Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 10:58:49 Player: Kel Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (793) 793 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2303 Bonus ------- None Cogmind --------- Core Integrity 312/400 Matter 314/450 Energy 265/265 System Corruption 10% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Large Matter Pod Improved Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Large Storage Unit High-capacity Battery (250) Medium Matter Pod (100) Structural Scanner ECM Suite Power Shielding Power Shielding Medium Armor Plating Medium Armor Plating Shield Generator Shield Generator Beam Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Hammer Makeshift Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Heat Sink Large Storage Unit High-capacity Battery Medium Matter Pod Structural Scanner ECM Suite Power Shielding Power Shielding Medium Armor Plating Medium Armor Plating Shield Generator Shield Generator Beam Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 30 | 7 10 11 2 . Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 4 . . Treads 4 | 2 . 2 . . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 5 1 . Device 1 | . 1 . . . Storage 4 | 1 2 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . 4 . . Artifact . | . . . . . Weapon 9 | 3 5 1 . . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 3 4 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 3 1 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon 1 | . 1 . . . Highest Loss Streak 3 | . 1 3 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 96 91 88 Engine 12 | . 14 11 11 11 Treads 20 | . 28 11 15 11 Leg 1 | . . 10 . . Storage 24 | . 27 22 22 22 Processor 4 | . . . 10 11 Protection 7 | . . 20 11 11 Energy Gun 2 | . 5 . . . Ballistic Gun 21 | . 21 21 22 22 Naked Turns . | . . . . . Heaviest Build 62 | 14 54 62 60 60 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 4 | 4 1 3 2 2 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 4 20 20 20 20 Average Carried 16 | 1 13 16 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 19 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 1225 | 227 458 322 218 . Remotely . | . . . . . Salvage Created 1271 | . 431 469 371 . Parts 90 | . 35 30 25 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 34 | . 13 7 14 . Guns 34 | . 13 7 14 . Classes Destroyed 7 | . 4 3 . . Worker 2 | . 1 1 . . Recycler 3 | . . 2 1 . Watcher 3 | . 2 1 . . Swarmer 20 | . 6 2 12 . Grunt 10 | . 7 2 1 . Brawler 2 | . . 1 1 . Sentry 2 | . . 2 . . Best Kill Streak 4 | . 4 4 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1709 | . 628 739 342 . Core 231 | . 143 68 20 . Absorbed by Shields . | . . . . . Redirected to Shielding 55 | . . 27 28 . Core Remaining (%) 71 | 100 42 . . . Volleys Fired 122 | . 55 32 35 . Largest 2 | . 2 2 2 . Hottest 60 | . 60 46 46 . Shots Fired 231 | . 101 61 69 . Gun 231 | . 101 61 69 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 213 | . 83 61 69 . Thermal 18 | . 18 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 7 7 6 . Robot Miss Streak 5 | . 4 5 4 . Penetration Max . | . . . . . Secondary Targets 7 | . 1 2 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 125 | . 61 32 32 . Core Hits 55 | . 25 14 16 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1794 | . 767 527 500 . Guns 1791 | . 764 527 500 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 1687 | . 660 527 500 . Thermal 104 | . 104 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 10 10 10 Average Corruption 9 | . . 9 10 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 85 | . . 14 68 3 Message Errors 21 | . . 4 17 . Matter Fused 18 | . . 1 16 1 Heat Flow Errors 16 | . . 4 11 1 Energy Discharges 9 | . . . 9 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 14 | . . 3 10 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 272 | . 40 270 272 127 Average Temperature 78 | . 20 90 98 71 Received Heat Transfer 447 | . 255 186 6 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 225 | . 225 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 185 | . 108 172 185 . Initial 23 | . . . 23 . Average 45 | . 25 69 62 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 22 12 15 . Peak Tracking Total 5 | . 5 3 4 . Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 4 | . 4 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Record 4 | . 4 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 4700 | 89 2031 555 1938 87 Spaces Moved 1574 | 46 709 159 633 27 Core 16 | 16 . . . . Treads 1498 | 30 709 99 633 27 Legs 60 | . . 60 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 320 Average Speed 259 | 164 239 269 284 320 Slowest Speed 330 | 250 240 330 320 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 81 17 77 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1964 | 57 947 228 705 27 Wait 174 | 1 134 6 33 . Move 1570 | 45 708 158 632 27 Hop . | . . . . . Pick Up 42 | 4 25 12 1 . Fast Attach 10 | 5 4 . 1 . Attach 10 | 1 . 9 . . Detach 4 | . 1 3 . . Swap 10 | 1 6 2 1 . Drop 21 | . 13 6 2 . Fire 122 | . 55 32 35 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 12) 1010 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Core integrity fell below 50% 2032 | -10/Materials | Discovered new exit (range 16) 2121 | -10/Materials | Entered another Materials area 2121 | -9/Materials | Evolved 2 slots: Utility x2 2236 | -9/Materials | System corruption reached 10% 2266 | -9/Materials | Lost 3 parts (2n1u) 2566 | -9/Materials | Discovered new exit (range 15) 2676 | -9/Materials | Entered Mines 2679 | -9/Mines | Learned Materials emergency access door positions 2884 | -9/Mines | Found a hidden stash of uninstalled traps 3617 | -9/Mines | Learned Materials emergency access door positions 4181 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4614 | -9/Mines | Entered Zion 4701 | -7/Zion | Self-destructed Last Messages --------------- 51-Y1Z(z) disappears into a concealed tunnel. 04599_ System corrupted: Energy discharge (-82). LOCATION=UNKNOWN GOAL=ESCAPE 04615_ 51-Y1Z(z): "It's not far from here, follow me." XO-S4Z(z): I'm pretty sure the "cloak generators" don't actually do anything. They're just here to make us feel better. 04642_ System corrupted: Heat flow error (+146). 04660_ System corrupted: Matter fused (-10). 04675_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 04685_ System corrupted: Component data lost. 9J-0XE(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ??????????????? ??????????????? ??????????????? | | ??????????????? ????????????? ???????????????? | | ???????????????? ??????####?# #??????????????? | | ????????????????? ????## ## ??????????????? | | ?????????????????? ??## ??????????????? | | ??????????????????? ### ??????????????? | | ???????????????????? ??????????????? | | ????????????????????? ? #??????????????? | | ??????????????????????# ??# #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????#<< #### #??????????????? | | ??????????????????????#