Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.04 @ 11:39:20 Player: K.K.Y. Result: Destroyed by AG-94056 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (5190) 5190 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1937) 1937 TOTAL SCORE: 13382 Bonus ------- Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 91/100 System Corruption 0% Temperature Cool (18) Movement Hovering (196) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (5) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (7) ------ Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Phase Shifter Light Regenerative Plating Improved Hacking Suite > --- WEAPON (2) ------- Zionite Phaser-S Remote Datajack > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Composite Leg I Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Improved Actuator Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Heavy Deuterium Engine Zionite Light DM Reactor Zionite Light DM Reactor Zionite Composite Leg I Zionite Glidesys I Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Salvage Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Improved Actuator Array Advanced Phase Shifter Light Regenerative Plating Improved Hacking Suite Remote Datajack [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Zionite Phaser-S Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 9 | . 1 2 2 2 . . . . . . 2 . . . . Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . . . . Utility 5 | . 1 1 . 1 . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 144 | 6 1 10 8 5 9 23 . 8 . 5 21 10 4 1 33 Power 26 | 1 . 2 2 1 1 5 . 2 . . 4 2 . 1 5 Engine 14 | 1 . 2 2 . . 3 . 1 . . 3 2 . . . Core 6 | . . . . 1 1 2 . 1 . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . 1 5 Propulsion 50 | 2 . 1 5 1 1 7 . 3 . 3 10 6 3 . 8 Treads 1 | . . . . . . . . . . . 1 . . . . Leg 42 | 2 . 1 5 1 1 7 . 3 . 3 9 6 3 . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . Utility 39 | 2 1 2 . 2 1 8 . 1 . 2 6 1 1 . 12 Device 19 | 1 1 . . 1 1 3 . 1 . 1 1 1 1 . 7 Storage 5 | 1 . 1 . . . 1 . . . . 1 . . . 1 Processor 4 | . . 1 . 1 . . . . . . 2 . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 10 | . . . . . . 4 . . . 1 2 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 1 . 5 1 1 6 3 . 2 . . 1 1 . . 8 Energy Gun 9 | . . . 1 . 1 1 . . . . 1 . . . 5 Energy Cannon 4 | . . 2 . . 1 1 . . . . . . . . . Ballistic Gun 5 | 1 . . . 1 . . . 1 . . . . . . 2 Ballistic Cannon 4 | . . 2 . . 2 . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 1 . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . 2 . . . . 1 1 . . . 12 Parts Lost 65 | . . 2 . . 12 3 . 6 . 2 11 7 1 . 21 Power 9 | . . . . . 2 1 . 2 . . 1 2 . . 1 Propulsion 26 | . . 1 . . 2 . . 2 . 1 5 4 1 . 10 Utility 15 | . . . . . 2 . . 2 . 1 3 1 . . 6 Weapon 15 | . . 1 . . 6 2 . . . . 2 . . . 4 Highest Loss Streak 12 | . . 1 . . 12 2 . 3 . 1 6 3 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 15 | 1 2 9 18 19 12 5 8 14 19 18 17 18 18 19 19 Power 3 | . 1 1 3 4 2 1 1 2 4 4 4 4 5 5 5 Propulsion 1 | . . . 3 4 2 1 1 2 5 4 2 1 . . . Utility 7 | . . 3 6 8 5 3 6 7 8 7 8 10 10 10 10 Weapon 1 | . . 3 4 3 2 . . . 1 1 . . . 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 38 | . . 2 4 1 9 1 . 1 . 1 5 . . 1 13 Power 10 | . . . 1 1 1 1 . . . . 1 . . . 5 Propulsion 7 | . . . 1 . 3 . . 1 . 1 1 . . . . Utility 16 | . . . 1 . 5 . . . . . 2 . . . 8 Weapon 5 | . . 2 1 . . . . . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 81 98 97 87 54 82 100 79 92 99 78 89 99 100 84 Engine 10 | . 12 20 16 11 3 10 14 12 7 7 7 9 12 10 1 Core 1 | . . . . 2 3 1 . . 7 7 3 2 . . . Reactor 1 | . . . . . . . . . . . . . . 1 9 Leg 27 | . 25 18 32 31 17 29 35 23 35 34 26 30 30 31 15 Device 17 | . 18 20 16 14 7 17 14 12 14 20 15 15 18 18 22 Storage 6 | . 12 10 8 7 3 . 7 7 7 7 6 6 6 6 6 Processor 5 | . . 9 8 11 7 . . . . . 5 12 12 12 6 Protection 4 | . . . . . . 10 14 13 7 7 3 6 6 6 4 Energy Gun 1 | . . . . . . 2 . . . . 1 . . . 6 Energy Cannon 3 | . . 8 8 7 3 4 7 6 . . . . . . . Ballistic Gun 2 | . 12 3 . 2 3 . . . 7 7 . . . . 1 Ballistic Cannon 1 | . . 6 6 . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . 2 7 7 5 6 11 12 2 Peak Build Rating 107 | 6 7 16 32 43 43 55 52 52 49 63 69 72 74 76 107 Average Rating 49 | 3 6 14 27 36 24 45 52 44 49 60 55 66 72 74 81 On Entrance 41 | . 6 7 16 30 43 12 52 52 49 49 63 69 72 74 76 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 4 . . . . 5 Naked Turns 28 | . . . . . 28 . . . . . . . . . . Heaviest Build 82 | 18 20 65 71 67 66 80 80 82 73 74 77 77 77 80 82 Greatest Support 105 | 20 20 20 62 79 79 89 89 89 76 101 105 105 100 100 100 Greatest Overweight (x) 22 | 1 . 3 1 1 4 2 . 1 . 1 22 1 . . 6 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 13 20 20 12 5 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 11 20 20 20 8 8 20 20 20 20 20 20 20 20 Average Carried 15 | 1 2 9 18 19 12 5 8 15 20 19 18 19 19 20 19 Final Capacity 20 | 10 10 20 20 20 5 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 5 11 20 20 5 8 8 20 20 19 20 19 20 20 14 Class Distribution -------------------- 40% | Hacker-Mutant 21% | Scientist-Mutant 20% | Scavenger-Mutant 10% | Scientist-Gladiator 3% | Hacker-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scientist-Mutant | -8/Materials Scientist-Mutant | -7/Factory Hacker-Mutant | -7/Waste Scientist-Mutant | -7/Factory Scientist-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scientist-Gladiator | -6/Lower Caves Scientist-Gladiator | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3071 | 169 147 300 596 41 44 369 10 75 . 265 301 119 45 20 570 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6326 | . 118 719 388 89 . 843 50 619 . 548 1206 824 140 . 782 Parts 315 | . 7 51 29 4 . 41 5 31 . 12 55 19 8 . 53 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 4 18 12 2 . 15 1 15 . 7 18 10 2 . 17 Melee 37 | . . . . . . . . 10 . 1 13 10 2 . 1 Guns 38 | . 4 4 . 1 . 2 . . . 6 5 . . . 16 Cannons 43 | . . 14 12 1 . 10 1 5 . . . . . . . AOE 3 | . . . . . . 3 . . . . . . . . . Classes Destroyed 15 | . 2 2 1 1 . 2 . . . 1 4 . . . 2 Worker 2 | . . . . . . 1 . . . . 1 . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 . . . . . Watcher 7 | . . 3 2 . . 2 . . . . . . . . . Swarmer 22 | . 2 4 5 . . 1 . 7 . 1 1 1 . . . Grunt 43 | . 2 9 3 1 . 8 . 6 . 3 5 6 . . . Brawler 4 | . . . . . . 1 . . . . 1 2 . . . Duelist 1 | . . . . . . . . . . . 1 . . . . Sentry 20 | . . 5 3 . . 4 . 2 . 1 4 1 . . . Hunter 5 | . . . 1 . . . . . . . 2 . 2 . . Programmer 8 | . . . . 1 . 1 1 . . 1 4 . . . . Z-Light 10 | . . . . . . . . . . . . . . . 10 Assembled 6 | . . . . . . . . . . . . . . . 6 Best Kill Streak 6 | . 2 3 4 1 . 5 1 6 . 3 6 3 2 . 3 Combat Bots Only 6 | . 2 3 3 1 . 4 1 6 . 3 5 3 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 1 . 1 1 1 1 . 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 1305 | . 27 96 51 8 11 195 10 116 . 97 363 97 51 . 183 Missed 398 | . 9 30 14 3 . 74 3 26 . 34 103 29 9 . 64 Hits 907 | . 18 66 37 5 11 121 7 90 . 63 260 68 42 . 119 Melee 30 | . . . . . 11 . . . . . 13 3 . . 3 Projectile 877 | . 18 66 37 5 . 121 7 90 . 63 247 65 42 . 116 Critical Strikes 20 | . . 1 1 . 3 1 . 3 . 2 6 1 2 . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 9104 | . 96 497 304 84 315 845 65 830 . 550 2051 613 429 . 2425 Core 1572 | . 26 73 62 19 267 69 10 121 . 39 242 53 111 . 480 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 5507 | . 66 318 191 49 177 548 40 510 . 346 1293 376 260 . 1333 Regen/Repaired (Parts) 397 | . . . . . . 32 . . . . 41 142 24 114 44 Core Remaining (%) 76 | 100 89 81 88 . . . . . . 25 . . . . . Volleys Fired 381 | . 21 73 29 6 8 64 5 14 . 44 48 . . . 69 Largest 2 | . 1 2 2 2 2 2 1 1 . 1 1 . . . 2 Hottest 135 | . 20 93 93 83 83 135 80 80 . 33 81 . . . 120 Shots Fired 490 | . 21 109 58 11 12 75 5 14 . 45 48 . . . 92 Gun 282 | . 21 39 . 5 4 29 . . . 45 48 . . . 91 Cannon 204 | . . 70 58 6 6 45 5 14 . . . . . . . Launcher 3 | . . . . . 2 1 . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 Kinetic 256 | . 21 66 29 5 6 . . . . 45 29 . . . 55 Thermal 177 | . . 43 29 6 4 45 5 14 . . 19 . . . 12 Explosive 3 | . . . . . 2 1 . . . . . . . . . Electromagnetic 29 | . . . . . . 29 . . . . . . . . . Phasic 24 | . . . . . . . . . . . . . . . 24 Robot Hit Streak 22 | . 11 21 15 9 10 22 13 6 . 12 19 . . . 14 Robot Miss Streak 3 | . 2 2 2 1 1 1 1 3 . 2 1 . . . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 Shots Hit Robots 545 | . 17 75 42 9 16 70 6 29 . 52 105 39 12 . 73 Core Hits 222 | . 6 29 20 3 4 35 1 16 . 16 35 21 5 . 31 Critical Kills 3 | . . . . . . . . . . 1 1 . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . . 1 2 . . . 2 Critical Strikes 34 | . . . . . . . . 1 . 4 13 7 3 . 6 Destroy 9 | . . . . . . . . . . 2 3 . . . 4 Sever 23 | . . . . . . . . 1 . 2 10 7 3 . . Intensify 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 171 | . . 6 . . 5 1 2 22 . 14 60 39 12 8 2 Impact . | . . . . . . . . . . . . . . . . Slashing 166 | . . 6 . . 5 . . 20 . 14 60 39 12 8 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 2 . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 15000 | . 214 1305 956 209 510 1690 128 923 . 1528 3600 1515 489 . 1933 Guns 4987 | . 214 288 . 72 44 313 . . . 937 1269 . . . 1850 Cannons 3708 | . . 1017 949 137 140 1084 128 253 . . . . . . . Explosions 541 | . . . . . 248 293 . . . . . . . . . Melee 5757 | . . . . . 78 . . 670 . 591 2331 1515 489 . 83 Ramming 7 | . . . 7 . . . . . . . . . . . . Kinetic 4105 | . 214 654 425 72 91 . . . . 937 780 . . . 932 Thermal 3813 | . . 651 524 137 93 1280 128 253 . . 489 . . . 258 Explosive 345 | . . . . . 248 97 . . . . . . . . . Electromagnetic 313 | . . . . . . 313 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 5757 | . . . . . 78 . . 670 . 591 2331 1515 489 . 83 Piercing . | . . . . . . . . . . . . . . . . Phasic 660 | . . . . . . . . . . . . . . . 660 Highest Corruption 5 | . 1 . . . . 1 . . . 1 4 5 5 5 . Average Corruption 2 | . 1 . . . . 1 . . . 1 2 4 5 5 . Corruption Purged 1 | . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 33 | . 2 . . . . . . . . 5 3 12 10 1 . Message Errors 9 | . 1 . . . . . . . . 1 1 2 4 . . Matter Fused 4 | . . . . . . . . . . . . 4 . . . Heat Flow Errors 5 | . . . . . . . . . . 1 . 2 1 1 . Energy Discharges 5 | . . . . . . . . . . . . 2 3 . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . . . Data Loss (major) 5 | . 1 . . . . . . . . 1 1 1 1 . . Misfires 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 171 | . . 4 . . . 27 . 21 . 8 105 6 . . . Projectiles 9 | . . 4 . . . 3 . 2 . . . . . . . Explosions 24 | . . . . . . 24 . . . . . . . . . Melee 138 | . . . . . . . . 19 . 8 105 6 . . . Knockbacks 4 | . . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . . 161 . . . . . . . . . Shots 3 | . . . . . . 3 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 631 | . . 306 202 54 72 142 220 480 . 126 105 267 90 269 631 Average Temperature 103 | . . 94 73 24 37 33 108 252 . 44 58 100 44 134 120 Received Heat Transfer 3348 | . 36 354 135 . . 420 . 276 . 306 546 372 . . 903 Effects 38 | . . 2 . . . . . 12 . . . . . . 24 Shutdowns 8 | . . . . . . . . 4 . . . . . . 4 Energy Bleed 3 | . . 1 . . . . . 2 . . . . . . . Interference 13 | . . 1 . . . . . 5 . . . . . . 7 Matter Decay 2 | . . . . . . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . 2 1 1 . 3 . 2 . . 1 . . . 1 Heat Transferred 6280 | . . 1184 851 185 148 2250 200 500 . . 666 . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 100 100 100 . . . . 82 . . . . Level 1 3 | . . . . . . . . . . . 17 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 300 | . 50 101 89 30 14 74 . . . . 300 . . . . Initial 300 | . . . . . 5 . . . . . 300 . . . . Average 24 | . 7 21 8 . . 14 . . . . 86 . . . . Influence Increases 3353 | . 101 572 326 53 14 498 30 350 . 251 853 250 55 . . Destroy 0b10 Robot/C 2080 | . 80 360 240 40 . 300 20 300 . 140 360 200 40 . . Destroy 0b10 Robot/NC 85 | . . 15 10 . . 15 . . . 15 20 5 5 . . Destroy Leader 496 | . 20 126 64 10 . 74 10 20 . 20 112 30 10 . . Allied During Kill 1 | . . . . . . . . . . 1 . . . . . Trap Triggered on 0b10 30 | . . 30 . . . . . . . . . . . . . Successful Hack 168 | . . 37 8 3 . 64 . . . . 56 . . . . Disable Machine 12 | . . . . . . 8 . . . . 4 . . . . Destroy Structure 46 | . 1 4 4 . 14 22 . . . . 1 . . . . Advance Influence 300 | . . . . . . . . . . . 300 . . . . Lose Combat Pursuer 135 | . . . . . . 15 . 30 . 75 . 15 . . . Influence Decreases 3353 | . 101 572 326 30 37 498 30 345 5 251 838 265 35 20 . Entered New Map 51 | . . . . . 18 . . . 5 . . 8 . 20 . Time Decay 3021 | . 101 552 316 30 19 468 30 285 . 230 738 217 35 . . Lost Part 265 | . . 20 . . . 30 . 60 . 15 100 40 . . . Lost Ally 6 | . . . . . . . . . . 6 . . . . . Purge Threat 10 | . . . 10 . . . . . . . . . . . . Squads Dispatched 12 | . . 3 . 1 . 5 . . . . 3 . . . . Investigation 4 | . . 2 . . . 2 . . . . . . . . . Extermination 5 | . . . . 1 . 2 . . . . 2 . . . . Reinforcement 3 | . . 1 . . . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 5 | . . 2 1 . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 6 30 19 4 9 24 1 17 . 13 23 11 2 . 18 Peak Tracking Total 7 | . 3 5 6 2 6 5 1 7 . 3 6 3 2 . 5 Tactical Retreats 14 | . . 4 1 . 1 1 . 2 . 4 . 1 . . . ECM-based Alert Blocks 6 | . . 4 2 . . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . 1 . 2 3 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 8 | . 4 . . . . 4 . . . . . . . . . Reprogrammed 8 | . . 4 4 . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . 3 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 4 | . . . . . . 2 . . . . 1 . . . 1 Max in Single Turn 2 | . . . . . . 2 . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 45 | . 4 9 5 3 . 9 . 1 4 . 8 . 2 . . Terminals 22 | . 2 6 3 2 . 5 . 1 . . 2 . 1 . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 3 | . . . 1 . . 1 . . . . 1 . . . . Recycling Units 7 | . 2 1 . 1 . 1 . . . . 2 . . . . Scanalyzers 5 | . . 2 1 . . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Total Hacks 121 | . 8 22 18 4 . 18 . 4 27 . 18 . 2 . . Successful 102 | . 4 18 16 4 . 15 . 4 27 . 12 . 2 . . Failed 19 | . 4 4 2 . . 3 . . . . 6 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . . . . . 7 . Terminals 47 | . 6 13 7 2 . 10 . 4 . . 4 . 1 . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . . Repair Stations 7 | . . . 2 . . 2 . . . . 3 . . . . Recycling Units 9 | . 2 1 . 2 . 1 . . . . 3 . . . . Scanalyzers 24 | . . 8 9 . . 4 . . . . 3 . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . Terminal Hacks 60 | . 2 9 5 2 . 7 . 4 27 . 2 . 2 . . Record 17 | . . . . 1 . . . 4 11 . . . 1 . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . 1 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 3 | . . . . 1 . 2 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . Emergency Access Points 3 | . 1 1 . . . 1 . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . . . . Reprogram Traps 2 | . . 1 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . Zone Layout 7 | . . 4 2 . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 2 . . 2 . . . . 2 . . . . Scan Component 4 | . . . 2 . . 1 . . . . 1 . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 8 | . 2 1 . 2 . 1 . . . . 2 . . . . Report Inventory 5 | . 1 1 . 1 . 1 . . . . 1 . . . . Retrieve Components 3 | . 1 . . 1 . . . . . . 1 . . . . Scanalyzer 24 | . . 8 9 . . 4 . . . . 3 . . . . Retrieve Study 24 | . . 8 9 . . 4 . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 6 4 2 . 6 . . . . 6 . . . . Full Trace Events 4 | . . 2 . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Part Studies Acquired 21 | . . 5 9 . . 4 . . . . 3 . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . Time 84 | . . . . . . 70 . . . . 14 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . 2 . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 2 . . . . . . . 1 Non-combat 3 | . . . . . . 1 2 . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . 1 2 . . . . . . . 1 parse_system 3 | . . . . . . . 2 . . . . . . . 1 no_distress 1 | . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 7 | . . . . . . . . . . 1 . . . 6 . Largest Group 6 | . . . . . . . . . . 1 . . . 6 5 Highest-Rated Group 348 | . . . . . . . . . . 96 . . . 348 309 Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . 11 . . . . 17 Total Damage 600 | . . . . . . . . . . 281 . . . . 319 Kills 2 | . . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 5519 | 23 389 1350 1423 613 129 . . . . 1343 64 . . . 185 Optics 497 | . . . . 368 129 . . . . . . . . . . Sensors 562 | . . . . 254 123 . . . . . . . . . 185 Structural 3544 | 23 389 1350 1423 359 . . . . . . . . . . . Cloaking 1407 | . . . . . . . . . . 1343 64 . . . . ECM 3712 | . 212 1350 1423 613 114 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 3 1 . 1 . 1 2 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 13032 | 45 389 1350 1423 613 239 1351 311 836 88 1433 1160 655 550 1134 1455 Spaces Moved 8057 | 31 260 441 703 408 175 929 278 426 83 1115 551 421 453 972 811 Core 209 | 15 . . . . 96 14 . . . . 6 . . . 78 Treads . | . . . . . . . . . . . . . . . . Legs 7568 | 16 260 441 703 408 79 915 278 426 83 1115 545 421 453 972 453 Wheels . | . . . . . . . . . . . . . . . . Hover 280 | . . . . . . . . . . . . . . . 280 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 190 175 109 50 90 107 107 107 107 102 110 108 108 44 Average Speed 132 | 107 120 249 184 142 99 112 107 164 107 113 130 113 109 108 131 Slowest Speed 1150 | 120 120 330 191 181 250 180 107 178 107 177 1150 183 110 108 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 52 44 47 15 74 28 51 58 69 87 17 57 60 84 76 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 1 . 1 . . . 1 2 . Known Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 3 2 . 5 . 2 2 3 . Spaces Dug 3 | . . 3 . . . . . . . . . . . . . Terrain Destroyed 68 | . . 5 4 . 20 21 . . . 7 1 . . . 10 Melee 3 | . . 3 . . . . . . . . . . . . . Projectile 23 | . . 2 4 . . . . . . 6 1 . . . 10 AOE 41 | . . . . . 20 21 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9663 | 42 316 572 778 429 216 1150 286 515 82 1223 862 541 490 1048 1113 Wait 707 | . 30 24 4 8 15 123 2 32 . 39 149 66 10 67 138 Move 8043 | 30 259 440 702 408 174 928 277 425 82 1114 550 420 452 971 811 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | 6 5 13 18 1 . 3 . 12 . 3 18 4 2 1 19 Fast Attach 62 | 1 . 1 2 2 9 17 . 4 . 2 5 3 1 . 15 Attach 65 | 5 1 5 5 1 1 . . 2 . 3 12 5 2 . 23 Detach 15 | . . . 3 . . 1 . 1 . . 2 . 1 . 7 Swap 38 | . . 4 3 2 2 7 . 2 . 1 6 2 3 1 5 Drop 74 | . . 6 11 1 2 6 . 1 . 3 12 2 4 2 24 Fire 381 | . 21 73 29 6 8 64 5 14 . 44 48 . . . 69 Melee 168 | . . 6 . . 5 1 2 22 . 14 60 39 11 6 2 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 46 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Evolved 1 slot: Utility x1 151 | -10/Materials | Identified exit to Materials 151 | -10/Materials | Discovered exit to Materials (range 8) 168 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Discovered exit to Mines (range 16) 260 | -10/Materials | Discovered exit to Materials (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 416 | -10/Materials | Discovered exit to Materials (range 3) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1680 | -9/Materials | Identified exit to Materials 1680 | -9/Materials | Discovered exit to Materials (range 16) 1785 | -9/Materials | Entered another Materials area 1785 | -8/Materials | Evolved 2 slots: Propulsion x2 2223 | -8/Materials | Identified exit to Factory 2223 | -8/Materials | Discovered exit to Factory (range 16) 2821 | -8/Materials | Build established: Scientist-Mutant 3208 | -8/Materials | Entered Factory 3208 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3708 | -7/Factory | Identified exit to Factory 3708 | -7/Factory | Discovered exit to Factory (range 14) 3728 | -7/Factory | Discovered exit to Factory (range 21) 3821 | -7/Factory | Sucked down chute 3821 | -7/Factory | Entered Waste 3867 | -7/Waste | Spotted C-40 Crusher 3884 | -7/Waste | Spotted C-40 Crusher 3916 | -7/Waste | Build established: Scientist-Skirmisher 3935 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3938 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3941 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3944 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3947 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3950 | -7/Waste | Crushed by Compactor (1 part destroyed) 3954 | -7/Waste | Crushed by Compactor (1 part destroyed) 3960 | -7/Waste | Spotted C-40 Crusher 3961 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3964 | -7/Waste | Crushed by Compactor (1 part destroyed) 3971 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3978 | -7/Waste | Spotted C-40 Crusher 3986 | -7/Waste | Crushed by Compactor (1 part destroyed) 3986 | -7/Waste | Spotted C-40 Crusher 3991 | -7/Waste | Spotted C-40 Crusher 4017 | -7/Waste | Lost 12 parts (2p2n2u6w) 4020 | -7/Waste | Identified exit to Factory 4020 | -7/Waste | Discovered exit to Factory (range 12) 4060 | -7/Waste | Entered Factory 4208 | -7/Factory | Repaired Prc. Grenade Launcher 4275 | -7/Factory | Build established: Hacker-Mutant 4297 | -7/Factory | Identified exit to Storage 4297 | -7/Factory | Identified exit to Lower Caves 5048 | -7/Factory | Build established: Scientist-Mutant 5150 | -7/Factory | Core integrity fell below 50% 5250 | -7/Factory | Discovered exit to Factory (range 16) 5411 | -7/Factory | Entered Lower Caves 5679 | -7/Lower Caves | Identified exit to Lower Caves 5722 | -7/Lower Caves | Entered another Lower Caves area 5856 | -7/Lower Caves | Discovered exit to Factory (range 8) 5884 | -7/Lower Caves | Found DCF Scrap (11 items) 6088 | -7/Lower Caves | Build established: Hacker-Mutant 6281 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6409 | -7/Lower Caves | Attracted the attention of an 0b10 base 6473 | -7/Lower Caves | Lost 3 parts (2p1u) 6509 | -7/Lower Caves | Learned Factory security intel 6536 | -7/Lower Caves | Learned Extension terminal intel 6536 | -7/Lower Caves | Learned Armory terminal intel 6541 | -7/Lower Caves | Identified exit to Data Miner 6541 | -7/Lower Caves | Discovered exit to Data Miner (range 12) 6558 | -7/Lower Caves | Entered Data Miner 6558 | -7/Data Miner | Identified exit to Proximity Caves 6558 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 6579 | -7/Data Miner | Met Data Miner 6600 | -7/Data Miner | Learned location of Section 7 (-2) 6600 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6618 | -7/Data Miner | Received God Mode back door access code from Data Miner 6646 | -7/Data Miner | Entered Proximity Caves 6775 | -6/Proximity Caves | Escorted by Enhanced Grunt 6796 | -6/Proximity Caves | Spotter reported a threat 6833 | -6/Proximity Caves | Build established: Scavenger-Mutant 6895 | -6/Proximity Caves | Spotter reported a threat 7143 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8079 | -6/Proximity Caves | Entered Factory 8079 | -6/Factory | Evolved 2 slots: Utility x2 8080 | -6/Factory | Identified exit to Lower Caves 8292 | -6/Factory | Lost 6 parts (1p3n1u1w) 8810 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8847 | -6/Factory | Build established: Hacker-Mutant 9045 | -6/Factory | Repaired Chainsword+ 9239 | -6/Factory | Entered Lower Caves 9445 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9587 | -6/Lower Caves | Lost 3 parts (2n1u) 9780 | -6/Lower Caves | Learned Factory stockpile data 9803 | -6/Lower Caves | Identified exit to Lower Caves 9803 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 9894 | -6/Lower Caves | Entered another Lower Caves area 9905 | -6/Lower Caves | Identified exit to Factory 9905 | -6/Lower Caves | Discovered exit to Factory (range 10) 10132 | -6/Lower Caves | Build established: Scientist-Gladiator 10357 | -6/Lower Caves | Identified exit to Zion 10357 | -6/Lower Caves | Discovered exit to Zion (range 11) 10444 | -6/Lower Caves | Entered Zion 10504 | -6/Zion | System corruption cleaned by Quarantine Array 10545 | -6/Zion | Learned Factory security intel 10556 | -6/Zion | Learned Factory terminal intel 10561 | -6/Zion | Given A8's code to call for help 10776 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10789 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10865 | -6/Zion | Met Imprinter 10886 | -6/Zion | Imprinted 10888 | -6/Zion | Declared Zion's savior 11039 | -6/Zion | Identified exit to Deep Caves 11049 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11512 | -6/Zion | Opened final containment barrier to the Deep Caves 11522 | -6/Zion | Build established: Hacker-Gladiator 11533 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11578 | -6/Zion | Entered Deep Caves 11578 | -6/Deep Caves | Accompanied by 6 allies 11783 | -6/Deep Caves | Attacked by Z-Imprinter 11810 | -6/Deep Caves | Destroyed Z-Imprinter 11829 | -6/Deep Caves | Core integrity fell below 50% 11888 | -6/Deep Caves | Found Prototype Protection 11915 | -6/Deep Caves | Identified Zio. Weapon Casing 12076 | -6/Deep Caves | Z-Facility disabled 12180 | -6/Deep Caves | Build established: Scavenger-Mutant 12286 | -6/Deep Caves | Core integrity fell below 20% 12340 | -6/Deep Caves | Lost 11 parts (1p5n2u3w) 12551 | -6/Deep Caves | Found Prototype Protection 12552 | -6/Deep Caves | Identified Zio. Heavy Carapace 12964 | -6/Deep Caves | Spotted AG-94056 13026 | -6/Deep Caves | Lost 6 parts (3n2u1w) 13033 | -6/Deep Caves | Destroyed by AG-94056 with Assembled Focal Cannon Last Messages --------------- 12898_ Acquired 10 matter. 12902_ as-68315 destroyed. 12934_ as-85559 destroyed. 12937_ as-39167 destroyed. 12937_ Switching to secondary target: as-37365. 12937_ as-37365 destroyed. 12965_ 14-VQL(b) destroyed. 12966_ AG-94056: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12975_ Zio. Glidesys I destroyed. 12978_ Zio. Heavy Carapace destroyed. 12981_ Zio. Glidesys I destroyed. 12985_ Zio. Phaser-S destroyed. 12995_ Exp. Heat Sink destroyed. 13029_ Jacked AG-94056... >>parse_system Reading system data... 13030_ Zio. Glidesys I destroyed. 13032_ AG-94056 suffers critical hit (Intensify). Map ----- +----------------------------------------------------+ | ????????????????????????## ###### ## # | | ????????????????????????# ## ## # | | ????????????????????????# # ## ## # | | ????????????????????????# ## ## ## # | | ????????????????????????## ### ## ## # | | ?????????????????????????### ##?# ## ## # | | ???????????????????????????# ##??# ## ## # | | ???????????????????????????# #####????# # # | | ???????????????????????????# #???????## # | | ???????????????????????????# #???????# | | ?????????????????????####### ##??????# # ## | | ?????????????? ????## ## ##?????##### ### | | ??????????? ????# ######????# #?# | | ????????? ##??## #????# #?## | | ?????? * #???## #???? ??## | | ????= #????## #??? #??# | | ?? #?????# ## #??? # ###??# | | ?? * #?????# #####?# ##??#####???## | | ? #?????# ##??????###??????????## | | ?* #?????# ##??????????????????## | | * #?????# ##?????????????????#" | | ##????## ##????????????????## | | ! ##????## ##????????????????# | | ** ! "#?????# ##???????????????# | | ! ###???## #???????????????## | | ""#####@ #????????????????## | | G ##????????????????# | | ! ##???????????????# | | * #??????????????? | | ######## #?????????????# | | !% #?????? ?????????? | | "#?????# ???????? | | # # "?????? ### ????????? | | #### ## ## ###????? ### #####???##????????? | | #????# ?# ?###??????###???###?????????????????? | | ? ??????#??# ????????????????????????????????????? | | ????????????#????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 49 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 69 Melee Accuracy 8 Salvage Targeting 1 Offensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Prc. Grenade Launcher | 70% | -7/Factory Chainsword | 41% | -6/Factory Studied --------- Ion Engine | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Hyb. Deuterium Engine | -7/Factory | Hacked KE Penetrator | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Chainsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed EtherialBombardmentShield Manual? 0 Play Time 01:33:29 Cumulative 23.5 hours Start 2025.11.04 @ 10:05:57 End 2025.11.04 @ 11:39:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 0 Adventurer 0 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93822ac8-e199-489e-b97e-db06018f3769