Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 15:54:04 Player: Gabe+Kate4EVR Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1194) 1194 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 6142 Bonus ------- Follower Combat Kills 129 Friendly Fire -41 Cogmind --------- Core Integrity 0/1150 Matter 197/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Point Defense System Gatling Laser Coil Gun Chainsword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer Improved Particle Charger Improved Particle Charger Phase Shifter Improved Medium Armor Plating Point Defense System > --- WEAPON ----------- Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Improved VSS Leg Improved Sensor Array Point Defense System Heavy Laser Heavy Laser Gatling Laser Coil Gun Chainsword [Rating: 88] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 10 | . . . 1 2 2 2 2 1 Weapon . | . . . . . . . . . Parts Attached 91 | 6 . 3 13 16 8 15 9 21 Power 12 | 1 . 1 2 1 . 3 . 4 Engine 5 | 1 . . 2 1 . 1 . . Core 2 | . . 1 . . . . . 1 Reactor 5 | . . . . . . 2 . 3 Propulsion 25 | 2 . . 4 4 1 7 1 6 Treads . | . . . . . . . . . Leg 21 | 2 . . 4 4 1 7 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Utility 34 | 1 . 2 4 6 3 3 8 7 Device 18 | . . 2 1 5 1 1 3 5 Storage 5 | 1 . . 2 . 1 . 1 . Processor 7 | . . . . 1 1 . 3 2 Hackware . | . . . . . . . . . Protection 4 | . . . 1 . . 2 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 3 5 4 2 . 4 Energy Gun 11 | 2 . . 1 3 3 1 . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 6 | . . . 1 2 . 1 . 2 Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 4 | . . 4 . . . . . . Parts Lost 31 | . . . 7 1 . 1 2 20 Power 5 | . . . 2 . . 1 . 2 Propulsion 9 | . . . 2 . . . . 7 Utility 11 | . . . . 1 . . 2 8 Weapon 6 | . . . 3 . . . . 3 Highest Loss Streak 20 | . . . 5 1 . 1 2 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 85 97 81 95 95 92 96 81 Engine 4 | . 14 2 6 9 7 2 . . Core 2 | . . 11 2 . . . . 1 Reactor 1 | . . . . . . 3 5 6 Leg 22 | . 28 28 26 27 23 20 17 12 Device 17 | . . 11 10 20 19 21 25 19 Storage 8 | . 14 14 11 9 7 6 5 4 Processor 9 | . . . . 2 14 13 18 23 Protection 6 | . . . 5 9 7 10 10 3 Energy Gun 10 | . 28 28 5 1 13 6 5 3 Ballistic Gun 4 | . . . 8 7 . 5 5 4 Ballistic Cannon 1 | . . . 4 7 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 63 | 14 14 22 33 28 29 51 45 63 Greatest Support 55 | 20 20 20 30 35 40 46 55 51 Greatest Overweight (x) 1 | . . 1 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 9 Most Carried 10 | 2 3 6 9 10 10 10 10 10 Average Carried 8 | 1 2 5 6 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 2 3 6 9 10 10 10 10 5 Class Distribution -------------------- 50% | Scavenger-Skirmisher 28% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1135 | 250 10 38 122 221 80 176 124 114 Remotely . | . . . . . . . . . Salvage Created 1433 | . 40 332 351 81 126 243 64 196 Parts 77 | . 1 8 32 5 4 8 7 12 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 6 | . . . 2 . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 30 | . . 5 11 2 . 4 3 5 Guns 23 | . . 1 11 . . 4 3 4 Cannons 3 | . . . . 2 . . . 1 AOE 2 | . . 2 . . . . . . Classes Destroyed 9 | . 1 2 3 . . 1 . 2 Builder 1 | . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 3 | . . 1 . . 2 . . . Mechanic 1 | . 1 . . . . . . . Swarmer 14 | . . . 7 . . . 3 4 Grunt 12 | . . 5 3 1 . 3 . . Sentry 2 | . . . 1 1 . . . . Specialist 1 | . . . . . . 1 . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 5 | . 1 5 4 1 2 2 2 4 Combat Bots Only 4 | . . 4 4 1 . 2 2 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 330 | . . 19 81 37 . 31 11 151 Missed 107 | . . 3 14 16 . 18 5 51 Damage Taken 4670 | . . 222 822 337 . 403 159 2727 Core 1478 | . . 38 193 50 . 43 . 1154 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . 84 51 90 100 94 100 . Volleys Fired 136 | . 6 15 49 9 11 11 6 29 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 174 | . 80 80 80 59 145 115 115 174 Shots Fired 230 | . 12 30 73 18 21 22 12 42 Gun 215 | . 12 30 72 9 20 22 12 38 Cannon 14 | . . . 1 9 . . . 4 Launcher . | . . . . . . . . . Special 1 | . . . . . 1 . . . Kinetic 89 | . . . 32 18 . 11 6 22 Thermal 63 | . . . 15 . 11 11 6 20 Explosive . | . . . . . . . . . Electromagnetic 78 | . 12 30 26 . 10 . . . Robot Hit Streak 11 | . 6 11 8 5 3 5 6 7 Robot Miss Streak 4 | . 1 2 3 1 4 2 2 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 142 | . 9 26 44 13 6 12 4 28 Core Hits 63 | . 2 8 21 7 5 7 3 10 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 7 | . . . . 1 . 2 1 3 Burn 3 | . . . . . . 1 1 1 Destroy 3 | . . . . . . 1 . 2 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2539 | . 96 434 496 206 104 284 134 785 Guns 2167 | . 96 361 496 44 104 281 105 680 Cannons 221 | . . . . 152 . . . 69 Explosions 73 | . . 73 . . . . . . Melee . | . . . . . . . . . Ramming 78 | . . . . 10 . 3 29 36 Kinetic 1046 | . . . 191 196 . 169 69 421 Thermal 720 | . . 73 112 . 59 112 36 328 Explosive . | . . . . . . . . . Electromagnetic 695 | . 96 361 193 . 45 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 . . . 1 . 3 Average Corruption 2 | . . 4 . . . 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 7 . . . 2 . 1 Message Errors 1 | . . . . . . 1 . . Matter Fused 3 | . . 2 . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . 2 . . . . . . Data Loss (major) 2 | . . 2 . . . . . . Alerts 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . . . . . 6 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 6 | . . . . . . . . 6 Knockbacks 2 | . . . . 1 . . 1 . Impact 1 | . . . . . . . 1 . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 9 | . . . . 1 . 2 3 3 Kicked 9 | . . . . 1 . 2 3 3 Crushed . | . . . . . . . . . Highest Temperature 180 | . 72 180 84 10 30 44 32 69 Average Temperature 37 | . 32 77 32 2 10 17 15 25 Received Heat Transfer 1041 | . . 141 369 207 . 105 27 192 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 7 | . 3 4 . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 1756 | . . 100 250 . 125 361 200 720 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 308 | . 35 154 308 130 150 217 97 80 Initial 73 | . . 13 59 65 54 73 7 37 Average 106 | . 10 129 219 95 95 119 55 36 Maximum Alert Level 1 | . . . 1 . . 1 . . Low Security (%) 88 | 100 100 100 40 100 100 87 100 100 Level 1 11 | . . . 59 . . 12 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . . 1 3 3 8 5 5 Investigation 5 | . . . . 1 . 3 1 . Extermination 3 | . . . . . . 1 1 1 Reinforcement 11 | . . . 1 2 1 3 . 4 Assault 1 | . . . . . 1 . . . Garrison 5 | . . . . . 1 1 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 11 | . . . 1 4 . 1 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 3 6 19 9 8 20 9 20 Peak Tracking Total 11 | . 1 2 4 3 4 5 4 11 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . 1 . 2 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 8 | . 1 1 1 1 . 2 1 1 Terminals 3 | . . . 1 1 . . . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 15 | . 3 1 1 3 . 2 3 2 Successful 4 | . . 1 1 . . 1 . 1 Failed 11 | . 3 . . 3 . 1 3 1 Catastrophic 4 | . 1 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 1 3 . 1 . . Terminals 6 | . . . 1 3 . . . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 1 3 . Terminal Hacks 3 | . . 1 1 . . . . 1 Open Door 2 | . . 1 . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . 1 . . Recompile 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . 1 . 1 1 . Full Trace Events 3 | . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies 4 | . . 1 . . 3 . . . Largest Group 3 | . . . . . 3 2 . . Highest-Rated Group 93 | . . . . . 93 62 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 60 | . . 3 17 . 10 30 . . Total Damage 769 | . . 8 47 . 145 569 . . Kills 7 | . . 1 . . 2 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 20 | . . 3 17 . . . . . Drone Recoveries 19 | . . 2 17 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 3155 | 92 96 396 502 350 529 464 350 376 Spaces Moved 1957 | 70 65 210 240 229 349 330 259 205 Core 65 | 8 . . . . . . . 57 Treads . | . . . . . . . . . Legs 1877 | 62 65 210 240 229 349 330 259 133 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 15 | . . . . . . . . 15 Fastest Speed 35 | 50 120 120 120 120 120 110 110 35 Average Speed 126 | 112 120 163 146 120 120 117 110 126 Slowest Speed 190 | 120 120 190 190 120 120 190 110 186 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 6 13 61 23 24 12 14 5 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 10 | . . 6 1 . . . . 3 Melee . | . . . . . . . . . Projectile 4 | . . . 1 . . . . 3 AOE 6 | . . 6 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 2415 | 80 71 232 321 291 437 390 315 278 Wait 143 | 3 . 3 14 21 59 11 25 7 Move 1949 | 69 64 209 239 228 348 329 258 205 Hop . | . . . . . . . . . Pick Up 24 | 2 1 1 4 2 3 6 4 1 Fast Attach 52 | 6 . 2 6 7 5 5 6 15 Attach 13 | . . . 5 . 1 1 1 5 Detach 9 | . . 1 2 . 1 . 1 4 Swap 26 | . . 1 2 9 2 9 2 1 Drop 54 | . . . . 14 7 16 9 8 Fire 136 | . 6 15 49 9 11 11 6 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . . . . 1 . 2 3 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / *Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 189 | -10/Materials | Entered Mines 272 | -10/Mines | Learned Materials interactive machine intel 306 | -10/Mines | Build established: Mutant 316 | -10/Mines | Found the Drone Emporium 323 | -10/Mines | Found Prototype Device 323 | -10/Mines | Identified Splice Drone Bay 564 | -10/Mines | Discovered new exit (range 12) 585 | -10/Mines | Entered Materials 585 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Loaded intel: 18 interactive machine locations 625 | -9/Materials | Identified exit to Mines 625 | -9/Materials | Identified exit to Storage 809 | -9/Materials | Lost 5 parts (2p1n2w) 1068 | -9/Materials | Discovered new exit (range 14) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Build established: Scavenger-Mutant 1317 | -8/Materials | Met 7R-MNS 1388 | -8/Materials | Discovered new exit (range 15) 1436 | -8/Materials | Identified exit to Factory 1437 | -8/Materials | Entered Factory 1437 | -7/Factory | Evolved 2 slots: Utility x2 1438 | -7/Factory | Caught up to 7R-MNS 1756 | -7/Factory | Garrison activated, responded to threat 1763 | -7/Factory | Build established: Scavenger-Skirmisher 1951 | -7/Factory | Discovered new exit (range 10) 1962 | -7/Factory | Identified exit to Factory 1966 | -7/Factory | Entered another Factory area 1966 | -6/Factory | Accompanied by 2 allies 1966 | -6/Factory | Evolved 2 slots: Utility x2 1967 | -6/Factory | Caught up to 7R-MNS 2225 | -6/Factory | Garrison activated, responded to threat 2426 | -6/Factory | Discovered new exit (range 4) 2429 | -6/Factory | Identified exit to Factory 2430 | -6/Factory | Entered another Factory area 2430 | -5/Factory | Evolved 2 slots: Utility x2 2431 | -5/Factory | Caught up to 7R-MNS 2506 | -5/Factory | Garrison activated, responded to threat 2776 | -5/Factory | Discovered new exit (range 4) 2779 | -5/Factory | Identified exit to Factory 2780 | -5/Factory | Entered another Factory area 2780 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2781 | -4/Factory | Caught up to 7R-MNS 2836 | -4/Factory | Discovered new exit (range 7) 2850 | -4/Factory | Identified exit to Upper Caves 3118 | -4/Factory | Core integrity fell below 50% 3126 | -4/Factory | Core integrity fell below 20% 3145 | -4/Factory | Discovered new exit (range 6) 3147 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3147 | -4/Factory | Identified exit to Extension 3156 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03123_ Knocked back. 03125_ R-10 Processor collects Lgt. Fission Core. 03125_ Penetrated by Slug. 03125_ Knocked back. 03125_ K-01 Serf collects debris. 03126_ Acquired VTOL Module. 03127_ U-05 Engineer builds a Wall. 03128_ R-10 Processor collects Lgt. Nuclear Core. 03128_ K-01 Serf collects debris. 03130_ System corrupted: Matter fused (-5). 03130_ P-70 Sage resets K-01 Serf, system corruption cleaned. 03130_ R-10 Processor collects Lgt. Nuclear Core. 03132_ VTOL Module destroyed. 03145_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 03145_ EXIT=FOUND A triumphal shout echoes through the corridors. 03147_ EXIT=IDENTIFIED: EXTENSION 03151_ Door malfunctions. 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"T ?????????????????????? | | ??????????????????????? ? ?????????????????????? | | ??????????????????????? ?? ?????????????????????? | | ???????????????????????#??##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 30 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 6 Particle Charging 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Factory Defaults Challenges ------------ None Game ------ Seed TimingGaussCycler Manual? 0 Play Time 00:30:05 Cumulative 186.9 hours Start 2024.06.22 @ 15:26:38 End 2024.06.22 @ 15:54:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d4aa21f-3d6b-4764-a38f-889b39fb5998