Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 18:08:21

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 5025

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             801/850
Matter                     230/300
Energy                     299/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   -6/Factory

 Parts 
-------
>        --- POWER (1) --------
         Angular Momentum Engine
>        --- PROPULSION (6) ---
         Xenon Bombardment Thruster
         Xenon Bombardment Thruster
         Xenon Bombardment Thruster
>        --- UTILITY (6) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Storage Unit
    Mini Grenade Launcher
         Powered Hammer

 Peak State 
------------
>        --- POWER ------------
         Angular Momentum Engine
>        --- PROPULSION -------
         Xenon Bombardment Thruster
         Xenon Bombardment Thruster
         Xenon Bombardment Thruster
         Xenon Bombardment Thruster
>        --- UTILITY ----------
             (None)
>        --- WEAPON -----------
             (None)
>        --- INVENTORY --------
  Medium Storage Unit
    Mini Grenade Launcher
         Powered Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   .   1   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             7    | .   .   .   .   .   4   3   
  Power                    1    | .   .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   4   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   4   2   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   2   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     9    | .   .   .   .   .   11  30  
  Engine                   1    | .   .   .   .   .   .   5   
  Flight                   8    | .   .   .   .   .   11  24  
Naked Turns                174  | .   28  81  55  3   7   .   
Heaviest Build             13   | .   .   .   .   .   .   13  
  Greatest Support         24   | 3   3   3   3   3   18  24  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   4   3   5   5   
  Average Carried          2    | .   .   .   2   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   3   3   5   3   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/DSF
 Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac 
Matter Collected           182  | 182 .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Damage Taken               642  | .   20  24  210 .   198 190 
  Core                     441  | .   20  24  210 .   138 49  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         85   | 100 92  94  61  .   80  .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   
  Core Hits                1    | .   .   .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1    | .   .   .   1   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  1    | .   .   .   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   1   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   117  | .   12  12  54  .   .   39  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Peak Influence             109  | .   15  95  99  44  30  109 
  Initial                  44   | .   .   5   39  44  30  4   
  Average                  32   | .   4   32  48  44  21  38  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   .   .   2   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              34   | .   3   6   11  .   .   14  
  Peak Tracking Total      14   | .   2   5   12  .   1   14  
  Tactical Retreats        5    | .   .   2   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Accessed          3    | .   .   .   .   1   .   2   
  Terminals                3    | .   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   2   .   5   
  Successful               1    | .   .   .   .   1   .   .   
  Failed                   6    | .   .   .   .   1   .   5   
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   5   
  Terminals                7    | .   .   .   .   2   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   1   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac DSF Fac 
Turns Passed               283  | 13  28  81  55  3   26  77  
Spaces Moved               621  | 27  56  158 99  5   43  233 
  Core                     359  | 27  56  158 99  5   14  .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   262  | .   .   .   .   .   29  233 
  Fastest Speed            31   | 50  50  50  50  50  34  31  
  Average Speed            42   | 50  50  50  50  50  41  31  
  Slowest Speed            50   | 50  50  50  50  50  50  37  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   16  21  15  .   44  8   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Total                      627  | 26  55  159 104 4   48  231 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     605  | 26  55  157 98  4   42  223 
  Hop                      5    | .   .   .   .   .   .   5   
  Pick Up                  7    | .   .   2   3   .   2   .   
  Fast Attach              5    | .   .   .   .   .   4   1   
  Attach                   2    | .   .   .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   2   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
   14 | -11/Junkyard  | Entered Materials
   35 | -10/Materials | Discovered new exit (range 16)
   42 | -10/Materials | Entered another Materials area
   42 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  116 | -9/Materials  | Discovered new exit (range 16)
  123 | -9/Materials  | Entered another Materials area
  123 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  175 | -8/Materials  | Discovered new exit (range 6)
  178 | -8/Materials  | Entered Factory
  178 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  180 | -7/Factory    | Identified exit to DSF
  181 | -7/Factory    | Entered DSF
  194 | -7/DSF        | Additional patrols routed to DSF
  201 | -7/DSF        | Discovered new exit (range 11)
  207 | -7/DSF        | Entered Factory
  207 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  284 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00257_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F010.
00257_ O-24 Administrator locks terminal.
00262_ K-01 Serf latches onto H-66 Slayer.
00262_ K-01 Serf pushes H-66 Slayer.
00264_ K-01 Serf latches onto H-66 Slayer.
00264_ K-01 Serf pushes H-66 Slayer. <x3>
00266_ K-01 Serf releases S-27 Virus into floor hatch.
00266_ K-01 Serf pushes H-66 Slayer.
00268_ K-01 Serf pushes P-60 Hacker.
00268_ K-01 Serf pushes H-66 Slayer.
00269_ K-01 Serf releases P-60 Hacker into floor hatch.
00269_ K-01 Serf pushes H-66 Slayer.
00273_ C-30 ARC bursts open, deploying its payload.
00273_ G-67 Veteran unfolds itself.
00273_ G-50 Soldier unfolds itself. <x2>
00277_ Connecting with Terminal... <x2>
00280_ ALERT: Suspicious activity at Terminal F016. Dispatching
  Investigation squad.
00282_ Xenon Bombardment Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              285
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonMicrowarpBay
  Manual?         0
Play Time         00:04:20
  Cumulative      298.7 hours
  Start           2023.06.15 @ 18:05:08
  End             2023.06.15 @ 18:08:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          862
  Rogue           862
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           8/0/10/2/0/0/2/0/0
Lore%             92
Gallery%          89
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e46f241-6880-4a94-bd05-222c04ff767a