Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 00:02:26 // AFD2020/Player2 Player: Chiefwannatoke Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1315) 1315 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 5969 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 982 Friendly Fire -240 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 14/100 System Corruption 0% Temperature Cool (11) Movement Walking (150) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON (2) ------- Heavy Riot Gun > --- INVENTORY (10) --- Enhanced Optical Array Advanced Sensor Array Terrain Scanner Storm Laser Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Long-range Sensor Array Signal Interpreter Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved Aluminum Leg Advanced Visual Processing Unit Advanced Sensor Array Terrain Scanner Makeshift Armor Plating EM Pulse Cannon Flak Gun EMP Blaster [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Signal Interpreter Device Particle Charger Storage Large Storage Unit Processor Signal Interpreter Protection Makeshift Armor Plating Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 72 | 7 4 . . . 11 13 21 8 5 3 Power 10 | 2 . . . . 1 4 1 2 . . Engine 9 | 2 . . . . 1 4 1 1 . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 3 . . . 2 1 5 2 . . Treads . | . . . . . . . . . . . Leg 15 | 2 3 . . . 2 1 5 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . . . 6 3 2 . . 1 Device 8 | . 1 . . . 2 3 2 . . . Storage 2 | 1 . . . . 1 . . . . . Processor 3 | . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 . . . . 2 5 13 4 5 2 Energy Gun 17 | 2 . . . . . 4 4 1 5 1 Energy Cannon 6 | . . . . . 2 1 3 . . . Ballistic Gun 2 | . . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . 2 2 . . Special Weapon 3 | . . . . . . . 2 . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 1 . 1 . Parts Lost 18 | . . . . . . . 6 5 . 7 Power 3 | . . . . . . . . 1 . 2 Propulsion 5 | . . . . . . . 2 3 . . Utility 5 | . . . . . . . 1 . . 4 Weapon 5 | . . . . . . . 3 1 . 1 Highest Loss Streak 6 | . . . . . . . 2 3 . 6 Average Slot Usage (%) 92 | . 95 100 100 100 98 100 94 94 82 73 Engine 11 | . 14 14 14 14 9 15 15 8 7 6 Core 2 | . . . . . . . . 5 7 5 Leg 19 | . 28 28 28 28 27 23 21 17 7 7 Device 20 | . 9 14 14 14 16 23 22 23 23 13 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 Processor 13 | . . . . . 18 15 15 15 15 14 Energy Gun 8 | . 28 28 28 28 1 3 4 3 9 13 Energy Cannon 4 | . . . . . 16 11 3 5 . . Launcher 1 | . . . . . . . . 4 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 11 12 12 12 12 39 52 53 50 45 46 Greatest Support 50 | 20 26 26 26 26 39 41 50 48 20 20 Greatest Overweight (x) 2 | . . . . . . 1 1 2 2 2 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 6 6 12 10 10 10 10 10 Average Capacity 9 | 5 6 6 6 6 9 10 10 10 10 10 Most Carried 10 | 4 6 6 6 6 8 10 10 8 10 10 Average Carried 7 | 2 3 6 6 6 5 8 9 7 9 9 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 4 6 6 6 6 8 10 9 7 10 9 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 969 | 260 30 20 . . 110 109 277 124 28 11 Remotely . | . . . . . . . . . . . Salvage Created 1395 | . 187 53 . 64 310 188 264 263 . 66 Parts 77 | . 20 . . 8 15 10 7 16 . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 8 28 . . Prevented 15 | . . . . . . . 2 13 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 39 | . 7 1 . 4 4 3 8 9 . 3 Melee 2 | . . . . . . . 2 . . . Guns 19 | . 7 1 . 4 . . 2 2 . 3 Cannons 11 | . . . . . 4 1 2 4 . . AOE 6 | . . . . . . 1 2 3 . . Classes Destroyed 12 | . 3 . . . 3 1 3 . . 2 Builder 1 | . 1 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 20 | . 4 . . 4 1 . 3 8 . . Grunt 5 | . 3 1 . . . 1 . . . . Sentry 5 | . . . . . 3 1 1 . . . Specialist 1 | . . . . . . . 1 . . . Hunter 2 | . . . . . . 1 1 . . . Programmer 2 | . . . . . . . 1 1 . . Z-Light 1 | . . . . . . . . . . 1 Assembled 2 | . . . . . . . . . . 2 Butcher 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . 4 1 . 4 2 1 3 3 . 2 Combat Bots Only 4 | . 3 1 . 4 2 1 3 3 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 2986 | . 144 . . 58 78 177 937 526 . 1066 Core 505 | . . . . . 16 19 217 39 . 214 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 74 95 . . . . . Volleys Fired 107 | . 16 4 . 4 9 6 34 19 . 15 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 141 | . 80 80 . 80 119 119 128 113 . 141 Shots Fired 169 | . 32 8 . 8 18 12 44 28 . 19 Gun 110 | . 32 8 . 8 . 3 32 12 . 15 Cannon 46 | . . . . . 18 9 7 12 . . Launcher 8 | . . . . . . . 4 4 . . Special 5 | . . . . . . . 1 . . 4 Kinetic 6 | . . . . . . . 3 3 . . Thermal 14 | . . . . . . . . 9 . 5 Explosive 4 | . . . . . . . 4 . . . Electromagnetic 140 | . 32 8 . 8 18 12 36 16 . 10 Robot Hit Streak 12 | . 3 4 . 3 2 10 12 6 . 5 Robot Miss Streak 5 | . 2 1 . 2 2 1 3 3 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 107 | . 17 5 . 5 7 11 37 15 . 10 Core Hits 57 | . 9 1 . 4 6 4 16 14 . 3 Critical Hits 2 | . . . . . . . 1 1 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 5 | . . . . . . . 5 . . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2553 | . 306 36 . 67 187 327 1088 390 . 152 Guns 1070 | . 257 36 . 67 . 38 402 121 . 149 Cannons 654 | . . . . . 187 187 132 148 . . Explosions 618 | . 45 . . . . 102 350 121 . . Melee 204 | . . . . . . . 204 . . . Ramming 7 | . 4 . . . . . . . . 3 Kinetic 82 | . . . . . . . 19 63 . . Thermal 407 | . 45 . . . . 102 150 58 . 52 Explosive 200 | . . . . . . . 200 . . . Electromagnetic 1653 | . 257 36 . 67 187 225 515 269 . 97 Impact . | . . . . . . . . . . . Slashing 204 | . . . . . . . 204 . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 4 4 . Average Corruption 2 | . . . . . . . 1 3 4 . Corruption Purged . | . . . . . . . . . . . Effects 29 | . . . . . . . 8 17 4 . Message Errors 10 | . . . . . . . 2 8 . . Matter Fused 4 | . . . . . . . . 4 . . Heat Flow Errors 3 | . . . . . . . . 1 2 . Energy Discharges 8 | . . . . . . . 5 1 2 . Data Loss (minor) 4 | . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 60 | . 15 . . . . . 45 . . . Projectiles . | . . . . . . . . . . . Explosions 60 | . 15 . . . . . 45 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 140 | . 34 . . . . . 105 . . 1 Shots 3 | . 1 . . . . . 2 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . 1 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 218 | . 114 . . . 45 84 108 218 156 78 Average Temperature 37 | . 54 . . . 18 32 38 111 76 19 Received Heat Transfer 456 | . 30 . . . 18 57 27 . . 324 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 5 | . . . . . 1 . 1 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 447 | . 50 . . . . 62 150 111 . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 479 | . 479 170 . 112 324 316 . . . . Initial 108 | . . 108 . . 43 56 . . . . Average 168 | . 227 166 . 109 123 207 . . . . Maximum Alert Level 2 | . 2 . . . 1 1 . . . . Low Security (%) 62 | 100 37 100 . 100 85 25 . . . . Level 1 31 | . 42 . . . 14 75 . . . . Level 2 5 | . 20 . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 3 . . . . 3 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . 2 . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 3 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 89 | . 20 2 . 2 12 7 18 22 . 6 Peak Tracking Total 6 | . 6 1 . 2 6 3 5 4 . 3 Tactical Retreats 3 | . . . . . 1 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . 1 . . . . 2 2 . . 1 Max in Single Turn 2 | . 1 . . . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 6 | . 3 . . . 2 . 1 . . . Terminals 5 | . 3 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . 7 . . . 8 . 1 . . . Successful 10 | . 5 . . . 4 . 1 . . . Failed 6 | . 2 . . . 4 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 . . . 3 . 1 . 4 . Terminals 15 | . 7 . . . 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 5 . . . 3 . 1 . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 3 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 85 | . 58 58 58 58 67 76 85 85 84 84 Highest-Rated Ally 85 | . 58 58 58 58 67 76 85 85 84 84 Total Orders . | . . . . . . . . . . . Ally Attacks 145 | . 32 4 . 5 7 10 44 19 . 24 Total Damage 4658 | . 470 129 . 54 272 321 1921 1153 . 338 Kills 41 | . 9 1 . . 3 3 10 14 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 5751 | 66 490 135 50 120 529 336 1722 1214 781 308 Spaces Moved 3332 | 45 307 64 33 83 293 182 1077 722 383 143 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3329 | 42 307 64 33 83 293 182 1077 722 383 143 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 150 150 Average Speed 146 | 115 120 120 120 120 120 149 143 155 179 178 Slowest Speed 180 | 120 120 120 120 120 120 150 150 180 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 65 13 8 24 30 5 96 77 54 20 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 7 | . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched 5 | . . 2 . . . . 1 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 43 | . 2 . . . . . 41 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 43 | . 2 . . . . . 41 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4035 | 55 401 114 43 95 451 233 1210 782 477 174 Wait 446 | . 59 47 11 9 132 20 44 33 81 10 Move 3322 | 44 306 63 32 82 292 181 1076 721 382 143 Hop . | . . . . . . . . . . . Pick Up 22 | 4 7 . . . 2 1 6 . 2 . Fast Attach 34 | 6 1 . . . 6 5 8 3 5 . Attach 16 | . . . . . 3 2 6 2 . 3 Detach 9 | . . . . . 1 . 6 . . 2 Swap 22 | 1 3 . . . 2 6 7 3 . . Drop 45 | . 8 . . . 4 7 18 1 7 . Fire 107 | . 16 4 . 4 9 6 34 19 . 15 Melee 5 | . . . . . . . 5 . . . Ram . | . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 557 | -10/Materials | Entered Mines 557 | -10/Mines | Accompanied by 1 ally 679 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 680 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Entered Exiles 692 | -10/Exiles | Accompanied by 1 ally 715 | -10/Exiles | Discovered new exit (range 15) 742 | -10/Exiles | Entered Mines 742 | -9/Mines | Accompanied by 1 ally 804 | -9/Mines | Identified exit to Materials 840 | -9/Mines | Discovered exit to Materials (range 11) 862 | -9/Mines | Entered Materials 862 | -8/Materials | Accompanied by 1 ally 862 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1246 | -8/Materials | Discovered new exit (range 16) 1377 | -8/Materials | Identified exit to Factory 1391 | -8/Materials | Entered Factory 1391 | -7/Factory | Accompanied by 1 ally 1391 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1630 | -7/Factory | Discovered new exit (range 7) 1648 | -7/Factory | Identified exit to Lower Caves 1727 | -7/Factory | Entered Lower Caves 1727 | -7/Lower Caves | Accompanied by 1 ally 1779 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1816 | -7/Lower Caves | Learned Factory stockpile data 2016 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2027 | -7/Lower Caves | Found Prototype Special Weapon 2027 | -7/Lower Caves | Identified Molecular Deconstructor 2055 | -7/Lower Caves | Build established: Scavenger-Mutant 2101 | -7/Lower Caves | Attacked by a faux Warlord 2155 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2221 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2373 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3106 | -7/Lower Caves | Discovered new exit (range 7) 3113 | -7/Lower Caves | Identified exit to Lower Caves 3449 | -7/Lower Caves | Entered another Lower Caves area 3449 | -7/Lower Caves | Accompanied by 1 ally 3548 | -7/Lower Caves | Discovered new exit (range 10) 3560 | -7/Lower Caves | Identified exit to Factory 3594 | -7/Lower Caves | Learned Factory trap positions 4410 | -7/Lower Caves | Lost 3 parts (2n1w) 4647 | -7/Lower Caves | Discovered new exit (range 7) 4660 | -7/Lower Caves | Identified exit to Zion 4663 | -7/Lower Caves | Entered Zion 4663 | -7/Zion | Accompanied by 1 ally 4708 | -7/Zion | Learned location of 2 exits from Factory 4817 | -7/Zion | Given A8's code to call for help 4842 | -7/Zion | Discovered new exit (range 10) 4872 | -7/Zion | Found Prototype Energy Gun 4930 | -7/Zion | System corruption cleaned by Quarantine Array 4950 | -7/Zion | Learned location of Warlord (-5) 5252 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5405 | -7/Zion | Opened final containment barrier to the Deep Caves 5431 | -7/Zion | Discovered new exit (range 5) 5434 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5440 | -7/Zion | Identified exit to Deep Caves 5444 | -7/Zion | Entered Deep Caves 5444 | -7/Deep Caves | Accompanied by 1 ally 5695 | -7/Deep Caves | Attacked by Z-Imprinter 5706 | -7/Deep Caves | Core integrity fell below 50% 5725 | -7/Deep Caves | Core integrity fell below 20% 5752 | -7/Deep Caves | Core destroyed Last Messages --------------- 05716_ Player 2 attaches VTOL Module. 05720_ PC-1F7(z) core destabilizing. 05720_ HV Slug penetrates Wall. 05721_ Wall disintegrates. 05722_ PC-1F7(z) core entropy levels peaking. 05722_ Entropy package works its way towards HR-02E(z) core. 05726_ HR-02E(z) core destabilizing. 05726_ Player 2 attaches Phasing Sabre. 05728_ HR-02E(z) core entropy levels peaking. 05736_ Imp. Ion Engine destroyed. 05737_ Player 2 attaches Prc. Beam Rifle. 05740_ Signal Interpreter destroyed. 05742_ HR-02E(z) destroyed. 05744_ Player 2 removes Hcp. Matter Pod. 05744_ Player 2 removes Core Shielding. 05745_ Player 2 removes Phasing Sabre. 05746_ Player 2 removes Lrg. Storage Unit. 05746_ Player 2 attaches Phasing Sabre. 05747_ Player 2 attaches Core Shielding. 05752_ Slammed into PC-1F7(z). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ?????##???????????????????????????????????? | | ??? ##?### #??????######??????????????###?????? | | ??? ## # ????### ##?????????##### #????? | | ?? ##### #?????????# ????? | | ?? #?????????# #???? | | ? #?????????# ## #??? | | ? #??????????# #?? ##? | | ? ###????????# #???# ## | | ?"" # ####??#??# #????# # | | ?"" ;;#;##"#### #????# | | ?"" #????# | | """ I #????# | | @] #????## | | ?"" ]%* ""####### #????## | | ?"" ;##???????# #???## | | ?"" ;;#????????# #???# # | | ?"" z ; #????????# #???# ## | | " @##?????????# ###?## #? | | #?????????# ##?# #? | | #?????????# ### ## | | #?????????## # | | ? ##??????????# | | ? #???????????# | | ?"" #??????###### ## | | ?? #?????## ### #### | | ?? ##????## ## # | | ??? ##?????# # "" # | | ???" #??????# "" # | | ???? ??????# " | | ?????? ??????## | | ???????? ???????# # # #### | | ??????????? ???????# ?# ### %#??? | | ????????????? ?? ???????#??## #??# ##?? | | ??????????????????????? ????????????###???# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ##?? | | ???????????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 40 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . 4 2 . . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 53 | . 11 . . 1 12 6 6 7 2 8 Parts Lost 16 | . . . . . . . 1 1 . 14 Damage Taken 3300 | . 352 . . 13 24 161 528 608 . 1614 Core 309 | . 58 . . 6 8 16 41 . . 180 Player 2/Cogmind (%) 37 | . 100 . . 100 33 45 15 . . 45 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 4658 | . 470 129 . 54 272 321 1921 1153 . 338 Player 2/Cogmind (%) 64 | . 60 78 . 44 59 49 63 74 . 68 Combat Hostiles Destroyed 39 | . 8 1 . . 2 3 10 14 . 1 Player 2/Cogmind (%) 50 | . 53 50 . . 33 50 55 60 . 25 Game ------ Seed PulseHardcellEdition Manual? 0 Play Time 01:02:44 Cumulative 17.1 hours Start 2020.10.02 @ 22:41:21 End 2020.10.03 @ 00:02:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a67bfa92-7b2a-45f6-9dd3-2b0292dc060a