Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.29 @ 19:47:26 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (30) 150 Value Destroyed (935) 935 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (1252) 1252 TOTAL SCORE: 7977 Bonus ------- Pacifist 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 42/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Core Analyzer > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Hardened Medium Armor Plating Variable Charge Gun Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Energy Well Advanced Signal Interpreter Core Analyzer System Shield > --- WEAPON ----------- CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Medium Treads Airjet Hardened Medium Armor Plating Variable Charge Gun Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher [Rating: 66] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Airjet Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Flight Unit Utility Core Analyzer Device Force Field Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . 1 . . Utility 5 | . . 1 . 1 2 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 73 | 3 . 2 . 20 . 5 9 3 5 3 12 . 3 8 Power 8 | . . . . 1 . . 2 . . . 4 . 1 . Engine 6 | . . . . . . . 2 . . . 3 . 1 . Core 2 | . . . . 1 . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 . 1 . 7 . 2 2 . . 1 6 . 1 2 Treads 5 | 2 . . . 1 . . . . . . 2 . . . Leg 1 | . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 16 | . . . . 5 . 2 2 . . 1 4 . 1 1 Flight 2 | . . 1 . . . . . . . . . . . 1 Utility 21 | . . . . 7 . 3 3 1 . 2 1 . . 4 Device 5 | . . . . 1 . . 1 1 . 2 . . . . Storage 4 | . . . . . . 1 1 . . . . . . 2 Processor 4 | . . . . 1 . . 1 . . . . . . 2 Hackware 3 | . . . . 1 . 2 . . . . . . . . Protection 5 | . . . . 4 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 1 . 1 . 5 . . 2 2 5 . 1 . 1 2 Energy Gun 2 | . . . . . . . 1 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . 1 . . . . 2 . . . . 1 Launcher 5 | . . 1 . 2 . . . . 2 . . . . . Special Weapon 3 | . . . . . . . 1 1 1 . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 . . . 1 . 1 . . . 2 Parts Lost 30 | . . . 1 5 . 7 1 . . . 10 . . 6 Power 3 | . . . . . . 1 . . . . 2 . . . Propulsion 15 | . . . 1 3 . 2 . . . . 5 . . 4 Utility 6 | . . . . 1 . 2 . . . . 2 . . 1 Weapon 6 | . . . . 1 . 2 1 . . . 1 . . 1 Highest Loss Streak 8 | . . . 1 3 . 8 1 . . . 7 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 42 44 44 46 76 58 75 91 87 87 72 33 39 40 Engine 7 | . . . . . . . 5 12 12 12 9 5 5 4 Treads 2 | . 28 22 22 2 . . . . . . . . . . Hover 19 | . . . . 12 30 25 28 25 25 25 20 5 11 9 Device 3 | . . . . . . . 1 6 6 6 3 . . . Storage 8 | . . . . . . 2 7 12 12 12 12 11 11 9 Processor 9 | . . . . 1 7 7 10 12 12 12 12 11 11 15 Hackware 4 | . . . . . . 13 11 6 6 6 5 . . . Protection 1 | . . . . 9 15 3 . . . . . . . . Energy Gun 2 | . . . . . . . 3 6 2 . . . 1 . Ballistic Gun 1 | . 14 11 11 7 7 . . . . . . . . . Launcher 1 | . . 1 . 3 7 1 . . 3 6 1 . . . Special Weapon 1 | . . . . . . . 3 . 4 6 2 . . . Impact Weapon 1 | . . . . . . . . 4 . . . . . . Naked Turns 13 | . . . . 13 . . . . . . . . . . Heaviest Build 60 | 2 2 2 2 36 27 27 44 47 47 42 60 28 33 31 Greatest Support 49 | 40 3 4 4 32 32 32 44 44 44 44 49 20 28 39 Greatest Overweight (x) 2 | . . . . 2 . 1 1 1 1 . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 7 10 10 10 10 10 10 10 8 Most Carried 10 | 1 3 4 4 5 5 8 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 2 4 4 5 6 9 9 10 9 9 10 9 8 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 3 4 4 5 5 8 10 10 10 10 9 10 10 4 Class Distribution -------------------- 92% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Matter Collected 1216 | 144 . . . 467 . . 15 200 270 35 85 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1195 | . . 47 . 561 . . 15 143 253 . 176 . . . Parts 68 | . . 6 . 32 . . 3 2 5 . 20 . . . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 5 . 15 . . . Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 25 | . . 3 . 12 . . . . 4 . 6 . . . Melee 1 | . . . . 1 . . . . . . . . . . Guns 4 | . . . . 4 . . . . . . . . . . Cannons 5 | . . . . 4 . . . . 1 . . . . . AOE 14 | . . 3 . 3 . . . . 3 . 5 . . . Classes Destroyed 10 | . . 2 . 4 . . 1 1 1 . 1 . . . Worker 1 | . . . . . . . 1 . . . . . . . Hauler 2 | . . 1 . 1 . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . Swarmer 11 | . . 3 . 3 . . . . . . 5 . . . Grunt 8 | . . . . 5 . . . . 3 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 3 | . . . . 3 . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . . 2 . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . Samaritan 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 5 | . . 3 . 4 . . 1 . 4 . 5 . . . Combat Bots Only 5 | . . 3 . 4 . . . . 4 . 5 . . . Max Kills in Single Turn 5 | . . 2 . 3 . . 1 1 1 . 5 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 2 . 3 . . . . 1 . 5 . . . Melee 1 | . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Damage Taken 5015 | . 21 348 31 1226 . 724 85 . 65 64 1184 18 . 1249 Core 1640 | . . 59 . 210 . 79 9 . 18 3 248 18 . 996 Absorbed by Shields 371 | . . . . . . . 74 . 67 71 159 . . . Core Remaining (%) 83 | 100 100 . 85 61 . 88 . . . . 67 . . . Volleys Fired 115 | . . 6 . 59 . . 1 19 20 1 1 . 6 2 Largest 2 | . . 2 . 2 . . 1 1 1 1 1 . 1 1 Hottest 225 | . . 50 . 64 . . 75 225 225 20 30 . 225 48 Shots Fired 132 | . . 7 . 75 . . 1 19 20 1 1 . 6 2 Gun 84 | . . 4 . 51 . . 1 19 3 . . . 6 . Cannon 33 | . . . . 21 . . . . 10 . . . . 2 Launcher 11 | . . 3 . 3 . . . . 4 . 1 . . . Special 4 | . . . . . . . . . 3 1 . . . . Kinetic 88 | . . 4 . 72 . . . . 10 . . . . 2 Thermal 33 | . . . . . . . 1 19 6 1 . . 6 . Explosive 11 | . . 3 . 3 . . . . 4 . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 20 | . . 2 . 7 . . 3 14 20 . . . 1 . Robot Miss Streak 3 | . . 1 . 3 . . . 2 1 . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 99 | . . 5 . 56 . . 1 17 13 . 6 . 1 . Core Hits 59 | . . 3 . 26 . . 1 6 16 . 7 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . 1 . 1 . . . Blast 1 | . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . 1 . . . Melee Attacks 48 | . . . . 2 . . . 32 . . 13 . . 1 Impact 34 | . . . . 2 . . . 32 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . 13 . . 1 Sneak Attacks 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2872 | . . 221 8 1172 . . 29 504 530 18 373 . 17 . Guns 1069 | . . 38 . 602 . . 29 383 . . . . 17 . Cannons 520 | . . . . 314 . . . . 206 . . . . . Explosions 838 | . . 183 . 154 . . . . 309 . 192 . . . Melee 392 | . . . . 96 . . . 121 . . 175 . . . Ramming 20 | . . . 8 6 . . . . . . 6 . . . Kinetic 1160 | . . 38 . 916 . . . . 206 . . . . . Thermal 462 | . . . . . . . 29 383 15 18 . . 17 . Explosive 838 | . . 183 . 154 . . . . 309 . 192 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 217 | . . . . 96 . . . 121 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 175 | . . . . . . . . . . . 175 . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 1 . . . Average Corruption 1 | . . . . . . . 1 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . . 2 8 1 1 . . . . Message Errors 3 | . . . . . . . 1 1 1 . . . . . Matter Fused 6 | . . . . . . . 1 4 . 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Overload Shots 6 | . . . . . . . . 1 3 . . . 2 . Overflow Damage 173 | . . 18 . 18 . . . 115 22 . . . . . Projectiles 22 | . . . . . . . . . 22 . . . . . Explosions 18 | . . 18 . . . . . . . . . . . . Melee 133 | . . . . 18 . . . 115 . . . . . . Knockbacks 9 | . . . . 7 . . . . 2 . . . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 7 | . . . . 5 . . . . 2 . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 89 | . . 51 4 34 . . . . . . . . . . Shots 3 | . . 2 . 1 . . . . . . . . . . Rammed 5 | . . . 1 1 . . . . . . 3 . . . Targets Rammed 5 | . . . 1 1 . . . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 372 | . . 5 . 55 . . 4 324 372 . 17 . 332 8 Average Temperature 83 | . . 5 . 19 . . 2 112 115 . 7 . 116 8 Received Heat Transfer 927 | . 12 81 6 441 . 48 32 . 36 4 231 9 . 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions 3 | . . . . 1 . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 740 | . . . . . . . 37 592 37 37 . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Peak Influence 372 | . 15 217 84 372 112 78 68 . . . . 74 44 32 Initial 107 | . . 5 84 28 107 78 19 . . . . 44 25 30 Average 91 | . 3 117 83 192 111 31 33 . . . . 51 34 20 Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . . Low Security (%) 83 | 100 100 78 100 52 100 100 100 . . . . 100 100 100 Level 1 16 | . . 21 . 47 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 2 . . 2 . . . . 2 . 2 Investigation 4 | . . . 1 . . . 2 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . 2 . . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Distress Signals 2 | . . 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 114 | . 2 11 8 26 . 3 8 . 4 20 10 5 6 11 Peak Tracking Total 17 | . 2 10 16 11 . 2 7 . 4 17 7 5 6 11 Tactical Retreats 8 | . . . 2 . . 2 . . . 2 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . . 2 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Machines Disabled 2 | . . 1 . 1 . . . . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Machines Accessed 14 | . . . 1 2 1 . 5 1 . 1 . 1 . 2 Terminals 7 | . . . . 2 1 . 2 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 Recycling Units 2 | . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 35 | . . . 1 5 1 . 14 1 . 6 . 2 . 5 Successful 15 | . . . 1 2 1 . 3 1 . 6 . . . 1 Failed 20 | . . . . 3 . . 11 . . . . 2 . 4 Catastrophic 6 | . . . . . . . 5 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . . . . 3 . . 3 . . . . . . . Terminals 17 | . . . . 5 1 . 6 . . . . 2 . 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . . . . . 2 Recycling Units 5 | . . . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 2 1 . 1 1 . 6 . . . . Part Schematic 6 | . . . . . . . . . . 6 . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 1 1 . 5 . . . . 1 . 1 Full Trace Events 3 | . . . . . . . 2 . . . . . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . 20 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Total Allies 4 | . . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . . 4 . . . . Highest-Rated Group 151 | . . . . . . . . . . 151 . . . . Highest-Rated Ally 39 | . . . . . . . . . . 39 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 1 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Turns Passed 3016 | 37 47 74 94 448 15 100 167 799 240 382 207 133 111 162 Spaces Moved 3832 | 33 90 98 175 364 38 137 297 733 299 809 245 121 155 238 Core 452 | 19 90 76 157 71 . . . . . . . . . 39 Treads 17 | 14 . . . 1 . . . . . . 2 . . . Legs 66 | . . . . 66 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 3245 | . . . . 226 38 137 297 733 299 809 243 121 155 187 Flight 52 | . . 22 18 . . . . . . . . . . 12 Fastest Speed 35 | 50 50 50 50 38 38 38 43 45 45 45 45 110 56 35 Average Speed 61 | 96 50 56 53 71 38 45 48 85 55 45 56 110 60 59 Slowest Speed 240 | 160 50 80 80 190 38 102 116 102 102 45 240 110 111 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . 3 . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 29 19 52 49 1 92 8 72 52 85 42 4 82 8 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 . 1 . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 2 2 3 1 . . . Spaces Dug 35 | . . . . . . . . 32 1 . . . 1 1 Terrain Destroyed 91 | . . 26 . 17 . . . 32 9 . 4 . 2 1 Melee 31 | . . . . . . . . 31 . . . . . . Projectile 13 | . . . . 5 . . . 1 4 . . . 2 1 AOE 47 | . . 26 . 12 . . . . 5 . 4 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Total 4240 | 36 91 109 172 484 37 172 319 824 345 825 282 122 166 256 Wait 105 | . . . . 26 . 9 3 35 22 7 3 . . . Move 3813 | 32 89 97 170 363 37 136 296 732 298 808 244 121 154 236 Hop 2 | . . . 1 . . . . . . . . . . 1 Pick Up 23 | 1 2 2 . 5 . 4 5 1 . 2 . . 1 . Fast Attach 43 | 3 . 1 . 13 . 4 7 2 . 2 4 . 1 6 Attach 19 | . . 1 . 4 . 1 2 1 . 1 5 . 2 2 Detach 13 | . . 1 . 2 . . 1 . . . 5 1 1 2 Swap 12 | . . . . 3 . . . 1 5 . 3 . . . Drop 24 | . . 1 . 6 . . 4 1 . 4 1 . 1 6 Fire 115 | . . 6 . 59 . . 1 19 20 1 1 . 6 2 Melee 48 | . . . . 2 . . . 32 . . 13 . . 1 Ram 2 | . . . 1 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 85 | -10/Materials | Entered another Materials area 85 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 156 | -9/Materials | Discovered new exit (range 8) 159 | -9/Materials | Entered Mines 164 | -9/Mines | Learned location of Zion (-6) 204 | -9/Mines | Identified exit to Materials 206 | -9/Mines | Assembled infested the area 211 | -9/Mines | Assisted by a Guerilla fighting off Assembled 244 | -9/Mines | Discovered exit to Materials (range 4) 249 | -9/Mines | Met a Derelict shopkeep closing up shop 253 | -9/Mines | Entered Materials 253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -8/Materials | Build established: Mutant 389 | -8/Materials | Lost 3 parts (2n1w) 693 | -8/Materials | Discovered new exit (range 15) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Utility x2 703 | -7/Factory | Identified exit to DSF 716 | -7/Factory | Entered DSF 740 | -7/DSF | Additional patrols routed to DSF 749 | -7/DSF | Discovered new exit (range 15) 775 | -7/DSF | Lost 8 parts (1p2n3u2w) 816 | -7/DSF | Entered Factory 816 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 972 | -6/Factory | Discovered new exit (range 9) 982 | -6/Factory | Identified exit to Lower Caves 983 | -6/Factory | Entered Lower Caves 1112 | -6/Lower Caves | Spotted B-75 Beast 1174 | -6/Lower Caves | Learned location of Extension (-5) 1611 | -6/Lower Caves | Discovered new exit (range 8) 1746 | -6/Lower Caves | Found Alien Artifact 1746 | -6/Lower Caves | Identified Core Expander 1746 | -6/Lower Caves | Installed Core Expander, added new Power slot 1782 | -6/Lower Caves | Identified exit to Lower Caves 1782 | -6/Lower Caves | Entered another Lower Caves area 1998 | -6/Lower Caves | Discovered new exit (range 11) 2002 | -6/Lower Caves | Identified exit to Zion 2022 | -6/Lower Caves | Entered Zion 2047 | -6/Zion | System corruption cleaned by Quarantine Array 2147 | -6/Zion | Learned Factory terminal intel 2157 | -6/Zion | Received a hallucinogenic algorithm 2164 | -6/Zion | Learned location of 1 exit from Lower Caves 2191 | -6/Zion | Found CR-A16's Pointy Stick 2236 | -6/Zion | Learned Factory emergency access door positions 2242 | -6/Zion | Found Prototype Device 2242 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2276 | -6/Zion | Imprinted 2278 | -6/Zion | Declared Zion's savior 2310 | -6/Zion | Given A8's code to call for help 2333 | -6/Zion | Attacked by Zionites 2363 | -6/Zion | Spotted OD-YJU(B) 2364 | -6/Zion | Spotted 5X-972(B) 2400 | -6/Zion | Discovered new exit (range 11) 2404 | -6/Zion | Identified exit to Proximity Caves 2404 | -6/Zion | Entered Proximity Caves 2463 | -5/Proximity Caves | Spotted B-75 Beast 2510 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 2517 | -5/Proximity Caves | Destroyed B-75 Beast 2547 | -5/Proximity Caves | Lost 7 parts (2p3n1u1w) 2598 | -5/Proximity Caves | Discovered new exit (range 13) 2610 | -5/Proximity Caves | Identified exit to Factory 2611 | -5/Proximity Caves | Entered Factory 2611 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -5/Factory | Loaded intel: 28 terminal locations 2634 | -5/Factory | Lost 3 parts (2n1u) 2744 | -5/Factory | Sucked down chute 2744 | -5/Factory | Entered Waste 2755 | -5/Waste | Spotted C-40 Crusher 2766 | -5/Waste | Spotted C-40 Crusher 2787 | -5/Waste | Spotted C-40 Crusher 2808 | -5/Waste | Spotted C-40 Crusher 2825 | -5/Waste | Spotted C-40 Crusher 2844 | -5/Waste | Spotted C-40 Crusher 2846 | -5/Waste | Discovered new exit (range 14) 2855 | -5/Waste | Identified exit to Factory 2855 | -5/Waste | Entered Factory 2968 | -5/Factory | Discovered new exit (range 4) 2974 | -5/Factory | Identified exit to Factory 2987 | -5/Factory | Core integrity fell below 50% 3007 | -5/Factory | Lost 5 parts (4n1w) 3011 | -5/Factory | Core integrity fell below 20% 3015 | -5/Factory | Spotted B-75 Beast 3017 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02976_ Airjet destroyed. 02976_ Electron Diverter destroyed. 02976_ Knocked back. 02980_ Penetrated by Slug. 02980_ Knocked back. 02981_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02984_ Knocked back. 02995_ Acquired Imp. Launcher Guidance Computer. 02999_ Connecting with Terminal... 02999_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 03007_ Penetrated by Slug. 03010_ Slug penetrates Wall. 03010_ Penetrated by Slug. 03013_ Energy Well destroyed. 03013_ Penetrated by Slug. 03016_ Slug penetrates H-66 Slayer. 03017_ Slug penetrates Wall. 03017_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# % #?? | | ???????????????????????????????????????????#" #### | | ???????????????????????????????????????????## #?# | | ??????????????????????????????????????????##" ### | | ??????????????????????????????????????????# % #! | | ??????????????????????????????????????????# ! #* | | ??????????????????????????????????####????#! < "! | | ??????????????????????????????????? #????# #* | | ????????????????????????###????????# #????# % # | | ????????????????????????# ????### ###??## ### | | ????????????????????????# ??# ##### #?? | | ????????????????????????# # T" %+?? | | ????????????????????????# + "" #?? | | ????????????????????????# # #?? | | ????????????????????????# """""??# % ##+######?? | | ????????????????????????? """????## ## ??????? | | ??????????????????????????????????# #? ??????? | | ??????????????????????????????????# H ## ?????? | | ????????????????####??????????????# ## ?????? | | ?????????????#### ???????????## ## ????? | | ?????????? ########## # ! ????? | | ?????????? @ g "" # ???? | | ?????????? hY hh "T # ???? | | ??????????u # #??? | | ??????????? Rk h BB ########## # #??? | | ???????????##+### BB ?????????####### #??? | | ????????????????###R #?????????????????#######??? | | ??????????????????# k ???????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????#!?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 40 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 975 Evasion (%) 57 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Mass Driver | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicForceMantle Manual? 0 Play Time 00:39:40 Cumulative 529.4 hours Start 2022.07.29 @ 19:02:15 End 2022.07.29 @ 19:47:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 520 Rogue 305 Adventurer 112 Explorer 103 Win Type - Total 35 Types 23/0/8/2/0/0/1/1/0 Lore% 88 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17c85941-b0fc-4ed3-9214-c6cbe6ac0e60