Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 11:50:46 Player: Zoe Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (943) 943 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3148 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 150/300 Energy 57/100 System Corruption 0% Temperature Critical (733) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Pulse Rifle Ion Cannon Ion Cannon Ion Cannon Grenade Launcher Improved Datajack [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 37 | 9 2 . 7 3 16 Power 7 | 1 . . 1 . 5 Engine 4 | 1 . . 1 . 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 10 | 4 . . 1 1 4 Treads 8 | 2 . . 1 1 4 Leg 1 | 1 . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 . 2 1 1 Device 4 | 1 . . 1 1 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 1 . 3 1 6 Energy Gun 1 | . . . . . 1 Energy Cannon 5 | . . . 1 . 4 Ballistic Gun 7 | 2 1 . 2 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . . . 13 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 7 | . . . . . 7 Highest Loss Streak 11 | . . . . . 11 To Critical Strikes . | . . . . . . Average Backups 12 | 5 7 9 11 14 14 Power 2 | . 1 1 2 2 2 Propulsion 3 | 3 4 4 3 3 3 Utility 3 | . 1 2 2 3 4 Weapon 3 | 1 1 2 3 4 3 Tool/Special . | . . . . . . Unused Backups 15 | . . . 4 . 11 Power 1 | . . . 1 . . Propulsion 4 | . . . 2 . 2 Utility 4 | . . . . . 4 Weapon 5 | . . . 1 . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 100 100 99 100 98 Engine 7 | . 14 14 11 11 1 Core 6 | . . . . . 16 Treads 24 | . 28 28 22 22 26 Device 10 | . 14 14 11 11 9 Storage 10 | . 14 14 11 11 9 Processor 8 | . . . 10 11 9 Energy Cannon 2 | . . . . . 5 Ballistic Gun 27 | . 28 28 32 33 20 Peak Build Rating 28 | 9 10 10 16 16 28 Average Rating 17 | 5 9 10 14 15 24 On Entrance 10 | . 9 10 10 16 15 Naked Turns . | . . . . . . Heaviest Build 45 | 12 28 28 36 36 45 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 11 | 2 . . . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 8 9 9 15 15 15 Average Carried 12 | 6 7 9 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 9 9 12 15 9 Class Distribution -------------------- 59% | Skirmisher 22% | Scavenger-Skirmisher 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1134 | 297 16 . 297 101 423 Remotely . | . . . . . . Salvage Created 1402 | 92 16 . 373 151 770 Parts 89 | 9 3 . 29 17 31 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 30 | . . . 12 4 14 Guns 23 | . . . 10 4 9 Cannons 7 | . . . 2 . 5 Classes Destroyed 8 | 2 1 . 4 . 1 Worker 1 | . . . . . 1 Tunneler 3 | 2 . . 1 . . Recycler 4 | 1 . . . 1 2 Watcher 3 | . 1 . 1 . 1 Swarmer 15 | . . . 8 4 3 Grunt 7 | . . . 1 . 6 Brawler 1 | . . . 1 . . Sentry 7 | . . . 2 . 5 Best Kill Streak 6 | 2 1 . 6 4 5 Combat Bots Only 6 | . . . 6 4 4 Max Kills in Single Turn 2 | 1 1 . 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 161 | . . . 25 10 126 Missed 24 | . . . 8 4 12 Hits 137 | . . . 17 6 114 Projectile 137 | . . . 17 6 114 Critical Strikes 8 | . . . . . 8 Damage Taken 2155 | . . . 148 44 1963 Core 567 | . . . 9 6 552 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 . 100 . 96 . Volleys Fired 86 | 5 1 . 26 5 49 Largest 3 | 2 2 . 3 3 3 Hottest 148 | 40 40 . 96 66 148 Shots Fired 224 | 10 2 . 75 15 122 Gun 184 | 10 2 . 70 15 87 Cannon 40 | . . . 5 . 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 176 | 10 2 . 70 15 79 Thermal 25 | . . . . . 25 Explosive . | . . . . . . Electromagnetic 23 | . . . 5 . 18 Robot Hit Streak 17 | 4 4 . 10 4 17 Robot Miss Streak 5 | 1 . . 4 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | 7 1 . 42 8 82 Core Hits 61 | 5 1 . 18 6 31 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2543 | 72 12 . 558 122 1779 Guns 1804 | 72 12 . 518 122 1080 Cannons 657 | . . . 40 . 617 Explosions 82 | . . . . . 82 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1685 | 72 12 . 518 122 961 Thermal 457 | . . . . . 457 Explosive . | . . . . . . Electromagnetic 401 | . . . 40 . 361 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 6 | . . . . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . . . . 33 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 977 | . . . 112 . 977 Average Temperature 282 | . . . 66 . 304 Received Heat Transfer 1017 | . . . . . 1017 Effects 59 | . . . . . 59 Shutdowns 12 | . . . . . 12 Energy Bleed 10 | . . . . . 10 Matter Decay 4 | . . . . . 4 Short Circuit 9 | . . . . . 9 Damage (minor) 10 | . . . . . 10 Damage (major) 12 | . . . . . 12 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 840 | . . . . . 840 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 202 | 10 7 . 202 80 135 Initial 72 | . . . . 72 . Average 25 | 1 . . 62 16 25 Influence Increases 926 | 15 7 . 379 95 430 Destroy 0b10 Robot/C 600 | . . . 240 80 280 Destroy 0b10 Robot/NC 55 | 15 5 . 10 5 20 Destroy Leader 146 | . 2 . 52 10 82 Successful Hack 6 | . . . . . 6 Disable Machine 30 | . . . 15 . 15 Destroy Structure 14 | . . . 2 . 12 Lose Combat Pursuer 75 | . . . 60 . 15 Influence Decreases 883 | 15 7 . 193 281 387 Entered New Map 114 | . . . . 114 . Time Decay 639 | 15 7 . 193 167 257 Lost Part 130 | . . . . . 130 Squads Dispatched 3 | . . . 1 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 3 . 23 4 24 Peak Tracking Total 7 | . 4 . 4 4 7 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 . . . 4 Terminals 5 | . 1 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 . . . 7 Successful 6 | . 1 . . . 5 Failed 5 | . 3 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 11 | . 4 . . . 7 Terminals 11 | . 4 . . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 . . . 4 Terminals 5 | . 1 . . . 4 Track 5 | . 1 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 3067 | 50 142 273 613 869 1120 Optics 2557 | . . . 568 869 1120 Sensors 1846 | . . . . 850 996 Terrain 1134 | 50 142 273 565 19 85 Seismic 48 | . . . 48 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3151 | 121 142 273 613 869 1133 Spaces Moved 1493 | 72 83 168 292 493 385 Core 24 | 23 . . . . 1 Treads 1451 | 31 83 168 292 493 384 Legs 5 | 5 . . . . . Wheels 13 | 13 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 120 160 160 160 160 162 Slowest Speed 600 | 160 160 160 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 32 32 29 87 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . . . 11 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2109 | 95 90 172 383 563 806 Wait 412 | . . 5 33 56 318 Move 1488 | 71 82 167 291 492 385 Hop . | . . . . . . Pick Up 46 | 10 4 . 13 4 15 Fast Attach 3 | 3 . . . . . Attach 15 | 4 . . 3 . 8 Detach 1 | . . . 1 . . Swap 27 | 2 2 . 7 3 13 Drop 31 | . 1 . 9 3 18 Fire 86 | 5 1 . 26 5 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Entered Mines 287 | -10/Mines | Discovered new exit (range 12) 318 | -10/Mines | Build established: Mutant 537 | -10/Mines | Entered Materials 537 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 538 | -9/Materials | Identified exit to Storage 845 | -9/Materials | Build established: Skirmisher 1058 | -9/Materials | Discovered new exit (range 15) 1150 | -9/Materials | Entered Mines 1207 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1360 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1530 | -9/Mines | Identified exit to Materials 1552 | -9/Mines | Discovered exit to Materials (range 8) 1741 | -9/Mines | Learned Materials garrison access intel 2019 | -9/Mines | Entered Materials 2019 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2020 | -8/Materials | Loaded intel: 1 garrison access location 2332 | -8/Materials | Build established: Scavenger-Skirmisher 3050 | -8/Materials | Build established: Skirmisher 3050 | -8/Materials | Garrison activated, responded to threat 3126 | -8/Materials | Core integrity fell below 50% 3146 | -8/Materials | Core integrity fell below 20% 3152 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Power failure, Imp. Ion Engine shutdown. Overheating: Broken Visual Processing Unit damaged (-2). Overheating: Broken Ion Cannon damaged (-33). Overheating: Imp. Ion Engine damaged (-30). Overheating: Energy bleed (-5). Overheating: Energy bleed (-3). Power failure, Lgt. Nuclear Core shutdown. Ion Cannon broken. Overheating: Short circuit. Overheating: Energy bleed (-3). Overheating: Core damaged (-66). Broken Ion Cannon destroyed. Overheating: Lrg. Storage Unit damaged (-33). Lgt. Nuclear Core destroyed. Imp. Ion Engine broken. Overheating: Short circuit. Overheating: Broken Ion Cannon damaged (-57). Critical hit (Burn: +37). Broken Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ######## ###???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # + + ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ???????????????????????????????????? | | # # # ??????###+###??????????????????????? | | # # ###?????##a #??????????????????????? | | # # ?????? ???????????????????????? | | ##### ## ?????? ???????????????????????? | | #???#### ??????? ???????????????????????? | | #??????# ###???????t ???????????????????????? | | #?????## ###???????# #????????###????????????? | | ####### ##???????# #??????? ?????????????? | | ##??"?"??# #??????# #??????????????? | | +??"G"??# #######;###?????????????? | | o ##???"???# # #?????????????? | | ###### ##???????# # #?????????????? | | # ###########?????# k# #?????????????? | | # #??###### ####### !%![ga #####?????????? | | # #??# T =[! # @%% g + ?????????? | | # #??# !%/// !# =#=**Y "" #?????????????? | | # #??# ] ![/// +% #!%"" """ #?????????????? | | # #??# // # # """ """ +?????????????? | | # #??# [ # #########???????????????? | | ##/############+##### #???????????????????????? | | %* ?????????????????? | | ####"" ! ###?????????????????????? | | #??# # #???????????????????????? | | ##### #??### ### ##### #???????????????????????? | | ## #????# #?# #???# #???????????????????????? | | ## #????#+#?#+#???# #???????????????????????? | | ## #??????????????# #???????????????????????? | | ## #??????????????# #???????????????????????? | | ## #??????????????+ +???????????????????????? | | ## #??????????????# #???????????????????????? | | ## #??????????????? #???????????????????????? | | ## #########??????? #???????????????????????? | | ##### ## #??????? ????????????????????????? | | ##### ## """ #??????? ????????????????????????? | | # """ #??????????????????????????????????? | | + """ #??????????????????????????????????? | | ####+### #??????????????????????????????????? | | ## *# #??????????????????????????????????? | | ## # #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 45 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixChargeMachine Manual? 0 Play Time 00:28:30 Cumulative 18.0 hours Start 2025.07.29 @ 11:21:31 End 2025.07.29 @ 11:50:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bdb73cdf-cf31-4965-9899-6045bf2f38da