Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.10 @ 01:01:01 Player: dhtilly Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4119) 4119 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 8288 Bonus ------- High Alert Combat Kills 349 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 154/160 System Corruption 34% Temperature Cool (401) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Cooled Airjet Cooled VTOL Module > --- UTILITY (5) ------ Small Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (6) ---- Light Nuclear Core Maneuvering Thrusters Tractor Beam Mini Grenade Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Light Armor Plating Heavy Laser Plasma Cannon Autogun Mini Grenade Launcher Katana [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 2 . . . Weapon . | . . . . . . . . Parts Attached 182 | 6 26 41 13 36 16 10 34 Power 25 | 1 5 5 . 2 4 1 7 Engine 14 | 1 5 3 . 1 2 1 1 Core 11 | . . 2 . 1 2 . 6 Reactor . | . . . . . . . . Propulsion 64 | 2 6 13 8 14 4 6 11 Treads 2 | . . . . . . 2 . Leg 45 | 2 6 13 8 11 4 . 1 Wheel 6 | . . . . 2 . . 4 Hover 4 | . . . . . . . 4 Flight 7 | . . . . 1 . 4 2 Utility 32 | 1 3 8 . 8 2 1 9 Device 6 | . 1 1 . 1 1 . 2 Storage 19 | 1 2 6 . 5 . 1 4 Processor 3 | . . 1 . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 61 | 2 12 15 5 12 6 2 7 Energy Gun 14 | . 1 4 3 2 1 . 3 Energy Cannon 10 | . 1 1 1 2 3 . 2 Ballistic Gun 16 | 2 4 5 . 3 1 1 . Ballistic Cannon 5 | . . 2 1 2 . . . Launcher 15 | . 6 3 . 3 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 56 | . 6 4 3 18 6 9 10 Power 9 | . 1 . . 2 1 1 4 Propulsion 15 | . 1 . . 6 3 3 2 Utility 9 | . . 1 . 2 . 3 3 Weapon 23 | . 4 3 3 8 2 2 1 Highest Loss Streak 7 | . 2 1 2 6 2 7 3 Average Slot Usage (%) 86 | . 91 98 98 86 85 59 57 Engine 7 | . 13 10 11 6 5 7 . Core 2 | . . . . . 5 . 6 Leg 23 | . 26 33 32 19 24 8 . Wheel 1 | . . . . 4 . . 7 Device 3 | . . 7 . 3 1 5 5 Storage 24 | . 22 23 33 29 28 18 9 Processor 1 | . . 2 . . . . 4 Protection 2 | . . . . 4 7 2 1 Energy Gun 3 | . 2 4 6 4 . . 3 Energy Cannon 2 | . 1 3 . . 4 7 2 Ballistic Gun 5 | . 15 9 1 2 5 1 . Ballistic Cannon 3 | . . 3 11 7 . . . Launcher 1 | . 7 . . 2 . . 2 Naked Turns 54 | . . . . . . 45 9 Heaviest Build 90 | 10 39 65 66 82 90 81 23 Greatest Support 140 | 20 20 53 53 50 52 140 60 Greatest Overweight (x) 11 | 3 11 1 1 6 6 6 1 Average Overweight (x) . | . . . 1 2 1 . . Largest Inventory Capacity 28 | 6 16 22 22 28 26 22 6 Average Capacity 17 | 5 12 16 22 23 25 18 4 Most Carried 26 | 4 11 22 22 25 26 22 6 Average Carried 15 | 2 7 15 21 20 23 18 3 Final Capacity 26 | 6 16 22 22 26 22 4 6 Final Carried 23 | 4 10 22 21 23 22 4 6 Class Distribution -------------------- 50% | Hauler-Mutant 36% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Matter Collected 3235 | 224 453 828 271 545 212 325 377 Remotely . | . . . . . . . . Salvage Created 5173 | . 538 1461 917 1052 212 325 668 Parts 318 | . 47 91 53 60 19 4 44 Haulers Intercepted 12 | . 1 4 4 2 . . 1 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 107 | . 17 30 17 26 4 1 12 Guns 41 | . 11 12 8 6 3 . 1 Cannons 36 | . . 11 8 11 1 1 4 AOE 30 | . 6 7 1 9 . . 7 Classes Destroyed 14 | . 6 1 . 3 1 1 2 Worker 2 | . . . . . . . 2 Builder 9 | . 4 1 2 1 . . 1 Tunneler 2 | . . . . 1 . . 1 Hauler 12 | . 1 4 4 2 . . 1 Recycler 4 | . 1 1 1 . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 7 | . 1 4 . 1 . . 1 Swarmer 30 | . 9 9 . 8 . . 4 Grunt 49 | . 8 12 13 10 1 . 5 Duelist 2 | . . . . 2 . . . Sentry 20 | . . 9 4 5 1 . 1 Hunter 2 | . . . . 1 . . 1 Programmer 3 | . . . . . 2 . 1 Compactor 1 | . . . . . . 1 . Best Kill Streak 9 | . 9 4 5 9 1 1 6 Combat Bots Only 8 | . 5 4 4 8 1 1 4 Max Kills in Single Turn 4 | . 4 2 2 2 1 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 1 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Damage Taken 8067 | . 880 1230 1101 2579 481 560 1236 Core 1592 | . 154 117 116 502 21 280 402 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 46 | 100 38 . 41 8 . . . Volleys Fired 397 | . 77 92 73 80 18 17 40 Largest 2 | . 2 2 2 2 2 2 2 Hottest 155 | . 80 113 107 108 88 155 123 Shots Fired 684 | . 133 177 137 134 23 30 50 Gun 370 | . 110 108 49 57 20 4 22 Cannon 270 | . 17 63 88 58 2 26 16 Launcher 44 | . 6 6 . 19 1 . 12 Special . | . . . . . . . . Kinetic 385 | . 97 107 79 82 16 4 . Thermal 152 | . 30 37 9 6 6 26 38 Explosive 21 | . 6 . . 3 . . 12 Electromagnetic 126 | . . 33 49 43 1 . . Robot Hit Streak 16 | . 15 16 11 14 16 5 7 Robot Miss Streak 6 | . 6 3 4 6 4 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 456 | . 82 117 94 85 15 28 35 Core Hits 240 | . 38 61 44 52 9 5 31 Critical Hits 7 | . . 6 . . . 1 . Critical Kills 4 | . . 4 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Melee Attacks 6 | . . . . . . 6 . Impact . | . . . . . . . . Slashing 6 | . . . . . . 6 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10123 | . 1309 2361 1853 2108 368 684 1440 Guns 3633 | . 562 1074 717 598 256 87 339 Cannons 3604 | . 140 892 1056 717 49 507 243 Explosions 2699 | . 607 378 64 792 . . 858 Melee 90 | . . . . . . 90 . Ramming 97 | . . 17 16 1 63 . . Kinetic 3726 | . 467 1055 911 987 219 87 . Thermal 2603 | . 286 810 209 123 86 507 582 Explosive 1608 | . 556 . . 194 . . 858 Electromagnetic 1999 | . . 479 717 803 . . . Impact . | . . . . . . . . Slashing 90 | . . . . . . 90 . Piercing . | . . . . . . . . Highest Corruption 34 | . . . 2 9 7 33 34 Average Corruption 13 | . . . 1 1 6 22 33 Corruption Purged . | . . . . . . . . Effects 202 | . . . 12 4 35 27 124 Message Errors 32 | . . . 2 2 8 5 15 Matter Fused 20 | . . . . . 8 1 11 Heat Flow Errors 13 | . . . 2 . 2 3 6 Energy Discharges 16 | . . . 3 . 7 2 4 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 12 | . . . 1 2 4 . 5 Data Loss (major) 8 | . . . . . 3 . 5 Misfires 5 | . . . . . 1 . 4 Alerts 1 | . . . . . . . 1 Misdirections 52 | . . . . . . 3 49 Targeting Errors 35 | . . . 4 . 2 13 16 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 187 | . 52 13 15 30 . . 77 Projectiles 26 | . 10 1 15 . . . . Explosions 161 | . 42 12 . 30 . . 77 Melee . | . . . . . . . . Knockbacks 18 | . . 2 9 7 . . . Impact . | . . . . . . . . Kinetic 17 | . . 2 8 7 . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 609 | . 96 101 35 122 19 . 236 Shots 24 | . 2 4 1 8 1 . 8 Rammed 9 | . 1 1 . 1 6 . . Targets Rammed 18 | . 1 2 1 2 12 . . Kicked 9 | . . 1 1 1 6 . . Crushed . | . . . . . . . . Highest Temperature 444 | . 301 33 336 290 177 444 404 Average Temperature 84 | . 79 12 88 58 74 145 114 Received Heat Transfer 2499 | . 282 468 480 783 147 9 330 Effects 10 | . 1 . 2 . . 5 2 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 3 | . 1 . 2 . . . . Interference 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 1 2 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 4683 | . 571 1286 359 235 174 896 1162 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 4 1 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Peak Influence 664 | . 358 664 573 621 256 4 255 Average Influence 240 | . 165 350 420 349 94 . 123 Maximum Alert Level 2 | . 1 2 2 2 1 . 1 Low Security (%) 46 | 100 56 33 . 6 72 100 87 Level 1 32 | . 43 24 47 63 27 . 12 Level 2 21 | . . 41 52 29 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 5 3 1 4 . 6 Investigation 7 | . 1 1 . 1 2 . 2 Extermination 3 | . . . . . 2 . 1 Reinforcement 12 | . 2 4 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Distress Signals 22 | . 3 6 4 6 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 30 40 26 42 5 5 31 Peak Tracking Total 8 | . 4 3 6 8 2 4 6 Tactical Retreats 15 | . 4 1 3 2 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Traps Triggered 14 | . 3 2 4 . 3 . 2 Indirectly 2 | . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Disabled 20 | . 5 4 3 5 . . 3 Max in Single Turn 3 | . 3 1 1 1 . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Accessed 42 | . 2 11 7 2 10 . 10 Terminals 23 | . 2 7 5 . 6 . 3 Fabricators 4 | . . . . . 1 . 3 Repair Stations 4 | . . 2 1 . . . 1 Recycling Units 5 | . . 1 1 . 1 . 2 Scanalyzers 5 | . . 1 . 2 1 . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 105 | . 5 26 22 6 20 . 26 Successful 54 | . 2 17 10 4 8 . 13 Failed 51 | . 3 9 12 2 12 . 13 Catastrophic 11 | . 1 3 1 . 2 . 4 Database Lockouts . | . . . . . . . . Manual 31 | . 4 7 8 . 6 . 6 Terminals 56 | . 5 19 16 . 10 . 6 Fabricators 12 | . . . . . 2 . 10 Repair Stations 10 | . . 4 5 . . . 1 Recycling Units 9 | . . 1 1 . 3 . 4 Scanalyzers 17 | . . 2 . 6 4 . 5 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 22 | . 2 10 5 . 5 . . Record 2 | . . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . Level Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 5 | . . 3 1 . 1 . . Dispatch Records 1 | . . 1 . . . . . Transport Status 1 | . . . . . 1 . . Hauler Manifests 2 | . . 2 . . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks 7 | . . . . . . . 7 Network Status 1 | . . . . . . . 1 Load Schematic 3 | . . . . . . . 3 Build 3 | . . . . . . . 3 Repair Station Hacks 8 | . . 4 4 . . . . Scan Component 4 | . . 2 2 . . . . Repair 4 | . . 2 2 . . . . Recycling Unit Hacks 5 | . . 1 1 . 1 . 2 Process 1 | . . . . . 1 . . Report Inventory 3 | . . 1 1 . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 11 | . . 2 . 4 1 . 4 Insert Component 6 | . . 1 . 2 1 . 2 Analyze 5 | . . 1 . 2 . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 1 9 6 2 8 . 9 Full Trace Events 7 | . 1 2 . 1 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter 186 | . . . . . . . 186 Time 99 | . . . . . . . 99 Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 2 . . 2 Parts Built 1 | . . . . . . . 1 Matter 252 | . . . . . . . 252 Time 134 | . . . . . . . 134 Total Part Build Rating 4 | . . . . . . . 4 Parts Repaired 4 | . . 2 2 . . . . Time 67 | . . 26 41 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 15 | . . . . . 15 . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed 5 | . . 1 . 2 . . 2 Part Schematics Acquired 5 | . . 1 . 2 . . 2 Parts Damaged 3 | . . . . 2 . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . 20 . Total Damage 339 | . . . . . . 339 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Turns Passed 7259 | 68 806 1903 897 896 1458 271 960 Spaces Moved 4523 | 46 387 994 398 403 814 173 1308 Core 234 | 18 1 . . . . 89 126 Treads 36 | . . . . . . 36 . Legs 2984 | 28 386 994 398 260 814 48 56 Wheels 359 | . . . . 143 . . 216 Hover 318 | . . . . . . . 318 Flight 592 | . . . . . . . 592 Fastest Speed 32 | 50 120 120 150 110 150 50 32 Average Speed 121 | 119 141 146 150 144 162 109 57 Slowest Speed 600 | 200 600 150 150 270 300 300 150 Overloaded Moves 1 | . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 44 | 3 40 89 57 38 19 79 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 226 | . 111 18 10 26 . . 61 Melee . | . . . . . . . . Projectile 9 | . . 1 5 2 . . 1 AOE 217 | . 111 17 5 24 . . 60 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total 5621 | 56 526 1285 563 586 928 215 1462 Wait 266 | . 6 83 60 31 33 5 48 Move 4511 | 45 386 993 397 402 814 172 1302 Hop 3 | . . . . . . . 3 Pick Up 97 | 5 14 30 7 18 14 2 7 Fast Attach 79 | 5 9 16 3 8 9 3 26 Attach 51 | 1 3 4 3 19 6 7 8 Detach 22 | . 1 6 . 6 3 . 6 Swap 52 | . 14 21 7 9 1 . . Drop 98 | . 15 38 11 9 13 3 9 Fire 397 | . 77 92 73 80 18 17 40 Melee 6 | . . . . . . 6 . Ram . | . . . . . . . . Kick 18 | . 1 2 1 2 12 . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . 5 . 13 Rewire 3 | . . . 1 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 11) 358 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Core integrity fell below 50% 865 | -10/Materials | Identified exit to Materials 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -9/Materials | Discovered new exit (range 16) 1238 | -9/Materials | Discovered new exit (range 3) 1272 | -9/Materials | Repaired Flight Unit? 1293 | -9/Materials | Build established: Scavenger-Mutant 1746 | -9/Materials | Repaired Aluminum Leg 1786 | -9/Materials | Build established: Mutant 1872 | -9/Materials | Identified exit to Materials 1997 | -9/Materials | Discovered new exit (range 5) 2175 | -9/Materials | Discovered new exit (range 16) 2341 | -9/Materials | Discovered new exit (range 17) 2778 | -9/Materials | Entered Storage 2856 | -9/Storage | Build established: Hauler-Mutant 2865 | -9/Storage | Repaired Imp. Aluminum Leg 2891 | -9/Storage | Repaired Cld. Ion Engine 3398 | -9/Storage | Core integrity fell below 50% 3675 | -9/Storage | Entered Materials 3675 | -8/Materials | Evolved 2 slots: Utility x2 3817 | -8/Materials | Lost 3 parts (1p1n1w) 4191 | -8/Materials | Lost 6 parts (2n1u3w) 4339 | -8/Materials | Core integrity fell below 50% 4375 | -8/Materials | Lost 3 parts (2n1w) 4472 | -8/Materials | Discovered new exit (range 15) 4480 | -8/Materials | Lost 3 parts (1p1n1u) 4495 | -8/Materials | Destroyed 8 combat bots 4537 | -8/Materials | Crushed by falling debris 4537 | -8/Materials | Core integrity fell below 20% 4568 | -8/Materials | Lost 3 parts (3w) 4571 | -8/Materials | Entered Factory 4571 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6029 | -7/Factory | Sucked down chute 6029 | -7/Factory | Entered Waste 6030 | -7/Waste | Met a frightened Derelict 6037 | -7/Waste | Spotted C-40 Crusher 6044 | -7/Waste | EMP discharged 6044 | -7/Waste | System corruption reached 10% 6078 | -7/Waste | Spotted C-40 Crusher 6129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6132 | -7/Waste | Destroyed C-40 Crusher 6144 | -7/Waste | EMP discharged 6199 | -7/Waste | Spotted C-40 Crusher 6229 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6235 | -7/Waste | Crushed by Compactor (1 part destroyed) 6238 | -7/Waste | Crushed by Compactor (1 part destroyed) 6241 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6244 | -7/Waste | EMP discharged 6244 | -7/Waste | System corruption reached 30% 6244 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6247 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6250 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6251 | -7/Waste | Spotted C-40 Crusher 6254 | -7/Waste | Spotted C-40 Crusher 6255 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6276 | -7/Waste | Spotted C-40 Crusher 6286 | -7/Waste | Lost 7 parts (1p3n2u1w) 6292 | -7/Waste | Discovered new exit (range 16) 6300 | -7/Waste | Entered Factory 6440 | -7/Factory | Fabricated Cld. VTOL Module (x1) 6476 | -7/Factory | Core integrity fell below 50% 6530 | -7/Factory | Build established: Mutant 6595 | -7/Factory | Lost 3 parts (1p1n1u) 6719 | -7/Factory | Core integrity fell below 20% 7260 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- >>Insert(Remote Datajack) Scanning Remote Datajack... Ready to analyze. >>Scanalyze Scanning: Remote Datajack... Schematic downloaded. System corrupted: Pulse Rifle targeting data glitched. Scanalyzer disabled. System corrupted: Adv. Weight Redist. System rejected. System corrupted: Pulse Rifle targeting data glitched. G-47 Trooper destroyed. System corrupted: Pulse Rifle targeting data glitched. G-47 Trooper destroyed. System corrupted: Ion Cannon failed to cycle. System corrupted: Pulse Rifle targeting data glitched. System corrupted: Ion Cannon targeting data glitched. System corrupted: Substantial component data lost. Ion Cannon destroyed. System corrupted: Pulse Rifle targeting data glitched. Overheating: Enh. Optical Array damaged (-2). Map ----- +----------------------------------------------------+ | " " " ##### #? # # | | " " " #???# #?? # # ![ | | " " " #???# #?? # # !! | | #???# #???+######## # [! | | #???# #??? ???????# # # | | ########???# #??? ???????# # # | | ???????????# #??# #??????# # *** # | | ???????????# #??# #??????# + **! # | | ???????????# #??# #??????# # ** # | | ???????????# #??# #??????# # # | | #######????# #??# #??????# # # | | ! ###### #### #?###################+#+###### | | # #?# #????????# | | """" # ### ########## | | """" # T / """ """ | | """" # ###### ##### #### """ """ | | """" # """ #????# #???# #??# """ """ | | """" # """ #????### ###???# #??# | | """" + """ ######## #?????# #??# """ """ | | # ## *!%!= #?????# #??# """ """ | | ####### ##+############???# #??# [ """ ""?? | | "" # u =#??? ??# ?? | | """ # """"""" #??? ??# ????? | | "F + """"""" "" #??? ??# ???? | | """ # """"""" """#???# #??#####+###???? | | """ # """"""" @ "#???# #??????? #?????? | | """ # %%!#???# #??????? #?????? | | ############Y###??# #??????? #?????? | | ######### !u #??# #??????? #?????? | | # """r#??# #??????????????? | | #[ """ #??# #??????????????? | | """" """" """" # """ #??# #??????????????? | | """" """" """" # #??# #????????#?????? | | """" """" """" #? #??# #?????## ####??? | | """" """" """" ####+###### #???? #??? | | """" """" """" ##### #??? | | """" """" """" #??? | | + "? | | """" """" """" ![ """" #??? | | """" """" """" ![ "F " ### #??? | | """" """" """" #????? #??? | | """" """" """" ! ! #????????##??? | | """" """" """" ####?????????? | | """" """" """" %#?????????? | | ##### ###########/###+##????? | | #???# #???# !* #????? | | ##### #?### ###?# """"""""" #????? | | ########+#############?# #?# #????? | | # ####### ### """"""""" #????? | | # """ """ """ + + #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 750 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Cld. VTOL Module | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SwordTransdimensionalSink Manual? 0 Play Time 02:03:21 Cumulative 18.6 hours Start 2020.08.09 @ 20:27:40 End 2020.08.10 @ 01:01:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9ce3ae25-f338-4a24-8cee-05818f404042