Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 16:19:35

Player: R3J_58

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1300

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     140/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   
Peak Build Rating          .    | .   .   .   .   
  Average Rating           .    | .   .   .   .   
  On Entrance              .    | .   .   .   .   
Naked Turns                450  | .   32  121 297 
Heaviest Build             .    | .   .   .   .   
  Greatest Support         3    | 3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           .    | .   .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          .    | .   .   .   .   
Best Kill Streak           .    | .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        45   | .   3   30  12  
  Missed                   17   | .   2   10  5   
Damage Taken               414  | .   10  296 108 
  Core                     414  | .   10  296 108 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 100 96  .   .   
Volleys Fired              .    | .   .   .   .   
  Largest                  .    | .   .   .   .   
  Hottest                  .    | .   .   .   .   
Shots Fired                .    | .   .   .   .   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   
  Core Hits                1    | .   .   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           45   | .   .   33  12  
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  45   | .   .   33  12  
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      19   | .   .   13  6   
  Shots                    .    | .   .   .   .   
  Rammed                   12   | .   .   11  1   
Targets Rammed             12   | .   .   11  1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   150  | .   6   108 36  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             94   | .   .   90  94  
  Initial                  34   | .   .   .   34  
  Average                  59   | .   .   44  74  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              15   | .   2   5   8   
  Peak Tracking Total      5    | .   2   4   5   
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               459  | 9   32  121 297 
Spaces Moved               503  | 18  63  219 203 
  Core                     503  | 18  63  219 203 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            50   | 50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   17  19  63  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      707  | 17  62  229 399 
  Wait                     195  | .   .   .   195 
  Move                     500  | 17  62  218 203 
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ram                      12   | .   .   11  1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   10 | -11/Scrapyard | Entered Materials
   36 | -10/Materials | Discovered new exit (range 12)
   42 | -10/Materials | Entered another Materials area
   42 | -9/Materials  | Evolved 2 slots: Propulsion x2
  129 | -9/Materials  | Core integrity fell below 50%
  153 | -9/Materials  | Discovered new exit (range 16)
  163 | -9/Materials  | Entered Mines
  206 | -9/Mines      | Excavation squad dispatched
  206 | -9/Mines      | A large section of the Mines collapsed
  305 | -9/Mines      | Build established: Mutant
  424 | -9/Mines      | Core integrity fell below 20%
  456 | -9/Mines      | Excavation squad dispatched
  460 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Press '.', 'keypad 5' or scroll the mouse wheel
  to wait a turn.
T-07 Excavator is excavating. <x5>
U-05 Engineer lays Concrete.
R-06 Scavenger collects Aluminum Leg.
U-05 Engineer lays Concrete. <x2>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete. <x3>
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete. <x3>
T-07 Excavator is excavating. <x8>
K-01 Serf collects debris.
T-07 Excavator is excavating.
K-01 Serf collects debris. <x7>
ALERT: Derelict activity in mines confirmed.
  Dispatching additional escorted excavation
  squad.
Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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| ??????#  ???????????????# #######?????????         |
| ??????#  ???????????????#g#???????????????         |
| ??????#  ???????????????#@#???????????????         |
| ??????###???????????????#gl ??????????????         |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              138
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationSignalSword
  Manual?         0
Play Time         00:05:08
  Cumulative      8.3 hours
  Start           2025.04.11 @ 16:15:05
  End             2025.04.11 @ 16:19:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 984a1ead-c94f-489e-b033-6aa98823e916