Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.20 @ 13:20:46 Player: taylor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1152) 1152 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 4971 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 733/850 Matter 212/300 Energy 150/150 System Corruption 0% Temperature Cool (156) Movement Flying (117) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (11) ----- Power Amplifier Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Improved Transmission Jammer Propulsion Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Remote Datajack > --- INVENTORY (4) ---- Advanced Heat Sink Compact Battery (300) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved Transmission Jammer Propulsion Shielding System Shield > --- WEAPON ----------- Minigun Remote Datajack > --- INVENTORY -------- Compact Battery Advanced Signal Interpreter Improved Light Armor Plating Advanced Assault Cannon [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Propulsion Shielding Device Advanced Weight Redist. System Storage Compact Battery Processor Transport Network Coupler Hackware System Shield Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 9 | . 1 2 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . 1 2 2 2 2 . Weapon . | . . . . . . . Parts Attached 58 | 3 5 13 15 6 10 6 Power 12 | 1 . 2 6 . 2 1 Engine 10 | 1 . 2 5 . 1 1 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 8 | . 2 2 2 . 2 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . 2 2 2 . 2 . Utility 28 | . 3 5 7 6 4 3 Device 15 | . 1 5 3 1 4 1 Storage 2 | . . . . 1 . 1 Processor 4 | . 1 . 2 1 . . Hackware 1 | . . . . 1 . . Protection 6 | . 1 . 2 2 . 1 Artifact . | . . . . . . . Weapon 10 | 2 . 4 . . 2 2 Energy Gun 4 | 2 . 1 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . 3 . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 10 | . . 2 2 . 3 3 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 . 1 1 Weapon 5 | . . 2 1 . 1 1 Highest Loss Streak 2 | . . 1 2 . 2 2 Average Slot Usage (%) 83 | . 66 92 88 84 85 81 Engine 6 | . 12 10 7 7 3 5 Core 1 | . . . . . 2 . Flight 12 | . 3 20 15 14 11 12 Device 24 | . 6 22 23 21 30 20 Processor 15 | . 6 10 16 21 18 18 Hackware 3 | . . . . 2 6 . Protection 7 | . 11 10 8 7 6 9 Energy Gun 5 | . 25 13 6 . . 2 Ballistic Gun 5 | . . 6 8 7 5 2 Naked Turns . | . . . . . . . Heaviest Build 22 | 6 8 12 16 14 20 22 Greatest Support 23 | 3 8 12 21 22 23 22 Greatest Overweight (x) 2 | 1 2 . 1 . 1 . Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 4 3 4 4 Average Carried 3 | . 1 2 3 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 3 4 3 2 4 3 Class Distribution -------------------- 63% | Hacker-Scout 26% | Hacker-Mutant 5% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 960 | 192 88 154 155 43 160 168 Remotely . | . . . . . . . Salvage Created 1781 | . 316 777 155 43 267 223 Parts 93 | . 24 44 6 2 10 7 Haulers Intercepted 6 | . 1 3 . 1 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 26 | . 5 12 1 . 3 5 Guns 23 | . 4 11 1 . 3 4 Cannons 1 | . . . . . . 1 AOE 2 | . 1 1 . . . . Classes Destroyed 8 | . 5 2 . . 1 . Worker 2 | . 1 1 . . . . Hauler 6 | . 1 3 . 1 1 . Recycler 2 | . . 1 1 . . . Watcher 4 | . 2 1 1 . . . Swarmer 4 | . 2 . . . . 2 Grunt 18 | . 3 9 1 . 2 3 Sentry 3 | . . 3 . . . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 3 7 2 1 2 2 Combat Bots Only 3 | . 2 3 1 . 2 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 1295 | . 45 324 152 53 392 329 Core 289 | . 18 93 37 24 88 29 Absorbed by Shields 41 | . . . . . . 41 Core Remaining (%) 91 | 100 92 76 93 96 . . Volleys Fired 151 | . 16 54 11 4 31 35 Largest 2 | . 2 2 2 1 1 1 Hottest 80 | . 80 80 63 23 30 69 Shots Fired 222 | . 31 107 14 4 31 35 Gun 207 | . 31 107 14 4 30 21 Cannon 13 | . . . . . . 13 Launcher . | . . . . . . . Special 2 | . . . . . 1 1 Kinetic 107 | . . 38 11 4 30 24 Thermal 70 | . 15 42 3 . . 10 Explosive . | . . . . . . . Electromagnetic 43 | . 16 27 . . . . Robot Hit Streak 36 | . 11 36 15 19 23 18 Robot Miss Streak 3 | . 3 2 . . 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 186 | . 22 90 14 4 25 31 Core Hits 80 | . 13 35 6 1 13 12 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3003 | . 357 1324 198 60 400 664 Guns 2218 | . 291 907 198 60 400 362 Cannons 302 | . . . . . . 302 Explosions 483 | . 66 417 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1332 | . . 215 164 60 400 493 Thermal 1168 | . 165 798 34 . . 171 Explosive . | . . . . . . . Electromagnetic 503 | . 192 311 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 67 | . . 67 . . . . Projectiles . | . . . . . . . Explosions 67 | . . 67 . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . 68 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 157 | . 36 20 2 . . 157 Average Temperature 60 | . 15 5 2 . . 101 Received Heat Transfer 759 | . 12 207 108 27 198 207 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . . 1 Heat Transferred 1933 | . 275 1250 75 . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 471 | . 237 471 152 86 75 210 Initial 80 | . . 13 80 49 30 . Average 66 | . 75 181 108 56 26 54 Maximum Alert Level 2 | . 1 2 . . . 1 Low Security (%) 92 | 100 93 54 100 100 100 99 Level 1 6 | . 6 41 . . . . Level 2 . | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 . . 3 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 2 | . . 2 . . . . Communications Jammed 2 | . . . . . 2 . Distress Signals . | . . . . . . . Times Spotted 72 | . 12 26 5 5 16 8 Peak Tracking Total 6 | . 3 5 4 3 6 4 Tactical Retreats 8 | . 1 3 . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . 1 1 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . 1 3 . . . . Max in Single Turn 3 | . 1 3 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 14 | . 4 1 3 2 4 . Terminals 9 | . 4 1 2 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 1 . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 9 5 8 8 6 . Successful 25 | . 7 3 5 6 4 . Failed 11 | . 2 2 3 2 2 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 9 5 4 6 1 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . 4 . 3 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . 7 3 3 4 1 . Record 1 | . . . . 1 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . 1 1 1 . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . Report Inventory 2 | . . . 1 . 1 . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 2 . 3 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter 168 | . . . . 168 . . Time 84 | . . . . 84 . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 3522 | 75 453 512 295 334 1643 210 Spaces Moved 3210 | 73 398 640 274 509 1226 90 Core 297 | 73 224 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2913 | . 174 640 274 509 1226 90 Fastest Speed 32 | 50 37 32 32 37 37 37 Average Speed 45 | 94 98 33 33 37 37 37 Slowest Speed 150 | 100 150 37 120 37 117 37 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 12 | . . 5 . 2 5 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 67 34 33 10 15 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . 3 17 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . 3 17 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 5061 | 79 425 832 468 649 2373 235 Wait 1567 | . . 107 143 127 1102 88 Move 3183 | 72 397 629 274 504 1217 90 Hop 11 | . . 5 . 2 4 . Pick Up 40 | 4 7 13 8 3 4 1 Fast Attach 17 | . . 2 7 . 6 2 Attach 30 | 3 5 5 4 6 3 4 Detach 6 | . . . 1 2 1 2 Swap 11 | . . 6 4 . 1 . Drop 34 | . . 11 16 1 4 2 Fire 151 | . 16 54 11 4 31 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Discovered exit to Mines (range 13) 509 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Discovered exit to Materials (range 4) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Identified exit to Materials 1016 | -9/Materials | Discovered exit to Materials (range 10) 1041 | -9/Materials | Entered another Materials area 1041 | -8/Materials | Evolved 2 slots: Utility x2 1327 | -8/Materials | Identified exit to Factory 1327 | -8/Materials | Discovered exit to Factory (range 18) 1336 | -8/Materials | Entered Factory 1336 | -7/Factory | Evolved 2 slots: Utility x2 1358 | -7/Factory | Build established: Hacker-Scout 1624 | -7/Factory | Identified exit to Factory 1624 | -7/Factory | Discovered exit to Factory (range 17) 1670 | -7/Factory | Entered another Factory area 1670 | -6/Factory | Evolved 2 slots: Utility x2 2914 | -6/Factory | Identified exit to Lower Caves 2914 | -6/Factory | Discovered exit to Lower Caves (range 13) 3177 | -6/Factory | Spotted B-75 Beast 3313 | -6/Factory | Identified exit to Garrison 3313 | -6/Factory | Entered Garrison 3334 | -6/Garrison | Triggered checkpoint 3523 | -6/Garrison | Self-destructed Last Messages --------------- Lgt. Angular Momentum Engine destroyed. System Shield destroyed. G-50 Soldier destroyed. Acquired Lgt. Angular Momentum Engine. Acquired 56 matter. Dropped Adv. Heat Sink. Acquired Adv. Heat Sink. Acquired 64 matter. Dropped Minigun. Acquired Hvy. Laser. VTOL Module melted. S-27 Virus destroyed. Acquired 23 matter. Acquired 25 matter. Hvy. Laser destroyed. G-50 Soldier destroyed. G-50 Soldier knocked back. ALERT: Garrison interior compromised. G-50 Soldier knocked back. Garrison Door activated. 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Y ???????????????????? | | ?????????????" ??? ???????????????????? | | ?????????????# ## ????# ###??????????????????? | | ?????????????# ?# ????? #????????????????????? | | ?????????????# ?? ?????? ????????????????????? | | ?????????????# ??? ?????? ????????????????????? | | ?????????????#??? ??????? #????????????????????? | | ?????????????????#??????? ##????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 63 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Arc Projector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumReinforcedChip Manual? 0 Play Time 01:04:27 Cumulative 33.2 hours Start 2021.08.20 @ 12:15:12 End 2021.08.20 @ 13:20:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 21 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e52f89b-391f-42b8-9225-9abbbc60b490