Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.20 @ 13:20:46

Player: taylor

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1152)     1152
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 4971

 Bonus
-------
High Alert Combat Kills    19
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             733/850
Matter                     212/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (156)
Movement                   Flying (117) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (11) -----
           Power Amplifier
  Advanced Weight Redist. System
           Visual Processing Unit
  Advanced Signal Interpreter
           Transport Network Coupler
  Improved Transmission Jammer
           Propulsion Shielding
  Improved Light Armor Plating
>          --- WEAPON (2) -------
  Advanced Assault Cannon
           Remote Datajack
>          --- INVENTORY (4) ----
  Advanced Heat Sink
   Compact Battery (300)
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Power Amplifier
  Advanced Heat Sink
  Advanced Weight Redist. System
           Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           Transport Network Coupler
  Improved Transmission Jammer
           Propulsion Shielding
           System Shield
>          --- WEAPON -----------
           Minigun
           Remote Datajack
>          --- INVENTORY --------
   Compact Battery
  Advanced Signal Interpreter
  Improved Light Armor Plating
  Advanced Assault Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    Propulsion Shielding
  Device                   Advanced Weight Redist. System
  Storage                  Compact Battery
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Slots Evolved              9    | .   1   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  9    | .   1   2   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | 3   5   13  15  6   10  6   
  Power                    12   | 1   .   2   6   .   2   1   
    Engine                 10   | 1   .   2   5   .   1   1   
    Core                   2    | .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | .   2   2   2   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   2   2   2   .   2   .   
  Utility                  28   | .   3   5   7   6   4   3   
    Device                 15   | .   1   5   3   1   4   1   
    Storage                2    | .   .   .   .   1   .   1   
    Processor              4    | .   1   .   2   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             6    | .   1   .   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   4   .   .   2   2   
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   3   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 10   | .   .   2   2   .   3   3   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   5    | .   .   2   1   .   1   1   
  Highest Loss Streak      2    | .   .   1   2   .   2   2   
Average Slot Usage (%)     83   | .   66  92  88  84  85  81  
  Engine                   6    | .   12  10  7   7   3   5   
  Core                     1    | .   .   .   .   .   2   .   
  Flight                   12   | .   3   20  15  14  11  12  
  Device                   24   | .   6   22  23  21  30  20  
  Processor                15   | .   6   10  16  21  18  18  
  Hackware                 3    | .   .   .   .   2   6   .   
  Protection               7    | .   11  10  8   7   6   9   
  Energy Gun               5    | .   25  13  6   .   .   2   
  Ballistic Gun            5    | .   .   6   8   7   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             22   | 6   8   12  16  14  20  22  
  Greatest Support         23   | 3   8   12  21  22  23  22  
  Greatest Overweight (x)  2    | 1   2   .   1   .   1   .   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 2   3   4   4   3   4   4   
  Average Carried          3    | .   1   2   3   2   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 1   3   4   3   2   4   3   

 Class Distribution 
--------------------
 63% | Hacker-Scout
 26% | Hacker-Mutant
  5% | Hacker-Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
 Hacker-Sprinter | -9/Materials
    Hacker-Scout | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -6/Factory
   Hacker-Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Gar 
Matter Collected           960  | 192 88  154 155 43  160 168 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1781 | .   316 777 155 43  267 223 
  Parts                    93   | .   24  44  6   2   10  7   
Haulers Intercepted        6    | .   1   3   .   1   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Combat Hostiles Destroyed  26   | .   5   12  1   .   3   5   
  Guns                     23   | .   4   11  1   .   3   4   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      2    | .   1   1   .   .   .   .   
Classes Destroyed          8    | .   5   2   .   .   1   .   
  Worker                   2    | .   1   1   .   .   .   .   
  Hauler                   6    | .   1   3   .   1   1   .   
  Recycler                 2    | .   .   1   1   .   .   .   
  Watcher                  4    | .   2   1   1   .   .   .   
  Swarmer                  4    | .   2   .   .   .   .   2   
  Grunt                    18   | .   3   9   1   .   2   3   
  Sentry                   3    | .   .   3   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   7   2   1   2   2   
  Combat Bots Only         3    | .   2   3   1   .   2   2   
Max Kills in Single Turn   3    | .   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Damage Taken               1295 | .    45   324  152  53   392  329  
  Core                     289  | .    18   93   37   24   88   29   
  Absorbed by Shields      41   | .    .    .    .    .    .    41   
Core Remaining (%)         91   | 100  92   76   93   96   .    .    
Volleys Fired              151  | .    16   54   11   4    31   35   
  Largest                  2    | .    2    2    2    1    1    1    
  Hottest                  80   | .    80   80   63   23   30   69   
Shots Fired                222  | .    31   107  14   4    31   35   
  Gun                      207  | .    31   107  14   4    30   21   
  Cannon                   13   | .    .    .    .    .    .    13   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    1    1    
  Kinetic                  107  | .    .    38   11   4    30   24   
  Thermal                  70   | .    15   42   3    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          43   | .    16   27   .    .    .    .    
  Robot Hit Streak         36   | .    11   36   15   19   23   18   
  Robot Miss Streak        3    | .    3    2    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           186  | .    22   90   14   4    25   31   
  Core Hits                80   | .    13   35   6    1    13   12   
  Critical Hits            1    | .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3003 | .    357  1324 198  60   400  664  
  Guns                     2218 | .    291  907  198  60   400  362  
  Cannons                  302  | .    .    .    .    .    .    302  
  Explosions               483  | .    66   417  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1332 | .    .    215  164  60   400  493  
  Thermal                  1168 | .    165  798  34   .    .    171  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          503  | .    192  311  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    67   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               67   | .    .    67   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    68   .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        157  | .    36   20   2    .    .    157  
  Average Temperature      60   | .    15   5    2    .    .    101  
  Received Heat Transfer   759  | .    12   207  108  27   198  207  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    .    1    
  Heat Transferred         1933 | .    275  1250 75   .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Peak Influence             471  | .   237 471 152 86  75  210 
  Initial                  80   | .   .   13  80  49  30  .   
  Average                  66   | .   75  181 108 56  26  54  
Maximum Alert Level        2    | .   1   2   .   .   .   1   
  Low Security (%)         92   | 100 93  54  100 100 100 99  
  Level 1                  6    | .   6   41  .   .   .   .   
  Level 2                  .    | .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   2   .   .   3   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar 
Distress Signals           2    | .   .   2   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   12  26  5   5   16  8   
  Peak Tracking Total      6    | .   3   5   4   3   6   4   
  Tactical Retreats        8    | .   1   3   .   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Traps Triggered            5    | .   1   1   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Gar 
Machines Disabled          4    | .   1   3   .   .   .   .   
  Max in Single Turn       3    | .   1   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Gar 
Machines Accessed          14   | .   4   1   3   2   4   .   
  Terminals                9    | .   4   1   2   1   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                36   | .   9   5   8   8   6   .   
  Successful               25   | .   7   3   5   6   4   .   
  Failed                   11   | .   2   2   3   2   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                25   | .   9   5   4   6   1   .   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   4   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             18   | .   7   3   3   4   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   1   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   1   .   
  Report Inventory         2    | .   .   .   1   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   1   2   .   3   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   
    Time                   84   | .   .   .   .   84  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Turns Passed               3522 | 75   453  512  295  334  1643 210  
Spaces Moved               3210 | 73   398  640  274  509  1226 90   
  Core                     297  | 73   224  .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2913 | .    174  640  274  509  1226 90   
  Fastest Speed            32   | 50   37   32   32   37   37   37   
  Average Speed            45   | 94   98   33   33   37   37   37   
  Slowest Speed            150  | 100  150  37   120  37   117  37   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    5    .    2    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    67   34   33   10   15   21   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    3    17   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      20   | .    3    17   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Gar  
Total                      5061 | 79   425  832  468  649  2373 235  
  Wait                     1567 | .    .    107  143  127  1102 88   
  Move                     3183 | 72   397  629  274  504  1217 90   
  Hop                      11   | .    .    5    .    2    4    .    
  Pick Up                  40   | 4    7    13   8    3    4    1    
  Fast Attach              17   | .    .    2    7    .    6    2    
  Attach                   30   | 3    5    5    4    6    3    4    
  Detach                   6    | .    .    .    1    2    1    2    
  Swap                     11   | .    .    6    4    .    1    .    
  Drop                     34   | .    .    11   16   1    4    2    
  Fire                     151  | .    16   54   11   4    31   35   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    11   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Identified exit to Materials
   11 | -11/Scrapyard | Discovered exit to Materials (range 15)
   76 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Evolved 1 slot: Utility x1
  311 | -10/Materials | Build established: Hacker-Mutant
  327 | -10/Materials | Identified exit to Mines
  327 | -10/Materials | Discovered exit to Mines (range 13)
  509 | -10/Materials | Identified exit to Materials
  509 | -10/Materials | Discovered exit to Materials (range 4)
  529 | -10/Materials | Entered another Materials area
  529 | -9/Materials  | Evolved 2 slots: Utility x2
 1016 | -9/Materials  | Identified exit to Materials
 1016 | -9/Materials  | Discovered exit to Materials (range 10)
 1041 | -9/Materials  | Entered another Materials area
 1041 | -8/Materials  | Evolved 2 slots: Utility x2
 1327 | -8/Materials  | Identified exit to Factory
 1327 | -8/Materials  | Discovered exit to Factory (range 18)
 1336 | -8/Materials  | Entered Factory
 1336 | -7/Factory    | Evolved 2 slots: Utility x2
 1358 | -7/Factory    | Build established: Hacker-Scout
 1624 | -7/Factory    | Identified exit to Factory
 1624 | -7/Factory    | Discovered exit to Factory (range 17)
 1670 | -7/Factory    | Entered another Factory area
 1670 | -6/Factory    | Evolved 2 slots: Utility x2
 2914 | -6/Factory    | Identified exit to Lower Caves
 2914 | -6/Factory    | Discovered exit to Lower Caves (range 13)
 3177 | -6/Factory    | Spotted B-75 Beast
 3313 | -6/Factory    | Identified exit to Garrison
 3313 | -6/Factory    | Entered Garrison
 3334 | -6/Garrison   | Triggered checkpoint
 3523 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
Lgt. Angular Momentum Engine destroyed.
System Shield destroyed.
G-50 Soldier destroyed.
Acquired Lgt. Angular Momentum Engine.
Acquired 56 matter.
Dropped Adv. Heat Sink.
Acquired Adv. Heat Sink.
Acquired 64 matter.
Dropped Minigun.
Acquired Hvy. Laser.
VTOL Module melted.
S-27 Virus destroyed. <x2>
Acquired 23 matter.
Acquired 25 matter.
Hvy. Laser destroyed.
G-50 Soldier destroyed.
G-50 Soldier knocked back.
ALERT: Garrison interior compromised.
G-50 Soldier knocked back. <x7>
Garrison Door activated.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          20
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Arc Projector | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumReinforcedChip
  Manual?         0
Play Time         01:04:27
  Cumulative      33.2 hours
  Start           2021.08.20 @ 12:15:12
  End             2021.08.20 @ 13:20:46
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          31
  Rogue           21
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          31
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e52f89b-391f-42b8-9225-9abbbc60b490