Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 18:28:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (1865) 1865 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 6052 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 33 Cogmind --------- Core Integrity 647/850 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Core Analyzer Experimental System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (10) --- Light Nuclear Core Improved Melee Analysis Suite Nanoactuators Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Improved System Shield Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Target Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Nanoactuators Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved System Shield Experimental System Shield Chainsword Chainsword [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 . 1 . . Utility 4 | . . . 1 1 1 1 . . Weapon . | . . . . . . . . . Parts Attached 97 | 6 1 . 22 17 35 6 4 6 Power 13 | 1 . . 3 2 5 1 1 . Engine 9 | 1 . . 3 2 3 . . . Core 4 | . . . . . 2 1 1 . Reactor . | . . . . . . . . . Propulsion 32 | 2 . . 9 6 12 1 1 1 Treads 4 | 2 . . 2 . . . . . Leg 12 | . . . 7 5 . . . . Wheel 1 | . . . . 1 . . . . Hover 14 | . . . . . 11 1 1 1 Flight 1 | . . . . . 1 . . . Utility 28 | 1 1 . 5 5 6 4 2 4 Device 3 | . . . . . 2 1 . . Storage 7 | 1 1 . 1 2 1 1 . . Processor 4 | . . . . . 2 1 . 1 Hackware 1 | . . . . . . . . 1 Protection 13 | . . . 4 3 1 1 2 2 Artifact . | . . . . . . . . . Weapon 24 | 2 . . 5 4 12 . . 1 Energy Gun 9 | . . . 3 2 4 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 . . 2 2 6 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . Parts Lost 23 | . . . . 3 9 . 3 8 Power 5 | . . . . 1 2 . . 2 Propulsion 9 | . . . . . 5 . 2 2 Utility 6 | . . . . 2 1 . 1 2 Weapon 3 | . . . . . 1 . . 2 Highest Loss Streak 7 | . . . . 1 5 . 3 7 Average Slot Usage (%) 93 | . 97 100 96 95 95 91 86 76 Engine 8 | . 14 14 11 8 10 1 . . Core 3 | . . . . . 3 11 13 11 Treads 5 | . 28 28 10 . . . . . Leg 10 | . . . 20 33 . . . . Hover 13 | . . . . . 28 25 26 17 Device 2 | . . . . . 5 6 3 . Storage 13 | . 25 28 22 18 7 6 6 6 Processor 8 | . . . . . 13 19 20 21 Protection 8 | . . . 10 14 8 6 8 7 Energy Gun 6 | . . . 9 16 4 . . . Ballistic Gun 7 | . 28 28 11 1 5 . . . Slashing Weapon 2 | . . . . . 2 6 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 10 18 18 34 49 30 41 41 40 Greatest Support 60 | 40 40 40 60 40 35 41 41 38 Greatest Overweight (x) 2 | 2 . . 1 2 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | 6 10 10 12 20 20 10 10 10 Average Capacity 10 | 5 9 10 10 14 8 8 10 10 Most Carried 16 | 4 10 10 12 16 16 10 10 10 Average Carried 9 | 2 4 10 10 13 7 8 9 9 Final Capacity 16 | 6 10 10 12 16 8 10 10 10 Final Carried 16 | 4 10 10 12 16 8 10 9 9 Class Distribution -------------------- 55% | Scavenger-Mutant 41% | Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1438 | 280 58 60 303 242 342 37 . 116 Remotely . | . . . . . . . . . Salvage Created 3011 | 56 158 262 809 955 506 37 . 228 Parts 197 | . 14 16 50 72 34 2 . 9 Haulers Intercepted 6 | . . . 2 3 1 . . . Recyclers Shooed 4 | . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 51 | . 7 2 15 15 9 . . 3 Melee 6 | . . . . . 3 . . 3 Guns 38 | . 7 2 14 9 6 . . . AOE 6 | . . . . 6 . . . . Classes Destroyed 13 | 1 2 2 3 1 2 . . 2 Worker 6 | . . 1 . 4 . . . 1 Builder 8 | . . 3 2 3 . . . . Tunneler 1 | . . . . . . . . 1 Hauler 6 | . . . 2 3 1 . . . Recycler 4 | 1 . 1 . 1 1 . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . . . 2 . . 1 . . Swarmer 20 | . 5 . 4 7 4 . . . Grunt 19 | . 2 2 8 4 3 . . . Duelist 1 | . . . . . 1 . . . Sentry 9 | . . . 3 4 . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . 1 . . . Best Kill Streak 15 | 1 5 6 5 15 3 1 . 2 Combat Bots Only 9 | . 5 2 5 9 3 . . 1 Max Kills in Single Turn 3 | 1 2 2 2 3 1 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 3347 | . 141 62 468 580 798 . 252 1046 Core 377 | . 18 . 68 29 59 . . 203 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 . 92 83 94 91 . . . Volleys Fired 159 | 5 12 15 37 45 45 . . . Largest 2 | 2 2 2 2 2 2 . . . Hottest 101 | 40 40 40 90 101 76 . . . Shots Fired 308 | 10 24 30 74 81 89 . . . Gun 308 | 10 24 30 74 81 89 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 140 | 10 24 30 32 26 18 . . . Thermal 72 | . . . . 1 71 . . . Explosive . | . . . . . . . . . Electromagnetic 96 | . . . 42 54 . . . . Robot Hit Streak 15 | 5 7 15 15 8 7 . . . Robot Miss Streak 4 | 2 1 1 4 4 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 1 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 253 | 6 18 23 58 55 63 2 . 28 Core Hits 136 | 2 10 10 33 51 22 1 . 7 Critical Hits 3 | 1 . . . . 1 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . 1 . . 1 Melee Attacks 67 | . . . . . 14 7 11 35 Impact . | . . . . . . . . . Slashing 67 | . . . . . 14 7 11 35 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . 2 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5730 | 64 181 219 958 1486 1379 111 . 1332 Guns 3031 | 64 175 210 855 781 946 . . . Cannons . | . . . . . . . . . Explosions 783 | . . . 99 684 . . . . Melee 1876 | . . . . . 433 111 . 1332 Ramming 40 | . 6 9 4 21 . . . . Kinetic 1241 | 64 175 210 353 264 175 . . . Thermal 1316 | . . . 99 446 771 . . . Explosive . | . . . . . . . . . Electromagnetic 1257 | . . . 502 755 . . . . Impact . | . . . . . . . . . Slashing 1876 | . . . . . 433 111 . 1332 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 2 . 12 12 Average Corruption 6 | . . . . . 1 . 12 12 Corruption Purged . | . . . . . . . . . Effects 26 | . . . . . 1 . 10 15 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . 1 . 2 . Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . 6 . Targeting Errors 7 | . . . . . . . 1 6 Overload Shots . | . . . . . . . . . Overflow Damage 220 | . . . . 55 . 9 . 156 Projectiles . | . . . . . . . . . Explosions 55 | . . . . 55 . . . . Melee 165 | . . . . . . 9 . 156 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . . . Shots 2 | . . . . 2 . . . . Rammed 4 | . 1 1 1 1 . . . . Targets Rammed 6 | . 1 1 1 3 . . . . Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 192 | . 6 9 192 108 176 . 136 7 Average Temperature 48 | . 6 6 71 27 95 . 75 3 Received Heat Transfer 660 | . 30 33 168 126 207 . . 96 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 3 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 2091 | . . . 100 437 1554 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 2 6 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 651 | 5 192 149 324 651 428 309 140 268 Average Influence 179 | . 81 120 151 337 126 251 122 182 Maximum Alert Level 2 | . . . 1 2 2 1 . 1 Low Security (%) 62 | 100 100 100 55 16 96 . 100 63 Level 1 33 | . . . 44 59 1 100 . 36 Level 2 4 | . . . . 24 2 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 2 1 . . . 2 Investigation 1 | . . . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 2 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 10 2 23 32 20 7 7 7 Peak Tracking Total 8 | . 3 2 5 8 6 5 4 3 Tactical Retreats 13 | . 1 . . 4 2 4 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . . . 1 2 1 . . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 6 | . . . 1 3 . 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 . 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 15 | . 1 . 1 2 5 2 . 4 Terminals 7 | . 1 . . 1 2 2 . 1 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 3 | . . . 1 . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 36 | . 3 . 4 5 12 3 . 9 Successful 18 | . 1 . 3 3 7 . . 4 Failed 18 | . 2 . 1 2 5 3 . 5 Catastrophic 5 | . . . . . . 2 . 3 Database Lockouts . | . . . . . . . . . Manual 8 | . . . . 3 2 2 . 1 Terminals 14 | . 3 . . 3 4 3 . 1 Fabricators 7 | . . . . . 5 . . 2 Repair Stations 10 | . . . 4 . 2 . . 4 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . 2 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 2 | . 1 . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 1 | . . . . . 1 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 8 | . . . 3 . 2 . . 3 Scan Component 4 | . . . 2 . 1 . . 1 Repair 3 | . . . 1 . 1 . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . 1 Insert Component 2 | . . . . 1 . . . 1 Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Botnet 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 1 2 4 2 . 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 4 | . . . . . 4 . . . Matter 248 | . . . . . 248 . . . Time 124 | . . . . . 124 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired 3 | . . . 1 . 1 . . 1 Time 115 | . . . 36 . 51 . . 28 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 189 | . . . 189 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 3260 | 97 196 141 635 565 830 350 173 273 Spaces Moved 2711 | 48 92 58 270 287 834 647 259 216 Core 10 | 10 . . . . . . . . Treads 279 | 38 92 58 91 . . . . . Legs 398 | . . . 179 219 . . . . Wheels 68 | . . . . 68 . . . . Hover 1956 | . . . . . 834 647 259 216 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 120 110 48 48 48 52 Average Speed 77 | 147 160 160 139 138 50 48 50 66 Slowest Speed 180 | 160 160 160 160 180 112 52 111 111 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 27 | 5 29 15 23 24 22 24 100 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . . . 4 3 11 1 Terrain Destroyed 50 | . . . 15 16 4 3 11 1 Melee 19 | . . . . . 4 3 11 1 Projectile . | . . . . . . . . . AOE 31 | . . . 15 16 . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 3473 | 62 118 81 469 376 1133 668 279 287 Wait 286 | . 7 4 94 4 151 . 1 25 Move 2703 | 47 91 57 269 286 833 647 257 216 Hop . | . . . . . . . . . Pick Up 64 | 4 6 2 17 9 15 5 2 4 Fast Attach 33 | 6 1 . 4 6 11 2 2 1 Attach 27 | . . . 4 4 15 1 1 2 Detach . | . . . . . . . . . Swap 37 | . . . 14 7 9 3 1 3 Drop 77 | . . 2 29 12 27 3 3 1 Fire 159 | 5 12 15 37 45 45 . . . Melee 67 | . . . . . 14 7 11 35 Ram . | . . . . . . . . . Kick 3 | . . . . 3 . . . . Crush 3 | . 1 1 1 . . . . . Escape Stasis 14 | . . . . . 13 . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 7) 265 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 10) 324 | -10/Mines | Met a Derelict bent on vengeance 419 | -10/Mines | Discovered new exit (range 11) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Accompanied by 2 allies 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 440 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 521 | -9/Materials | Repaired Broken Lgt. Assault Rifle 1031 | -9/Materials | Discovered new exit (range 16) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1166 | -8/Materials | Build established: Scavenger-Mutant 1392 | -8/Materials | Destroyed 9 combat bots 1476 | -8/Materials | Discovered new exit (range 16) 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1722 | -7/Factory | Repaired Imp. EM Shotgun 2049 | -7/Factory | Lost 5 parts (1p2n1u1w) 2204 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2269 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2364 | -7/Factory | Lost 3 parts (1p2n) 2440 | -7/Factory | Discovered new exit (range 16) 2444 | -7/Factory | Local fabrication network quarantined 2465 | -7/Factory | Entered another Factory area 2465 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2631 | -6/Factory | Spotted B-75 Beast 2815 | -6/Factory | Sucked down chute 2815 | -6/Factory | Entered Waste 2834 | -6/Waste | Spotted C-40 Crusher 2836 | -6/Waste | Spotted C-40 Crusher 2849 | -6/Waste | Spotted C-40 Crusher 2871 | -6/Waste | Found Prototype Hackware 2905 | -6/Waste | Crushed by falling debris 2906 | -6/Waste | System corruption reached 10% 2923 | -6/Waste | Spotted C-40 Crusher 2930 | -6/Waste | Discovered new exit (range 22) 2936 | -6/Waste | Lost 3 parts (2n1u) 2945 | -6/Waste | Spotted C-40 Crusher 2988 | -6/Waste | Entered Factory 3005 | -6/Factory | Identified Exp. System Shield 3208 | -6/Factory | Repaired Antigrav System? 3241 | -6/Factory | Garrison activated, responded to threat 3261 | -6/Factory | Self-destructed Last Messages --------------- 03229_ Slug penetrates Wall. 03232_ D, RGQ /Y R&>VB%3AEIB#KIA= 03236_ Slug penetrates Repair Station. 03236_ Penetrated by Slug. 03236_ H-66 Slayer suffers critical hit. 03236_ Destroyed Gauss Rifle. 03238_ System corrupted: Chainsword targeting data glitched. 03238_ Hvy. Assault Rifle severed. 03239_ Penetrated by Slug. 03241_ H-66 Slayer calls for garrison reinforcements. 03241_ ALERT: Activating Garrison Access F004. 03246_ System corrupted: Chainsword targeting data glitched. 03247_ Penetrated by Slug. 03247_ Imp. Light Armor Plating destroyed. 03249_ Penetrated by Slug. 03255_ Imp. Hover Unit destroyed. 03257_ Nuclear Core destroyed. 03260_ PWMMS4: YTI4EVBQ6J2LUF/J 03261_ Penetrated by Slug. 03261_ Imp. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????? #?????????????????????????????? | | #+######+##### #?????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | #+####### ####+#####????????????????????????????? | | ! # # #????????????????????????????? | | # + " #????????????????????????????? | | """"""" # ## "" #????????????????????????????? | | """"""" # ## G #????????????????????????????? | | """"""" # ## "" #????????????????????????????? | | """"""" # ## " #????????????????????????????? | | # ## ! #????????????????????????????? | | ! # ## ! ##???????????????????????????? | | ###+##### ##[ #???????????????????????????? | | ### ##### #####+################### "Y" "????????? | | !%[ = !=%= + """ ???????? | | #########+#####+###########+####### ??? | | ???# == # ??????# [%! #?????????????????? | | ???# = # "?????# #?????????????????? | | ???# # ""??### "="" #?????????????????? | | ???#! # """ # + "R"" #?????????????????? | | ???# """ # ###@""" #?????????????????? | | ???# "" F"" # """ #?#h #?????????????????? | | ???# """""" # """ #?########?????????????????? | | ???# """" # """ #??????????????????????????? | | ############## #??????????????????????????? | | #?????????##########??????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | !#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 16 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightSuperchargedModule Manual? 0 Play Time 00:28:57 Cumulative 478.5 hours Start 2020.04.19 @ 18:02:43 End 2020.04.19 @ 18:28:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 814 Rogue 814 Adventurer 0 Explorer 0 Win Type - Total 40 Types 28/0/5/5/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 340b691f-7b6e-438b-9722-9a425562a057