Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.30 @ 19:19:47 Player: %41THX3142 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1182) 1182 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3222 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 116/300 Energy 257/265 System Corruption 7% Temperature Warning (356) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel Improved Hover Unit > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon Hammer > --- INVENTORY (15) --- Improved Ion Engine Heat Sink Improved Heat Sink Large Storage Unit Large Battery (200) Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Hacking Suite High-powered Shotgun Flak Cannon Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Hover Unit Heat Sink Improved Heat Sink Large Battery Weight Redist. System Advanced Visual Processing Unit Propulsion Shielding Light Armor Plating Advanced Beam Cannon Assault Cannon Heavy Missile Launcher Remote Datajack Hammer [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 80 | 8 15 8 19 30 Power 9 | 1 1 1 2 4 Engine 9 | 1 1 1 2 4 Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 6 4 8 10 Treads . | . . . . . Leg 4 | 2 2 . . . Wheel 11 | . . 4 4 3 Hover 11 | . . . 4 7 Flight 4 | . 4 . . . Utility 19 | 2 3 3 4 7 Device 5 | 1 . 2 . 2 Storage 5 | 1 1 . 2 1 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 6 | . 2 . 1 3 Artifact . | . . . . . Weapon 22 | 3 5 . 5 9 Energy Gun 1 | 1 . . . . Energy Cannon 4 | . . . 2 2 Ballistic Gun 5 | 2 3 . . . Ballistic Cannon 5 | . . . 3 2 Launcher 5 | . 2 . . 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 21 | . 2 3 1 15 Power 1 | . . . . 1 Propulsion 9 | . . 1 1 7 Utility 7 | . 1 1 . 5 Weapon 4 | . 1 1 . 2 Highest Loss Streak 10 | . 1 3 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 89 98 87 Engine 12 | . 14 14 11 7 Leg 5 | . 8 10 . . Wheel 10 | . . 16 21 4 Hover 9 | . . . 22 23 Flight 4 | . 19 . . . Device 3 | . 2 5 . 5 Storage 12 | . 14 14 10 9 Processor 6 | . . 5 11 13 Protection 4 | . 10 2 . 5 Energy Cannon 5 | . . . 15 13 Ballistic Gun 13 | . 26 19 . . Ballistic Cannon 1 | . . . 6 2 Naked Turns . | . . . . . Heaviest Build 45 | 12 32 32 33 45 Greatest Support 46 | 20 20 26 46 28 Greatest Overweight (x) 10 | 1 5 3 4 10 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 14 15 Most Carried 15 | 4 8 13 15 15 Average Carried 11 | 3 7 11 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 8 13 15 13 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1461 | 148 329 310 335 339 Remotely . | . . . . . Salvage Created 1492 | 11 357 56 505 563 Parts 95 | 4 19 2 40 30 Haulers Intercepted 5 | . 1 . 3 1 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 5 5 8 13 Guns 9 | . 4 5 . . Cannons 13 | . . . 8 5 AOE 8 | . 1 . . 7 Classes Destroyed 12 | 1 4 2 3 2 Worker 1 | . . . . 1 Builder 1 | . . . 1 . Tunneler 2 | 1 . 1 . . Hauler 5 | . 1 . 3 1 Recycler 3 | . 1 . 1 1 Watcher 4 | . 1 . 2 1 Swarmer 5 | . . . 2 3 Grunt 14 | . 5 . 4 5 Sentry 6 | . . . 2 4 Demolisher 2 | . . 2 . . Hunter 1 | . . . . 1 Assembled 3 | . . 3 . . Best Kill Streak 8 | 1 2 2 3 8 Combat Bots Only 8 | . 2 2 2 8 Max Kills in Single Turn 4 | 1 1 1 1 4 Gunslinging . | . . . . . Exploded 4 | . 1 . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3040 | . 285 500 264 1991 Core 754 | . 25 101 66 562 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . 3 . . 25 Core Remaining (%) 77 | 100 . 49 83 . Volleys Fired 139 | 2 20 28 28 61 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 53 46 136 136 Shots Fired 227 | 4 31 46 56 90 Gun 80 | 4 30 46 . . Cannon 142 | . . . 56 86 Launcher 5 | . 1 . . 4 Special . | . . . . . Kinetic 146 | 4 30 46 32 34 Thermal 76 | . . . 24 52 Explosive 5 | . 1 . . 4 Electromagnetic . | . . . . . Robot Hit Streak 8 | 1 7 5 8 6 Robot Miss Streak 7 | 1 3 3 6 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 137 | 2 17 28 31 59 Core Hits 78 | 1 12 12 15 38 Critical Kills 3 | 1 1 . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | 1 1 1 . 1 Meltdown 1 | . . . . 1 Destroy 3 | 1 1 1 . . Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3308 | 27 306 466 758 1751 Guns 702 | 27 257 418 . . Cannons 1942 | . . . 758 1184 Explosions 565 | . 49 . . 516 Melee 29 | . . . . 29 Ramming 70 | . . 48 . 22 Kinetic 1687 | 27 257 418 474 511 Thermal 957 | . . . 284 673 Explosive 565 | . 49 . . 516 Electromagnetic . | . . . . . Impact 29 | . . . . 29 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 4 7 Average Corruption 5 | . . . 3 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 2 12 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . 1 4 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 60 | . . . 16 44 Projectiles 38 | . . . 16 22 Explosions 15 | . . . . 15 Melee 7 | . . . . 7 Knockbacks 18 | . . . 5 13 Impact . | . . . . . Kinetic 16 | . . . 4 12 Secondary 2 | . . . 1 1 Self-Inflicted Damage 47 | . . 8 . 39 Shots 2 | . . . . 2 Rammed 4 | . . 4 . . Targets Rammed 9 | . . 9 . . Kicked 5 | . . 5 . . Crushed . | . . . . . Highest Temperature 526 | . 52 58 198 526 Average Temperature 120 | . 19 15 77 194 Received Heat Transfer 819 | . 165 60 81 513 Effects 10 | . . . . 10 Shutdowns 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . . 2 Heat Transferred 1739 | . . . 518 1221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 215 | 5 105 39 215 199 Initial 36 | . 3 24 . 36 Average 58 | . 41 17 114 104 Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 73 100 Level 1 4 | . . . 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 8 | . 1 1 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 6 9 14 25 Peak Tracking Total 10 | . 2 4 3 10 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 5 | . 1 . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 6 | . 3 . 1 2 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 8 . 1 6 Successful 6 | . 4 . . 2 Failed 9 | . 4 . 1 4 Catastrophic 5 | . 4 . 1 . Database Lockouts . | . . . . . Manual 8 | . 4 . 1 3 Terminals 13 | . 8 . 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 6 | . 4 . . 2 Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 2 | . . 2 . . Total Damage 18 | . . 18 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted 1 | . . 1 . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3069 | 81 734 1045 573 636 Spaces Moved 1939 | 49 393 744 405 348 Core 10 | 7 1 . . 2 Treads . | . . . . . Legs 367 | 42 155 170 . . Wheels 793 | . . 574 168 51 Hover 532 | . . . 237 295 Flight 237 | . 237 . . . Fastest Speed 50 | 50 112 95 80 105 Average Speed 122 | 122 161 117 98 114 Slowest Speed 550 | 190 300 330 300 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 42 | 2 54 93 30 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 56 | . 7 . 6 43 Melee 5 | . . . . 5 Projectile 9 | . . . 6 3 AOE 42 | . 7 . . 35 Terrain Rammed 1 | . . . . 1 Walls Destroyed 1 | . . . . 1 Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2402 | 62 468 870 527 475 Wait 123 | . 14 71 31 7 Move 1935 | 48 392 743 404 348 Hop . | . . . . . Pick Up 55 | 4 11 7 23 10 Fast Attach 32 | 7 5 1 11 8 Attach 14 | . 1 1 3 9 Detach 7 | . 4 . 3 . Swap 34 | 1 9 6 5 13 Drop 43 | . 12 4 19 8 Fire 139 | 2 20 28 28 61 Melee 10 | . . . . 10 Ram 5 | . . 4 . 1 Kick 5 | . . 5 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 88 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 816 | -10/Materials | Entered Mines 866 | -10/Mines | Learned location of Zion (-7) 1092 | -10/Mines | Assembled infested the area 1097 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1242 | -10/Mines | Lost 3 parts (1n1u1w) 1291 | -10/Mines | Core integrity fell below 50% 1439 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1484 | -10/Mines | Discovered new exit (range 4) 1489 | -10/Mines | Identified exit to Materials 1510 | -10/Mines | Discovered exit to Materials (range 13) 1528 | -10/Mines | Build established: Scavenger-Mutant 1861 | -10/Mines | Entered Materials 1861 | -9/Materials | Evolved 2 slots: Propulsion x2 2015 | -9/Materials | Discovered new exit (range 16) 2048 | -9/Materials | Identified exit to Mines 2371 | -9/Materials | Discovered new exit (range 16) 2386 | -9/Materials | Identified exit to Materials 2434 | -9/Materials | Entered another Materials area 2434 | -8/Materials | Evolved 2 slots: Utility x2 2456 | -8/Materials | Build established: Mutant 2743 | -8/Materials | Discovered new exit (range 14) 2774 | -8/Materials | Crushed by falling debris 2815 | -8/Materials | Core integrity fell below 50% 2860 | -8/Materials | Lost 10 parts (1p4n3u2w) 2864 | -8/Materials | Destroyed 8 combat bots 2997 | -8/Materials | Discovered new exit (range 15) 3056 | -8/Materials | Core integrity fell below 20% 3070 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03055_ Propulsion Shielding destroyed. 03056_ Power failure, Imp. Ion Engine shutdown. 03056_ Overheating: Core damaged (-88). 03056_ K-01 Serf destroyed. 03056_ K-01 Serf collects debris. 03057_ Overheating: Matter decay (-2). 03057_ Extracted 50 matter. 03057_ K-01 Serf destroyed. 03058_ Overheating: System interference. 03058_ Adv. Beam Cannon temporarily disabled. 03058_ Acquired 46 matter. 03059_ Overheating: Airjet damaged (-19). 03059_ Overheating: Arm. Wheel damaged (-28). 03059_ Airjet destroyed. 03061_ Destroyed Imp. Sensor Array. 03061_ W-25 Informer system corrupted by crushing effect. 03063_ Power failure, Imp. Ion Engine shutdown. 03064_ Acquired 10 matter. 03069_ K-01 Serf collects debris. 03069_ Med. Armor Plating destroyed. 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" "" | | ????????????????????????????# = # "" | | ????????????????????????????######### ####+## # | | ????????????????????????????????????# #?????# # | | ????????????????????????????????????# #?????+ #### | | ????????????????????????????????????# #?????# #??? | | ????????????????????????????????????# #?????# #??? | | ???????????????????????????????????? ?????# #??? | | ???????????????????????????????????? ?????# #??? | | ???????????????????????????????????? ?????? ???? | | ???????????????????????????????????? ?????? ???? | | ???????????????????????????????????? ??????+???? | | ????????????????????????????????????# ##?????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelBladeBlaster Manual? 0 Play Time 00:55:04 Cumulative 23.5 hours Start 2024.01.30 @ 18:18:59 End 2024.01.30 @ 19:19:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b38fe405-299e-4350-9596-f6e4723463f7