Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 18:59:35 Player: Demise Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (191) 955 Value Destroyed (5332) 5332 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 11628 Bonus ------- High Alert Combat Kills 450 Follower Combat Kills 164 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -313 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 95/100 System Corruption 16% Temperature Cool (12) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Gravmag System > --- UTILITY (8) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle Katana > --- INVENTORY (10) --- Makeshift Power Source Improved Flight Unit Improved Flight Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scan Processor Improved Salvage Targeting Computer Particle Charger Hardened Medium Armor Plating Autogun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Weapon Shielding System Backup Module System Backup Module > --- WEAPON ----------- Autogun Flak Gun > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit High-capacity Matter Pod Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Particle Charger Improved Kinecellerator Core Shielding Hardened Medium Armor Plating Hardlight Generator System Shield Dynamic Insulation System Improved Trap Extractor Recalibrator Heavy Assault Rifle Autogun Heavy Missile Launcher Improved Datajack Katana [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 201 | 4 17 3 45 3 4 . 40 10 11 7 57 Power 17 | . 3 . 5 . . . 2 1 . 2 4 Engine 10 | . 2 . 4 . . . 1 1 . 1 1 Core 5 | . 1 . 1 . . . 1 . . . 2 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 33 | 2 3 1 11 . . . 5 . 4 2 5 Treads 29 | 2 3 1 11 . . . 5 . 4 2 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 2 | . . . . . . . . . . . 2 Utility 83 | . 4 . 16 . 2 . 12 7 6 1 35 Device 26 | . . . 1 . . . 3 . 1 1 20 Storage 16 | . 3 . 7 . 1 . 1 3 . . 1 Processor 7 | . 1 . 2 . . . 2 . . . 2 Hackware . | . . . . . . . . . . . . Protection 34 | . . . 6 . 1 . 6 4 5 . 12 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 7 2 13 3 2 . 21 2 1 2 13 Energy Gun 7 | 2 4 . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 39 | . 2 1 11 2 1 . 11 2 . . 9 Ballistic Cannon . | . . . . . . . . . . . . Launcher 10 | . 1 1 1 1 . . 4 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 6 . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 27 | . 1 . 2 1 . . 4 4 5 . 10 Power 4 | . . . . . . . . 1 . . 3 Propulsion 5 | . . . . . . . . . 3 . 2 Utility 11 | . . . 2 . . . 2 1 2 . 4 Weapon 7 | . 1 . . 1 . . 2 2 . . 1 Highest Loss Streak 7 | . 1 . 1 1 . . 2 4 3 . 7 Average Slot Usage (%) 89 | . 79 100 97 99 92 88 89 94 87 86 79 Engine 7 | . 6 14 9 11 11 11 8 7 7 3 . Reactor 1 | . . . . . . . . . . 3 6 Treads 18 | . 28 28 21 22 22 22 17 18 14 9 6 Device 3 | . . . . . . . 6 . 2 3 11 Storage 23 | . 13 28 32 44 39 22 18 18 15 15 14 Processor 3 | . . . 1 . . . 2 9 7 7 7 Protection 11 | . . . 8 . . 11 17 22 23 26 16 Energy Gun 1 | . 22 . . . . . . . . . . Ballistic Gun 16 | . 4 27 21 21 11 22 16 17 14 2 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 3 39 41 77 77 77 41 47 54 54 68 65 Greatest Support 70 | 3 40 40 46 46 46 46 46 42 46 70 70 Greatest Overweight (x) 7 | . . 1 2 1 1 . 1 1 2 2 7 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 36 | 4 16 16 28 28 36 30 30 36 30 30 30 Average Capacity 24 | 4 9 16 20 28 30 30 30 21 30 30 29 Most Carried 30 | 4 16 16 28 28 29 30 30 30 30 30 30 Average Carried 24 | 2 8 16 20 27 26 29 29 17 28 29 29 Final Capacity 30 | 4 16 16 28 28 30 30 30 30 30 30 10 Final Carried 30 | 4 16 16 28 28 27 30 30 27 30 30 10 Class Distribution -------------------- 73% | Hauler-Mutant 17% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Matter Collected 6039 | 240 229 108 1096 195 10 37 1462 333 218 592 1519 Remotely . | . . . . . . . . . . . . Salvage Created 8172 | 105 653 57 1824 260 . 24 1995 428 249 1190 1387 Parts 441 | 6 38 7 127 14 . 2 136 20 13 7 71 Haulers Intercepted 15 | . 2 . 6 . . . 6 . . . 1 Recyclers Shooed 6 | . . 2 3 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Combat Hostiles Destroyed 131 | . 12 3 30 12 . . 35 9 5 5 20 Melee 10 | . . . . . . . . . 1 . 9 Guns 100 | . 9 1 28 11 . . 27 9 4 . 11 AOE 20 | . 3 2 2 1 . . 8 . . 4 . Classes Destroyed 17 | 2 6 . 3 1 . . 2 . 1 1 1 Worker 15 | . 5 2 . 1 . 1 3 . . . 3 Builder 6 | . 1 . 3 . . . 2 . . . . Tunneler 2 | 1 . . . 1 . . . . . . . Hauler 15 | . 2 . 6 . . . 6 . . . 1 Recycler 7 | 1 1 . 1 . . . 1 . . . 3 Mechanic 2 | . . . 1 . . . 1 . . . . Operator 3 | . . . . . . . 2 . . . 1 Watcher 14 | . 3 . 5 . . . 4 . . . 2 Swarmer 27 | . 6 3 4 4 . . 7 . . . 3 Grunt 65 | . 6 . 18 2 . . 23 8 . . 8 Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . . . . . 1 1 . . . Sentry 16 | . . . 7 . . . 5 . 2 . 2 Hunter 1 | . . . . . . . . . . . 1 Programmer 9 | . . . . . . . . . 3 . 6 Compactor 5 | . . . . . . . . . . 5 . Assembled 6 | . . . . 6 . . . . . . . Thug 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | 2 5 5 5 4 . 1 5 4 1 4 3 Combat Bots Only 4 | . 3 3 4 4 . . 4 4 1 4 3 Max Kills in Single Turn 3 | 1 2 3 2 2 . 1 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 2 1 1 . . 2 . . 2 . Melee 1 | . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Damage Taken 8345 | . 356 106 1486 384 . . 1444 966 582 . 3021 Core 1244 | . 59 26 129 35 . . 185 80 14 . 716 Absorbed by Shields 388 | . . . . . . . 174 23 . . 191 Reduced by Siege Mode 65 | . . . . . . . . . . . 65 Core Remaining (%) 69 | 100 . 66 . . . 59 . 51 . . . Volleys Fired 503 | 4 57 5 107 27 . 1 150 40 26 18 68 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 90 | 90 90 50 53 53 . 46 46 46 46 78 51 Shots Fired 955 | 8 105 10 214 52 . 2 284 76 51 21 132 Gun 906 | 8 99 7 212 50 . 2 269 76 51 . 132 Cannon . | . . . . . . . . . . . . Launcher 49 | . 6 3 2 2 . . 15 . . 21 . Special . | . . . . . . . . . . . . Kinetic 803 | . 4 7 212 50 . 2 269 76 51 . 132 Thermal 103 | 8 95 . . . . . . . . . . Explosive 49 | . 6 3 2 2 . . 15 . . 21 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 21 | 4 21 3 13 9 . 3 14 21 8 13 16 Robot Miss Streak 6 | 1 4 1 3 3 . . 5 3 2 1 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 1 . 4 . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . Shots Hit Robots 698 | 7 74 6 154 32 4 2 178 56 41 16 128 Core Hits 339 | 3 36 8 67 22 . 1 100 22 10 16 54 Critical Hits 3 | . . . 1 . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 Melee Attacks 98 | . . . . . 4 . 25 . 5 . 64 Impact . | . . . . . . . . . . . . Slashing 94 | . . . . . . . 25 . 5 . 64 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 4 . 1 . . . 6 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16308 | 68 1184 259 2725 634 . 29 3883 797 766 2977 2986 Guns 9573 | 68 774 29 2476 505 . 29 2654 797 763 . 1478 Cannons . | . . . . . . . . . . . . Explosions 5078 | . 410 230 242 129 . . 1090 . . 2977 . Melee 1636 | . . . . . . . 134 . . . 1502 Ramming 21 | . . . 7 . . . 5 . 3 . 6 Kinetic 8764 | . 33 29 2476 505 . 29 2654 797 763 . 1478 Thermal 809 | 68 741 . . . . . . . . . . Explosive 5078 | . 410 230 242 129 . . 1090 . . 2977 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1636 | . . . . . . . 134 . . . 1502 Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 1 1 2 21 22 Average Corruption 9 | . . . . . . . 1 1 1 13 15 Corruption Purged 17 | . . . . . . . . . . . 17 Effects 213 | . . . . . . . 6 4 4 12 187 Message Errors 44 | . . . . . . . 1 1 1 3 38 Matter Fused 44 | . . . . . . . . . . 2 42 Heat Flow Errors 13 | . . . . . . . . . . 1 12 Energy Discharges 19 | . . . . . . . . 1 . 3 15 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 23 | . . . . . . . 2 1 1 . 19 Data Loss (major) 5 | . . . . . . . . . . 1 4 Misfires 2 | . . . . . . . . . . . 2 Misdirections 27 | . . . . . . . . . . . 27 Targeting Errors 29 | . . . . . . . 2 1 1 . 25 Weapon Failures 6 | . . . . . . . 1 . 1 1 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 337 | . 56 4 . . . . 72 . . . 205 Projectiles . | . . . . . . . . . . . . Explosions 66 | . 56 4 . . . . 6 . . . . Melee 271 | . . . . . . . 66 . . . 205 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 308 | . 63 . . . . . 26 . . . 219 Shots 6 | . 2 . . . . . 1 . . . 3 Rammed 5 | . . . 1 . . . 3 . . . 1 Targets Rammed 6 | . . . 1 . . . 3 . 1 . 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 280 | 85 142 10 108 13 . 8 22 88 12 112 280 Average Temperature 35 | 50 26 7 29 6 . 6 5 25 8 31 71 Received Heat Transfer 2714 | . 105 . 609 70 . . 665 552 138 . 575 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 23 | . . . . . . . . . . . 23 Longest Duration 19 | . . . . . . . . . . . 19 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . . . Heat Transferred 2015 | 186 1829 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Peak Influence 923 | 10 239 99 490 323 . 5 833 923 519 151 376 Initial 533 | . 6 19 . 178 . . 1 533 484 99 105 Average 262 | 3 97 12 296 124 . . 424 750 374 139 142 Maximum Alert Level 3 | . 1 . 2 1 . . 3 3 2 . 1 Low Security (%) 47 | 100 88 100 18 75 . 100 29 . . 100 66 Level 1 26 | . 11 . 55 24 . . 8 . 63 . 33 Level 2 17 | . . . 26 . . . 38 28 36 . . Level 3 8 | . . . . . . . 24 71 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 4 . . . 6 . 4 . 14 Investigation 18 | . 2 . 4 . . . 3 . 2 . 7 Extermination 7 | . . . . . . . . . 2 . 5 Reinforcement 5 | . 1 . . . . . 3 . . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Distress Signals 7 | . 1 . 1 1 . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 203 | . 21 3 49 14 . . 63 9 5 6 33 Peak Tracking Total 7 | . 4 3 7 4 . . 5 5 1 3 6 Tactical Retreats 11 | . . . 3 . . . 4 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Traps Triggered 13 | . 1 . 3 . . . . 3 1 . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Machines Disabled 8 | . . . 1 . . . 1 . . . 6 Max in Single Turn 5 | . . . 1 . . . 1 . . . 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Machines Accessed 55 | . 7 . 15 . 2 . 10 . 4 . 17 Terminals 33 | . 5 . 11 . . . 4 . 2 . 11 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 5 | . . . 2 . . . 2 . . . 1 Recycling Units 9 | . 2 . 1 . . . 2 . 2 . 2 Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 Total Hacks 181 | . 16 . 62 . 6 . 35 . 13 . 49 Successful 111 | . 8 . 42 . 6 . 23 . 6 . 26 Failed 67 | . 7 . 19 . . . 11 . 7 . 23 Catastrophic 11 | . 2 . 4 . . . 1 . . . 4 Database Lockouts 3 | . 1 . 1 . . . 1 . . . . Manual 98 | . 14 . 23 . 1 . 16 . 12 . 32 Terminals 102 | . 12 . 40 . . . 11 . 7 . 32 Fabricators 6 | . . . . . . . . . . . 6 Repair Stations 33 | . . . 17 . . . 12 . . . 4 Recycling Units 24 | . 4 . 3 . . . 7 . 6 . 4 Scanalyzers 4 | . . . 2 . . . 2 . . . . Garrison Access 6 | . . . . . . . 3 . . . 3 Terminal Hacks 28 | . 3 . 12 . 6 . 2 . 2 . 3 Record 5 | . . . . . 5 . . . . . . Part Schematic 2 | . . . . . . . 1 . 1 . . Robot Analysis 6 | . 2 . 4 . . . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 Terminal Index 5 | . 1 . 1 . . . 1 . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 33 | . . . 17 . . . 12 . . . 4 Scan Component 17 | . . . 9 . . . 6 . . . 2 Repair 16 | . . . 8 . . . 6 . . . 2 Recycling Unit Hacks 5 | . . . 2 . . . 2 . 1 . . Retrieve Components 5 | . . . 2 . . . 2 . 1 . . Scanalyzer 4 | . . . 2 . . . 2 . . . . Insert Component 2 | . . . 1 . . . 1 . . . . Analyze 2 | . . . 1 . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 37 | . 5 . 9 . . . 4 . 3 . 16 Terminals 27 | . 3 . 8 . . . 1 . 1 . 14 Assimilate 6 | . . . 1 . . . . . . . 5 Botnet 16 | . 1 . 5 . . . 1 . 1 . 8 Detonate 1 | . . . 1 . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . Operators 3 | . 1 . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 2 . 1 . . . 2 . 2 . 2 Reject 2 | . . . . . . . 1 . 1 . . Mask 7 | . 2 . 1 . . . 1 . 1 . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Watchers 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 48 | . 6 . 12 . . . 9 . 4 . 17 Full Trace Events 16 | . 1 . 4 . . . 3 . 2 . 6 Feedback Events 2 | . . . . . . . 1 . 1 . . Corruption 2 | . . . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 2 . 1 . . Parts Built 2 | . . . . . . . . . . . 2 Matter 358 | . . . . . . . . . . . 358 Time 89 | . . . . . . . . . . . 89 Total Part Build Rating 9 | . . . . . . . . . . . 9 Parts Repaired 16 | . . . 8 . . . 6 . . . 2 Time 518 | . . . 244 . . . 180 . . . 94 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 32 | . . . 19 . . . 11 . 2 . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . Non-combat 3 | . . . . . 3 . . . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . parse_system 4 | . . . . . 4 . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Total Allies 9 | . . 2 1 3 . . . . . 1 2 Largest Group 4 | . . 2 2 4 4 4 4 1 1 2 2 Highest-Rated Group 50 | . . 45 45 50 50 50 50 10 10 38 20 Highest-Rated Ally 31 | . . 31 31 16 16 16 16 10 10 31 10 Total Orders 16 | . . . . 2 6 . 4 2 2 . . STAY 9 | . . . . 1 4 . 2 1 1 . . FOLLOW 7 | . . . . 1 2 . 2 1 1 . . Ally Attacks 57 | . . . 8 20 . . 11 . . 18 . Total Damage 798 | . . . 166 154 . . 140 . . 338 . Kills 8 | . . . 3 3 . . 1 . . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Robot Analysis Total 6 | . 2 . 4 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Turns Passed 17844 | 42 1507 857 3730 1309 867 745 3312 963 1084 302 3126 Spaces Moved 8646 | 38 856 521 1650 661 450 463 1391 463 552 147 1454 Core 172 | 38 129 . . . . . . . . . 5 Treads 8403 | . 727 521 1650 661 450 463 1391 463 552 147 1378 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 69 | . . . . . . . . . . . 69 Flight 2 | . . . . . . . . . . . 2 Fastest Speed 50 | 50 50 160 160 180 160 160 157 157 157 160 56 Average Speed 165 | 50 143 160 179 180 179 160 163 170 171 165 158 Slowest Speed 400 | 50 160 180 200 180 180 160 180 177 200 200 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 66 | 3 93 99 97 97 70 97 68 41 14 80 37 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . . . Spaces Dug 47 | . . . . . . . 34 . 3 . 10 Terrain Destroyed 354 | . 25 15 18 10 . . 133 . 3 116 34 Melee 35 | . . . . . . . 22 . 3 . 10 Projectile . | . . . . . . . . . . . . AOE 319 | . 25 15 18 10 . . 111 . . 116 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Total 11134 | 51 1050 534 2225 728 509 466 2133 574 631 179 2054 Wait 1304 | . 49 4 325 35 24 . 473 19 17 1 357 Move 8636 | 37 855 520 1649 660 449 462 1390 462 552 146 1454 Hop . | . . . . . . . . . . . . Pick Up 173 | 5 39 1 46 2 16 3 22 16 12 1 10 Fast Attach 66 | 4 8 . 17 . 1 . 9 3 3 5 16 Attach 34 | . 4 . 5 1 2 . 8 7 4 . 3 Detach 25 | . 5 . 4 . 2 . 5 4 . . 5 Swap 101 | . 5 3 23 2 1 . 23 . 4 2 38 Drop 166 | 1 28 1 48 1 10 . 25 18 7 6 21 Fire 503 | 4 57 5 107 27 . 1 150 40 26 18 68 Melee 98 | . . . . . 4 . 25 . 5 . 64 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 6 | . . . 1 . . . 3 . 1 . 1 Escape Stasis 22 | . . . . . . . . 5 . . 17 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: [*Fac] / Sto) -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 3) 687 | -10/Materials | Central database locked down 1073 | -10/Materials | Discovered new exit (range 13) 1137 | -10/Materials | Identified exit to Materials 1209 | -10/Materials | Identified exit to Mines 1421 | -10/Materials | Discovered exit to Materials (range 14) 1550 | -10/Materials | Entered Mines 1584 | -10/Mines | Discovered exit to Materials (range 16) 1676 | -10/Mines | Discovered exit to Materials (range 12) 1686 | -10/Mines | Learned Materials garrison access intel 1963 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1987 | -10/Mines | Learned 2 Materials zone layouts 2407 | -10/Mines | Entered Materials 2407 | -9/Materials | Accompanied by 2 allies 2407 | -9/Materials | Evolved 2 slots: Utility x2 2408 | -9/Materials | Identified exit to Materials 2412 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2782 | -9/Materials | Build established: Scavenger-Mutant 3136 | -9/Materials | Discovered exit to Materials (range 16) 3337 | -9/Materials | Discovered new exit (range 10) 3762 | -9/Materials | Repaired Hvy. Assault Rifle 3796 | -9/Materials | Repaired Hvy. Assault Rifle 3823 | -9/Materials | Repaired Lgt. Treads 3850 | -9/Materials | Repaired Grenade Launcher 3883 | -9/Materials | Repaired Hvy. Assault Rifle 4490 | -9/Materials | Build established: Hauler-Mutant 4519 | -9/Materials | Identified exit to Mines 4579 | -9/Materials | Discovered exit to Materials (range 15) 4606 | -9/Materials | Central database locked down 5486 | -9/Materials | Repaired Imp. Treads 5519 | -9/Materials | Repaired Hvy. Assault Rifle 5552 | -9/Materials | Repaired Hvy. Assault Rifle 6137 | -9/Materials | Entered Mines 6137 | -9/Mines | Accompanied by 1 ally 6335 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6335 | -9/Mines | Discovered new exit (range 5) 6506 | -9/Mines | Assembled infested the area 6981 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7013 | -9/Mines | Discovered exit to Materials (range 14) 7216 | -9/Mines | Learned location of Zion (-6) 7446 | -9/Mines | Entered Exiles 7446 | -9/Exiles | Accompanied by 4 allies 7471 | -9/Exiles | Discovered new exit (range 15) 7493 | -9/Exiles | Met 8R-AWN 7526 | -9/Exiles | Met EX-HEX 7610 | -9/Exiles | Met EX-DEC 7720 | -9/Exiles | Discovered new exit (range 10) 7897 | -9/Exiles | Met EX-BIN 7919 | -9/Exiles | Aligned with FarCom system 7920 | -9/Exiles | Given EX-Vault access code 7964 | -9/Exiles | Opened EX-Vault 7988 | -9/Exiles | Found Lightpack 2.0 8060 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8313 | -9/Exiles | Left Exiles lab with Lightpack 2.0 8313 | -9/Exiles | Entered Mines 8313 | -8/Mines | Accompanied by 4 allies 8940 | -8/Mines | Discovered exit to Materials (range 8) 9041 | -8/Mines | Discovered exit to Materials (range 9) 9058 | -8/Mines | Entered Materials 9058 | -8/Materials | Accompanied by 4 allies 9058 | -8/Materials | Evolved 2 slots: Utility x2 9059 | -8/Materials | Loaded intel: 1 garrison access location 9250 | -8/Materials | Repaired Imp. Treads 10155 | -8/Materials | Discovered new exit (range 12) 10517 | -8/Materials | Repaired Imp. Ion Engine 10547 | -8/Materials | Repaired Lgt. Armor Plating 10580 | -8/Materials | Repaired Imp. Treads 10613 | -8/Materials | Repaired Imp. Treads 10640 | -8/Materials | Repaired Core Shielding 11028 | -8/Materials | Identified exit to Factory 11652 | -8/Materials | Central database locked down 12366 | -8/Materials | Identified exit to Garrison 12370 | -8/Materials | Entered Garrison 12370 | -8/Garrison | Accompanied by 1 ally 12573 | -8/Garrison | Triggered checkpoint 12672 | -8/Garrison | Build established: Mutant 12780 | -8/Garrison | Discovered exit to Factory (range 10) 12892 | -8/Garrison | Triggered checkpoint 12998 | -8/Garrison | Lost 4 parts (1p1u2w) 13333 | -8/Garrison | Entered Factory 13333 | -7/Factory | Accompanied by 1 ally 13333 | -7/Factory | Evolved 2 slots: Utility x2 13334 | -7/Factory | Identified exit to Storage 13350 | -7/Factory | Build established: Hauler-Mutant 13839 | -7/Factory | Lost 3 parts (2n1u) 14049 | -7/Factory | Discovered new exit (range 9) 14417 | -7/Factory | Sucked down chute 14417 | -7/Factory | Entered Waste 14418 | -7/Waste | Met a frightened Derelict 14430 | -7/Waste | 1 allies followed down the chute 14432 | -7/Waste | EMP discharged 14451 | -7/Waste | Spotted C-40 Crusher 14479 | -7/Waste | Allies destroyed C-40 Crusher 14480 | -7/Waste | Spotted C-40 Crusher 14494 | -7/Waste | Destroyed C-40 Crusher 14494 | -7/Waste | Spotted C-40 Crusher 14498 | -7/Waste | Spotted C-40 Crusher 14502 | -7/Waste | Spotted C-40 Crusher 14505 | -7/Waste | Destroyed C-40 Crusher 14509 | -7/Waste | Destroyed C-40 Crusher 14509 | -7/Waste | Destroyed C-40 Crusher 14532 | -7/Waste | EMP discharged 14532 | -7/Waste | System corruption reached 10% 14535 | -7/Waste | Spotted C-40 Crusher 14540 | -7/Waste | Destroyed C-40 Crusher 14632 | -7/Waste | EMP discharged 14690 | -7/Waste | Discovered new exit (range 13) 14719 | -7/Waste | Entered Factory 14909 | -7/Factory | Discovered exit to Storage (range 15) 15246 | -7/Factory | Fabricated Imp. Kinecellerator? 16490 | -7/Factory | Repaired Hvy. Treads 16530 | -7/Factory | Repaired Imp. Weapon Shielding 17065 | -7/Factory | Identified exit to Lower Caves 17406 | -7/Factory | Fabricated System Shield (x1) 17470 | -7/Factory | Garrison activated, responded to threat 17657 | -7/Factory | Core integrity fell below 50% 17687 | -7/Factory | Lost 7 parts (2p1n3u1w) 17828 | -7/Factory | Core integrity fell below 20% 17845 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 17827_ K-01 Serf cleans the Matter Pump. 17827_ U-05 Engineer lays Concrete. 17830_ Acquired Hvy. Assault Rifle. 17830_ U-05 Engineer lays Concrete. 17831_ K-01 Serf cleans the Matter Pump. 17831_ U-05 Engineer builds a Wall. 17835_ System corrupted: Component data lost. 17835_ U-05 Engineer builds a Wall. 17836_ U-05 Engineer lays Concrete. 17837_ U-05 Engineer builds a Wall. 17840_ U-05 Engineer lays Concrete. 17842_ U-05 Engineer builds a Wall. 17842_ U-05 Engineer lays Concrete. 17843_ System corrupted: Katana targeting data glitched. 17843_ U-05 Engineer builds a Wall. 17843_ R-06 Scavenger collects Imp. Kinecellerator. 17844_ U-05 Engineer lays Concrete. 17844_ U-05 Engineer builds a Wall. 17845_ U-05 Engineer lays Concrete. 17845_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | "" """ """ ????????????????????????????? | | "" """ ""% ????????????????????????????? | | % ???????????????????????????? | | [ *! ???????????????????????????? | | +##^^ = ???????????????????????????? | | ##=%!= ???????????????????????????? | | ##^|!% ???????????????????????????? | | ## #################??h?????????????????????????? | | ##%#??# ""G"" #????????????????????????????????? | | ##%#??# "" "" #????????????????????????????????? | | ## #??# [%= #????????????????????????????????? | | ## #??# "" #??????h?????????????????????????? | | ## #??# "" #????????????????????????????????? | | ## #??# """ #????????????????????????????????? | | ## #### """ #????????????????????????????????? | | ## + """ #????????????????????????????????? | | ## # #????????????????????????????????? | | ### # #????????????????????????????????? | | + **[ #????????????????????????????????? | | # *[[ #????????????????????????????????? | | !!! # *[! ########?????????????????????????? | | !!! # # ##????????????????????????? | | ! + # !;#############????????????? | | # # [ ! #????????????? | | # ; #????????????? | | # u ; @ #????????????? | | ########## ! """ #????????????? | | # !!!r """ ???????????????? | | # """ ???????????????? | | "" """ """ """ # ???????????????? | | "" """ """ """ # """ """ ??????????????? | | "" """ """ """ /u ;/ """ """ ?????????????? | | # ; """ """ ?????????????? | | "" """ ""? """ # # ????????????????? | | "" """ """ """ ?# # ????????????????? | | "" """ """??"" ?##############?##????????????????? | | ???????????????????????????????????? | | "" """ """???"???????????????????????????????????? | | "" """ """ ""????????????????????????????????????? | | "" """ """ """ ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????w????????????????? | | ??????????????????????????????????? | | #####?????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 477 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Mak. Power Source | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityShadingLauncher Manual? 0 Play Time 02:01:53 Cumulative 232.0 hours Start 2021.01.22 @ 16:31:51 End 2021.01.22 @ 18:59:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e09f67a2-7a25-405a-89a3-73313f52114e