Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 00:16:51 Player: Sam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4984) 4984 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 11353 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 117 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 400/400 System Corruption 9% Temperature Cool (9) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (8) ------ Compact Battery > --- WEAPON (4) ------- Lance > --- INVENTORY (4) ---- Tesla Rifle Heavy Laser Beamcaster Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Leg Antigrav System > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Compact Battery Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Recoil Nullifier Improved Recalibrator > --- WEAPON ----------- Proton Cannon Advanced Plasma Cannon Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Medium Treads Large Matter Pod Advanced Weight Redist. System Weapon Cycler Overload Regulator Improved Shield Generator Force Field Point Defense System Tesla Rifle Tesla Rifle Improved Arc Projector Heavy Laser Long-range Proton Cannon Plasma Cannon Barrage Gun Lance [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Makeshift Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 6 | . . 1 1 1 2 . . . . 1 . . Weapon 2 | . . 1 . . . . . . . 1 . . Parts Attached 143 | 7 11 15 8 30 10 5 3 . 6 24 23 1 Power 21 | 2 1 2 1 6 1 2 . . 2 3 1 . Engine 10 | 2 1 1 1 2 . 1 . . . 1 1 . Core 10 | . . 1 . 4 1 . . . 2 2 . . Reactor 1 | . . . . . . 1 . . . . . . Propulsion 38 | 2 4 4 2 8 1 . 2 . 1 4 10 . Treads 30 | . 2 4 2 8 1 . 2 . 1 4 6 . Leg 4 | 2 . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . Hover 4 | . 2 . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . Utility 36 | 1 2 1 3 6 4 2 . . . 13 4 . Device 17 | . . 1 1 4 2 2 . . . 6 1 . Storage 11 | 1 1 . 1 1 1 . . . . 5 1 . Processor 7 | . 1 . 1 1 1 . . . . 2 1 . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 4 8 2 10 4 1 1 . 3 4 8 1 Energy Gun 3 | . . 2 . . . . . . . . 1 . Energy Cannon 13 | . 1 2 . 2 2 . 1 . 1 1 3 . Ballistic Gun 18 | 2 . 4 . 8 . . . . 1 2 1 . Ballistic Cannon 12 | . 3 . 2 . 2 1 . . 1 1 2 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 64 | . 1 4 1 13 . 2 . . 2 14 26 1 Power 14 | . . . 1 3 . 2 . . 2 3 3 . Propulsion 14 | . . . . 3 . . . . . 5 6 . Utility 16 | . 1 . . 2 . . . . . 3 9 1 Weapon 20 | . . 4 . 5 . . . . . 3 8 . Highest Loss Streak 16 | . 1 2 1 3 . 1 . . 1 5 16 1 Average Slot Usage (%) 94 | . 92 95 100 95 99 99 100 100 99 97 83 21 Engine 5 | . 14 6 5 4 6 11 6 6 1 . 4 . Core 5 | . . 4 3 10 6 . . . 8 8 4 . Treads 17 | . 23 22 27 20 20 20 20 20 20 16 5 . Device 13 | . . 6 9 8 15 20 26 26 26 19 10 . Storage 16 | . 19 22 18 15 17 13 13 13 13 15 15 5 Processor 9 | . 2 . 9 12 12 12 6 6 6 9 13 . Energy Cannon 4 | . 7 8 . 2 6 6 6 6 2 1 7 . Ballistic Gun 7 | . 3 16 18 12 6 . . . 3 9 4 . Ballistic Cannon 9 | . 17 8 8 7 6 13 13 13 13 10 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 115 | 12 18 25 38 80 91 98 97 96 96 108 115 11 Greatest Support 86 | 20 40 40 63 84 78 78 86 86 86 86 84 16 Greatest Overweight (x) 32 | 3 1 . . 3 1 1 1 1 1 5 32 . Average Overweight (x) . | . . . . . 1 1 1 1 . 1 2 . Largest Inventory Capacity 20 | 6 6 6 10 18 18 18 18 18 18 20 20 4 Average Capacity 15 | 5 6 6 7 17 18 18 18 18 18 18 18 4 Most Carried 20 | 4 6 6 9 18 18 18 18 18 18 20 20 4 Average Carried 13 | 2 5 5 5 15 17 17 17 18 17 16 15 3 Final Capacity 20 | 6 6 6 10 18 18 18 18 18 18 20 4 4 Final Carried 20 | 4 6 6 9 17 18 17 18 18 18 20 4 3 Class Distribution -------------------- 36% | Gunner 34% | Scavenger-Gunner 11% | Mutant 9% | Hauler-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Matter Collected 4844 | 249 466 427 343 1292 230 270 59 . 197 561 740 10 Remotely . | . . . . . . . . . . . . . Salvage Created 5125 | . 372 1087 237 1511 68 401 . . 197 449 576 227 Parts 247 | . 20 64 16 80 1 9 . . 12 14 24 7 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 4 . . 18 . 23 4 Prevented 7 | . . . . . . 5 . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 109 | . 10 25 6 29 1 8 . . 6 8 13 3 Melee 3 | . . . . . . . . . . . . 3 Guns 31 | . . 5 5 15 1 . . . . 3 2 . Cannons 72 | . 10 20 1 11 . 8 . . 6 5 11 . AOE 3 | . . . . 3 . . . . . . . . Classes Destroyed 13 | . 4 1 . 7 . . . . . . 1 . Worker 1 | . . . . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 7 | . 1 1 . 4 . . . . . 1 . . Watcher 5 | . 1 1 1 2 . . . . . . . . Swarmer 26 | . 3 3 3 6 . 2 . . 4 . 5 . Grunt 48 | . 7 18 2 10 . 5 . . 1 . 3 2 Brawler 3 | . . . . 3 . . . . . . . . Duelist 4 | . . . . 2 . . . . . . 1 1 Sentry 11 | . . 4 1 1 1 1 . . 1 1 1 . Hunter 5 | . . . . 2 . . . . . 3 . . Programmer 12 | . . . . 5 . . . . . 4 3 . Samaritan 2 | . . . . . . . . . . . 1 1 Best Kill Streak 9 | . 4 9 3 6 1 5 . . 3 2 4 3 Combat Bots Only 9 | . 3 9 3 6 1 5 . . 3 1 4 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Damage Taken 9452 | . 498 926 428 1813 117 642 39 . 539 1593 2308 549 Core 1823 | . 62 179 75 155 11 286 . . 48 262 543 202 Absorbed by Shields 334 | . . . . 212 . . . . . 122 . . Core Remaining (%) 75 | 100 75 55 86 77 . . . . 59 . . . Volleys Fired 289 | . 32 51 21 87 3 16 . . 12 39 28 . Largest 4 | . 2 3 3 3 3 3 . . 3 4 4 . Hottest 258 | . 91 139 111 136 151 171 . . 172 219 258 . Shots Fired 843 | . 63 151 63 247 9 47 . . 32 152 79 . Gun 341 | . . 59 53 138 5 . . . . 68 18 . Cannon 502 | . 63 92 10 109 4 47 . . 32 84 61 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 686 | . 50 91 63 234 6 31 . . 20 142 49 . Thermal 85 | . . 27 . 13 2 . . . 12 10 21 . Explosive . | . . . . . . . . . . . . . Electromagnetic 72 | . 13 33 . . 1 16 . . . . 9 . Robot Hit Streak 36 | . 9 12 14 20 8 36 . . 7 16 16 . Robot Miss Streak 7 | . 5 2 3 5 2 1 . . 5 4 7 . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 526 | . 34 83 44 164 4 33 . . 17 78 54 15 Core Hits 247 | . 14 34 14 87 7 15 . . 7 24 38 7 Critical Hits 24 | . 2 2 1 5 . 2 . . 2 6 3 1 Critical Kills 8 | . . 1 1 3 . . . . 1 . 2 . Critical Parts Destroyed 16 | . 2 1 . 2 . 2 . . 1 6 1 1 Melee Attacks 18 | . . . . . . . . . . . . 18 Impact 4 | . . . . . . . . . . . . 4 Slashing . | . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . 14 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 Damage Inflicted 11975 | . 677 1555 740 3795 113 1090 . . 452 1848 1185 520 Guns 3812 | . . 326 712 1669 89 . . . . 804 212 . Cannons 6975 | . 677 1058 28 1678 24 1090 . . 452 1044 924 . Explosions 668 | . . 171 . 448 . . . . . . 49 . Melee 520 | . . . . . . . . . . . . 520 Ramming . | . . . . . . . . . . . . . Kinetic 7943 | . 442 600 740 3099 89 614 . . 228 1500 631 . Thermal 1612 | . . 400 . 248 24 . . . 224 348 368 . Explosive 448 | . . . . 448 . . . . . . . . Electromagnetic 1452 | . 235 555 . . . 476 . . . . 186 . Impact 201 | . . . . . . . . . . . . 201 Slashing . | . . . . . . . . . . . . . Piercing 319 | . . . . . . . . . . . . 319 Highest Corruption 11 | . . 2 . 11 4 4 4 4 4 4 9 9 Average Corruption 5 | . . 2 . 5 4 4 4 4 4 2 8 9 Corruption Purged . | . . . . . . . . . . . . . Effects 177 | . . 7 . 42 2 21 8 4 13 12 61 7 Message Errors 37 | . . . . 5 1 5 2 . 1 6 17 . Matter Fused 32 | . . . . 6 . 9 1 1 3 1 10 1 Heat Flow Errors 26 | . . 1 . 7 . 2 3 . 3 1 7 2 Energy Discharges 27 | . . 2 . 8 1 2 1 1 3 2 7 . Parts Rejected 2 | . . . . 2 . . . . . . . . Data Loss (minor) 15 | . . . . 4 . 1 1 2 2 1 3 1 Data Loss (major) 3 | . . . . . . . . . . . 3 . Misfires 2 | . . . . . . . . . . . 2 . Targeting Errors 28 | . . 3 . 9 . 2 . . 1 1 9 3 Weapon Failures 5 | . . 1 . 1 . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 281 | . 2 34 . 50 . 15 . . 41 20 9 110 Projectiles 128 | . 2 27 . 14 . 15 . . 41 20 9 . Explosions 43 | . . 7 . 36 . . . . . . . . Melee 110 | . . . . . . . . . . . . 110 Knockbacks 56 | . 3 3 . 22 . 7 . . 2 6 13 . Impact . | . . . . . . . . . . . . . Kinetic 53 | . 3 3 . 21 . 7 . . 2 6 11 . Secondary 3 | . . . . 1 . . . . . . 2 . Self-Inflicted Damage 163 | . . . . 163 . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 759 | . 366 319 139 472 66 759 290 . 480 556 743 155 Average Temperature 153 | . 106 74 37 142 35 309 126 . 177 178 218 67 Received Heat Transfer 1426 | . 108 348 180 301 36 147 . . 54 9 144 99 Effects 79 | . . . . 15 . 24 . . 4 10 26 . Shutdowns 26 | . . . . 5 . 6 . . 1 4 10 . Energy Bleed 7 | . . . . 3 . 1 . . . . 3 . Interference 12 | . . . . . . 6 . . 3 1 2 . Matter Decay 3 | . . . . 1 . . . . . . 2 . Short Circuit 7 | . . . . 3 . 3 . . . 1 . . Damage (minor) 5 | . . . . 2 . 2 . . . . 1 . Damage (major) 14 | . . . . 1 . 4 . . . 3 6 . Damage (core) 5 | . . . . . . 2 . . . 1 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred 2079 | . . 681 . 450 50 . . . 250 200 448 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Peak Influence 663 | . 200 663 282 578 436 . . . . 76 . . Initial 241 | . . 71 222 3 241 . . . . 42 . . Average 189 | . 71 371 143 264 300 . . . . 42 . . Maximum Alert Level 2 | . 1 2 1 2 2 . . . . . . . Low Security (%) 58 | 100 99 23 57 37 . . . . . 100 . . Level 1 26 | . . 29 42 41 78 . . . . . . . Level 2 15 | . . 46 . 21 21 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 . 11 1 . . . . 2 . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 6 | . . . . 4 . . . . . 2 . . Reinforcement 5 | . 1 1 . 3 . . . . . . . . Assault 2 | . . . . 1 1 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Distress Signals 6 | . 2 2 . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 22 37 11 48 2 11 . . 12 13 17 4 Peak Tracking Total 7 | . 5 7 5 5 1 5 . . 4 3 5 4 Tactical Retreats 19 | . 3 2 1 5 . 3 . . 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 6 | . . 2 . 1 1 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . 1 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 14 | . 1 4 2 3 1 1 . . . 2 . . Max in Single Turn 2 | . 1 1 1 2 1 1 . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 25 | . 2 4 4 3 4 1 . 4 . 2 1 . Terminals 17 | . 2 4 4 3 2 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 69 | . 6 8 9 8 8 1 . 24 . 4 1 . Successful 40 | . 2 4 4 2 1 1 . 24 . 1 1 . Failed 29 | . 4 4 5 6 7 . . . . 3 . . Catastrophic 3 | . . 1 . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 5 3 3 1 . 1 . . . . . . Terminals 39 | . 6 8 9 8 5 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 39 | . 1 4 4 2 1 1 . 24 . 1 1 . Record 13 | . . . . 1 . 1 . 11 . . . . Part Schematic 5 | . . . . . . . . 5 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . Open Door 1 | . . . . . . . . . . . 1 . Branch Access Points 3 | . 1 1 1 . . . . . . . . . Alert Level 4 | . . . 1 1 1 . . . . 1 . . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 4 3 3 4 1 . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 94 | . . . . . . . . . 94 . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 . . . Total Damage 428 | . . . . . . . . . 428 . . . Kills 5 | . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Turns Passed 9818 | 63 671 1026 493 1639 574 858 478 143 541 1771 1477 84 Spaces Moved 4516 | 43 394 521 214 735 298 324 259 80 293 628 706 21 Core 140 | 15 . . . . . . . . . . 125 . Treads 4127 | . 279 521 214 735 298 324 259 80 293 628 496 . Legs 184 | 28 50 . . . . . . . . . 85 21 Wheels . | . . . . . . . . . . . . . Hover 65 | . 65 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 56 160 160 160 183 183 180 180 160 180 50 120 Average Speed 173 | 117 137 160 160 174 183 183 180 180 165 182 191 120 Slowest Speed 1650 | 200 160 160 160 220 183 183 183 180 180 260 1650 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 59 54 25 25 9 74 44 68 51 18 65 2 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 11 | . . . . . . 4 1 . 2 . 4 . Spaces Dug 3 | . . . . . . . . . . 3 . . Terrain Destroyed 161 | . . 9 6 71 . 10 . . 9 34 22 . Melee . | . . . . . . . . . . . . . Projectile 74 | . . . 6 1 . 10 . . 9 34 14 . AOE 87 | . . 9 . 70 . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Total 5852 | 52 460 598 319 909 320 553 270 79 323 1150 761 58 Wait 778 | . 5 . 61 29 3 204 4 . 9 442 . 21 Move 4504 | 42 393 520 213 734 297 323 258 79 292 627 705 21 Hop . | . . . . . . . . . . . . . Pick Up 76 | 3 9 5 10 21 3 2 3 . 2 15 3 . Fast Attach 32 | 6 3 1 . 7 . 2 . . . 2 11 . Attach 44 | . 1 5 3 11 2 . . . 2 12 7 1 Detach 2 | . . . . 1 . . . . . . 1 . Swap 67 | 1 7 9 5 12 8 3 3 . 4 10 5 . Drop 45 | . 10 7 6 7 4 3 2 . 2 3 1 . Fire 289 | . 32 51 21 87 3 16 . . 12 39 28 . Melee 15 | . . . . . . . . . . . . 15 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Identified exit to Mines 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 736 | -9/Materials | Discovered new exit (range 15) 1016 | -9/Materials | Build established: Gunner 1074 | -9/Materials | Identified exit to Mines 1196 | -9/Materials | Destroyed 8 combat bots 1355 | -9/Materials | Destroyed 9 combat bots 1529 | -9/Materials | Discovered new exit (range 3) 1601 | -9/Materials | Build established: Scavenger-Gunner 1761 | -9/Materials | Entered another Materials area 1761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -8/Materials | Discovered new exit (range 8) 2254 | -8/Materials | Entered Factory 2254 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2314 | -7/Factory | Build established: Gunner 2757 | -7/Factory | Garrison activated, responded to threat 2826 | -7/Factory | Lost 3 parts (1p2n) 2983 | -7/Factory | Lost 3 parts (1p1u1w) 3821 | -7/Factory | System corruption reached 10% 3854 | -7/Factory | First assault squad dispatched 3876 | -7/Factory | Discovered new exit (range 8) 3893 | -7/Factory | Entered another Factory area 3893 | -6/Factory | Evolved 2 slots: Utility x2 4292 | -6/Factory | Spotted B-75 Beast 4434 | -6/Factory | Discovered new exit (range 13) 4465 | -6/Factory | Identified exit to Lower Caves 4467 | -6/Factory | Entered Lower Caves 4512 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4597 | -6/Lower Caves | Learned location of 1 exit from Factory 4858 | -6/Lower Caves | Build established: Scavenger-Gunner 5299 | -6/Lower Caves | Discovered new exit (range 15) 5325 | -6/Lower Caves | Entered another Lower Caves area 5522 | -6/Lower Caves | Build established: Gunner 5791 | -6/Lower Caves | Discovered new exit (range 10) 5803 | -6/Lower Caves | Entered Data Miner 5803 | -6/Data Miner | Discovered new exit (range 6) 5838 | -6/Data Miner | Met Data Miner 5870 | -6/Data Miner | Learned location of Section 7 (-2) 5870 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5906 | -6/Data Miner | Received God Mode back door access code from Data Miner 5946 | -6/Data Miner | Entered Proximity Caves 5986 | -5/Proximity Caves | Escorted by Enhanced Grunt 6033 | -5/Proximity Caves | Learned Factory terminal intel 6119 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6204 | -5/Proximity Caves | Learned Factory terminal intel 6449 | -5/Proximity Caves | Discovered new exit (range 12) 6487 | -5/Proximity Caves | Entered Factory 6487 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6488 | -5/Factory | Identified exit to Upper Caves 6489 | -5/Factory | Identified exit to Factory 6490 | -5/Factory | Loaded intel: 20 terminal locations 6725 | -5/Factory | Lost 5 parts (2p2n1u) 6918 | -5/Factory | Lost 3 parts (1p2u) 7049 | -5/Factory | Build established: Scavenger-Gunner 8258 | -5/Factory | Entered Upper Caves 8288 | -5/Upper Caves | Lost 3 parts (2n1w) 8372 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 8732 | -5/Upper Caves | Build established: Hauler-Gunner 9158 | -5/Upper Caves | Core integrity fell below 50% 9473 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9497 | -5/Upper Caves | Spotted B-75 Beast 9589 | -5/Upper Caves | Core integrity fell below 20% 9593 | -5/Upper Caves | Lost 16 parts (2p4n6u4w) 9725 | -5/Upper Caves | Discovered new exit (range 4) 9735 | -5/Upper Caves | Entered another Upper Caves area 9819 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. System corrupted: Heat flow error (+138). Destroyed Imp. Melee Analysis Suite. System corrupted: Lance targeting data glitched. Imp. Medium Armor Plating destroyed. Mak. Hammer follow-up attack on L-41 Fighter. System corrupted: Mak. Hammer targeting data glitched. Mak. Hammer follow-up attack on G-50 Soldier. System corrupted: Mak. Hammer targeting data glitched. Mak. Hammer severed. G-50 Soldier destroyed. L-41 Fighter destroyed. System corrupted: Heat flow error (+193). Hvy. Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Core Shielding fries itself beyond repair. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Axe fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????# #????????????? | | ???????????????????????????## #????????????? | | ??????????????????????????## #?????????????? | | ??????????????????????????# #??????????????? | | ?????????????????????????## % #???????????????? | | ?????????????????????????# ##???????????????? | | ?????????????????????##### ##????????????????? | | ?????????????????????# %%%[ ##?????????????????? | | ?????????????????????# ##@ ##??????????????????? | | ???????????????????? ?#= ###???????????????????? | | ??????????????????? ??## #?????????????????????? | | ?????????????????? ???# #?????????????????????? | | ????????????????# ????#g#?????????????????????? | | ???????????????$ ???? #?????????????????????? | | ?????????????? ## ?????###?????????????????????? | | ?????????????#??## ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 670 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 20 Recoil Reduction 9 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedWardroneClaws Manual? 0 Play Time 01:29:32 Cumulative 33.6 hours Start 2021.08.17 @ 22:48:01 End 2021.08.18 @ 00:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db6b5932-5d81-4661-b808-2950ad4d74e9