Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 05:26:38 Player: Elxavo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (3285) 3285 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 8101 Bonus ------- High Alert Combat Kills 33 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 151/300 Energy 75/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Core Analyzer Improved Particle Charger Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Fission Core Light Fission Core Medium Treads Medium Treads Improved VSS Leg Improved Cooling System Advanced Cooling System Large Storage Unit Advanced Sensor Array Improved Light Armor Plating Layered Medium Armor Plating Advanced System Restoration Module Improved Trap Extractor Proton Cannon Long-range Proton Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher Powered Hammer [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . 2 1 2 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 103 | 7 5 11 1 9 35 18 2 1 14 Power 19 | 1 1 . . 1 9 3 . . 4 Engine 5 | 1 . . . . 4 . . . . Core 13 | . 1 . . 1 5 2 . . 4 Reactor 1 | . . . . . . 1 . . . Propulsion 29 | 2 . 8 . . 11 7 . . 1 Treads 4 | 2 . . . . 1 1 . . . Leg 19 | . . 8 . . 6 4 . . 1 Wheel . | . . . . . . . . . . Hover 6 | . . . . . 4 2 . . . Flight . | . . . . . . . . . . Utility 29 | 2 2 . . 4 8 6 1 . 6 Device 19 | 1 1 . . 2 4 5 1 . 5 Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . . 1 1 1 . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . 1 3 . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 2 3 1 4 7 2 1 1 3 Energy Gun 2 | . . 1 . . 1 . . . . Energy Cannon 10 | . . 1 . 3 3 . . 1 2 Ballistic Gun 8 | 2 1 1 . . 2 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 3 | . . . 1 1 . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 40 | . . 1 . 1 13 1 . 9 15 Power 7 | . . . . . 1 . . 2 4 Propulsion 7 | . . . . . 4 1 . 1 1 Utility 13 | . . . . 1 3 . . 3 6 Weapon 13 | . . 1 . . 5 . . 3 4 Highest Loss Streak 13 | . . 1 . 1 5 1 . 9 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 17 | 4 11 19 20 19 19 19 19 16 1 Power 1 | . 1 1 1 1 1 2 2 1 1 Propulsion 2 | 1 3 4 4 4 2 2 3 2 . Utility 6 | . 2 5 7 6 8 6 7 6 . Weapon 5 | . 3 6 7 6 6 6 6 5 . Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 1 3 1 1 8 7 . 11 1 Power 4 | . . 1 . . . 1 . 2 . Propulsion 4 | . . 1 . . 2 . . . 1 Utility 14 | . 1 1 1 1 3 1 . 6 . Weapon 10 | . . . . . 3 4 . 3 . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 95 | . 100 99 100 99 99 99 99 68 40 Engine 1 | . 6 . . . 2 . . . . Core 10 | . 7 11 11 9 12 12 5 3 6 Treads 5 | . 28 6 . . 2 6 . . . Leg 19 | . . 37 44 36 26 5 23 14 4 Hover 3 | . . . . . . 13 . . . Device 13 | . 14 11 11 15 8 19 23 16 13 Storage 7 | . 14 11 11 9 7 6 5 3 . Processor 9 | . . . . 8 13 13 11 7 3 Protection 4 | . . . . 2 6 5 5 3 . Energy Gun 1 | . . 2 . . 2 . . . . Energy Cannon 7 | . . 3 11 12 8 6 5 3 6 Ballistic Gun 6 | . 27 15 10 4 2 5 10 3 . Peak Build Rating 83 | 8 11 24 24 35 49 72 83 82 53 Average Rating 40 | 6 9 18 23 30 43 61 82 57 33 On Entrance 30 | . 8 11 24 24 35 48 72 82 2 Avg Prop Armor Cover (%) 5 | . . 16 . . 6 3 . . . Naked Turns 69 | . . . . . . . . 39 30 Heaviest Build 93 | 12 49 53 53 61 76 82 91 93 47 Greatest Support 68 | 40 40 68 68 68 68 68 68 68 15 Greatest Overweight (x) 22 | . 1 2 . . 3 2 1 22 3 Average Overweight (x) . | . . . . . . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 13 20 20 20 20 20 20 15 5 Most Carried 20 | 8 18 20 20 20 20 20 20 20 5 Average Carried 17 | 4 11 19 19 19 19 19 19 15 1 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 8 18 20 20 20 17 20 20 5 1 Class Distribution -------------------- 72% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Matter Collected 2028 | 310 122 188 188 102 594 451 . . 73 Remotely . | . . . . . . . . . . Salvage Created 3410 | 127 246 264 96 473 1526 605 . . 73 Parts 221 | 12 18 14 3 28 98 47 . . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 67 | . 8 5 2 9 26 16 . . 1 Guns 29 | . 8 4 2 . 9 6 . . . Cannons 35 | . . 1 . 8 16 10 . . . AOE 2 | . . . . 1 1 . . . . Classes Destroyed 11 | 2 2 3 . 1 3 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 5 | . . 1 . . 3 1 . . . Swarmer 12 | . 4 . . . 1 7 . . . Grunt 25 | . 4 1 2 5 12 . . . 1 Duelist 2 | . . 1 . . 1 . . . . Sentry 14 | . . 3 . 3 6 2 . . . Hunter 1 | . . . . 1 . . . . . Programmer 13 | . . . . . 6 7 . . . Best Kill Streak 5 | 1 5 2 2 2 4 3 . . 1 Combat Bots Only 5 | . 5 2 2 2 4 3 . . 1 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 624 | . 43 32 5 41 264 77 . 13 149 Missed 188 | . 10 13 2 9 79 28 . 3 44 Hits 436 | . 33 19 3 32 185 49 . 10 105 Melee 12 | . . 2 . . . . . 10 . Projectile 424 | . 33 17 3 32 185 49 . . 105 Critical Strikes 19 | . . . 1 2 4 2 . 4 6 Damage Taken 6527 | . 323 343 42 512 2455 619 . 441 1792 Core 1565 | . 52 72 11 120 237 58 . 298 717 Absorbed by Shields 55 | . . . . . . . . . 55 Regen/Repaired (Parts) 192 | . . . . . . 192 . . . Core Remaining (%) 82 | 100 79 . 79 78 66 93 . . . Volleys Fired 198 | 10 21 21 3 18 84 36 . 2 3 Largest 2 | 2 2 2 2 2 2 2 . 1 2 Hottest 171 | 40 100 91 91 138 138 95 . 39 171 Shots Fired 390 | 20 41 42 6 36 166 70 . 2 7 Gun 218 | 20 40 36 3 3 81 35 . . . Cannon 166 | . . 6 3 33 82 35 . . 7 Launcher 5 | . . . . . 3 . . 2 . Special 1 | . 1 . . . . . . . . Kinetic 179 | 20 40 24 3 3 54 35 . . . Thermal 101 | . 1 6 3 18 35 35 . . 3 Explosive 5 | . . . . . 3 . . 2 . Electromagnetic 105 | . . 12 . 15 74 . . . 4 Robot Hit Streak 37 | 3 7 13 5 13 37 14 . 4 1 Robot Miss Streak 6 | 2 3 2 2 2 3 6 . . 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 270 | 12 23 29 5 27 121 45 . 2 6 Core Hits 159 | 6 14 13 4 14 59 47 . 2 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . 3 . . . . Destroy 1 | . . . . . 1 . . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks 13 | . . . 2 3 . . 1 . 7 Impact 10 | . . . 2 3 . . 1 . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6443 | 137 247 482 74 764 3015 1255 . 280 189 Guns 2602 | 137 247 401 33 30 1161 593 . . . Cannons 2932 | . . 40 41 645 1492 662 . . 52 Explosions 769 | . . 41 . 89 359 . . 280 . Melee 137 | . . . . . . . . . 137 Ramming 3 | . . . . . 3 . . . . Kinetic 2143 | 137 247 296 33 30 807 593 . . . Thermal 1900 | . . 81 41 364 720 662 . . 32 Explosive 639 | . . . . . 359 . . 280 . Electromagnetic 1621 | . . 105 . 370 1126 . . . 20 Impact 137 | . . . . . . . . . 137 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 2 3 . 14 14 Average Corruption 3 | . . . . . 1 2 . 8 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . . 15 16 . 2 21 Message Errors 14 | . . . . . 2 5 . . 7 Matter Fused 17 | . . . . . 6 4 . 2 5 Heat Flow Errors 3 | . . . . . 2 . . . 1 Energy Discharges 8 | . . . . . 3 2 . . 3 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . 2 . . 2 Data Loss (major) 3 | . . . . . 1 1 . . 1 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . . 44 44 4 . . 3 Projectiles 26 | . . . . . 22 4 . . . Explosions 66 | . . . . 44 22 . . . . Melee 3 | . . . . . . . . . 3 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 188 | . . . . 55 133 . . . . Shots 3 | . . . . 1 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked 2 | . . . . . 2 . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | . 20 126 110 352 248 18 . . 252 Average Temperature 59 | . 6 35 56 130 47 9 . . 90 Received Heat Transfer 1740 | . 102 81 42 198 705 36 . . 576 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 8 | . . . . 1 4 . . . 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . . Heat Transferred 2494 | . . 124 74 507 925 814 . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 80 | 100 100 100 100 100 48 89 100 100 100 Level 1 18 | . . . . . 46 10 . . . Level 2 1 | . . . . . 4 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 443 | 5 110 43 50 120 443 218 96 20 97 Initial 209 | . . . . . 51 209 96 2 . Average 87 | . 36 10 18 19 168 92 54 2 8 Influence Increases 2392 | 20 216 182 51 289 953 478 2 30 171 Destroy 0b10 Robot/C 1340 | . 160 100 40 180 520 320 . . 20 Destroy 0b10 Robot/NC 55 | 20 . 5 . . 25 5 . . . Destroy Leader 410 | . 20 42 10 50 166 112 . . 10 Successful Hack 120 | . 5 14 . 16 60 23 . . 2 Disable Machine 120 | . . . . . 105 15 . . . Destroy Structure 122 | . 1 6 1 13 62 3 2 30 4 Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 210 | . 30 15 . 15 15 . . . 135 Influence Decreases 2331 | 20 216 182 51 175 639 708 192 38 110 Entered New Map 390 | . . . . . 63 219 102 6 . Time Decay 1733 | 20 216 175 51 165 474 479 90 22 41 Lost Part 208 | . . 7 . 10 102 10 . 10 69 Squads Dispatched 17 | . 1 . . 1 8 6 . . 1 Investigation 3 | . . . . . 1 1 . . 1 Extermination 10 | . . . . . 5 5 . . . Reinforcement 4 | . 1 . . 1 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Distress Signals 10 | . 1 2 . 5 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 13 10 2 15 40 20 . 5 19 Peak Tracking Total 10 | . 6 3 2 3 5 3 . 5 10 Tactical Retreats 8 | . 1 1 . 1 1 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Traps Triggered 6 | . . 1 . . 2 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Disabled 8 | . . . . . 7 1 . . . Max in Single Turn 2 | . . . . . 2 1 . . . Garrison Access 3 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Accessed 33 | . 2 2 . 4 15 9 . . 1 Terminals 17 | . 2 2 . 3 6 4 . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 2 | . . . . . . 1 . . 1 Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access 5 | . . . . 1 3 1 . . . Total Hacks 83 | . 8 3 . 11 24 34 . . 3 Successful 41 | . 4 2 . 8 8 16 . . 3 Failed 40 | . 4 1 . 2 16 17 . . . Catastrophic 12 | . . . . 2 7 3 . . . Database Lockouts 2 | . . . . 1 . 1 . . . Manual 8 | . . . . 5 . 3 . . . Terminals 45 | . 8 3 . 8 10 16 . . . Fabricators 7 | . . . . . 7 . . . . Repair Stations 8 | . . . . . . 8 . . . Recycling Units 8 | . . . . . . 5 . . 3 Scanalyzers 6 | . . . . . 3 3 . . . Garrison Access 9 | . . . . 3 4 2 . . . Terminal Hacks 21 | . 4 2 . 6 3 6 . . . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 7 | . 2 1 . 1 2 1 . . . Dispatch Records 2 | . . . . 1 . 1 . . . Patrol Status 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 3 | . 2 . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . 3 . . . Scan Component 2 | . . . . . . 2 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . . 5 . . 3 Recycle Component 2 | . . . . . . . . . 2 Process 3 | . . . . . . 2 . . 1 Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . 2 . . . Scanalyzer 3 | . . . . . 1 2 . . . Retrieve Study 3 | . . . . . 1 2 . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . Seal Access 3 | . . . . 1 2 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 27 | . 2 1 . 2 13 8 . . 1 Full Trace Events 3 | . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Part Studies Acquired 3 | . . . . . 1 2 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled 2 | . . . . . . . . . 2 Recycled Matter 44 | . . . . . . 3 . . 41 Retrieved Matter 3 | . . . . . . 3 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . 2 3 . . . Machine Destruction 2 | . . . . . 2 . . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Active Infowar (turns) 5448 | 112 721 815 152 804 . 2206 185 121 332 Sensors 2506 | . . . . . . 2206 185 115 . IFF 202 | . . . . . . . . . 202 Seismic 2604 | 112 721 815 152 804 . . . . . Machine Analysis 332 | . . . . . . . . . 332 Jamming 2465 | . . . . . . 2159 185 121 . Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Turns Passed 9102 | 263 721 815 152 1048 3058 2206 185 161 493 Spaces Moved 3982 | 131 325 372 102 303 1411 932 77 131 198 Core 173 | 3 . . . . . . . 76 94 Treads 865 | 128 325 . . . . 412 . . . Legs 2595 | . . 372 102 303 1358 224 77 55 104 Wheels . | . . . . . . . . . . Hover 349 | . . . . . 53 296 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 125 130 130 116 105 190 50 50 Average Speed 174 | 157 192 166 130 130 178 196 190 117 175 Slowest Speed 1150 | 160 240 260 130 130 325 240 190 1150 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 41 30 27 25 35 24 2 73 5 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . 1 . 2 3 . . 1 . . Terrain Destroyed 103 | . 1 6 2 14 54 3 1 20 2 Melee 6 | . . . 2 3 . . 1 . . Projectile 11 | . 1 . . 4 1 3 . . 2 AOE 86 | . . 6 . 7 53 . . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total 5723 | 166 384 530 112 918 1799 1238 115 134 327 Wait 1234 | 11 18 102 . 569 205 204 30 . 95 Move 3974 | 130 324 371 101 302 1410 931 77 130 198 Hop . | . . . . . . . . . . Pick Up 108 | 8 12 13 2 8 31 22 3 . 9 Fast Attach 21 | 7 . 1 . . 1 7 . 1 4 Attach 43 | . . 3 1 3 19 4 2 . 11 Detach . | . . . . . . . . . . Swap 54 | . 5 7 1 7 17 15 1 1 . Drop 76 | . 4 12 2 8 30 19 1 . . Fire 198 | 10 21 21 3 18 84 36 . 2 3 Melee 13 | . . . 2 3 . . 1 . 7 Ram . | . . . . . . . . . . Kick 2 | . . . . . 2 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 264 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Propulsion x2 1775 | -9/Materials | Discovered new exit (range 11) 1800 | -9/Materials | Entered Mines 1918 | -9/Mines | Discovered new exit (range 6) 1952 | -9/Mines | Entered Materials 1952 | -8/Materials | Evolved 2 slots: Utility x2 2469 | -8/Materials | Central database locked down 2956 | -8/Materials | Discovered new exit (range 12) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4536 | -7/Factory | Lost 5 parts (1p3n1u) 4789 | -7/Factory | Lost 3 parts (1n2w) 4798 | -7/Factory | Build established: Scavenger-Mutant 5231 | -7/Factory | Allied Derelicts emerged from ambush trap array 5449 | -7/Factory | Fabricated Adv. System Restoration Module (x2) 5555 | -7/Factory | Lost 3 allies 6032 | -7/Factory | Discovered new exit (range 16) 6058 | -7/Factory | Entered another Factory area 6058 | -6/Factory | Evolved 2 slots: Utility x2 6976 | -6/Factory | Build established: Mutant 7074 | -6/Factory | Repaired Hrd. Medium Armor Plating 7354 | -6/Factory | Central database locked down 7410 | -6/Factory | Discovered new exit (range 9) 8264 | -6/Factory | Entered another Factory area 8264 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8449 | -5/Factory | Sucked down chute 8449 | -5/Factory | Entered Waste 8464 | -5/Waste | EMP discharged 8527 | -5/Waste | Spotted C-40 Crusher 8531 | -5/Waste | Spotted C-40 Crusher 8551 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8554 | -5/Waste | Spotted C-40 Crusher 8554 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8558 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8561 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8564 | -5/Waste | EMP discharged 8564 | -5/Waste | System corruption reached 10% 8564 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8567 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8570 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8573 | -5/Waste | Crushed by Compactor (1 part destroyed) 8580 | -5/Waste | Spotted C-40 Crusher 8586 | -5/Waste | Spotted C-40 Crusher 8591 | -5/Waste | Spotted C-40 Crusher 8604 | -5/Waste | Lost 9 parts (2p1n3u3w) 8605 | -5/Waste | Discovered new exit (range 11) 8610 | -5/Waste | Entered Factory 9010 | -5/Factory | Core integrity fell below 50% 9019 | -5/Factory | Core integrity fell below 20% 9070 | -5/Factory | Lost 13 parts (3p1n5u4w) 9103 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09028_ Slug penetrates Wall. 09028_ Powered Hammer destroyed. 09028_ Slug penetrates Wall. 09030_ Jacked G-50 Soldier... 09031_ Slug penetrates Wall. 09032_ Wall collapses. 09035_ U-05 Engineer builds a Wall. 09036_ System corrupted: Matter fused (-9). 09036_ Slug penetrates Wall. 09036_ Penetrated by Slug. 09037_ Mic. Nuclear Core destroyed. 09039_ Slug penetrates Wall. 09039_ Datajack destroyed. 09039_ Machine Analyzer destroyed. 09061_ Acquired Adv. Shield Generator. 09075_ System corrupted: Component data lost. 09092_ Mic. Nuclear Core destroyed. 09094_ G-50 Soldier suffers critical hit (Burn). 09096_ Adv. Shield Generator destroyed. 09098_ R-10 Processor suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????? ##???????????????? | | ????????????????????????????? ###+##??????????? | | ??????????################## ???????? | | ?????????? @ Y ???????? | | ????????? ## ! ???????? | | ????????? #??? ##### #?????????? | | ????????? #?????##???????????????? | | ????????? #??????????????????????? | | ??????????? ######### #??????????????????????? | | ????????????????????#k #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ??????? ?????????# #??????????????????????? | | ??????# #####+### #??????????????????????? | | ??????# #??????????????????????? | | ??????# t#??????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????? ############# #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????# """ # #??????????????????????? | | ????????????# """ # #??????????????????????? | | ????????????# """ # # ?????????????? | | ????????????# / + ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EX 50 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. Phase Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Restoration Module | x2 | -7/Factory | Preloaded Repaired ---------- Hrd. Medium Armor Plating | 20% | -6/Factory Studied --------- Titanium Leg | -7/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugGuidedTracker Manual? 0 Play Time 01:57:39 Cumulative 121.4 hours Start 2026.07.21 @ 03:13:31 End 2026.07.21 @ 05:26:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 85e35385-7a7a-4c16-9bf6-24f4c5d45513