Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.14 @ 17:05:34 Player: BlobtheGreat Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (132) 660 Value Destroyed (3485) 3485 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 8812 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Hovering (38) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet (fused) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Improved Reaction Control System System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooled Airjet Improved Heat Sink High-capacity Matter Pod (25) Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Trap Extractor (3/4 Dirty Bomb) Phasing AFG Storm Laser Hypervelocity Gauss Rifle Botcube Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Melee Analysis Suite Improved Reaction Control System Phasing AFG > --- WEAPON ----------- (None) > --- INVENTORY -------- Cooled Airjet Improved Heat Sink High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Trap Extractor Storm Laser Hypervelocity Gauss Rifle KE Penetrator Makeshift Axe Botcube [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 96 | 7 6 1 13 5 . 6 26 15 8 6 3 . Power 11 | 1 1 . 2 1 . . 3 2 1 . . . Engine 7 | 1 1 . 2 . . . . 2 1 . . . Core 4 | . . . . 1 . . 3 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 27 | 2 1 1 4 3 . 1 8 3 3 1 . . Treads . | . . . . . . . . . . . . . Leg 21 | 2 1 1 4 3 . 1 8 1 . . . . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . . . . 2 3 1 . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 2 . 3 1 . 3 7 5 1 4 3 . Device 14 | 1 . . 2 1 . 1 2 3 . 2 2 . Storage 6 | 1 2 . . . . . 1 1 1 . . . Processor 2 | . . . . . . 1 . . . 1 . . Hackware 1 | . . . . . . . . . . . 1 . Protection 8 | . . . 1 . . 1 4 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 2 . 4 . . 2 8 5 3 1 . . Energy Gun 10 | 1 . . 2 . . . 4 3 . . . . Energy Cannon 2 | . . . . . . . . 1 1 . . . Ballistic Gun 10 | 1 1 . 2 . . 1 2 1 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 3 . . 1 . Parts Lost 44 | . 3 . 6 1 . 7 9 3 10 2 . 3 Power 5 | . . . 1 . . 1 1 . 1 . . 1 Propulsion 17 | . 1 . 3 1 . 2 5 2 2 1 . . Utility 11 | . 1 . 1 . . 3 1 . 3 1 . 1 Weapon 11 | . 1 . 1 . . 1 2 1 4 . . 1 Highest Loss Streak 10 | . 2 . 3 1 . 4 3 2 10 1 . 3 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 11 | 1 4 7 13 12 14 12 13 16 16 13 11 10 Power . | . . . . 1 1 . . . . . . . Propulsion 1 | . . . . . 1 . . 2 5 2 1 1 Utility 4 | . 1 3 3 3 4 4 4 6 7 6 6 7 Weapon 5 | . 2 4 7 8 8 7 8 5 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . 2 2 1 . . 1 4 1 . 1 5 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 7 | . . 2 1 . . . . 1 . . . 3 Weapon 9 | . . . 1 1 . . 1 3 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 77 85 86 86 88 93 86 97 63 65 71 81 Engine 6 | . 4 14 10 7 . 5 . 6 4 7 7 7 Core 2 | . . . . 3 11 5 7 . . . . . Leg 24 | . 26 28 28 31 33 32 30 27 10 . . . Hover 4 | . . . . . . . . . 8 29 30 30 Device 7 | . 3 . 12 11 11 8 4 14 6 5 5 7 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 4 | . . . . . . . 9 7 7 9 15 15 Protection 3 | . . . 1 . . 7 6 7 2 . . . Energy Gun 9 | . 13 14 10 11 11 10 8 12 2 . . . Ballistic Gun 8 | . 14 14 11 11 11 10 7 6 3 1 . . Peak Build Rating 55 | 8 8 10 19 28 20 21 35 46 44 48 55 49 Average Rating 23 | 6 6 7 17 18 20 18 24 41 32 37 42 47 On Entrance 22 | . 8 7 10 18 20 20 16 34 39 35 35 45 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 11 27 27 35 34 32 35 39 73 73 36 31 34 Greatest Support 60 | 20 20 25 35 33 33 33 60 60 44 32 32 32 Greatest Overweight (x) 7 | . 4 1 1 1 . 1 7 1 5 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 15 15 15 Average Capacity 15 | 7 11 15 15 15 15 15 15 17 18 15 15 15 Most Carried 20 | 4 6 11 15 15 15 15 15 20 20 15 15 15 Average Carried 13 | 2 5 8 14 13 15 13 14 17 17 14 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 15 15 15 15 Final Carried 20 | 4 5 11 13 15 15 12 15 20 14 13 15 14 Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2814 | 280 188 14 289 108 . 220 736 511 23 194 200 51 Remotely . | . . . . . . . . . . . . . Salvage Created 4775 | 148 344 21 1076 149 . 282 1749 803 107 96 . . Parts 258 | 14 32 1 61 6 . 10 72 51 7 4 . . Haulers Intercepted 6 | . 2 . . . . . 3 1 . . . . Recyclers Shooed 8 | . 3 1 1 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 6 4 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 99 | . 10 2 24 3 . 9 26 18 5 2 . . Melee 1 | . . . . . . . . . 1 . . . Guns 90 | . 10 2 24 3 . 4 25 18 2 2 . . AOE 8 | . . . . . . 5 1 . 2 . . . Classes Destroyed 15 | 2 5 . 2 1 . . 3 1 . 1 . . Worker 7 | . 1 . 1 . . . 3 2 . . . . Builder 5 | . 2 . 1 . . . . 2 . . . . Tunneler 6 | 4 . . . 1 . . . 1 . . . . Hauler 6 | . 2 . . . . . 3 1 . . . . Recycler 10 | 1 . . 1 1 . . 7 . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . . Swarmer 36 | . 9 2 4 . . 3 7 7 2 2 . . Grunt 36 | . 1 . 16 . . 5 10 4 . . . . Brawler 2 | . . . 1 . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . Sentry 12 | . . . 3 . . . 5 3 1 . . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 6 | . . . . . . . . 4 2 . . . Assembled 3 | . . . . 3 . . . . . . . . Best Kill Streak 10 | 4 4 2 4 2 . 3 10 5 4 2 . . Combat Bots Only 9 | . 3 2 4 1 . 3 9 4 4 2 . . Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 1 2 2 1 . . Gunslinging 1 | . 1 . . . . . . 1 . . . . Exploded 2 | . . . . . . 2 1 . 2 . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 642 | . 58 6 107 6 . 48 167 148 66 29 . 7 Missed 198 | . 18 1 35 2 . 11 44 51 21 9 . 6 Hits 444 | . 40 5 72 4 . 37 123 97 45 20 . 1 Melee 11 | . . . 1 2 . 1 7 . . . . . Projectile 433 | . 40 5 71 2 . 36 116 97 45 20 . 1 Critical Strikes 16 | . 1 . 1 . . . 8 2 4 . . . Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 6770 | . 327 43 805 90 . 683 1759 1213 1044 484 . 322 Core 1484 | . 108 6 158 . . 126 378 162 417 46 . 83 Absorbed by Shields 28 | . . . . . . . . 28 . . . . Regen/Repaired (Parts) 38 | . . . . . . . . . . . 38 . Core Remaining (%) 53 | 100 . 54 . . . 29 31 . . . . . Volleys Fired 370 | 10 43 4 79 16 . 28 122 45 12 11 . . Largest 3 | 2 2 2 2 2 . 2 2 3 3 2 . . Hottest 190 | 60 60 60 86 86 . 86 119 185 190 66 . . Shots Fired 744 | 20 85 8 156 29 . 48 232 128 20 18 . . Gun 722 | 20 85 8 156 29 . 44 228 126 8 18 . . Cannon 8 | . . . . . . . . 2 6 . . . Launcher 14 | . . . . . . 4 4 . 6 . . . Special . | . . . . . . . . . . . . . Kinetic 360 | 10 42 4 79 17 . 20 104 60 6 18 . . Thermal 370 | 10 43 4 77 12 . 24 124 68 8 . . . Explosive 10 | . . . . . . 4 . . 6 . . . Electromagnetic 4 | . . . . . . . 4 . . . . . Robot Hit Streak 38 | 6 9 5 19 3 . 15 38 19 5 4 . . Robot Miss Streak 6 | 2 5 3 4 6 . 2 3 3 2 5 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . 1 1 7 . . 1 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 . . . . Shots Hit Robots 501 | 13 51 3 104 11 . 33 170 89 16 11 . . Core Hits 235 | 7 21 5 40 6 . 19 62 56 14 5 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . . . 3 . . . 7 . 2 . . . Burn 10 | . . . 3 . . . 7 . . . . . Sever 2 | . . . . . . . . . 2 . . . Melee Attacks 51 | . 3 . . . . . 19 13 7 4 1 4 Impact 3 | . 3 . . . . . . . . . . . Slashing 48 | . . . . . . . 19 13 7 4 1 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 3 1 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9851 | 150 515 69 1690 194 . 895 3453 1888 728 269 . . Guns 8028 | 143 505 36 1645 179 . 484 3003 1789 144 100 . . Cannons 106 | . . . . . . . . . 106 . . . Explosions 906 | . . . . . . 387 195 . 324 . . . Melee 620 | . . . . . . . 237 60 154 169 . . Ramming 191 | 7 10 33 45 15 . 24 18 39 . . . . Kinetic 3351 | 68 195 . 698 61 . 223 1368 565 73 100 . . Thermal 4854 | 75 310 36 947 118 . 261 1706 1224 177 . . . Explosive 711 | . . . . . . 387 . . 324 . . . Electromagnetic 124 | . . . . . . . 124 . . . . . Impact . | . . . . . . . . . . . . . Slashing 620 | . . . . . . . 237 60 154 169 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 4 4 4 . 2 4 7 7 . Average Corruption 3 | . . . . 4 4 4 . 1 3 4 7 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 54 | . . . . 6 5 20 . 7 5 10 1 . Message Errors 13 | . . . . 2 1 5 . 1 1 3 . . Matter Fused 14 | . . . . 1 1 6 . 2 1 3 . . Heat Flow Errors 4 | . . . . . 1 1 . . 1 1 . . Energy Discharges 6 | . . . . 1 . 2 . 3 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 2 4 . . 2 1 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . . . Alerts 2 | . . . . 1 . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 115 | . . . . . . 5 . 20 35 55 . . Projectiles . | . . . . . . . . . . . . . Explosions 40 | . . . . . . 5 . . 35 . . . Melee 75 | . . . . . . . . 20 . 55 . . Knockbacks 4 | 1 . . 2 . . . . 1 . . . . Impact 4 | 1 . . 2 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . . . 93 . . 169 . . . Shots 6 | . . . . . . 2 . . 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 34 | 1 4 7 7 1 . 8 3 3 . . . . Kicked 34 | 1 4 7 7 1 . 8 3 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 364 | 60 40 20 18 13 82 90 364 186 210 182 . . Average Temperature 66 | 26 10 15 8 9 50 15 93 51 73 98 . . Received Heat Transfer 1619 | . 36 . 375 20 . 261 603 162 162 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | 1 . . 1 . . . 8 7 . . . . Heat Transferred 10948 | 175 700 75 2183 259 . 555 4133 2607 261 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . 1 1 . . . . Low Security (%) 87 | 100 100 100 88 100 . 100 47 93 . . . . Level 1 12 | . . . 11 . . . 52 6 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 295 | 20 159 59 237 58 . 78 295 220 . . . . Initial 120 | . . 9 . 58 . . . 120 . . . . Average 85 | 4 53 4 128 4 . 19 170 141 . . . . Influence Increases 2987 | 25 335 87 682 10 . 264 849 530 100 75 . 30 Destroy 0b10 Robot/C 1940 | . 200 60 480 . . 180 520 360 100 40 . . Destroy 0b10 Robot/NC 180 | 25 25 . 15 10 . . 70 30 . 5 . . Destroy Leader 402 | . 34 20 80 . . 30 136 102 . . . . Allied During Kill 2 | . . 2 . . . . . . . . . . Successful Hack 66 | . 15 5 15 . . . 23 8 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 60 | . . . 15 . . . 45 . . . . . Destroy Structure 52 | . 1 . 2 . . 24 10 15 . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 240 | . 15 . 75 . . 30 45 15 . 30 . 30 Influence Decreases 2987 | 25 311 111 530 162 . 264 584 657 238 45 30 30 Entered New Map 336 | . . 15 . 94 . . . 145 52 . 30 . Time Decay 2289 | 25 281 76 470 68 . 238 494 482 100 40 . 15 Lost Part 327 | . 30 . 60 . . 26 90 30 86 5 . . Lost Ally 35 | . . 20 . . . . . . . . . 15 Squads Dispatched 19 | . 2 . 2 . . . 7 8 . . . . Investigation 5 | . 1 . 1 . . . 2 1 . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 10 | . 1 . 1 . . . 5 3 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 13 | . 2 . 6 . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 15 2 33 3 . 11 37 23 5 5 . 3 Peak Tracking Total 8 | . 5 2 4 1 . 3 8 4 5 3 . 1 Tactical Retreats 11 | . 1 . 3 . . 1 2 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 10 | . 5 . 1 . . . 3 . . 1 . . Indirectly 1 | . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . 3 3 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 6 | . . . 1 . . . 3 . 2 . . . Max in Single Turn 1 | . . . 1 . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 28 | . 7 1 7 . 1 . 7 2 3 . . . Terminals 18 | . 6 1 6 . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 83 | . 23 4 24 . 1 . 20 6 5 . . . Successful 39 | . 8 1 15 . 1 . 8 1 5 . . . Failed 43 | . 15 3 8 . . . 12 5 . . . . Catastrophic 3 | . 1 . 1 . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 44 | . 17 . 13 . . . 11 3 . . . . Terminals 61 | . 21 4 22 . . . 11 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 7 . . . . . Garrison Access 5 | . . . . . . . 2 3 . . . . Terminal Hacks 19 | . 5 1 6 . 1 . . 1 5 . . . Record 5 | . 1 . . . 1 . . . 3 . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . 3 . . . . . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 14 | . 3 . 7 . . . 4 . . . . . Terminals 13 | . 2 . 7 . . . 4 . . . . . Botnet 4 | . 1 . 2 . . . 1 . . . . . Skim 9 | . 1 . 5 . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 6 1 4 . . . 6 2 . . . . Full Trace Events 3 | . . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 1 . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 7 | . . 1 . . . . . . . . 6 . Largest Group 6 | . . 1 . . . . . . . . 6 6 Highest-Rated Group 217 | . . 31 . . . . . . . . 217 217 Highest-Rated Ally 41 | . . 31 . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . . Ally Attacks 39 | . . 9 . . . . . . . . . 30 Total Damage 421 | . . 43 . . . . . . . . . 378 Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 1905 | 22 241 . . . . . 2 1219 179 242 . . Sensors 242 | . . . . . . . . . . 242 . . Traps 2 | . . . . . . . 2 . . . . . Seismic 1661 | 22 241 . . . . . . 1219 179 . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9585 | 101 848 1032 1296 909 139 901 1460 1250 475 319 639 216 Spaces Moved 6386 | 51 448 525 513 531 127 495 765 665 434 600 1017 215 Core 6 | 3 2 . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . Legs 4229 | 48 446 525 513 531 127 495 764 665 115 . . . Wheels . | . . . . . . . . . . . . . Hover 2151 | . . . . . . . . . 319 600 1017 215 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 190 110 110 110 110 108 122 38 38 38 38 Average Speed 115 | 115 150 190 168 142 110 154 125 148 91 42 38 60 Slowest Speed 540 | 120 250 190 190 182 110 182 400 193 540 98 38 98 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . 8 2 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 3 72 95 48 86 49 93 58 25 65 72 87 19 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 8 | . 1 2 1 . 1 . . . 1 1 1 . Known Exits Taken 4 | . . . 1 . . 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . 1 1 1 . Scrap Searched 9 | . . 1 . 1 . 3 . . 1 2 1 . Spaces Dug 47 | . 1 . . . . 15 15 12 . . . 4 Terrain Destroyed 88 | . 1 . . . . 29 16 13 23 2 . 4 Melee 31 | . 1 . . . . . 15 11 . . . 4 Projectile 7 | . . . . . . . . 2 3 2 . . AOE 50 | . . . . . . 29 1 . 20 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7812 | 71 532 547 787 653 126 571 1018 812 485 643 1269 298 Wait 712 | . 11 . 160 95 . 29 41 32 14 12 240 78 Move 6376 | 51 448 524 512 530 126 494 764 664 433 599 1016 215 Hop . | . . . . . . . . . . . . . Pick Up 52 | 3 5 8 9 2 . . 8 12 2 . 3 . Fast Attach 62 | 7 10 . 4 1 . 5 21 8 2 2 2 . Attach 36 | . 4 . 5 1 . 3 3 2 8 7 2 1 Detach 15 | . 1 . . 1 . . 3 . 2 7 1 . Swap 51 | . 2 1 4 3 . 4 18 17 2 . . . Drop 55 | . 2 3 7 3 . . 16 16 3 1 4 . Fire 370 | 10 43 4 79 16 . 28 122 45 12 11 . . Melee 51 | . 3 . . . . . 19 13 7 4 1 4 Ram . | . . . . . . . . . . . . . Kick 32 | . 3 7 7 1 . 8 3 3 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Discovered new exit (range 3) 328 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Entered Mines 953 | -10/Mines | Met a Derelict bent on vengeance 960 | -10/Mines | Escorted by a lone wolf Derelict 980 | -10/Mines | Learned location of Storage (-7) 1246 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1438 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1642 | -10/Mines | Discovered new exit (range 7) 1882 | -10/Mines | Discovered new exit (range 10) 1982 | -10/Mines | Entered Materials 1982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2402 | -9/Materials | Identified exit to Mines 2508 | -9/Materials | Lost 3 parts (1p1n1u) 2562 | -9/Materials | Build established: Scavenger-Mutant 2981 | -9/Materials | Discovered new exit (range 9) 3011 | -9/Materials | Central database locked down 3047 | -9/Materials | Learned 2 Storage zone layouts 3101 | -9/Materials | Identified exit to Materials 3145 | -9/Materials | Learned location of 2 exits from Materials 3200 | -9/Materials | Learned Storage security intel 3278 | -9/Materials | Entered Mines 3379 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3424 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3424 | -9/Mines | Discovered new exit (range 5) 3492 | -9/Mines | Assembled infested the area 3845 | -9/Mines | Learned 8 Materials zone layouts 3884 | -9/Mines | Learned Materials garrison access intel 3973 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3978 | -9/Mines | Found Prototype Device 3979 | -9/Mines | Identified Exp. Sensor Array 4125 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4187 | -9/Mines | Entered Exiles 4215 | -9/Exiles | Met 8R-AWN 4230 | -9/Exiles | Met EX-HEX 4275 | -9/Exiles | Met EX-DEC 4281 | -9/Exiles | Learned location of Zion (-7) 4316 | -9/Exiles | Discovered new exit (range 10) 4326 | -9/Exiles | Entered Mines 4435 | -8/Mines | Discovered exit to Materials (range 8) 4742 | -8/Mines | Core integrity fell below 50% 5063 | -8/Mines | Lost 4 parts (1n2u1w) 5227 | -8/Mines | Entered Materials 5227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5228 | -8/Materials | Identified exit to Factory 5230 | -8/Materials | Loaded intel: 1 garrison access location 5315 | -8/Materials | Build established: Mutant 5574 | -8/Materials | Lost 3 parts (2n1w) 5821 | -8/Materials | Core integrity fell below 50% 5828 | -8/Materials | Destroyed 9 combat bots 5843 | -8/Materials | Build established: Scavenger-Mutant 6687 | -8/Materials | Entered Factory 6687 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6688 | -7/Factory | Identified exit to Storage 6965 | -7/Factory | Discovered new exit (range 8) 6984 | -7/Factory | Build established: Scavenger-Gunner 7450 | -7/Factory | Build established: Scavenger-Mutant 7537 | -7/Factory | Discovered new exit (range 4) 7564 | -7/Factory | Identified exit to Lower Caves 7789 | -7/Factory | Build established: Scavenger-Gunner 7937 | -7/Factory | Entered Lower Caves 8038 | -7/Lower Caves | Encountered a Warlord checkpoint 8077 | -7/Lower Caves | Learned Factory security intel 8137 | -7/Lower Caves | Core integrity fell below 50% 8167 | -7/Lower Caves | Lost 10 parts (1p2n3u4w) 8175 | -7/Lower Caves | Core integrity fell below 20% 8247 | -7/Lower Caves | Learned location of Armory (-3) 8247 | -7/Lower Caves | Learned Armory garrison access intel 8406 | -7/Lower Caves | Build established: Mutant 8408 | -7/Lower Caves | Discovered new exit (range 11) 8412 | -7/Lower Caves | Entered another Lower Caves area 8418 | -7/Lower Caves | Learned Factory emergency access door positions 8425 | -7/Lower Caves | Encountered a Warlord checkpoint 8599 | -7/Lower Caves | Learned location of Extension (-4) 8727 | -7/Lower Caves | Discovered new exit (range 12) 8731 | -7/Lower Caves | Entered Zion 8747 | -7/Zion | System corruption cleaned by Quarantine Array 8792 | -7/Zion | Discovered new exit (range 9) 8831 | -7/Zion | Learned location of Warlord (-4) 8836 | -7/Zion | Received a hallucinogenic algorithm 8863 | -7/Zion | Found Prototype Energy Gun 8878 | -7/Zion | Found Prototype Device 8878 | -7/Zion | Identified Phasing AFG 8891 | -7/Zion | Gained Derelict followers 8909 | -7/Zion | Given A8's code to call for help 8945 | -7/Zion | Identified exit to Deep Caves 9058 | -7/Zion | Met Imprinter 9065 | -7/Zion | Imprinted 9067 | -7/Zion | Declared Zion's savior 9370 | -7/Zion | Entered Proximity Caves 9370 | -6/Proximity Caves | Accompanied by 6 allies 9389 | -6/Proximity Caves | Spotted B-75 Beast 9480 | -6/Proximity Caves | Lost 5 allies 9587 | -6/Proximity Caves | Crushed by falling debris 9587 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- GOAL=ESCAPE 09413_ KF-LPD(i) destroyed. 09419_ ZP-WVY(M) destroyed. 09427_ 28-8AJ(M) suffers critical hit (Meltdown). 09430_ XC-YKC(M) suffers critical hit (Blast). 09431_ Acquired 4 matter. 09432_ Acquired 8 matter. 09485_ Acquired 39 matter. 09528_ CQ-IEC(M) destroyed. 09578_ M-22 Extractor reprogrammed Fire Trap. 09579_ M-22 Extractor extracts Fire Trap. 09587_ The unstable cave ceiling collapses. 09587_ Crushed by falling debris. 09587_ Imp. Melee Analysis Suite destroyed. 09587_ System corrupted by crushing effect (+5). 09587_ Mak. Axe destroyed. 09587_ System corrupted by crushing effect (+2). 09587_ Deuterium Engine destroyed. 09587_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ??????????????????####??????# ### ???????????? | | ??????????????????? ###### ??????????? | | ???????????????????? ??????????? | | ????????????????????? ?????????? | | ??????????????????????# ?????????? | | ????????????????????### ?????????? | | ???????????????????## #### #??????????? | | ??????????????????## ##;#??????????????????????? | | ?????????????????## ##@##?????????????????????? | | ???????###??????## ## #?????????????????????? | | ??###### ####?## #?????????????????????? | | ??# #?# ##?????????????????????? | | ??# "" #?## ##??????#######?????????? | | ??# """" #??# ### ##?????## ##????????? | | ??# "" #??##??# ##??### ##???????? | | ??# "" ######## #??# #???????? | | ??# """" #??# ^ #???????? | | ??# """" ##?# ##??????? | | ???? """" # ##### "### ## "#??????? | | ??? # #??## ## ### #"#??????? | | ??? # #?## ## ^## ####??????? | | ???######### #?# ###[% #?????????? | | ??????????## #?# ####" #?????????? | | ?????????## ### #??" #?????????? | | ?????????# #### ### #?????????? | | ?????????## ### ### #?#####????????? | | ??????????### ######## "#??## ##???????? | | ????????????### ##" ## ^ %% "#### #???????? | | ??????????????###### ! """ ##??????? | | ????????????????### =% !%!] ##??### | | ??????????####### =#" =*%!! %" | | ??????????# ####!*=%!= | | ??????????### ###??# =##""## % ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 67 Targeting Accuracy 6 Melee Accuracy 6 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Cooling System | -7/Zion | Archive Remote Shield | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Force Booster | -7/Zion | Archive Mass Driver | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Gravmag System | -7/Zion | Archive EM Shield | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationAssaultShield Manual? 0 Play Time 00:52:00 Cumulative 254.6 hours Start 2026.01.14 @ 16:07:17 End 2026.01.14 @ 17:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/1/2/0/0/0/0/0/0/1 Lore% 88 Gallery% 79 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d492d604-c6a7-4b59-a741-d11b37b2e282