219 419 250 27 365 . . . . 426 405 661 682 1597 Maximum Alert Level 5 | . 1 . . . 1 2 2 1 . 3 . . . . 2 4 3 3 5 Low Security (%) 25 | 100 39 100 . 100 92 64 11 28 100 43 . . . . 6 2 . . . Level 1 27 | . 60 . . . 7 18 25 71 . 4 . . . . 23 61 . . . Level 2 36 | . . . . . . 16 63 . . 47 . . . . 69 21 82 47 . Level 3 8 | . . . . . . . . . . 5 . . . . . 9 17 52 . Level 4 . | . . . . . . . . . . . . . . . . 4 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 60 | . . . . . 1 1 7 2 . 1 . . . . 11 17 2 12 6 Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . Extermination 16 | . . . . . . . 2 . . . . . . . 3 7 2 2 . Reinforcement 15 | . . . . . 1 1 2 2 . 1 . . . . 1 5 . 2 . Assault 11 | . . . . . . . . . . . . . . . 1 2 . 2 6 Garrison 17 | . . . . . . . 2 . . . . . . . 6 3 . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . 1 2 . 2 . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . 3 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Distress Signals 18 | . 3 . . . 1 1 . 1 . 3 . . . 5 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 13 1 . 19 10 18 24 4 1 14 7 8 . 11 31 45 19 45 3 Peak Tracking Total 12 | . 5 3 . 5 4 8 4 3 1 4 7 3 . 4 4 8 4 12 9 Tactical Retreats 8 | . . . . 2 1 . . 1 . . . . . . 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Traps Triggered 11 | . . . . . . . 1 2 . . . . . . . 2 2 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Disabled 34 | . 1 . . . . 4 1 2 . 5 . . . . 5 13 . 2 1 Max in Single Turn 2 | . 1 . . . . 1 1 1 . . . . . . 2 2 . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Accessed 18 | . . . 1 . 1 3 5 . . 2 . 1 1 . 1 2 1 . . Terminals 14 | . . . . . 1 3 4 . . 2 . . . . 1 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Total Hacks 31 | . . . 1 . 2 4 9 . . 2 . 1 4 . 4 3 1 . . Successful 19 | . . . 1 . . 2 5 . . . . 1 4 . 3 2 1 . . Failed 12 | . . . . . 2 2 4 . . 2 . . . . 1 1 . . . Catastrophic 4 | . . . . . 1 1 . . . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . 2 4 5 . . 2 . . . . 2 2 1 . . Terminals 24 | . . . . . 2 4 8 . . 2 . . . . 4 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 9 | . . . 1 . . . 1 . . . . 1 4 . 2 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . . . . . 2 6 9 . . 2 . . . . 3 4 2 . . Terminals 9 | . . . . . . 2 3 . . . . . . . 1 2 1 . . Track 2 | . . . . . . . 1 . . . . . . . . 1 . . . Botnet 6 | . . . . . . 1 2 . . . . . . . 1 1 1 . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 1 2 3 . . 2 . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Total Allies 25 | . . . . . . . . . 20 . 2 . . . . . 3 . . Largest Group 20 | . . . . . . . . . 20 20 6 5 4 4 . . 3 2 . Highest-Rated Group 738 | . . . . . . . . . 738 738 233 165 120 120 . . 138 92 . Highest-Rated Ally 50 | . . . . . . . . . 50 50 46 44 32 32 . . 46 46 . Total Orders 11 | . . . . . . . . 2 . 3 3 3 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . . EXPLORE 9 | . . . . . . . . 2 . 3 1 3 . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 207 | . . . . . . . . . 10 137 20 20 . 5 . . 15 . . Total Damage 5545 | . . . . . . . . . 307 4088 413 229 . 74 . . 434 . . Kills 42 | . . . . . . . . . 1 31 2 2 . 1 . . 5 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . 2 . . . . . . Drone Launches 10 | . . . . . . . . 2 . 8 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Turns Passed 14724 | 71 329 79 475 598 280 786 1428 556 528 685 383 519 1308 688 1417 2528 980 982 104 Spaces Moved 6913 | 43 161 48 292 293 106 321 684 259 275 359 193 268 723 292 629 1042 428 381 116 Core 133 | 10 . . . . . . . . . . . . . . . . . 57 66 Treads 6716 | 33 161 48 292 293 106 321 684 259 275 359 193 268 723 292 629 1042 428 310 . Legs 50 | . . . . . . . . . . . . . . . . . . . 50 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . 14 . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 180 180 180 180 180 180 180 180 180 185 50 50 Average Speed 178 | 134 160 160 160 160 179 180 181 195 183 180 180 180 180 180 180 199 190 160 67 Slowest Speed 230 | 160 160 160 160 160 180 180 200 200 200 180 180 180 180 180 180 200 200 230 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 28 12 69 71 9 46 23 12 90 23 83 67 85 51 21 31 12 13 20 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 1 . 1 2 . . . . . Spaces Dug 49 | . . . . 19 . . . . . . . . . . . 30 . . . Terrain Destroyed 448 | . 38 5 . 90 14 2 . . . . . 1 . . 45 163 1 89 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 116 | . . . . . . 2 . . . . . 1 . . 25 66 1 21 . AOE 332 | . 38 5 . 90 14 . . . . . . . . . 20 97 . 68 . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Qua Total 8399 | 56 203 49 301 367 172 444 806 291 296 394 212 281 731 394 808 1325 552 581 136 Wait 553 | . 7 . 1 6 27 23 44 6 3 14 2 1 4 74 72 144 60 65 . Move 6895 | 42 160 47 291 292 105 320 683 259 274 358 192 267 722 291 628 1041 427 380 116 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 8 4 1 5 11 12 20 14 4 6 9 . 3 3 2 25 24 19 20 6 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 83 | 6 . . . 4 5 7 3 2 2 1 . . . . 9 9 8 22 5 Detach 1 | . . . . . . . . . . . . . . . . . . . 1 Swap 71 | . 1 . 1 10 3 13 5 4 2 2 . . . . 11 11 3 5 . Drop 138 | . 1 . 3 8 8 15 12 3 7 4 . . 2 1 21 18 16 15 4 Fire 432 | . 30 1 . 36 12 46 45 10 2 2 7 10 . 26 42 76 19 67 1 Melee 3 | . . . . . . . . . . . . . . . . . . . 3 Ram 5 | . . . . . . . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 2 . . . . . . . 2 . 2 . Rewire 11 | . . . . . . . . . . . 11 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . 1 . 4 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 472 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 473 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Exiles 520 | -10/Exiles | Met 8R-AWN 548 | -10/Exiles | Met EX-HEX 594 | -10/Exiles | Met EX-BIN 613 | -10/Exiles | Aligned with FarCom system 614 | -10/Exiles | Given EX-Vault access code 654 | -10/Exiles | Opened EX-Vault 669 | -10/Exiles | Found Skeleton Box 705 | -10/Exiles | Warned to stay clear of 0b10 Research branches 838 | -10/Exiles | Met EX-DEC 942 | -10/Exiles | Discovered new exit (range 10) 955 | -10/Exiles | Left Exiles lab with Skeleton Box 955 | -10/Exiles | Entered Mines 1184 | -9/Mines | Lost 3 parts (1p2w) 1212 | -9/Mines | Assembled infested the area 1217 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1531 | -9/Mines | Discovered new exit (range 15) 1553 | -9/Mines | Entered Materials 1553 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 1742 | -8/Materials | Discovered new exit (range 16) 1833 | -8/Materials | Entered Storage 2378 | -8/Storage | Destroyed 7 combat bots 2488 | -8/Storage | Discovered new exit (range 15) 2619 | -8/Storage | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Utility x2 2664 | -7/Factory | Build established: Scavenger-Skirmisher 2800 | -7/Factory | Garrison activated, responded to threat 2846 | -7/Factory | Destroyed 8 combat bots 3629 | -7/Factory | Build established: Skirmisher 3984 | -7/Factory | Discovered new exit (range 10) 4047 | -7/Factory | Entered another Factory area 4047 | -6/Factory | Evolved 2 slots: Utility x2 4355 | -6/Factory | Build established: Scavenger-Skirmisher 4603 | -6/Factory | Sucked down chute 4603 | -6/Factory | Entered Waste 4604 | -6/Waste | Joined by Warlord forces that had cleared the area 4830 | -6/Waste | A Compactor rumbled back to life 4831 | -6/Waste | Allies destroyed C-40 Crusher 4924 | -6/Waste | Discovered new exit (range 21) 5007 | -6/Waste | Build established: Skirmisher 5131 | -6/Waste | Entered Factory 5131 | -6/Factory | Accompanied by 20 allies 5459 | -6/Factory | Build established: Hauler-Skirmisher 5741 | -6/Factory | Discovered new exit (range 16) 5816 | -6/Factory | Entered Lower Caves 5816 | -6/Lower Caves | Accompanied by 11 allies 5870 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6083 | -6/Lower Caves | Build established: Hauler-Gunner 6127 | -6/Lower Caves | Discovered new exit (range 34) 6187 | -6/Lower Caves | Learned Factory emergency access door positions 6199 | -6/Lower Caves | Entered another Lower Caves area 6199 | -6/Lower Caves | Accompanied by 8 allies 6200 | -6/Lower Caves | Encountered a Warlord checkpoint 6217 | -6/Lower Caves | Discovered new exit (range 15) 6695 | -6/Lower Caves | Discovered new exit (range 15) 6718 | -6/Lower Caves | Entered Zion 6718 | -6/Zion | Accompanied by 4 allies 7197 | -6/Zion | Found Prototype Device 7372 | -6/Zion | Learned location of Armory (-4) 7580 | -6/Zion | Rebuked by Imprinter 7643 | -6/Zion | Learned location of 1 exit from Lower Caves 7647 | -6/Zion | Learned Factory fabricator intel 7997 | -6/Zion | Discovered new exit (range 16) 8026 | -6/Zion | Entered Proximity Caves 8026 | -5/Proximity Caves | Accompanied by 4 allies 8680 | -5/Proximity Caves | Discovered new exit (range 21) 8714 | -5/Proximity Caves | Entered Factory 8714 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8716 | -5/Factory | Loaded intel: 6 fabricator locations 8763 | -5/Factory | Garrison activated, responded to threat 8853 | -5/Factory | Destroyed 8 combat bots 9014 | -5/Factory | First assault squad dispatched 9190 | -5/Factory | Build established: Scavenger-Executioner 9810 | -5/Factory | Garrison activated, responded to threat 10013 | -5/Factory | Build established: Hauler-Executioner 10084 | -5/Factory | Discovered new exit (range 5) 10131 | -5/Factory | Entered another Factory area 10131 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11070 | -4/Factory | Garrison activated, responded to threat 12084 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 12156 | -4/Factory | First assault squad dispatched 12333 | -4/Factory | Destroyed 9 combat bots 12469 | -4/Factory | Spotted B-86 Titan 12523 | -4/Factory | Discovered new exit (range 19) 12659 | -4/Factory | Entered Research 12659 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13149 | -3/Research | Allied Derelicts emerged from ambush trap array 13384 | -3/Research | P-80 Master assimilated allied V8-T6K(g) 13537 | -3/Research | Discovered new exit (range 21) 13639 | -3/Research | Entered another Research area 13639 | -2/Research | Accompanied by 2 allies 13639 | -2/Research | Evolved 2 slots: Weapon x2 14040 | -2/Research | Build established: Scavenger-Executioner 14110 | -2/Research | Lost 3 parts (2u1w) 14139 | -2/Research | First assault squad dispatched 14144 | -2/Research | Destroyed 12 combat bots 14272 | -2/Research | Garrison activated, responded to threat 14303 | -2/Research | Lost 8 parts (1u7w) 14473 | -2/Research | System corruption reached 10% 14536 | -2/Research | Destroyed 8 combat bots 14561 | -2/Research | System corruption reached 30% 14591 | -2/Research | Core integrity fell below 50% 14611 | -2/Research | Spotted B-90 Cyclops 14614 | -2/Research | Discovered new exit (range 14) 14615 | -2/Research | Core integrity fell below 20% 14621 | -2/Research | Entered Quarantine 14622 | -2/Quarantine | Maximum security lockdown engaged 14629 | -2/Quarantine | Lost 24 parts (1p4n5u14w) 14666 | -2/Quarantine | Found Alien Slashing Weapon 14667 | -2/Quarantine | Identified Sigix Broadsword 14725 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14644_ Acquired Prototype Leg. 14645_ Dropped Hcp. Matter Pod. 14646_ Extracted 18 matter. 14646_ Acquired Adv. Coolant Injector. 14660_ System corrupted: Enh. Quantum Rifle targeting data glitched. 14660_ Suspension Chamber breached. 14666_ Dropped Enh. Quantum Rifle. 14666_ Acquired Alien Slashing Weapon. 14667_ Identified Sigix Broadsword. 14668_ Identified Exp. Flexi-carbon Leg. 14680_ System corrupted: Substantial component data lost. 14695_ XX U0SMS2SYAFAUG86PR6 KFZNI:V EW1,KF 14700_ System corrupted: Exp. Flexi-carbon Leg stumbles. 14710_ Triggered Ambush Trap. 14710_ G-73 Enforcer emerges from a hatch in the floor. 14713_ System corrupted: Energy discharge (-24). 14719_ Sigix Broadsword destroyed. 14721_ Acquired Lgt. Quantum Reactor. 14722_ ALERT: Assault forces dispatched. 14723_ Skeleton Box destroyed. Map ----- +----------------------------------------------------+ | ??# # ?????????????? | | ??# ######### """ ##?????????????????? | | ??##########???????# " " #??????????????????? | | ??????????????????## """ #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# """ #??????????????????? | | ???????#########??# " " #??????????????????? | | ???????? ??# """ #??????????????????? | | ?????????? ?# #??????????????????? | | ????????? """ ?# """ #??????o???????????? | | ????????? "&"" # " " #??????????????????? | | ??????? """" # """ #??????????????????? | | ?????# T + #??????????????????? | | ??????? """" # ??????????????? | | ????????? "&"" # ### ??????????????? | | ????????? """ ?#### #???### ???????????????? | | ?????????? ????# #?????????????????????????? | | ???????? ?????# #?????????????????????????? | | ??????? ?????# #?????????????????????????? | | ??????##############?# #??????????????o??????????? | | ??????????????# """?# #?????????????????????????? | | ??????????????# """ # #?????????????????????????? | | ??????????????# """ # #?????????????????????????? | | ??????????????# + #?????????????????????????? | | ??????????????# #+#######???????????????????? | | ??????????????# = # @ g #???????????????????? | | ??????????????######?#] #???????????????????? | | ?????????????????????# g #???????????????????? | | ?????????????????????# g #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????h?????????????? | | ???????????????????????????????????h?????????????? | | ???????????????????????????????????h?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????w??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Hvy. Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed AlphaUltimateWings Manual? 0 Play Time 02:34:44 Cumulative 74.5 hours Start 2020.02.11 @ 16:01:50 End 2020.02.12 @ 11:53:14 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 55 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bc27fd7-3c07-4835-bdac-508faf474f95