Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 11:02:54 Player: Ham Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (813) 813 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4373 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hybrid Fission Core Gravmag System Huge Storage Unit Matter Compressor (250) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Terrain Scanner > --- WEAPON ----------- Heavy Missile Launcher > --- INVENTORY -------- Aerolev Unit Advanced Beam Cannon Advanced Beam Cannon [Rating: 18] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 32 | 1 6 8 11 3 3 . Power 6 | . 1 2 2 1 . . Engine 5 | . 1 2 1 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 8 | . 2 1 4 1 . . Treads . | . . . . . . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover 3 | . . . 2 1 . . Flight 3 | . 2 1 . . . . Utility 3 | . 1 1 1 . . . Device 1 | . . . 1 . . . Storage 1 | . . 1 . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 1 2 4 4 1 3 . Energy Gun 2 | . . 2 . . . . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 5 | 1 2 1 . 1 . . Ballistic Cannon 2 | . . . 2 . . . Launcher 2 | . . . 2 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Corrupted Parts 2 | . . . 1 . 1 . System Corruption 5 | . . . 3 . 2 . Parts Lost 25 | . 1 8 11 3 2 . Power 3 | . . 1 1 1 . . Propulsion 8 | . . 3 4 1 . . Utility 2 | . . . 1 1 . . Weapon 12 | . 1 4 5 . 2 . Highest Loss Streak 8 | . 1 8 6 1 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 27 | . 38 70 36 16 2 . Engine 3 | . 3 7 4 4 . . Leg 1 | . . . 4 . . . Hover 2 | . . . 4 5 . . Flight 3 | . 8 23 . . . . Device 2 | . . . 6 4 . . Processor 2 | . . 11 4 . . . Energy Gun 1 | . . 9 1 . . . Ballistic Gun 5 | . 25 9 . . . . Ballistic Cannon 1 | . . . 4 . . . Launcher 1 | . . . 4 . . . Naked Turns 298 | . 1 . . 110 156 31 Heaviest Build 20 | 2 6 12 20 11 4 . Greatest Support 20 | 3 8 12 20 8 3 3 Greatest Overweight (x) 5 | . . 3 5 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 8 5 5 5 5 Average Capacity 5 | 5 5 7 5 5 5 5 Most Carried 6 | 5 5 6 4 5 5 4 Average Carried 3 | 2 3 4 1 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 4 3 4 5 3 4 Class Distribution -------------------- 86% | Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 868 | 210 174 64 166 . 24 230 Remotely . | . . . . . . . Salvage Created 660 | . 223 113 300 . 24 . Parts 38 | . 13 10 15 . . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 20 | . 7 3 9 . 1 . Guns 10 | . 7 3 . . . . Cannons 5 | . . . 4 . 1 . AOE 5 | . . . 5 . . . Classes Destroyed 8 | . 3 2 3 . . . Hauler 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 2 | . 1 . 1 . . . Swarmer 5 | . 3 1 . . 1 . Grunt 11 | . 4 1 6 . . . Duelist 1 | . . . 1 . . . Sentry 1 | . . 1 . . . . Hunter 2 | . . . 2 . . . Best Kill Streak 4 | . 2 2 4 . 1 . Combat Bots Only 4 | . 2 2 4 . 1 . Max Kills in Single Turn 2 | . 1 1 2 . 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 444 | . 39 88 90 113 78 36 Missed 151 | . 7 29 19 53 27 16 Damage Taken 4130 | . 279 747 1357 701 760 286 Core 2116 | . 85 240 445 490 570 286 Absorbed by Shields . | . . . . . . . Core Remaining (%) 51 | 100 66 40 19 30 . . Volleys Fired 106 | . 37 26 34 . 9 . Largest 3 | . 2 2 3 . 1 . Hottest 153 | . 40 85 153 . 68 . Shots Fired 161 | . 59 42 51 . 9 . Gun 104 | . 59 41 4 . . . Cannon 43 | . . . 34 . 9 . Launcher 13 | . . . 13 . . . Special 1 | . . 1 . . . . Kinetic 111 | . 59 18 34 . . . Thermal 37 | . . 24 4 . 9 . Explosive 13 | . . . 13 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 5 5 3 . 4 . Robot Miss Streak 10 | . 3 3 10 . 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 82 | . 30 23 25 . 4 . Core Hits 42 | . 13 8 20 . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2056 | . 351 324 1295 4 82 . Guns 675 | . 347 314 14 . . . Cannons 524 | . . . 442 . 82 . Explosions 839 | . . . 839 . . . Melee . | . . . . . . . Ramming 8 | . 4 . . 4 . . Kinetic 888 | . 347 99 442 . . . Thermal 321 | . . 225 14 . 82 . Explosive 839 | . . . 839 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 . 3 1 2 2 Average Corruption 2 | . 2 . 3 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 2 . 1 . . . Message Errors 1 | . 1 . . . . . Energy Discharges 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions 5 | . . . 5 . . . Melee . | . . . . . . . Knockbacks 10 | . . . 10 . . . Impact . | . . . . . . . Kinetic 8 | . . . 8 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 177 | . 2 . 173 2 . . Shots 7 | . . . 7 . . . Rammed 2 | . 1 . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . 14 348 596 . . . Average Temperature 230 | . 5 166 352 . . . Received Heat Transfer 1074 | . 45 354 558 84 . 33 Effects 15 | . . . 15 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . . 2 . . . Interference 6 | . . . 6 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 703 | . . 518 37 . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 436 | . 256 229 436 230 166 176 Initial 191 | . . 107 92 191 46 126 Average 168 | . 128 169 292 163 76 142 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 73 | 100 85 66 31 80 100 100 Level 1 16 | . 14 33 23 19 . . Level 2 10 | . . . 44 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 1 2 1 . Investigation 4 | . 1 . . 2 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 4 | . 1 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 13 15 16 11 10 13 Peak Tracking Total 18 | . 4 9 4 6 6 18 Tactical Retreats 8 | . 1 1 1 2 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 14 | . 4 2 . 4 3 1 Terminals 7 | . 3 2 . 1 . 1 Fabricators 2 | . . . . 1 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 33 | . 8 4 . 7 12 2 Successful 16 | . 4 2 . 3 7 . Failed 17 | . 4 2 . 4 5 2 Catastrophic 4 | . 1 . . 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 6 4 . 3 . 2 Fabricators 3 | . . . . 1 2 . Repair Stations . | . . . . . . . Recycling Units 11 | . 2 . . 2 7 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 6 | . 3 2 . 1 . . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 1 . . . 6 . Recycle Component 1 | . . . . . 1 . Process 2 | . . . . . 2 . Retrieve Matter 3 | . . . . . 3 . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 2 . 2 3 1 Full Trace Events 4 | . . . . 2 1 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 56 | . . . . . 56 . Retrieved Matter 56 | . . . . . 56 . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 1697 | 28 330 132 382 508 286 31 Spaces Moved 2064 | 43 534 152 250 610 416 59 Core 1152 | 43 308 16 84 226 416 59 Treads . | . . . . . . . Legs 45 | . . . 45 . . . Wheels . | . . . . . . . Hover 505 | . . . 121 384 . . Flight 362 | . 226 136 . . . . Fastest Speed 30 | 50 32 30 50 50 50 50 Average Speed 66 | 50 42 34 109 82 63 50 Slowest Speed 300 | 50 50 200 300 110 100 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 64 16 26 17 13 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 155 | . . . 155 . . . Melee . | . . . . . . . Projectile 10 | . . . 10 . . . AOE 145 | . . . 145 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2233 | 49 582 190 306 617 429 60 Wait . | . . . . . . . Move 2058 | 42 533 151 249 609 415 59 Hop . | . . . . . . . Pick Up 31 | 6 5 4 11 3 1 1 Fast Attach . | . . . . . . . Attach 29 | 1 6 5 11 3 3 . Detach 3 | . . . 1 1 1 . Swap 3 | . . 3 . . . . Drop 1 | . . 1 . . . . Fire 106 | . 37 26 34 . 9 . Melee . | . . . . . . . Ram 2 | . 1 . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Discovered new exit (range 15) 358 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x2 383 | -9/Materials | Identified exit to Mines 437 | -9/Materials | Discovered new exit (range 16) 480 | -9/Materials | Core integrity fell below 50% 491 | -9/Materials | Identified exit to Materials 491 | -9/Materials | Entered another Materials area 491 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 508 | -8/Materials | Lost 8 parts (1p3n4w) 643 | -8/Materials | Core integrity fell below 50% 652 | -8/Materials | Lost 6 parts (1p2n3w) 867 | -8/Materials | Discovered new exit (range 12) 869 | -8/Materials | Core integrity fell below 20% 873 | -8/Materials | Entered Factory 873 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 881 | -7/Factory | Lost 3 parts (2n1w) 895 | -7/Factory | Build established: Mutant 1264 | -7/Factory | Core integrity fell below 50% 1379 | -7/Factory | Discovered new exit (range 4) 1381 | -7/Factory | Entered another Factory area 1381 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1623 | -6/Factory | Core integrity fell below 50% 1667 | -6/Factory | Identified exit to Garrison 1667 | -6/Factory | Entered Garrison 1682 | -6/Garrison | Triggered checkpoint 1690 | -6/Garrison | Core integrity fell below 20% 1695 | -6/Garrison | Triggered checkpoint 1698 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- >>Unlock Access door unlocked. 01667_ EXIT=UNLOCKED: GARRISON 01667_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 01673_ Extracted 50 matter. 01674_ Extracted 180 matter. 01675_ Acquired Matter Compressor. 01682_ Beams of light sweep through the air. An alarm sounds. 01682_ Slug penetrates Reinforced Barrier. 01688_ Connecting with Garrison Terminal... 01688_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 01694_ Slug penetrates Wall. 01695_ Beams of light sweep through the air. An alarm sounds. 01697_ Slug penetrates Y-54 Guardian. 01697_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# #?????????# ??????????????????????????????? | | ??# #?????????# #??????????????????????????????? | | ??# #?????????# #??????????????????????????????? | | ??# ########### ###########????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??###### ####### ######## #????????????????????? | | ??????#! !#????# #??????? #????????????????????? | | ??????# !#????# #??????? #????????????????????? | | ??????#! !#????# #??????? #????????????????????? | | ??????#####????# #??????? #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #???????Y #????????????????????? | | ???????????????# #?????## ##""""## ##?????????? | | ???????????????# ####### ggg #?????????? | | ??????????###### ?????????? | | ??????????#" ?????????? | | ??????????#"T"###########s ## #??? ??????????? | | ??????????#####???????###s ## ## #?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# g "?????????? | | ??????????????????????### ## ## #?????????? | | ????????????????????????# ## #??? ??????????? | | ????????????????????????#@ ????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????## ##""""######?????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? "????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerTacticalPrototype Manual? 0 Play Time 00:29:57 Cumulative 8.1 hours Start 2024.04.20 @ 10:33:23 End 2024.04.20 @ 11:02:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5782f3f2-38cc-4b42-8826-abcdb88f14ea