Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.10 @ 13:11:31 Player: mumblerit Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3493) 3493 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 9123 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 530/1150 Matter 527/550 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Matter Compressor Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- VTOL Module Medium Matter Pod (100) Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Energy Well Launcher Guidance Computer Improved Particle Charger Phase Shifter Hacking Suite System Backup Module > --- WEAPON ----------- Gatling Laser Wave Gun Flak Gun Kinetic Spear > --- INVENTORY -------- Flexi-carbon Leg VTOL Module Medium Matter Pod Matter Compressor Targeting Computer [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Transport Network Coupler Device System Backup Module Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 3 | . . . . 1 1 . . 1 . Propulsion 2 | . . . . 1 . . 1 . . Utility 5 | . . 2 . . . 2 . 1 . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 102 | 6 8 13 1 3 33 14 18 2 4 Power 18 | 2 . 2 . 1 5 2 4 . 2 Engine 12 | 2 . 2 . 1 4 2 1 . . Core 5 | . . . . . 1 . 3 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 1 4 . . 16 5 8 . 1 Treads 2 | . . 2 . . . . . . . Leg 16 | . . 2 . . 5 4 4 . 1 Wheel 3 | 2 1 . . . . . . . . Hover 5 | . . . . . 2 1 2 . . Flight 11 | . . . . . 9 . 2 . . Utility 21 | 1 3 3 1 . 6 2 2 2 1 Device 9 | . 1 1 1 . 4 . 1 1 . Storage 6 | 1 2 . . . 1 1 . . 1 Processor 4 | . . 1 . . 1 1 . 1 . Hackware 2 | . . 1 . . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 1 4 4 . 2 6 5 4 . . Energy Gun 8 | . 1 1 . 1 2 1 2 . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 11 | 1 1 2 . 1 2 3 1 . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 4 | . 2 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 1 2 . . Parts Lost 49 | . 1 6 . 2 11 7 3 . 19 Power 10 | . . 2 . . 3 1 . . 4 Propulsion 13 | . . 2 . . 3 3 . . 5 Utility 9 | . . . . . 2 . 1 . 6 Weapon 17 | . 1 2 . 2 3 3 2 . 4 Highest Loss Streak 12 | . 1 5 . 1 3 5 1 . 12 Average Slot Usage (%) 92 | . 87 94 100 86 95 92 96 94 77 Engine 10 | . 14 10 11 18 14 9 5 5 2 Core 5 | . . . . . 6 6 10 10 9 Treads 1 | . . 8 . . . . . . . Leg 13 | . . 3 22 18 14 16 17 21 18 Wheel 2 | . 28 5 . . . . . . . Hover 1 | . . . . . . 2 4 . . Flight 1 | . . . . . 6 . . . . Device 8 | . 7 11 19 18 5 6 8 15 11 Storage 12 | . 20 18 11 9 8 12 11 10 10 Processor 12 | . . 11 11 9 15 20 8 8 9 Hackware 1 | . . 4 2 . . . 3 1 . Energy Gun 4 | . . 3 . . 4 5 8 10 4 Ballistic Gun 7 | . 12 13 11 4 5 8 8 5 2 Launcher 4 | . 4 4 11 9 8 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 7 12 19 17 20 50 55 64 67 67 Greatest Support 96 | 20 20 40 26 26 43 43 91 91 96 Greatest Overweight (x) 12 | . . 5 . . 4 1 3 . 12 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 6 6 6 6 6 Average Capacity 5 | 4 4 4 4 4 5 6 6 6 5 Most Carried 6 | 4 4 4 4 4 6 6 6 5 5 Average Carried 4 | 1 3 2 3 3 5 4 5 4 4 Final Capacity 6 | 4 4 4 4 4 6 6 6 6 4 Final Carried 6 | 4 3 3 3 4 2 5 6 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 37% | Scavenger-Mutant 12% | Mutant 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Matter Collected 2541 | 293 102 430 24 65 584 411 455 83 94 Remotely . | . . . . . . . . . . Salvage Created 4409 | 51 152 759 . 240 1565 1053 486 83 20 Parts 253 | 5 8 56 . 13 81 51 35 4 . Haulers Intercepted 4 | . 1 1 . 1 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 67 | 1 4 16 . 3 19 11 12 1 . Guns 40 | 1 1 12 . . 8 8 9 1 . Cannons 3 | . . . . . . 3 . . . AOE 22 | . 3 4 . 2 10 . 3 . . Classes Destroyed 15 | 2 2 5 . . 4 1 1 . . Worker 9 | 1 . 2 . . 6 . . . . Builder 10 | . 1 1 . . 2 5 1 . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 4 | . 1 1 . 1 1 . . . . Recycler 6 | . . . . . 4 2 . . . Mechanic 1 | . . . . . 1 . . . . Operator 4 | . . 1 . . 1 1 1 . . Watcher 7 | . . 1 . . 3 3 . . . Swarmer 18 | . . 5 . . 7 . 6 . . Grunt 30 | 1 4 7 . 2 7 8 1 . . Brawler 2 | . . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . . Sentry 10 | . . 4 . 1 2 2 . 1 . Hunter 2 | . . . . . 1 . 1 . . Programmer 4 | . . . . . 2 . 2 . . Decomposer 1 | . . . . . . . . . 1 Best Kill Streak 8 | 1 3 5 . 3 6 8 5 1 . Combat Bots Only 5 | 1 2 4 . 2 4 4 5 1 . Max Kills in Single Turn 4 | 1 2 3 . 1 4 3 3 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . 1 2 . 1 2 . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Damage Taken 5820 | 50 211 737 . 103 1009 1169 551 . 1990 Core 1366 | 18 26 210 . . 197 216 79 . 620 Absorbed by Shields 96 | . . . . . 96 . . . . Core Remaining (%) 79 | 92 82 . 47 100 71 74 92 . . Volleys Fired 224 | 13 17 54 . 8 47 54 22 2 7 Largest 4 | 1 2 2 . 1 3 3 4 3 3 Hottest 216 | 20 50 73 . 36 147 174 216 189 189 Shots Fired 426 | 13 27 87 . 8 102 91 73 6 19 Gun 338 | 13 17 77 . . 54 79 73 6 19 Cannon 15 | . . . . . 3 12 . . . Launcher 73 | . 10 10 . 8 45 . . . . Special . | . . . . . . . . . . Kinetic 241 | 13 17 62 . . 36 59 45 2 7 Thermal 100 | . . 15 . . 21 20 28 4 12 Explosive 10 | . 10 . . . . . . . . Electromagnetic 75 | . . 10 . 8 45 12 . . . Robot Hit Streak 22 | 6 22 15 . 10 10 15 10 17 9 Robot Miss Streak 9 | 1 1 3 . . 5 5 9 1 7 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . . 1 . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . Shots Hit Robots 328 | 11 21 58 . 8 66 77 66 6 15 Core Hits 231 | 5 16 33 . 6 54 58 48 5 6 Critical Hits 1 | . . . . . . 1 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9478 | 89 486 1106 . 297 3183 2557 1468 165 127 Guns 4471 | 89 94 692 . . 678 1637 989 165 127 Cannons 313 | . . . . . 82 231 . . . Explosions 4683 | . 392 414 . 297 2412 689 479 . . Melee . | . . . . . . . . . . Ramming 11 | . . . . . 11 . . . . Kinetic 2962 | 89 94 593 . . 449 1219 433 34 51 Thermal 3361 | . . 164 . . 848 1107 1035 131 76 Explosive 392 | . 392 . . . . . . . . Electromagnetic 2752 | . . 349 . 297 1875 231 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 4 . 1 . 5 Average Corruption 2 | . . . . . 2 . 1 . 4 Corruption Purged 3 | . . . . . . . 3 . . Effects 15 | . . . . . 12 . 1 . 2 Message Errors 2 | . . . . . 2 . . . . Matter Fused 2 | . . . . . 1 . . . 1 Heat Flow Errors 3 | . . . . . 3 . . . . Energy Discharges 3 | . . . . . 3 . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . Targeting Errors 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 459 | . 26 22 . . 177 234 . . . Projectiles . | . . . . . . . . . . Explosions 459 | . 26 22 . . 177 234 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 740 | . 108 12 . 6 315 188 111 . . Shots 34 | . 7 2 . 2 17 3 3 . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 721 | 6 4 54 . 15 460 721 417 300 540 Average Temperature 144 | 6 3 15 . 7 133 184 157 206 198 Received Heat Transfer 1061 | 36 84 198 . 63 224 438 18 . . Effects 46 | . . . . . 14 19 5 1 7 Shutdowns 11 | . . . . . 3 4 2 . 2 Energy Bleed 9 | . . . . . 3 1 3 1 1 Interference 12 | . . . . . 5 5 . . 2 Matter Decay 2 | . . . . . . 2 . . . Short Circuit 4 | . . . . . 2 1 . . 1 Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 6 | . . . . . 1 4 . . 1 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 2 2 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Fried 13 | . . . . 1 12 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 1 . . . . 3 1 . Heat Transferred 4957 | . . 396 . . 1229 1534 1450 224 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . 2 . . 14 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Peak Influence 531 | 25 142 310 99 109 531 410 463 189 . Average Influence 258 | 6 113 197 99 77 373 233 352 160 . Maximum Alert Level 2 | . . 1 . . 2 2 2 . . Low Security (%) 39 | 100 100 41 100 100 10 41 6 100 . Level 1 34 | . . 58 . . 26 55 58 . . Level 2 25 | . . . . . 62 3 34 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 4 . . 8 2 1 . . Investigation 4 | . . 2 . . 2 . . . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 7 | . . 2 . . 4 1 . . . Assault 1 | . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | 1 7 28 . 4 29 20 15 1 7 Peak Tracking Total 7 | 1 2 7 . 3 4 5 5 1 6 Tactical Retreats 5 | . . 2 . . 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Traps Triggered 7 | . 1 1 . . 3 . 2 . . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Disabled 22 | . 1 4 . . 7 6 4 . . Max in Single Turn 6 | . 1 1 . . 2 6 4 . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Accessed 9 | . 2 2 . 1 3 . 1 . . Terminals 4 | . . 1 . 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 29 | . 7 8 . 3 9 . 2 . . Successful 24 | . 7 7 . 2 7 . 1 . . Failed 5 | . . 1 . 1 2 . 1 . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . . 4 . 3 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . 4 . . . 5 . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 9 | . . 4 . 2 3 . . . . Record 3 | . . . . 2 1 . . . . Alert Level 2 | . . 2 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 4 . . . 4 . . . . Scan Component 4 | . 2 . . . 2 . . . . Repair 4 | . 2 . . . 2 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 2 . 1 2 . 1 . . Full Trace Events 4 | . 1 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 2 . . . 2 . . . . Time 81 | . 52 . . . 29 . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Turns Passed 4405 | 115 342 546 197 212 1248 671 645 57 372 Spaces Moved 2787 | 88 340 302 163 140 696 347 416 40 255 Core 35 | 17 . 15 . . . . . . 3 Treads 110 | . . 110 . . . . . . . Legs 1912 | . . 61 163 140 515 347 394 40 252 Wheels 527 | 71 340 116 . . . . . . . Hover 20 | . . . . . . . 20 . . Flight 183 | . . . . . 181 . 2 . . Fastest Speed 50 | 50 80 80 120 120 93 120 116 120 120 Average Speed 125 | 74 80 125 120 120 147 144 128 120 126 Slowest Speed 650 | 80 80 300 120 120 277 150 287 120 650 Overloaded Moves 135 | . . . . . 135 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 6 39 32 46 18 19 12 15 2 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 198 | . 47 5 . . 67 45 30 . 4 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 1 . . 4 AOE 193 | . 47 5 . . 67 44 30 . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Total 3303 | 126 388 384 164 175 831 434 467 44 290 Wait 68 | 11 8 . . 21 3 3 . . 22 Move 2778 | 87 339 301 162 139 695 346 415 39 255 Hop . | . . . . . . . . . . Pick Up 73 | 9 10 12 1 3 18 13 4 1 2 Fast Attach 22 | . . . . 2 9 2 9 . . Attach 50 | 5 6 9 . 1 14 8 2 1 4 Detach . | . . . . . . . . . . Swap 31 | 1 2 4 1 . 11 4 7 1 . Drop 38 | . 6 4 . 1 15 4 8 . . Fire 224 | 13 17 54 . 8 47 54 22 2 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Gar) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Repaired Grenade Launcher 195 | -10/Materials | Repaired Lgt. Assault Rifle 328 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x2 654 | -9/Materials | Lost 5 parts (1p2n2w) 750 | -9/Materials | Build established: Scavenger-Mutant 986 | -9/Materials | Discovered new exit (range 7) 1004 | -9/Materials | Core integrity fell below 50% 1004 | -9/Materials | Entered Mines 1012 | -9/Mines | Met a Derelict bent on vengeance 1132 | -9/Mines | Discovered new exit (range 13) 1133 | -9/Mines | Learned Materials emergency access door positions 1201 | -9/Mines | Entered Materials 1201 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1397 | -8/Materials | Discovered new exit (range 4) 1413 | -8/Materials | Entered Factory 1413 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2029 | -7/Factory | Repaired Hvy. Assault Rifle 2042 | -7/Factory | Repaired Med. Battery 2200 | -7/Factory | Build established: Scavenger-Gunner 2619 | -7/Factory | P-60 Hacker assimilated allied 03-Y5P(g) 2639 | -7/Factory | Discovered new exit (range 14) 2661 | -7/Factory | Entered another Factory area 2661 | -6/Factory | Evolved 2 slots: Utility x2 2691 | -6/Factory | Lost 3 parts (1p1u1w) 3020 | -6/Factory | Garrison activated, responded to threat 3070 | -6/Factory | Lost 5 parts (1p2n2w) 3287 | -6/Factory | Discovered new exit (range 15) 3332 | -6/Factory | Entered another Factory area 3332 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3758 | -5/Factory | Identified exit to Garrison 3937 | -5/Factory | Discovered new exit (range 15) 3977 | -5/Factory | Entered another Factory area 3977 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4010 | -4/Factory | Discovered new exit (range 14) 4034 | -4/Factory | Entered Upper Caves 4254 | -4/Upper Caves | Lost 6 parts (2p1u3w) 4406 | -4/Upper Caves | Self-destructed Last Messages --------------- Flexi-carbon Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. P-70 Sage resets H-77 Assassin, system corruption cleaned. Slug penetrates Wall. Penetrated by Slug. Energy Well destroyed. Slug penetrates Wall. P-70 Sage resets H-77 Assassin, system corruption cleaned. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. System corrupted: Rnf. Fission Core rejected. Penetrated by Slug. Slug penetrates Wall. Faulty Kinetic Spear destroyed. Mic. Fission Core destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# "" # | | ???????????????????????????????????????????# # | | ??????????????????????????????????????###### | | ?????????????????????????????????????## #"# | | ???????????????????????????????????### | | ????????????????????????????????#### ## | | ????????????????????????######### #"### ##? | | ???????????????????????## ## #?# ##?? | | ???????????????????????# #?# #??? | | ???????????????????????# #??#!#??# | | ??????????????????????## ## #### #### | | ??????????????????????# ### ! # | | ????????????????????# ## #?# # | | ??????????????????? ????# ### ########### # | | ??????????????????????????# #### #??######## # | | ??????????????????????????# #######??# # | | ??????????????????????????# #??###### # | | ?????????????????????????## ##?# | | ???????????? ????????????# #?# | | ????????????? ??????????##### #?# ##" """ | | ??????????????? #####???????# #?# ##" """"""" | | ???????????????? gg ##?????# #?# ##" """ " | | ?????????????????? g #????# #?# #"""""""""# | | ????????????????????# ##?## #?# """""""""## | | ??????????????????????# ### ### """"" ## | | ????????????????????????#@ ### ## | | ???????????????????????## ### | | ??????????????????????## #?## | | ??????????????????????# h##?######### ## | | ??????????????????????## p ###???????## | | ???????????????????????## h #????????## | | ????????????????????????###### #?????????#### | | ?????????????????????????????# #????????????## | | ????????????????????????????## ##?????????????# | | ????????????????????????????# #??????????????# | | ????????????????????????????# ##?????????????# | | ????????????????????????????## ##????????????### | | ?????????????????????????????## #??????????????? | | ??????????????????????????????## #?????????????? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 48 Energy Capacity 1240 Matter Stores 517 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV More Dakka Please Part-time Mechanic Please Form A Line Power Corrupts Serviceable Loadout Storm Trooper Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed CatalystRocketDrive Manual? 0 Play Time 01:43:27 Cumulative 4.0 hours Start 2020.05.10 @ 02:42:35 End 2020.05.10 @ 13:11:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d3773b2-8add-448f-b139-af3e20574234