Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.17 @ 15:31:29 Player: HawkeyeFierce Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1351) 1351 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1559) 1559 TOTAL SCORE: 7300 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 772 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 795/1000 Matter 264/300 Energy 3/220 System Corruption 0% Temperature Cool (367) Movement Flying (120) Ox1 Location -5/Garrison Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Nuclear Pulse Array > --- UTILITY (6) ------ Improved Transmission Jammer Improved ECM Suite Improved ECM Suite > --- WEAPON (4) ------- Improved Lightning Gun Improved Arc Projector > --- INVENTORY (4) ---- Nuclear Pulse Array Proton Cannon Coil Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Scout] Improved Transmission Jammer Improved ECM Suite Improved ECM Suite Makeshift System Shield > --- WEAPON ----------- Improved Lightning Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Deuterium Engine Light Fission Core Improved Medium Treads Improved Melee Analysis Suite Gatling Laser Self-destruct Interrupter [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Utility Shielding Weapon Coil Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Launcher Rocket Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Slots Evolved 11 | . 1 2 . . . 6 2 . Power 2 | . 1 . . . . 1 . . Propulsion 3 | . . 1 . . . 2 . . Utility 4 | . . 1 . . . 1 2 . Weapon 2 | . . . . . . 2 . . Parts Attached 73 | 7 13 8 2 1 10 12 16 4 Power 14 | 1 1 1 . . 2 1 6 2 Engine 10 | 1 1 1 . . 2 1 3 1 Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 7 4 . . 3 1 4 . Treads 12 | 2 . 4 . . 3 1 2 . Leg 5 | . 5 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . 2 . . . . . 2 . Utility 15 | 2 1 1 1 1 2 5 2 . Device 6 | . . . 1 . 1 3 1 . Storage 3 | 1 1 . . . . 1 . . Processor 3 | . . 1 . . . 1 1 . Hackware 1 | . . . . 1 . . . . Protection 2 | 1 . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 23 | 2 4 2 1 . 3 5 4 2 Energy Gun 9 | 2 2 . . . . 1 2 2 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 10 | . . 1 . . 3 4 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . Parts Lost 7 | . 1 . . . 1 . . 5 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . 1 . . 2 Weapon 2 | . 1 . . . . . . 1 Highest Loss Streak 4 | . 1 . . . 1 . . 4 Average Slot Usage (%) 97 | . 99 98 100 100 100 92 90 72 Engine 19 | . 25 20 20 20 20 18 13 7 Treads 23 | . . 25 30 30 30 25 13 . Leg 3 | . 24 2 . . . . . . Device 8 | . . . 5 10 8 10 16 16 Storage 12 | . 18 20 20 14 10 5 5 2 Processor 1 | . . 10 5 . . . 5 4 Hackware 5 | . . . . 5 10 6 5 1 Protection 1 | . 5 . . . 1 1 . . Energy Gun 3 | . 15 18 . . . . 7 13 Energy Cannon 4 | . . . 10 10 3 . . . Ballistic Gun 7 | . . . . . 14 24 13 5 Launcher 4 | . . . 9 10 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 16 20 27 29 29 48 72 64 57 Greatest Support 138 | 40 40 60 60 60 88 108 138 40 Greatest Overweight (x) 4 | . 4 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 8 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 Average Carried 6 | 5 7 6 7 6 7 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 Final Carried 8 | 7 8 7 7 7 8 8 8 4 Class Distribution -------------------- 78% | Hacker-Mutant 10% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Generator-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Matter Collected 1365 | 217 198 102 62 10 271 255 112 138 Remotely . | . . . . . . . . . Salvage Created 1546 | . 188 169 149 . 500 275 . 265 Parts 87 | . 16 11 3 . 30 15 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Combat Hostiles Destroyed 34 | . 6 5 2 . 13 4 . 4 Guns 23 | . 4 5 . . 6 4 . 4 Cannons 6 | . . . 1 . 5 . . . AOE 5 | . 2 . 1 . 2 . . . Classes Destroyed 10 | . 3 1 2 . . 2 . 2 Builder 1 | . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 14 | . 4 3 . . 7 . . . Grunt 10 | . 2 . 1 . 5 2 . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . . . . 1 Sentry 3 | . . 2 . . . . . 1 Specialist 1 | . . . . . . . . 1 Hunter 3 | . . . . . . 2 . 1 Best Kill Streak 6 | . 3 3 3 . 6 3 . 1 Combat Bots Only 6 | . 2 3 2 . 6 2 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 2 . 1 Gunslinging 1 | . 1 . . . . 1 . . Exploded 2 | . 2 . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Damage Taken 1712 | . 32 105 21 . 715 263 11 565 Core 335 | . . 14 . . 89 27 . 205 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 . . . 74 96 . . Volleys Fired 76 | . 8 13 2 . 27 9 . 17 Largest 4 | . 2 2 2 . 2 4 . 4 Hottest 205 | . 90 90 89 . 89 120 . 205 Shots Fired 183 | . 13 25 4 . 54 36 . 51 Gun 166 | . 13 25 . . 41 36 . 51 Cannon 13 | . . . 2 . 11 . . . Launcher 4 | . . . 2 . 2 . . . Special . | . . . . . . . . . Kinetic 95 | . . . . . 41 36 . 18 Thermal 26 | . 5 12 . . . . . 9 Explosive 4 | . . . 2 . 2 . . . Electromagnetic 58 | . 8 13 2 . 11 . . 24 Robot Hit Streak 31 | . 9 11 14 . 31 15 . 27 Robot Miss Streak 2 | . 1 1 . . 2 1 . 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . 1 . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 161 | . 21 20 3 . 43 31 . 43 Core Hits 73 | . 9 7 3 . 22 11 . 21 Critical Hits 5 | . . . . . 3 2 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 2 1 . . Melee Attacks 11 | . 11 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . 11 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3150 | . 228 204 124 . 1196 632 22 744 Guns 2462 | . 120 204 . . 762 632 . 744 Cannons 276 | . . . 42 . 234 . . . Explosions 390 | . 108 . 82 . 200 . . . Melee . | . . . . . . . . . Ramming 22 | . . . . . . . 22 . Kinetic 1561 | . . . . . 762 632 . 167 Thermal 477 | . 133 101 . . . . . 243 Explosive 282 | . . . 82 . 200 . . . Electromagnetic 808 | . 95 103 42 . 234 . . 334 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . . 22 . . . 11 . Shots 1 | . . . 1 . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 581 | . 90 117 36 . 284 210 . 581 Average Temperature 117 | . 34 51 20 . 86 90 . 223 Received Heat Transfer 285 | . 9 36 . . 213 . . 27 Effects 22 | . . . . . . . . 22 Shutdowns 9 | . . . . . . . . 9 Energy Bleed 4 | . . . . . . . . 4 Interference 6 | . . . . . . . . 6 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 851 | . 124 296 . . . . . 431 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Peak Influence 288 | . 177 228 117 . . 175 158 288 Initial 63 | . . 53 62 . . 62 . 63 Average 71 | . 33 146 62 . . 76 72 176 Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 94 | 100 100 79 100 . . 100 100 43 Level 1 5 | . . 20 . . . . . 56 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 2 . . . 2 . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . 2 . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Distress Signals 4 | . 1 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 12 7 2 . 25 8 5 9 Peak Tracking Total 13 | . 3 2 2 . 13 3 2 6 Tactical Retreats 3 | . . . . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Traps Triggered 4 | . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 1 . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Machines Disabled 2 | . . . . . 2 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Machines Accessed 5 | . 4 . . . . . 1 . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 16 | . 15 . . . . . 1 . Successful 14 | . 13 . . . . . 1 . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 1 . . 2 . 10 . . Terminals 12 | . 12 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 10 | . 10 . . . . . . . Record 6 | . 6 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 4 . . . . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 38 | . 38 . . . . . . . Retrieved Matter 38 | . 38 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 5 . . . . . . . Non-combat 5 | . 5 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 10 | . 10 . . . . . . . parse_system 3 | . 3 . . . . . . . no_distress 6 | . 6 . . . . . . . find_recycling 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Total Allies 9 | . . . . 6 . 3 . . Largest Group 6 | . . . . 6 6 4 3 . Highest-Rated Group 254 | . . . . 207 207 254 227 . Highest-Rated Ally 94 | . . . . 39 39 94 94 . Zionite Dispatches 1 | . . . . . . 1 . . Infowar Resupply 1 | . . . . . . 1 . . Total Orders 1 | . . . . . . 1 . . DROP 1 | . . . . . . 1 . . Ally Attacks 113 | . . . . . 62 23 28 . Total Damage 3558 | . . . . . 2047 529 982 . Kills 25 | . . . . . 17 3 5 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 7 2 Traps 8 | . . . . . . . 6 2 Garrisons 1 | . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Turns Passed 6124 | 231 738 274 439 1950 1153 898 219 222 Spaces Moved 3706 | 144 537 136 264 1168 635 504 131 187 Core 24 | 24 . . . . . . . . Treads 2872 | 120 5 112 264 1168 635 504 64 . Legs 553 | . 529 24 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 257 | . 3 . . . . . 67 187 Fastest Speed 37 | 50 120 120 160 160 160 162 117 37 Average Speed 148 | 141 121 152 160 160 160 162 139 61 Slowest Speed 370 | 160 370 160 160 160 160 162 162 117 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 70 18 77 90 85 10 4 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 6 | . . . . 3 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . 3 . 30 . 15 . . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . 1 . . 1 AOE 47 | . 3 . 30 . 14 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Total 4191 | 171 598 177 276 1250 727 563 172 257 Wait 159 | 7 5 11 6 76 19 15 1 19 Move 3698 | 143 536 135 263 1167 634 503 130 187 Hop . | . . . . . . . . . Pick Up 82 | 14 14 5 2 3 16 17 9 2 Fast Attach . | . . . . . . . . . Attach 28 | 7 3 3 . . 1 5 9 . Detach 8 | . . 1 . . . . 5 2 Swap 45 | . 10 5 2 1 9 7 7 4 Drop 57 | . 10 4 1 3 14 7 10 8 Fire 76 | . 8 13 2 . 27 9 . 17 Melee 11 | . 11 . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire 7 | . . . . . 7 . . . Trap 1 | . 1 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 52 | -11/Scrapyard | Identified exit to Materials 52 | -11/Scrapyard | Discovered exit to Materials (range 15) 232 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 500 | -10/Materials | Identified exit to Materials 500 | -10/Materials | Discovered exit to Materials (range 14) 569 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Discovered exit to Mines (range 14) 730 | -10/Materials | Discovered exit to Materials (range 7) 966 | -10/Materials | Discovered exit to Materials (range 3) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Identified exit to Storage 973 | -9/Materials | Discovered exit to Storage (range 14) 1211 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Discovered exit to Mines (range 15) 1244 | -9/Materials | Entered Mines 1251 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1285 | -9/Mines | Identified exit to Materials 1285 | -9/Mines | Discovered exit to Materials (range 7) 1458 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1462 | -9/Mines | Found Prototype Device 1463 | -9/Mines | Identified Exp. Sensor Array 1672 | -9/Mines | Discovered exit to Materials (range 10) 1673 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1683 | -9/Mines | Entered Zion 1785 | -7/Zion | Learned location of Armory (-3) 1808 | -7/Zion | Received a visual enhancement algorithm 2138 | -7/Zion | Identified exit to Proximity Caves 2138 | -7/Zion | Discovered exit to Proximity Caves (range 9) 2823 | -7/Zion | Gained Derelict followers 3161 | -7/Zion | Imprinted 3164 | -7/Zion | Declared Zion's savior 3322 | -7/Zion | Found Prototype Device 3391 | -7/Zion | Given A8's code to call for help 3633 | -7/Zion | Entered Proximity Caves 3633 | -6/Proximity Caves | Accompanied by 6 allies 3952 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4478 | -6/Proximity Caves | Learned location of 1 exit from Factory 4495 | -6/Proximity Caves | Spotted B-75 Beast 4517 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 4542 | -6/Proximity Caves | Allies destroyed B-75 Beast 4764 | -6/Proximity Caves | Identified exit to Factory 4764 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4786 | -6/Proximity Caves | Entered Factory 4786 | -6/Factory | Accompanied by 1 ally 4786 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4787 | -6/Factory | Identified exit to Factory 4999 | -6/Factory | Zion Infowar Resupply teleported in 5097 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5097 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5099 | -6/Factory | Discovered exit to Factory (range 16) 5220 | -6/Factory | Build established: Scavenger-Gunner 5406 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5620 | -6/Factory | Build established: Hacker-Gunner 5684 | -6/Factory | Entered another Factory area 5684 | -5/Factory | Accompanied by 3 allies 5684 | -5/Factory | Evolved 2 slots: Utility x2 5902 | -5/Factory | Identified exit to Garrison 5903 | -5/Factory | Entered Garrison 5988 | -5/Garrison | Triggered checkpoint 6053 | -5/Garrison | Spotted B-75 Beast 6055 | -5/Garrison | Triggered checkpoint 6125 | -5/Garrison | Self-destructed Last Messages --------------- 06112_ Slug penetrates Wall. 06115_ Penetrated by Slug. 06115_ Lgt. Fission Core destroyed. 06116_ 0b10 Decoder Chip [Scout] destroyed. 06116_ Penetrated by Slug. 06118_ Nuclear Pulse Array destroyed. 06118_ Penetrated by Slug. 06120_ Imp. Arc Projector permanently disabled. 06120_ Overheating: Short circuit. 06121_ Power failure, Lgt. Angular Momentum Engine shutdown. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 06122_ Power failure, Mic. Fission Core shutdown. 06122_ Penetrated by Slug. 06122_ Gatling Laser destroyed. 06122_ Imp. Melee Analysis Suite fried. 06122_ L-41 Fighter destroyed. 06122_ Slug penetrates Wall. 06123_ Overheating: Energy bleed (-2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????# " + # | | ???????????????????###### ########+####### ##?? | | ????????????????????????# #????#!! [[#???# #??? | | ????????????????????????# #????#!! [[#???# #??? | | ????????????????????????# #????#######???# #??? | | ????????????????????????# #??????????????# #??? | | ????????????????????????# #??????????????# #??? | | ????????????????????????# #???????^?????? #??? | | ????????????????????????# #???????^?????? #??? | | ????????????????????????# #?????????????? ###??? | | ????????????????????????# #?????????????? ?????? | | ????????????????????????# #?????????????? ?????? | | ????????????????????????# #?????????????? ?????? | | ????????????????????????# #?????????????? ?????? | | ????????????????????????# #?????????????? ?????? | | ????????????????????????# h#????????????????????? | | ????????????????????????#h #????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????## ! #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# = #????????????????????? | | ????????????????????????# % #????????????????????? | | ????????????????????????# * #????????????????????? | | ?????????????????########@ #????????????????????? | | ?????????????????#""""# #????????????????????? | | ?????????????????#" #????????????????????? | | ?????????????????#""""# #????????????????????? | | ?????????????????############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 565 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 4 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hehehe Help From High Places I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Please Form A Line Robot Respite Serviceable Loadout Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed StormBombardmentThruster Manual? 0 Play Time 01:09:53 Cumulative 2.8 hours Start 2020.11.17 @ 14:20:22 End 2020.11.17 @ 15:31:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9a7551c-2496-4bc8-87b2-5d35aecd811e