Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.17 @ 13:58:16 Player: RespectSpider Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (740) 740 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1780 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Deuterium Engine Heat Sink Sensor Array Terrain Scanner EM Pulse Gun EM Shotgun EM Shotgun Small Laser Small Laser Particle Gun Flak Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- EM Shotgun Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Heat Sink Sensor Array Terrain Scanner EM Pulse Gun EM Shotgun EM Shotgun Small Laser Small Laser Particle Gun Flak Cannon Rocket Launcher Datajack [Rating: 16] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 6 5 13 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 1 3 Treads . | . . . Leg 4 | 2 1 1 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 4 | . 2 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 5 | 2 1 2 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 98 84 Engine 11 | . 14 10 Leg 27 | . 28 27 Wheel 1 | . . 2 Device 12 | . 12 11 Storage 12 | . 14 11 Energy Gun 18 | . 28 13 Ballistic Gun 1 | . . 2 Special Melee Weapon 2 | . . 3 Naked Turns . | . . . Heaviest Build 33 | 11 29 33 Greatest Support 32 | 20 20 32 Greatest Overweight (x) 7 | . 1 7 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 14 15 Most Carried 15 | 3 10 15 Average Carried 10 | . 6 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 1 10 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 565 | 260 50 255 Remotely . | . . . Salvage Created 1016 | . 207 809 Parts 59 | . 11 48 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 4 13 Guns 12 | . 2 10 Cannons 3 | . . 3 AOE 1 | . 1 . Classes Destroyed 9 | . 2 7 Worker 1 | . . 1 Builder 2 | . . 2 Tunneler 2 | . . 2 Recycler 1 | . . 1 Mechanic 1 | . . 1 Operator 1 | . . 1 Watcher 3 | . 1 2 Grunt 16 | . 4 12 Sentry 1 | . . 1 Best Kill Streak 9 | . 3 9 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1231 | . 115 1116 Core 414 | . 10 404 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 65 | . 11 54 Largest 2 | . 2 2 Hottest 85 | . 85 85 Shots Fired 93 | . 22 71 Gun 82 | . 22 60 Cannon 7 | . . 7 Launcher . | . . . Special 4 | . . 4 Kinetic 29 | . . 29 Thermal 4 | . . 4 Explosive . | . . . Electromagnetic 60 | . 22 38 Robot Hit Streak 9 | . 8 9 Robot Miss Streak 7 | . 2 7 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 67 | . 16 51 Core Hits 47 | . 6 41 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks 3 | . . 3 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1422 | . 343 1079 Guns 946 | . 272 674 Cannons 175 | . . 175 Explosions 267 | . 71 196 Melee . | . . . Ramming . | . . . Kinetic 484 | . . 484 Thermal 301 | . 71 230 Explosive . | . . . Electromagnetic 637 | . 272 365 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 10 | . . 10 Projectiles 1 | . . 1 Explosions 9 | . . 9 Melee . | . . . Knockbacks 5 | . . 5 Impact . | . . . Kinetic 5 | . . 5 Secondary . | . . . Self-Inflicted Damage 113 | . 51 62 Shots 4 | . 2 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 174 | . 174 39 Average Temperature 33 | . 58 13 Received Heat Transfer 492 | . 36 456 Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 561 | . 100 461 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 6 | . 2 4 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 379 | . 157 379 Initial 66 | . . 66 Average 91 | . 31 143 Maximum Alert Level 1 | . . 1 Low Security (%) 90 | 100 100 83 Level 1 9 | . . 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 4 | . 2 2 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 8 27 Peak Tracking Total 8 | . 4 8 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 2 | . 1 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 8 11 Successful 14 | . 6 8 Failed 5 | . 2 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 1 2 Terminals 17 | . 6 11 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 4 8 Record 10 | . 3 7 Robot Analysis 1 | . . 1 Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 4 | . 1 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat 1 | . . 1 Combat . | . . . Robot Hacks Applied 2 | . . 2 parse_system 2 | . . 2 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2031 | 243 639 1149 Spaces Moved 500 | 74 153 273 Core 7 | 6 . 1 Treads . | . . . Legs 422 | 68 153 201 Wheels 71 | . . 71 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 152 | 114 173 150 Slowest Speed 400 | 120 190 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 6 24 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 20 | . 5 15 Melee . | . . . Projectile . | . . . AOE 20 | . 5 15 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1670 | 232 504 934 Wait 1047 | 146 322 579 Move 498 | 73 152 273 Hop . | . . . Pick Up 27 | 7 12 8 Fast Attach 4 | . . 4 Attach 8 | 6 1 1 Detach . | . . . Swap 12 | . 4 8 Drop 6 | . 2 4 Fire 65 | . 11 54 Melee 3 | . . 3 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 855 | -10/Materials | Discovered new exit (range 13) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -9/Materials | Core integrity fell below 50% 2012 | -9/Materials | Core integrity fell below 20% 2017 | -9/Materials | Discovered new exit (range 16) 2032 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. >>Analysis(M-13 Machinist) Downloading analysis... M-13 Machinist Tier: 1 M-series mechanics are valued in dangerous areas for their ability to rebuild components, repair simple core integrity, and restore missing functionality by attaching temporary backup components. Despite their well-rounded protective armor, M-13 Machinists in particular are less often used as front line units, instead operating from a designated repair station. K-01 Serf collects debris. Heat Sink destroyed. K-01 Serf collects debris. EXIT=FOUND Imp. Sensor Array destroyed. Com. Wheel destroyed. Shotgun destroyed. Map ----- +----------------------------------------------------+ | T # #! """ #???" """????????????????????????? | | "=# # """"" #?""" R?????????????????????????? | | *%# %# """"" #?""" 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