Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 21:49:13 Player: Florist Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (2560) 2560 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 4643 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 265/265 System Corruption 0% Temperature Warm (103) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit Huge Storage Unit Machine Analyzer Visual Processing Unit Sensor Array Signal Interpreter Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit Huge Storage Unit Machine Analyzer Visual Processing Unit Sensor Array Signal Interpreter Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Plasma Cutter [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Light Armor Plating Storage Huge Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 54 | 6 9 22 17 . Power 5 | 1 2 1 1 . Engine 3 | 1 1 . 1 . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 22 | 2 . 11 9 . Treads 21 | 2 . 10 9 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 12 | 1 4 4 3 . Device . | . . . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . 2 4 3 . Artifact . | . . . . . Weapon 15 | 2 3 6 4 . Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 5 4 . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 13 | . 2 3 7 1 Power 3 | . 1 1 1 . Propulsion 3 | . . . 3 . Utility 3 | . . 2 1 . Weapon 4 | . 1 . 2 1 Highest Loss Streak 5 | . 1 2 5 1 To Critical Strikes . | . . . . . Average Backups 20 | . 16 24 24 25 Power . | . . . . . Propulsion 10 | . 4 13 15 17 Utility 8 | . 9 8 6 6 Weapon 2 | . 2 2 1 1 Tool/Special . | . . . . . Unused Backups 21 | . 1 3 . 17 Power . | . . . . . Propulsion 12 | . . . . 12 Utility 7 | . 1 2 . 4 Weapon 1 | . . 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 96 93 97 100 Engine 4 | . 8 . 3 11 Core 4 | . 2 5 5 . Treads 30 | . 28 32 32 33 Storage 12 | . 14 11 11 11 Protection 18 | . 13 21 21 22 Energy Gun 4 | . 11 . . . Ballistic Gun 18 | . 14 20 21 22 Ballistic Cannon 1 | . 2 1 . . Peak Build Rating 20 | 6 11 19 20 18 Average Rating 13 | 5 8 16 18 17 On Entrance 10 | . 6 11 19 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 103 | 12 93 99 103 103 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . 2 2 2 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 Most Carried 25 | 1 24 25 25 25 Average Carried 20 | . 16 24 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 1 23 25 25 24 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 2452 | 254 443 945 780 30 Remotely . | . . . . . Salvage Created 4197 | 164 742 1745 1433 113 Parts 273 | 11 42 124 89 7 Haulers Intercepted 11 | . 2 6 3 . Recyclers Shooed 7 | . 3 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 70 | . 15 28 24 3 Guns 65 | . 14 24 24 3 Cannons 5 | . 1 4 . . Classes Destroyed 14 | 2 5 5 . 2 Worker 9 | 2 . 5 2 . Builder 6 | . . 3 3 . Tunneler 7 | 5 2 . . . Hauler 11 | . 2 6 3 . Recycler 6 | . 2 2 2 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 9 | . 3 5 1 . Swarmer 17 | . 6 7 4 . Grunt 32 | . 9 14 9 . Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 17 | . . 6 11 . Best Kill Streak 8 | 3 4 8 7 3 Combat Bots Only 6 | . 4 6 5 3 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 373 | . 73 112 174 14 Missed 84 | . 21 25 35 3 Hits 289 | . 52 87 139 11 Melee 2 | . . 1 . 1 Projectile 287 | . 52 86 139 10 Critical Strikes 13 | . . 5 7 1 Actively Blocked 1 | . . 1 . . Damage Taken 3707 | 24 611 1017 1876 179 Core 529 | . 129 108 236 56 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 50 . . Core Remaining (%) 74 | 100 48 . . . Volleys Fired 319 | 16 78 111 103 11 Largest 2 | 2 2 2 2 2 Hottest 60 | 60 60 53 46 46 Shots Fired 633 | 32 155 222 203 21 Gun 595 | 32 146 193 203 21 Cannon 38 | . 9 29 . . Launcher . | . . . . . Special . | . . . . . Kinetic 550 | 16 88 222 203 21 Thermal 59 | . 59 . . . Explosive . | . . . . . Electromagnetic 24 | 16 8 . . . Robot Hit Streak 22 | 7 15 22 22 11 Robot Miss Streak 6 | 3 3 5 6 1 Penetration Max . | . . . . . Secondary Targets 7 | . . 5 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 440 | 17 112 144 150 17 Core Hits 174 | 7 38 70 52 7 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 1 1 . Critical Strikes 5 | . 2 1 2 . Destroy 4 | . 1 1 2 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6767 | 244 1500 2393 2360 270 Guns 6109 | 214 1303 1962 2360 270 Cannons 595 | . 164 431 . . Explosions 63 | 30 33 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 6060 | 116 921 2393 2360 270 Thermal 520 | 30 490 . . . Explosive . | . . . . . Electromagnetic 187 | 98 89 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 12 . . . Message Errors 1 | . 1 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 2 | . 2 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 13 | . 13 . . . Projectiles . | . . . . . Explosions 13 | . 13 . . . Melee . | . . . . . Knockbacks 5 | . 2 3 . . Impact . | . . . . . Kinetic 5 | . 2 3 . . Secondary . | . . . . . Self-Inflicted Damage 54 | 24 30 . . . Shots 2 | 1 1 . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 251 | 12 251 53 102 94 Average Temperature 30 | 12 40 12 29 42 Received Heat Transfer 1443 | . 243 363 765 72 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1050 | . 1050 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 69 | 100 100 47 45 61 Level 1 23 | . . 52 18 38 Level 2 6 | . . . 35 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 576 | 10 143 324 576 217 Initial 196 | . . 22 111 196 Average 129 | 1 39 164 264 148 Influence Increases 2512 | 35 554 925 951 47 Destroy 0b10 Robot/C 1360 | . 300 560 480 20 Destroy 0b10 Robot/NC 260 | 35 45 115 55 10 Destroy Leader 370 | . 70 152 148 . Successful Hack 105 | . 25 16 48 16 Disable Machine 30 | . . 15 15 . Anti-Garrison Action 200 | . . . 200 . Destroy Structure 22 | . 9 7 5 1 Lose Combat Pursuer 165 | . 105 60 . . Influence Decreases 2512 | 35 499 716 709 553 Entered New Map 496 | . . 33 153 310 Time Decay 1693 | 35 479 653 486 40 Lost Part 120 | . 20 30 70 . Purge Threat 203 | . . . . 203 Squads Dispatched 10 | . 3 2 5 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 26 42 32 4 Peak Tracking Total 7 | . 4 7 5 3 Tactical Retreats 6 | . 4 2 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 4 | . 2 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 27 | . 9 10 7 1 Terminals 21 | . 7 7 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 83 | . 28 25 21 9 Successful 60 | . 16 21 16 7 Failed 21 | . 11 3 5 2 Catastrophic . | . . . . . Database Lockouts 2 | . 1 1 . . Manual 68 | . 25 20 19 4 Terminals 73 | . 25 19 20 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 3 . . Scanalyzers 3 | . . 3 . . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 3 4 5 5 Part Schematic 1 | . . . 1 . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 2 | . . 1 . 1 Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 2 | . . . 1 1 Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Locate Traps 1 | . 1 . . . Registered Components 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 38 | . 12 13 11 2 Terminals 35 | . 12 11 10 2 Botnet 19 | . 7 6 5 1 Skim 16 | . 5 5 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Reject 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Jam 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 9 9 4 1 Full Trace Events 3 | . 3 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 8 4 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) . | . . . . . Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 6740 | 209 2630 2514 1277 110 Spaces Moved 1883 | 99 719 755 278 32 Core 6 | 6 . . . . Treads 1877 | 93 719 755 278 32 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 248 | 153 272 241 240 240 Slowest Speed 320 | 160 320 320 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 6 94 58 48 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 6 | . 3 1 2 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | 2 6 . . . Melee . | . . . . . Projectile . | . . . . . AOE 8 | 2 6 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 3315 | 121 1234 1233 683 44 Wait 983 | . 398 313 272 . Move 1879 | 98 718 754 277 32 Hop . | . . . . . Pick Up 34 | 1 25 7 1 . Fast Attach 22 | 6 4 8 4 . Attach 13 | . 2 5 5 1 Detach 1 | . . 1 . . Swap 29 | . 4 13 12 . Drop 34 | . 5 21 8 . Fire 319 | 16 78 111 103 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 1 exit: Scr) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 6) 598 | -10/Materials | Discovered new exit (range 7) 1389 | -10/Materials | Discovered new exit (range 16) 1578 | -10/Materials | Discovered new exit (range 8) 2291 | -10/Materials | Learned location of Subcaves (-10) 2358 | -10/Materials | Identified exit to Materials 2358 | -10/Materials | Identified exit to Mines 2414 | -10/Materials | Learned location of 2 exits from Mines 2426 | -10/Materials | Core integrity fell below 50% 2494 | -10/Materials | Learned location of Storage (-9) 2516 | -10/Materials | Learned 2 Mines zone layouts 2526 | -10/Materials | Loaded intel: 15 trap records 2548 | -10/Materials | Learned Storage garrison access intel 2578 | -10/Materials | Learned 4 Subcaves zone layouts 2709 | -10/Materials | Central database locked down 2840 | -10/Materials | Entered another Materials area 2840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -9/Materials | Identified exit to Materials 3283 | -9/Materials | Build established: Scavenger-Mutant 3465 | -9/Materials | Discovered exit to Materials (range 16) 3711 | -9/Materials | Discovered new exit (range 13) 3987 | -9/Materials | Central database locked down 4315 | -9/Materials | Build established: Mutant 4381 | -9/Materials | Discovered exit to Materials (range 10) 4628 | -9/Materials | Discovered new exit (range 7) 4848 | -9/Materials | Build established: Scavenger-Mutant 4879 | -9/Materials | Loaded intel: 16 trap records 4931 | -9/Materials | Identified exit to Mines 4972 | -9/Materials | Learned location of 1 exit from Recycling 5003 | -9/Materials | Loaded intel: 2 recycling unit locations 5023 | -9/Materials | Learned Storage stockpile data 5053 | -9/Materials | Learned location of Zion (-7) 5095 | -9/Materials | Identified exit to Storage 5354 | -9/Materials | Entered Storage 5356 | -9/Storage | Loaded intel: 1 garrison access location 5934 | -9/Storage | Garrison activated, responded to threat 6058 | -9/Storage | Garrison activated, responded to threat 6066 | -9/Storage | Core integrity fell below 50% 6124 | -9/Storage | Lost 5 parts (3n2w) 6183 | -9/Storage | Core integrity fell below 20% 6374 | -9/Storage | Learned Materials stockpile data 6408 | -9/Storage | Used back door to open Recycling access 6408 | -9/Storage | Discovered new exit (range 5) 6457 | -9/Storage | Learned location of 3 exits from Materials 6500 | -9/Storage | Learned Materials stockpile data 6631 | -9/Storage | Entered Recycling 6632 | -9/Recycling | Identified exit to Scraptown 6741 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Please expand to 4 more systems! >>Index(Terminals) Found 5 terminals. Downloaded coordinate data. >>Prototypes Downloading prototype IDs... Adv. Beam Rifle Adv. Beam Cannon >>Alert(Check) Current Alert Level: 1-A >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 06723_ Y-45 Defender springs to life. 06723_ Critical hit (Burn: +37). 06732_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????? ????????????????????????? | | ????????### #???????????????????????? | | ????????# ???????????????????????? | | ????????# ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# ##??????????#??????????? | | ?????????# Y#???????? #??????????? | | ?????????# @#??????? #??????????? | | ????????## ##???? #??????????? | | ????????# #?? +??????????? | | ????????# # #??????????? | | ??????? + T / #??????????? | | ?????? #r # #??????????? | | ????? # # #??????????? | | ????*! ?## ##? #??????????? | | ??? ???# #?? +??????????? | | ??#= ????# #??? #??????????? | | ??# ?????# #???? #??????????? | | ??#??????# #???? #??????????? | | ?????????# #?????#######??????????? | | ?????????# #??????????????????????? | | ??######## #??????????????????????? | | ??# ! # #??????????????????????? | | ??# ! # #??????????????????????? | | ??# !! # #??????????????????????? | | ??# # #??????????????????????? | | ??# % #! #??????????????????????? | | ??# [ %#%= #??????????????????????? | | ??# [ %!+!= #??????????????????????? | | ??# [ !#! #??????????????????????? | | ??#!! # #??????????????????????? | | ??# ] # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Hacking Suite | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Organ Harvest That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed NetworkedRelayVibroblade Manual? 0 Play Time 00:26:44 Cumulative 253.5 hours Start 2025.10.21 @ 21:21:46 End 2025.10.21 @ 21:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/2/0/0/0/0/0/0 Lore% 80 Gallery% 73 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 597a8c98-c724-4663-9330-e73afe82cb1a