Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 18:08:16 Player: koksu120 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1311) 1311 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3401 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 87/100 System Corruption 26% Temperature Cool (1) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Airjet Improved Signal Interpreter Improved Signal Interpreter Improved Power Shielding Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Field Laser Minigun Axe > --- INVENTORY -------- Advanced Treads Airjet Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Power Shielding Improved Power Shielding Improved Power Shielding Field Laser Field Laser [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 56 | 3 8 9 1 35 Power 8 | . 2 1 . 5 Engine 5 | . 2 1 . 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 18 | 2 2 2 . 12 Treads 9 | 2 . 2 . 5 Leg 5 | . . . . 5 Wheel 2 | . 2 . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 9 | . 1 3 . 5 Device 1 | . . 1 . . Storage 1 | . . . . 1 Processor 4 | . 1 1 . 2 Hackware 1 | . . . . 1 Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 21 | 1 3 3 1 13 Energy Gun 10 | . 2 3 . 5 Energy Cannon 3 | . . . . 3 Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 4 | . . . . 4 System Corruption 21 | . . . . 21 Parts Lost 23 | . 2 . . 21 Power 3 | . . . . 3 Propulsion 6 | . 1 . . 5 Utility 5 | . . . . 5 Weapon 9 | . 1 . . 8 Highest Loss Streak 12 | . 1 . . 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 87 | . 91 87 88 84 Engine 8 | . 14 11 11 1 Core 2 | . . . . 7 Treads 14 | . 9 14 22 13 Leg 1 | . . . . 5 Wheel 5 | . 17 7 . . Storage 10 | . 14 11 11 8 Processor 12 | . 7 12 11 16 Hackware 1 | . . . . 6 Protection 4 | . . 6 11 . Energy Gun 15 | . 14 20 17 10 Ballistic Gun 4 | . 13 . . 5 Launcher 1 | . . . 4 1 Slashing Weapon 1 | . . . . 5 Peak Build Rating 33 | 6 8 14 14 33 Average Rating 14 | 5 6 12 13 23 On Entrance 9 | 6 6 7 14 12 Naked Turns . | . . . . . Heaviest Build 30 | 11 12 24 24 30 Greatest Support 66 | 40 40 43 43 66 Greatest Overweight (x) 7 | . . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 8 8 8 8 9 Most Carried 10 | 6 7 8 8 10 Average Carried 6 | 4 4 7 7 7 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 7 8 7 5 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 884 | 230 124 93 10 427 Remotely . | . . . . . Salvage Created 1613 | . 376 348 64 825 Parts 85 | . 22 13 7 43 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 10 7 6 15 Guns 23 | . 10 4 3 6 Cannons 2 | . . . . 2 AOE 12 | . . 3 3 6 Classes Destroyed 7 | . 3 2 . 2 Worker 2 | . . . . 2 Recycler 3 | . . 1 . 2 Watcher 3 | . 2 . . 1 Swarmer 13 | . 2 . 6 5 Grunt 21 | . 8 6 . 7 Sentry 3 | . . 1 . 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 4 4 3 6 Combat Bots Only 6 | . 3 4 3 6 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . 2 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 353 | . 74 19 11 249 Missed 83 | . 15 5 . 63 Damage Taken 3800 | . 797 349 137 2517 Core 812 | . 147 93 16 556 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 41 . 72 . Volleys Fired 135 | . 61 13 5 56 Largest 3 | . 2 2 2 3 Hottest 151 | . 85 105 85 151 Shots Fired 235 | . 93 26 10 106 Gun 214 | . 93 26 8 87 Cannon 12 | . . . . 12 Launcher 9 | . . . 2 7 Special . | . . . . . Kinetic 91 | . 57 . . 34 Thermal 75 | . 36 5 . 34 Explosive 6 | . . . 2 4 Electromagnetic 63 | . . 21 8 34 Robot Hit Streak 10 | . 10 10 2 8 Robot Miss Streak 6 | . 3 6 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 145 | . 56 21 5 63 Core Hits 84 | . 24 16 8 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 . . 4 Burn 6 | . 3 . . 3 Corrupt 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2892 | . 594 638 222 1438 Guns 1834 | . 594 281 49 910 Cannons 181 | . . . . 181 Explosions 877 | . . 357 173 347 Melee . | . . . . . Ramming . | . . . . . Kinetic 632 | . 276 . . 356 Thermal 922 | . 318 148 47 409 Explosive 520 | . . 273 126 121 Electromagnetic 818 | . . 217 49 552 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 26 | . . . . 26 Average Corruption 23 | . . . . 23 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 8 | . . . . 8 Matter Fused 5 | . . . . 5 Energy Discharges 6 | . . . . 6 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 62 | . . 60 . 2 Projectiles . | . . . . . Explosions 62 | . . 60 . 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 280 | . . 176 47 57 Shots 8 | . . 3 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 773 | . 217 150 81 773 Average Temperature 135 | . 82 52 32 215 Received Heat Transfer 1200 | . 426 90 . 684 Effects 25 | . 1 . . 24 Shutdowns 3 | . . . . 3 Energy Bleed 5 | . . . . 5 Interference 5 | . 1 . . 4 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2317 | . 977 180 50 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 249 | . 236 249 241 248 Initial 40 | . . 24 40 15 Average 119 | . 86 85 140 161 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 82 | 100 85 84 89 73 Level 1 17 | . 14 15 10 26 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 . 4 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 18 9 6 41 Peak Tracking Total 13 | . 4 4 3 13 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . . 4 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . . 1 2 4 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 2 3 . 3 Terminals 8 | . 2 3 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 6 6 . 12 Successful 14 | . 3 3 . 8 Failed 10 | . 3 3 . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 6 6 . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 3 3 . 8 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 3 | . 1 1 . 1 Alert Level 2 | . 1 . . 1 Locate Traps 2 | . . 1 . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Transport Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 3 . 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2054 | 15 455 532 403 649 Spaces Moved 1071 | 7 254 343 225 242 Core 19 | . . . . 19 Treads 647 | 7 57 204 225 154 Legs 66 | . . . . 66 Wheels 336 | . 197 139 . . Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 100 | 160 100 100 160 145 Average Speed 143 | 160 113 135 160 168 Slowest Speed 400 | 160 160 160 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 46 21 70 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 87 | . . 45 17 25 Melee . | . . . . . Projectile . | . . . . . AOE 87 | . . 45 17 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1390 | 12 341 388 259 390 Wait 40 | . 3 1 26 10 Move 1067 | 6 253 342 224 242 Hop . | . . . . . Pick Up 54 | . 11 11 1 31 Fast Attach 7 | . . 3 . 4 Attach 45 | 3 7 6 1 28 Detach 1 | 1 . . . . Swap 4 | . 1 . . 3 Drop 36 | 2 5 12 2 15 Fire 135 | . 61 13 5 56 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Core integrity fell below 50% 470 | -10/Materials | Identified exit to Materials 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Identified exit to Mines 1003 | -9/Materials | Entered Mines 1233 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1382 | -9/Mines | Discovered new exit (range 15) 1404 | -9/Mines | Identified exit to Materials 1406 | -9/Mines | Entered Materials 1406 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1532 | -8/Materials | Lost 12 parts (2p3n3u4w) 1537 | -8/Materials | System corruption reached 10% 1866 | -8/Materials | Core integrity fell below 50% 2019 | -8/Materials | Core integrity fell below 20% 2055 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02024_ S-10 Pest misfires. 02025_ W-25 Informer sends out distress signal. 02031_ Acquired Lgt. Nuclear Core. 02031_ Critical hit (Destroy). 02031_ EM Pulse Cannon destroyed. 02036_ G-47 Trooper suffers critical hit (Burn). 02037_ Aluminum Leg destroyed. 02037_ Critical hit (Burn: +37). 02038_ W-25 Informer sends out distress signal. 02039_ System corrupted: Matter fused (-7). 02040_ Flight Unit melted. 02040_ S-10 Pest destroyed. 02041_ Aluminum Leg destroyed. 02042_ Lgt. Nuclear Core destroyed. 02043_ Acquired 20 matter. 02050_ Med. Storage Unit destroyed. 02054_ System corrupted: FCS attempts to trigger Field Laser. 02054_ System corrupted: Field Laser misfires. 02055_ Field Laser destroyed. 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[ #????????????????????????????? | | ##+#####?# ]! #????????????????????????????? | | ?????? #????????????????????????????? | | ?? #????????????????????????????? | | ? ! #????????????????????????????? | | ?? ############ #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSpectralProjector Manual? 0 Play Time 00:33:05 Cumulative 14.0 hours Start 2024.09.03 @ 13:39:43 End 2024.09.06 @ 18:08:16 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19cc781a-d4e5-4d4e-9923-dded7bb082b8