Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 01:18:42 Player: Yanche Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1234) 1234 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 4249 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Cooling System High-capacity Storage Unit Medium Matter Pod (100) Large Matter Pod (150) Advanced Weight Redist. System Particle Charger Reflective Plating Hardlight Generator Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Particle Gun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Fission Core Improved Heat Sink Improved Cooling System High-capacity Storage Unit Medium Matter Pod Large Matter Pod Particle Charger Heavy EM Shotgun Heavy Particle Gun Assault Rifle Heavy Rocket Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Visual Processing Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 46 | 6 6 11 2 1 . 12 8 Power 8 | 1 . 3 . . . 2 2 Engine 5 | 1 . 1 . . . 1 2 Core 3 | . . 2 . . . 1 . Reactor . | . . . . . . . . Propulsion 9 | 2 2 1 . . . 2 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 2 1 . . . 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 3 . 1 . 2 . Device 1 | . . . . . . 1 . Storage 6 | 1 2 1 . 1 . 1 . Processor 3 | . 1 2 . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 1 4 2 . . 6 4 Energy Gun 9 | . . 3 1 . . 3 2 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 1 1 1 . . 2 . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 Parts Lost 29 | . . 4 1 . . 12 12 Power 8 | . . 2 . . . 4 2 Propulsion 6 | . . 1 . . . 2 3 Utility 2 | . . . . . . 1 1 Weapon 13 | . . 1 1 . . 5 6 Highest Loss Streak 10 | . . 3 1 . . 3 10 Average Slot Usage (%) 91 | . 89 94 100 100 100 90 85 Engine 4 | . 14 11 . . . 1 8 Core 11 | . . 10 22 22 22 13 . Wheel 19 | . 25 18 22 22 22 17 15 Device 2 | . . . . . . 4 . Storage 12 | . 21 11 11 11 11 9 17 Processor 16 | . . 21 22 22 22 18 18 Energy Gun 14 | . . 18 18 22 22 16 10 Ballistic Gun 8 | . 26 3 3 . . 9 . Ballistic Cannon 1 | . . . . . . . 9 Naked Turns . | . . . . . . . . Heaviest Build 61 | 12 27 31 31 47 47 52 61 Greatest Support 32 | 26 26 26 26 26 26 26 32 Greatest Overweight (x) 14 | 2 7 1 1 1 1 5 14 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 12 16 10 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 12 12 12 Most Carried 12 | 2 9 10 9 10 10 12 12 Average Carried 8 | . 4 8 8 9 10 8 10 Final Capacity 12 | 6 10 10 10 12 12 12 12 Final Carried 10 | 2 9 9 8 10 10 10 9 Class Distribution -------------------- 48% | Skirmisher 43% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Matter Collected 1054 | 165 93 287 20 68 14 224 183 Remotely . | . . . . . . . . Salvage Created 1541 | . 93 287 65 . . 755 341 Parts 95 | . 4 21 5 . . 44 21 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 6 | . 1 1 . . . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 34 | . 2 7 4 . . 13 8 Guns 24 | . 2 7 3 . . 11 1 Cannons 4 | . . . . . . 1 3 AOE 6 | . . . 1 . . 1 4 Classes Destroyed 8 | . 1 3 . . . 3 1 Worker 5 | . . . . . . 5 . Builder 2 | . . 1 . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . . . . . . 1 1 Swarmer 9 | . . 2 4 . . 3 . Grunt 18 | . 2 4 . . . 6 6 Protector 1 | . . . . . . . 1 Sentry 6 | . . 1 . . . 4 1 Best Kill Streak 8 | . 2 4 4 . . 8 8 Combat Bots Only 7 | . 2 4 4 . . 5 7 Max Kills in Single Turn 4 | . 1 2 1 . . 3 4 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . . . 1 . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Damage Taken 3014 | . 285 365 183 . 5 898 1278 Core 654 | . 54 26 23 . . 206 345 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 78 . . . 87 . . Volleys Fired 87 | . 13 12 8 . . 34 20 Largest 3 | . 2 2 2 . . 3 3 Hottest 149 | . 40 90 90 . . 149 149 Shots Fired 201 | . 26 24 15 . . 89 47 Gun 166 | . 26 24 15 . . 86 15 Cannon 28 | . . . . . . 3 25 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 97 | . 26 . 2 . . 44 25 Thermal 32 | . . . . . . 18 14 Explosive 7 | . . . . . . . 7 Electromagnetic 65 | . . 24 13 . . 27 1 Robot Hit Streak 12 | . 12 4 6 . . 5 10 Robot Miss Streak 6 | . 1 2 2 . . 6 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 1 . . 5 . Max Gunslinging Chain 2 | . . 1 1 . . 2 . Shots Hit Robots 136 | . 22 15 10 . . 56 33 Core Hits 84 | . 6 12 4 . . 34 28 Critical Hits 2 | . . . . . . 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3520 | . 205 219 220 . 10 1358 1508 Guns 1679 | . 205 197 130 . . 947 200 Cannons 455 | . . . . . . 45 410 Explosions 1143 | . . . 90 . . 181 872 Melee . | . . . . . . . . Ramming 243 | . . 22 . . 10 185 26 Kinetic 1034 | . 205 . . . . 419 410 Thermal 692 | . . . 90 . . 402 200 Explosive 872 | . . . . . . . 872 Electromagnetic 679 | . . 197 130 . . 352 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 Average Corruption 9 | . . . . . . 8 10 Corruption Purged . | . . . . . . . . Effects 44 | . . . . . . 22 22 Message Errors 5 | . . . . . . 2 3 Matter Fused 6 | . . . . . . 1 5 Heat Flow Errors 7 | . . . . . . 4 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . . . 1 . Misdirections 4 | . . . . . . 1 3 Targeting Errors 12 | . . . . . . 7 5 Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . . . . . 55 Projectiles . | . . . . . . . . Explosions 55 | . . . . . . . 55 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . . 11 35 . 5 88 79 Shots 5 | . . . 1 . . . 4 Rammed 22 | . . 1 . . 1 15 5 Targets Rammed 22 | . . 1 . . 1 15 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 507 | . 30 261 272 . . 454 507 Average Temperature 138 | . 15 123 156 . . 140 163 Received Heat Transfer 1176 | . 162 114 18 . . 243 639 Effects 7 | . . . 1 . . 4 2 Shutdowns 3 | . . . . . . 3 . Energy Bleed 2 | . . . 1 . . 1 . Interference 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1104 | . . . 100 . . 694 310 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Peak Influence 326 | . 71 309 245 . . 281 326 Initial 120 | . . 29 120 . . . 106 Average 83 | . 49 158 198 . . 37 235 Maximum Alert Level 1 | . . 1 1 . . 1 1 Low Security (%) 78 | 100 100 71 35 . 100 89 29 Level 1 21 | . . 28 64 . . 10 70 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 . . . 3 3 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 1 . . . 3 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Distress Signals 4 | . 1 . . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 5 17 8 . . 32 17 Peak Tracking Total 7 | . 3 5 4 . . 7 7 Tactical Retreats 7 | . . 4 1 . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Traps Triggered 2 | . . 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . 4 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Machines Accessed 10 | . 2 . . 4 . 2 2 Terminals 4 | . 1 . . . . 1 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 10 . . 49 . 7 2 Successful 64 | . 7 . . 49 . 7 1 Failed 4 | . 3 . . . . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 2 . . . . 2 2 Fabricators . | . . . . . . . . Repair Stations 8 | . 8 . . . . . . Recycling Units 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 53 | . 1 . . 49 . 2 1 Record 49 | . . . . 49 . . . Disarm Traps 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . Recycle Component 2 | . . . . . . 2 . Process 2 | . . . . . . 2 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 90 | . 90 . . . . . . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 103 | . . . . . . 103 . Retrieved Matter 103 | . . . . . . 103 . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 64 | . . . . . . . 64 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Turns Passed 3320 | 41 396 281 151 303 78 1670 400 Spaces Moved 1701 | 34 321 218 117 297 63 389 262 Core 13 | 4 6 . . . . . 3 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1688 | 30 315 218 117 297 63 389 259 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 90 100 Average Speed 102 | 90 102 103 100 100 100 100 112 Slowest Speed 750 | 150 400 110 100 100 100 130 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 36 24 30 68 21 36 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 90 | . . . 12 . . 1 77 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 87 | . . . 12 . . 1 74 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Total 3095 | 41 365 252 136 303 78 1596 324 Wait 1188 | . 10 . 9 . 15 1132 22 Move 1694 | 33 320 217 116 296 62 388 262 Hop . | . . . . . . . . Pick Up 37 | 2 9 5 . 4 . 13 4 Fast Attach 21 | 6 5 3 . . . 3 4 Attach 24 | . 1 8 2 . . 9 4 Detach 9 | . 4 4 1 . . . . Swap 1 | . . . . 1 . . . Drop 12 | . 3 2 . 2 . 2 3 Fire 87 | . 13 12 8 . . 34 20 Melee . | . . . . . . . . Ram 22 | . . 1 . . 1 15 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Repaired Wheel 205 | -10/Materials | Repaired Com. Wheel 246 | -10/Materials | Repaired Lgt. Nuclear Core? 306 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 10) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 533 | -9/Materials | Lost 3 parts (1p1n1w) 693 | -9/Materials | Discovered new exit (range 15) 719 | -9/Materials | Entered Mines 767 | -9/Mines | Met a Derelict bent on vengeance 866 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 866 | -9/Mines | Discovered new exit (range 5) 870 | -9/Mines | Entered Exiles 883 | -9/Exiles | Discovered new exit (range 17) 896 | -9/Exiles | Met 8R-AWN 914 | -9/Exiles | Met EX-HEX 944 | -9/Exiles | Met EX-BIN 962 | -9/Exiles | Aligned with FarCom system 963 | -9/Exiles | Given EX-Vault access code 1074 | -9/Exiles | Met EX-DEC 1103 | -9/Exiles | Learned location of Zion (-6) 1159 | -9/Exiles | Discovered new exit (range 10) 1173 | -9/Exiles | Entered Mines 1247 | -8/Mines | Discovered new exit (range 5) 1251 | -8/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1538 | -8/Materials | Build established: Skirmisher 2436 | -8/Materials | Lost 3 parts (1p1n1w) 2625 | -8/Materials | System corruption reached 10% 2908 | -8/Materials | Discovered new exit (range 6) 2921 | -8/Materials | Entered Storage 3001 | -8/Storage | Met a pair of Derelict thieves 3102 | -8/Storage | Destroyed 7 combat bots 3272 | -8/Storage | Core integrity fell below 50% 3311 | -8/Storage | Core integrity fell below 20% 3321 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-175). Imp. Ion Engine destroyed. System corrupted: Adv. Beam Rifle targeting data glitched. G-50 Soldier destroyed. G-47 Trooper knocked back. Adv. Beam Rifle destroyed. Com. Wheel destroyed. 5HB U9< 9AAH2VIQ7XINR>782DP79U2=4::BO7 Assault Cannon destroyed. System corrupted: Assault Cannon targeting data glitched. System corrupted: Particle Gun targeting data glitched. Particle Gun destroyed. Assault Cannon destroyed. G-47 Trooper destroyed. System corrupted: Matter fused (-8). Slammed into Y-45 Defender. Visual Processing Unit permanently disabled. Destabilizing: Short circuit. Com. Battery destroyed. U-05 Engineer builds a Wall. 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""#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 730 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationDirtyMatrix Manual? 0 Play Time 00:52:37 Cumulative 37.3 hours Start 2022.01.10 @ 00:26:15 End 2022.01.10 @ 01:18:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 10 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6a541fd-79fa-4319-9bf4-a3e144532bd6