Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.04 @ 01:34:28 Player: ZOT Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1463) 1463 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-104) -104 TOTAL SCORE: 4579 Bonus ------- Follower Combat Kills 97 Friendly Fire -201 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Angular Momentum Engine Nuclear Pulse Thruster Drone Bay (2/2) Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Matter Filter Improved Hacking Suite > --- WEAPON ----------- Flak Gun Improved Light Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Titanium Leg Improved Terrain Scanner Recoil Stabilizer Phase Cannon Improved Datajack Remote Datajack Axe [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 4 | . . 2 2 . . Utility 3 | . . . . 2 1 Weapon . | . . . . . . Parts Attached 76 | 7 5 21 15 7 21 Power 9 | 1 . 2 2 1 3 Engine 4 | 1 . 2 1 . . Core 5 | . . . 1 1 3 Reactor . | . . . . . . Propulsion 31 | 2 3 12 7 . 7 Treads 8 | . . 7 . . 1 Leg 5 | . 2 . . . 3 Wheel 18 | 2 1 5 7 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 2 3 4 3 4 Device 13 | 1 1 3 4 3 1 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 . 4 2 3 7 Energy Gun 5 | 1 . 2 . 1 1 Energy Cannon 6 | . . . 1 2 3 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon 3 | . . 1 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 2 . 7 1 22 Power 4 | . . . 2 . 2 Propulsion 19 | . 2 . 5 1 11 Utility 3 | . . . . . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 15 | . 2 . 5 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 98 91 97 90 Engine 5 | . 14 10 3 4 . Core 4 | . . . 1 2 11 Treads 10 | . . 20 20 5 3 Leg 3 | . 10 5 . . 2 Wheel 26 | . 15 17 29 38 29 Device 14 | . 14 10 9 23 15 Storage 8 | . 14 11 9 7 5 Processor 1 | . . . . . 6 Energy Gun 5 | . 14 10 7 . . Energy Cannon 2 | . . . 1 6 4 Ballistic Gun 2 | . 14 2 . . . Ballistic Cannon 6 | . . 8 9 7 5 Naked Turns . | . . . . . . Heaviest Build 45 | 13 18 25 28 36 45 Greatest Support 60 | 20 20 60 60 36 46 Greatest Overweight (x) 5 | 1 5 2 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 5 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1426 | 271 77 209 462 181 226 Remotely . | . . . . . . Salvage Created 1445 | 49 184 234 317 115 546 Parts 74 | 7 8 15 14 4 26 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 6 7 9 3 9 Melee 2 | . . . . . 2 Guns 13 | . 6 3 3 . 1 Cannons 17 | . . 4 6 3 4 AOE 1 | . . . . . 1 Classes Destroyed 10 | 1 2 2 4 . 1 Worker 3 | . . . 2 . 1 Builder 3 | . . . 1 1 1 Tunneler 2 | 2 . . . . . Operator 1 | . . . 1 . . Swarmer 6 | . 3 . 2 . 1 Grunt 17 | . 3 4 5 2 3 Duelist 3 | . . 1 . 1 1 Sentry 5 | . . 2 1 . 2 Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 4 | 2 3 3 4 3 2 Combat Bots Only 3 | . 3 3 3 2 2 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 4337 | . 309 316 965 138 2609 Core 1132 | . 83 55 128 . 866 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 131 | . . 131 . . . Core Remaining (%) 85 | 100 66 86 76 100 . Volleys Fired 159 | 11 24 23 50 13 38 Largest 2 | 2 2 2 2 2 2 Hottest 133 | 60 60 95 111 117 133 Shots Fired 295 | 15 48 46 100 18 68 Gun 153 | 15 48 23 49 3 15 Cannon 142 | . . 23 51 15 53 Launcher . | . . . . . . Special . | . . . . . . Kinetic 165 | 11 24 23 50 13 44 Thermal 109 | 4 24 23 49 3 6 Explosive . | . . . . . . Electromagnetic 21 | . . . 1 2 18 Robot Hit Streak 11 | 7 11 9 8 6 8 Robot Miss Streak 5 | 2 5 3 4 2 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 200 | 9 32 32 57 12 58 Core Hits 90 | 2 12 12 21 6 37 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 13 | 1 . 1 5 2 4 Burn 4 | . . . 3 1 . Meltdown 1 | . . . . . 1 Destroy 1 | 1 . . . . . Blast 5 | . . 1 2 1 1 Sever 2 | . . . . . 2 Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3946 | 87 307 526 1236 323 1467 Guns 1255 | 87 307 205 437 29 190 Cannons 2270 | . . 321 799 294 856 Explosions 139 | . . . . . 139 Melee 261 | . . . . . 261 Ramming 21 | . . . . . 21 Kinetic 2075 | 64 104 321 766 270 550 Thermal 1019 | 23 203 205 437 29 122 Explosive . | . . . . . . Electromagnetic 570 | . . . 33 24 513 Impact . | . . . . . . Slashing 261 | . . . . . 261 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 14 | . . 12 . . 2 Projectiles 14 | . . 12 . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 20 | . . 4 6 3 7 Impact . | . . . . . . Kinetic 19 | . . 4 6 3 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 147 | . . . . . 147 Shots 4 | . . . . . 4 Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | 40 70 225 299 192 507 Average Temperature 104 | 24 31 68 134 84 152 Received Heat Transfer 996 | . 78 153 288 63 414 Effects 7 | . . . . . 7 Shutdowns 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 2 . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . 1 1 . . . Heat Transferred 2625 | 50 450 497 1332 148 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 319 | 10 157 230 319 161 194 Initial 74 | . 6 66 65 74 26 Average 100 | 2 62 112 164 80 87 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 96 74 100 100 Level 1 5 | . . 3 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 2 2 . 4 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 2 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 12 20 4 22 Peak Tracking Total 7 | . 4 3 5 3 7 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 5 | . . 1 . . 4 Max in Single Turn 4 | . . 1 . . 4 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 20 | . 3 6 3 5 3 Terminals 11 | . 2 3 3 1 2 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 1 . 1 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 56 | . 7 23 8 12 6 Successful 34 | . 4 18 4 6 2 Failed 22 | . 3 5 4 6 4 Catastrophic 4 | . . 1 2 . 1 Database Lockouts . | . . . . . . Manual 17 | . 5 5 3 4 . Terminals 23 | . 4 7 8 1 3 Fabricators 6 | . . . . 6 . Repair Stations 16 | . . 10 . 3 3 Recycling Units 6 | . 3 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 1 3 3 1 1 Record 2 | . . 2 . . . Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Maintenance Status 2 | . . . 2 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 10 | . . 8 . 1 1 Scan Component 6 | . . 4 . 1 1 Repair 4 | . . 4 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 2 4 1 3 . Terminals 3 | . . 2 1 . . Track 1 | . . 1 . . . Assimilate 2 | . . 1 1 . . Fabricators 3 | . . . . 3 . Report 1 | . . . . 1 . Fabnet 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Monitor 2 | . 1 1 . . . Mask 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 17 | . 3 4 3 5 2 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 4 . . . Time 116 | . . 116 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % 6 | . . . . . 6 Autooverrided 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 5 | . . . . 3 2 Largest Group 3 | . . . . 3 3 Highest-Rated Group 93 | . . . . 93 93 Highest-Rated Ally 41 | . . . . 31 41 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 546 | . . . . . 546 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3287 | 91 360 720 604 536 976 Spaces Moved 2143 | 59 253 350 316 486 679 Core 67 | 4 3 . . . 60 Treads 240 | . . 156 65 . 19 Legs 104 | . 73 31 . . . Wheels 1732 | 55 177 163 251 486 600 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 86 50 Average Speed 98 | 79 94 129 106 87 89 Slowest Speed 300 | 95 300 240 240 90 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 40 34 23 9 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . 1 14 2 2 Melee . | . . . . . . Projectile 19 | . . 1 14 2 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3014 | 89 332 569 482 580 962 Wait 532 | . 44 157 89 63 179 Move 2138 | 58 252 349 315 485 679 Hop . | . . . . . . Pick Up 59 | 13 5 10 8 7 16 Fast Attach 15 | 2 . 3 6 . 4 Attach 32 | 5 2 5 4 3 13 Detach . | . . . . . . Swap 29 | . 3 13 5 4 4 Drop 33 | . 2 9 5 5 12 Fire 159 | 11 24 23 50 13 38 Melee 11 | . . . . . 11 Ram 6 | . . . . . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 92 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x2 497 | -9/Materials | Repaired Ion Engine 539 | -9/Materials | Repaired Imp. Terrain Scanner 567 | -9/Materials | Repaired Sml. Laser 595 | -9/Materials | Repaired Aluminum Leg 1041 | -9/Materials | Discovered new exit (range 16) 1172 | -9/Materials | Build established: Scavenger-Mutant 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Propulsion x2 1255 | -8/Materials | Identified exit to Storage 1605 | -8/Materials | Lost 5 parts (1p4n) 1720 | -8/Materials | Discovered new exit (range 12) 1776 | -8/Materials | Entered Factory 1776 | -7/Factory | Evolved 2 slots: Utility x2 1926 | -7/Factory | Identified exit to DSF 1994 | -7/Factory | Build established: Mutant 2242 | -7/Factory | Allied Derelicts emerged from ambush trap array 2294 | -7/Factory | Discovered new exit (range 4) 2312 | -7/Factory | Entered another Factory area 2312 | -6/Factory | Accompanied by 3 allies 2312 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3074 | -6/Factory | Lost 3 parts (2n1w) 3171 | -6/Factory | Local machine network offline 3241 | -6/Factory | Core integrity fell below 50% 3260 | -6/Factory | Core integrity fell below 20% 3285 | -6/Factory | Lost 15 parts (2p7n2u4w) 3287 | -6/Factory | Discovered new exit (range 7) 3288 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03254_ Slug penetrates Wall. 03254_ Slammed into G-50 Soldier. 03254_ Destabilizing: Core damaged (-25). 03255_ Critical hit (Burn: +37). 03255_ R-10 Processor collects Imp. Heat Sink. 03258_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03258_ Dropped Med. Storage Unit. 03259_ Slug penetrates R-10 Processor. 03259_ R-10 Processor collects Recoil Stabilizer. 03259_ Dropped Broken Phase Cannon. 03259_ R-10 Processor collects Imp. Datajack. 03260_ R-10 Processor destroyed. 03261_ K-01 Serf collects debris. 03261_ R-10 Processor collects Imp. Terrain Scanner. 03262_ R-10 Processor collects Recoil Stabilizer. 03268_ Acquired Nuclear Pulse Thruster. 03277_ Penetrated by Slug. 03277_ Slammed into H-66 Slayer. 03283_ K-01 Serf collects debris. 03287_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #/######## #?# # #?????# + | | ?????????# #?# #%! #?????# """""" # | | ?????????# #?# |#% ! #?????# """""" # | | ?????????# #?# [/ [! #?????# """""" # | | ?????????# #?# !#! = #?????# """""" # | | ?????????# #?# # = #?????############### | | ?????????# ############# ##??????????????????# | | ?????????# # # #??????????????????# | | ?????????# # """ """ # #??????????????????# | | ????????## # """ """ # #??????????????????? | | ########## # """ """ + #??????????????????? | | % # # #??????????????????? | | # # """ """ # #??????????????????? | | # # """ """ # #??????????????????? | | # # """ """ ###p ##########???????????? | | ########## # #?# # #???????????? | | ?????????# # #?# + #???????????? | | ?????????# # #?# # #???????????? | | ?????????#!############?# # #???????????? | | ?????????#%#????????????# #? #???????????? | | ????????? = ????????????# #? #???????????? | | ?????????#+#????????????# #?? #???????????? | | ?????????? ?????????????# #???? #???????????? | | ?????????? ?????????????# #????? #???????????? | | ?????????? ?????# ### #????????????????????? | | ?????????? ?????# < @ #????????????????????? | | ????????????????# ### #????????????????????? | | ????????????????# ????# #????????????????????? | | ????????????????#???????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneConstructPenetrator Manual? 0 Play Time 01:03:22 Cumulative 80.8 hours Start 2023.08.04 @ 00:32:20 End 2023.08.04 @ 01:34:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cff27875-b231-4eae-b384-705d8757b8e8