Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 22:03:56

Player: Skergy

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (85)      425
Value Destroyed (3101)     3101
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (681)                681
              TOTAL SCORE: 12487

 Bonus
-------
High Alert Combat Kills    162
Follower Combat Kills      698
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -779

 Cogmind 
---------
Core Integrity             0/1300
Matter                     71/300
Energy                     92/100
System Corruption          37%
Temperature                Cool (73)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (7) ------
  Enhanced Optical Array
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Fission Core
  Advanced Power Amplifier
  Advanced Cooling System

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Fission Core
       Improved Fusion Compressor
>               --- PROPULSION -------
                Xenon Bombardment Thruster
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
                Field Propulsion Drive
         Cooled Nuclear Pulse Thruster
>               --- UTILITY ----------
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Reaction Control System
>               --- WEAPON -----------
                Wave Gun
       Improved Remote Datajack
       Improved Plasma Cutter
>               --- INVENTORY --------
       Advanced Cooling System
         Medium Storage Unit
  High-capacity Storage Unit
                Transmission Jammer
       Advanced ECM Suite
[Rating: 95]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   .   5   2   5   7   5   .   .   2   6   .   14  16  4   8   8   11  .   3   6   
  Power                    12   | 1   .   1   .   1   1   2   .   .   .   .   .   .   1   .   2   .   2   .   .   1   
    Engine                 4    | 1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 3   .   2   .   1   4   1   .   .   .   .   .   6   2   4   4   3   2   .   1   2   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   2   .   .   2   .   .   .   .   .   .   6   2   2   .   .   .   .   .   .   
    Wheel                  3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   2   .   1   2   
  Utility                  32   | 1   .   .   1   1   1   2   .   .   .   3   .   2   6   .   2   3   5   .   2   3   
    Device                 23   | .   .   .   .   1   1   2   .   .   .   1   .   1   4   .   1   3   5   .   2   2   
    Storage                3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 1   .   2   1   2   1   .   .   .   2   3   .   6   7   .   .   2   2   .   .   .   
    Energy Gun             12   | .   .   1   1   .   .   .   .   .   1   .   .   5   3   .   .   1   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   .   .   
Parts Lost                 41   | .   1   1   .   1   .   .   .   .   .   1   .   4   .   8   .   .   7   .   2   16  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   
  Propulsion               20   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   6   .   .   3   .   .   9   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   4   
  Weapon                   8    | .   1   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   1   
  Highest Loss Streak      8    | .   1   2   .   1   .   .   .   .   .   1   .   2   .   8   .   .   6   .   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   71  73  87  99  72  56  53  53  54  80  84  93  100 58  64  85  93  68  72  38  
  Engine                   6    | .   14  11  .   10  9   4   7   7   7   7   7   7   6   2   .   .   .   .   .   .   
  Core                     3    | .   .   2   14  3   .   2   .   .   .   .   .   .   6   2   11  11  14  10  10  4   
  Treads                   1    | .   .   .   .   .   10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      12   | .   28  16  28  26  7   .   .   .   .   .   .   20  33  15  .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   9   11  15  15  15  15  15  4   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   30  39  40  31  33  20  
  Device                   10   | .   .   .   .   9   18  15  15  15  15  15  15  14  13  6   4   10  10  10  12  5   
  Storage                  8    | .   14  14  16  18  9   7   7   7   7   7   7   7   6   3   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   6   7   10  13  13  17  17  14  10  10  1   
  Energy Gun               5    | .   .   13  14  1   .   .   .   .   .   7   7   18  10  2   .   2   3   .   .   .   
  Ballistic Gun            6    | .   14  13  14  25  .   .   .   .   .   12  15  3   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   9   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          95   | 5   5   8   12  18  56  84  84  84  84  59  38  47  61  59  48  75  95  70  83  78  
  Average Rating           45   | 3   4   5   9   11  53  81  84  84  80  38  38  42  56  32  42  65  88  70  76  52  
  On Entrance              44   | .   5   4   8   12  18  56  84  84  84  59  38  38  42  59  11  48  75  70  70  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 12  12  14  16  19  76  85  85  85  85  31  31  38  89  84  16  25  36  26  30  29  
  Greatest Support         85   | 20  20  20  20  28  28  56  56  56  56  56  56  65  85  85  30  43  49  30  36  37  
  Greatest Overweight (x)  8    | .   .   1   .   .   2   2   1   1   1   .   .   1   1   2   .   .   8   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   8   8   8   8   8   20  20  5   5   5   5   5   5   
  Average Capacity         8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   19  12  5   5   5   5   5   5   
  Most Carried             20   | 4   4   5   8   8   8   8   8   8   8   7   6   8   20  20  5   5   5   5   5   5   
  Average Carried          6    | 2   4   3   6   7   7   7   7   7   7   4   6   7   16  12  4   2   4   5   4   3   
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   8   8   8   8   20  5   5   5   5   5   5   5   
  Final Carried            20   | 4   4   5   8   8   8   8   7   8   6   6   6   8   20  5   5   4   5   5   4   3   

 Class Distribution 
--------------------
 37% | Skirmisher
 25% | Mutant
 13% | Scavenger-Gunner
  5% | Scavenger-Skirmisher
  5% | Sprinter
  5% | Scout
  4% | Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
               Mutant | -6/Waste
                Scout | -6/Factory
                Scout | -5/Factory
                Scout | -4/Factory
                Ninja | -4/Waste
                Ninja | -4/Factory
             Sprinter | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Matter Collected           1932 | 145 81  167 20  141 145 48  24  46  72  178 .   468 .   .   .   222 21  .   49  105 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2925 | .   125 134 .   278 453 491 507 172 104 213 .   330 48  .   .   .   21  .   49  .   
  Parts                    141  | .   9   9   .   17  35  23  4   11  6   10  .   11  2   .   .   .   2   .   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   7   15  .   2   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  72   | .   5   5   .   10  15  14  3   4   3   5   .   6   1   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     30   | .   5   5   .   8   .   .   .   .   1   5   .   6   .   .   .   .   .   .   .   .   
  Cannons                  39   | .   .   .   .   .   15  14  3   4   2   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   2   .   .   2   4   3   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  20   | .   3   3   .   4   4   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    30   | .   2   2   .   4   5   6   .   3   1   5   .   2   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   4   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   .   4   9   7   1   3   1   3   .   1   1   .   .   .   1   .   1   .   
  Combat Bots Only         9    | .   3   3   .   4   9   6   1   3   1   3   .   1   1   .   .   .   1   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   2   1   1   1   1   1   1   .   1   1   .   .   .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        709   | .    61   19   .    23   30   60   .    10   29   17   .    134  2    9    .    6    73   1    30   205  
  Missed                   301   | .    21   4    .    5    8    23   .    6    12   6    .    41   2    2    .    3    26   1    15   126  
Damage Taken               7522  | .    340  152  .    173  294  379  28   31   368  182  .    1561 .    325  .    57   807  .    417  2408 
  Core                     2525  | .    83   13   .    44   9    45   14   .    29   30   .    224  .    247  .    37   254  .    191  1305 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  41    | .    .    .    .    .    .    .    .    .    .    7    .    34   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   924   | .    .    .    .    .    .    .    32   .    86   83   .    723  .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    44   98   .    .    .    .    .    .    51   .    .    70   96   .    .    61   .    
Volleys Fired              128   | .    21   10   .    27   .    .    .    .    6    20   .    39   1    3    .    1    .    .    .    .    
  Largest                  3     | .    1    2    .    2    .    .    .    .    2    3    .    3    3    3    .    1    .    .    .    .    
  Hottest                  245   | .    20   70   .    70   .    .    .    .    88   108  .    225  245  245  .    20   .    .    .    .    
Shots Fired                398   | .    21   20   .    53   36   47   28   11   22   42   1    103  3    10   .    1    .    .    .    .    
  Gun                      238   | .    21   20   .    46   .    .    .    .    10   38   1    98   1    3    .    .    .    .    .    .    
  Cannon                   143   | .    .    .    .    .    36   47   28   11   12   .    .    .    2    7    .    .    .    .    .    .    
  Launcher                 7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  10    | .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    .    1    .    .    .    .    
  Kinetic                  256   | .    21   10   .    40   36   47   28   11   17   23   .    23   .    .    .    .    .    .    .    .    
  Thermal                  126   | .    .    10   .    6    .    .    .    .    5    15   1    75   3    10   .    1    .    .    .    .    
  Explosive                7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    7    7    .    6    15   9    24   6    8    14   .    11   1    5    .    .    .    .    .    .    
  Robot Miss Streak        10    | .    2    1    .    3    2    5    1    1    2    4    2    10   2    1    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    2    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Autonomous               135   | .    .    .    .    .    36   47   28   11   13   .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           271   | .    15   15   .    26   30   34   26   9    18   30   .    57   1    7    .    .    1    .    2    .    
  Core Hits                118   | .    6    8    .    15   15   16   3    6    7    15   .    23   1    1    .    .    1    .    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    .    .    .    1    3    3    .    2    .    1    .    3    .    .    .    .    .    .    .    .    
    Burn                   5     | .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    .    3    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    30   102  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    30   102  
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12107 | .    212  176  .    429  2561 3070 1892 768  972  488  .    1103 38   196  .    .    48   .    149  5    
  Guns                     2457  | .    212  176  .    283  .    .    .    .    174  488  .    1103 .    21   .    .    .    .    .    .    
  Cannons                  9292  | .    .    .    .    .    2561 3060 1892 768  798  .    .    .    38   175  .    .    .    .    .    .    
  Explosions               146   | .    .    .    .    146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    149  .    
  Ramming                  15    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  10212 | .    212  89   .    234  2561 3060 1892 768  885  281  .    230  .    .    .    .    .    .    .    .    
  Thermal                  1537  | .    .    87   .    49   .    .    .    .    87   207  .    873  38   196  .    .    .    .    .    .    
  Explosive                146   | .    .    .    .    146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    149  .    
Highest Corruption         37    | .    .    .    .    .    .    .    17   19   19   19   19   20   .    16   16   .    1    8    8    37   
  Average Corruption       17    | .    .    .    .    .    .    .    10   18   19   19   19   19   .    8    16   .    1    5    8    23   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  166   | .    .    .    .    .    .    .    11   18   28   17   5    31   .    6    4    .    1    1    7    37   
    Message Errors         38    | .    .    .    .    .    .    .    3    7    4    4    .    9    .    .    1    .    .    .    1    9    
    Matter Fused           42    | .    .    .    .    .    .    .    3    7    4    4    1    12   .    1    1    .    .    .    .    9    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    1    1    5    1    .    3    .    .    .    .    .    1    1    2    
    Energy Discharges      27    | .    .    .    .    .    .    .    2    1    6    2    1    .    .    1    1    .    1    .    3    9    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    1    2    6    3    1    3    .    2    1    .    .    .    2    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    7    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            838   | .    .    .    .    .    375  271  95   27   21   .    .    .    .    .    .    .    .    .    49   .    
  Projectiles              789   | .    .    .    .    .    375  271  95   27   21   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    
Knockbacks                 20    | .    .    .    .    .    5    13   .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    5    10   .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        624   | .    .    90   .    90   .    .    92   108  250  139  14   624  204  492  309  416  441  345  169  132  
  Average Temperature      151   | .    .    37   .    22   .    .    56   60   75   49   10   215  104  211  161  209  149  99   53   57   
  Received Heat Transfer   1500  | .    48   45   .    54   36   114  .    12   81   54   .    525  .    .    .    27   200  .    63   241  
  Effects                  36    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    2    2    5    7    .    .    .    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    3    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    2    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    2    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3495  | .    .    259  .    222  .    .    .    .    185  518  .    1924 50   337  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Peak Influence             970  | .   155 146 .   145 328 733 289 646 .   .   .   .   970 232 92  128 435 227 474 187 
  Initial                  940  | .   .   56  .   .   55  149 186 202 .   .   .   .   940 217 92  44  62  152 158 175 
  Average                  212  | .   83  90  .   28  121 392 232 417 .   .   .   .   811 170 92  69  199 184 283 86  
Maximum Alert Level        3    | .   .   .   .   .   1   3   1   2   .   .   .   .   3   1   .   .   2   1   2   .   
  Low Security (%)         67   | 100 100 100 .   100 88  24  24  .   .   .   .   .   .   58  100 100 63  72  12  100 
  Level 1                  14   | .   .   .   .   .   11  27  75  30  .   .   .   .   .   41  .   .   33  27  76  .   
  Level 2                  11   | .   .   .   .   .   .   45  .   69  .   .   .   .   37  .   .   .   3   .   10  .   
  Level 3                  6    | .   .   .   .   .   .   2   .   .   .   .   .   .   62  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   .   1   .   6   .   1   .   1   .   .   3   .   .   .   3   .   4   9   
  Investigation            17   | .   .   .   .   1   .   4   .   1   .   1   .   .   2   .   .   .   2   .   2   4   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Reinforcement            6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Distress Signals           13   | .   1   .   .   .   4   2   .   1   .   .   .   .   .   .   .   .   1   .   3   1   
Communications Jammed      15   | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   5   2   .   3   .   
  Distress Signals         12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   2   .   3   .   
Times Spotted              228  | .   11  5   .   10  19  15  5   8   7   11  .   23  1   6   .   5   27  6   31  38  
  Peak Tracking Total      25   | .   6   3   .   4   4   4   2   4   4   3   .   7   1   6   .   5   10  6   25  25  
  Tactical Retreats        22   | .   .   .   .   .   1   1   .   .   .   .   .   3   .   1   .   1   7   .   3   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Traps Triggered            7    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Machines Disabled          7    | .   .   2   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Machines Accessed          38   | .   2   1   1   1   4   6   .   2   .   1   4   .   2   .   1   3   2   .   4   4   
  Terminals                21   | .   2   1   .   .   4   3   .   1   .   1   .   .   1   .   .   2   1   .   2   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
Total Hacks                100  | .   6   2   1   1   8   14  .   3   .   5   27  .   5   .   2   6   4   .   6   10  
  Successful               57   | .   3   .   1   1   2   4   .   2   .   5   27  .   .   .   1   5   2   .   1   3   
  Failed                   43   | .   3   2   .   .   6   10  .   1   .   .   .   .   5   .   1   1   2   .   5   7   
    Catastrophic           12   | .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   2   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   6   .   1   .   7   4   .   .   .   .   .   .   4   .   .   5   .   .   4   10  
  Terminals                50   | .   6   2   .   .   8   7   .   1   .   5   .   .   3   .   .   4   2   .   3   9   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   .   .   .   .   3   .   
Terminal Hacks             41   | .   .   .   1   1   .   1   .   1   .   5   27  .   .   .   .   2   .   .   .   3   
  Record                   20   | .   .   .   .   .   .   .   .   .   .   5   11  .   .   .   .   1   .   .   .   3   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Terminals                6    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   1   .   .   3   5   .   1   .   1   .   .   3   .   1   2   2   .   5   4   
  Full Trace Events        14   | .   .   1   .   .   .   2   .   .   .   1   .   .   2   .   .   .   2   .   2   4   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Total Allies               21   | .    .    .    .    .    .    .    18   .    .    .    .    2    .    1    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    18   15   10   6    4    4    .    1    .    .    .    .    .    .    
  Highest-Rated Group      444  | .    .    .    .    .    .    .    444  391  273  178  116  116  .    31   .    .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    35   35   35   31   31   31   .    31   .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  AID                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               282  | .    .    .    .    .    .    .    113  21   43   62   .    35   .    8    .    .    .    .    .    .    
  Total Damage             7057 | .    .    .    .    .    .    .    3981 373  1204 883  .    511  .    105  .    .    .    .    .    .    
  Kills                    25   | .    .    .    .    .    .    .    6    4    6    7    .    2    .    .    .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Fac Was Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               8489 | 81   186  703  340  1281 589  448  295  375  579  308  84   731  638  148  90   136  293  43   289  852  
Spaces Moved               7325 | 67   121  377  281  516  431  349  231  302  481  237  79   498  462  227  258  365  629  178  726  510  
  Core                     43   | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    27   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2158 | 50   121  377  281  487  .    .    .    .    .    .    .    332  462  48   .    .    .    .    .    .    
  Wheels                   2309 | 4    .    .    .    29   431  349  231  302  481  237  79   166  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2815 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  258  365  628  178  726  483  
  Fastest Speed            15   | 50   120  120  120  100  100  115  115  115  100  100  100  100  124  40   24   19   15   24   20   20   
  Average Speed            84   | 104  120  172  120  118  129  121  115  115  113  100  100  118  124  59   25   24   22   24   22   29   
  Slowest Speed            450  | 120  120  190  120  120  130  130  115  115  115  100  100  200  194  260  40   28   450  24   24   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    10   7    
  Cave-ins Triggered       12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       43   | 5    27   78   60   80   39   13   87   14   72   45   69   59   7    88   5    8    21   99   19   16   
  Regions Visited          20
    Branch Regions         7
  Pre-discovered Areas     7    | .    .    3    .    .    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             3    | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 127  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    19   102  
Terrain Destroyed          206  | .    .    .    .    58   4    7    5    2    3    .    .    .    .    .    .    .    6    .    19   102  
  Melee                    127  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    19   102  
  Projectile               21   | .    .    .    .    .    4    7    5    2    3    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      58   | .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Total                      9116 | 76   141  408  284  1135 463  375  261  329  503  272  84   566  520  233  280  399  759  177  798  1053 
  Wait                     1288 | .    .    16   .    571  10   9    30   27   13   5    6    4    22   .    2    26   101  .    13   433  
  Move                     7225 | 66   120  376  280  515  430  349  230  301  480  236  78   497  462  226  257  350  603  177  706  486  
  Hop                      36   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    9    7    
  Pick Up                  63   | 3    .    1    1    6    7    4    .    1    .    4    .    5    13   .    8    2    3    .    3    2    
  Fast Attach              45   | 6    .    1    1    3    1    1    .    .    .    1    .    7    5    3    6    3    5    .    .    2    
  Attach                   33   | .    .    2    1    1    4    1    .    .    2    3    .    2    3    1    2    3    1    .    3    4    
  Detach                   13   | 1    .    .    1    .    2    2    .    .    .    .    .    .    2    .    .    1    1    .    .    3    
  Swap                     30   | .    .    2    .    1    2    3    .    .    .    2    .    5    8    .    .    2    5    .    .    .    
  Drop                     45   | .    .    .    .    9    7    5    1    .    1    1    .    6    4    .    5    1    2    .    1    2    
  Fire                     128  | .    21   10   .    27   .    .    .    .    6    20   .    39   1    3    .    1    .    .    .    .    
  Melee                    139  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    30   102  
  Ram                      3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            61   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    33   10   
  Rewire                   5    | .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac x2)
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research

 History 
---------
 Turn | Location           | Event
   43 | -11/Scrapyard      | Discovered new exit (range 15)
   82 | -11/Scrapyard      | Entered Materials
  172 | -10/Materials      | Discovered new exit (range 16)
  249 | -10/Materials      | Discovered new exit (range 15)
  268 | -10/Materials      | Entered Mines
  311 | -10/Mines          | Build established: Mutant
  442 | -10/Mines          | Discovered new exit (range 13)
  633 | -10/Mines          | Learned location of Storage (-7)
  748 | -10/Mines          | Discovered new exit (range 7)
  876 | -10/Mines          | Found DCF Scrap (11 items)
  966 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  966 | -10/Mines          | Discovered new exit (range 5)
  971 | -10/Mines          | Entered Exiles
 1000 | -10/Exiles         | Met 8R-AWN
 1022 | -10/Exiles         | Met EX-HEX
 1054 | -10/Exiles         | Met EX-BIN
 1067 | -10/Exiles         | Aligned with FarCom system
 1069 | -10/Exiles         | Given EX-Vault access code
 1099 | -10/Exiles         | Opened EX-Vault
 1107 | -10/Exiles         | Found AWS/Autocannon
 1132 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1167 | -10/Exiles         | Met EX-DEC
 1301 | -10/Exiles         | Discovered new exit (range 10)
 1311 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
 1311 | -10/Exiles         | Entered Mines
 1374 | -9/Mines           | Discovered new exit (range 6)
 1681 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2039 | -9/Mines           | Build established: Skirmisher
 2525 | -9/Mines           | Met a Derelict shopkeep closing up shop
 2547 | -9/Mines           | Core integrity fell below 50%
 2576 | -9/Mines           | Discovered new exit (range 15)
 2592 | -9/Mines           | Entered Materials
 2592 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2798 | -8/Materials       | Discovered new exit (range 8)
 2812 | -8/Materials       | Found Prototype Device
 3127 | -8/Materials       | Discovered new exit (range 9)
 3178 | -8/Materials       | Destroyed 9 combat bots
 3181 | -8/Materials       | Entered Factory
 3181 | -7/Factory         | Evolved 2 slots: Utility x2
 3182 | -7/Factory         | Identified Active Sensor Suite
 3581 | -7/Factory         | First assault squad dispatched
 3629 | -7/Factory         | Sucked down chute
 3629 | -7/Factory         | Entered Waste
 3644 | -7/Waste           | EMP discharged
 3676 | -7/Waste           | Spotted C-40 Crusher
 3710 | -7/Waste           | Met Warlord forces unprepared to attack
 3744 | -7/Waste           | EMP discharged
 3744 | -7/Waste           | System corruption reached 10%
 3769 | -7/Waste           | Spotted C-40 Crusher
 3773 | -7/Waste           | Spotted C-40 Crusher
 3776 | -7/Waste           | Allies destroyed C-40 Crusher
 3783 | -7/Waste           | Allies destroyed C-40 Crusher
 3790 | -7/Waste           | Spotted C-40 Crusher
 3790 | -7/Waste           | Destroyed C-40 Crusher
 3792 | -7/Waste           | Spotted C-40 Crusher
 3805 | -7/Waste           | Allies destroyed C-40 Crusher
 3809 | -7/Waste           | Spotted C-40 Crusher
 3811 | -7/Waste           | Allies destroyed C-40 Crusher
 3844 | -7/Waste           | EMP discharged
 3870 | -7/Waste           | Destroyed C-40 Crusher
 3900 | -7/Waste           | Lost 3 allies
 3901 | -7/Waste           | Discovered new exit (range 10)
 3910 | -7/Waste           | Identified exit to Factory
 3924 | -7/Waste           | Entered Factory
 3924 | -7/Factory         | Accompanied by 15 allies
 4071 | -7/Factory         | Lost 4 allies
 4276 | -7/Factory         | Discovered new exit (range 8)
 4283 | -7/Factory         | Identified exit to Lower Caves
 4299 | -7/Factory         | Entered Lower Caves
 4299 | -7/Lower Caves     | Accompanied by 10 allies
 4506 | -7/Lower Caves     | Spotted B-75 Beast
 4520 | -7/Lower Caves     | Ambushed by research squad
 4533 | -7/Lower Caves     | Allies destroyed B-75 Beast
 4550 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4555 | -7/Lower Caves     | Lost 3 allies
 4793 | -7/Lower Caves     | AWS/Autocannon suddenly broke down
 4857 | -7/Lower Caves     | Discovered new exit (range 15)
 4870 | -7/Lower Caves     | Identified exit to Lower Caves
 4878 | -7/Lower Caves     | Entered another Lower Caves area
 4878 | -7/Lower Caves     | Accompanied by 6 allies
 4904 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5135 | -7/Lower Caves     | Identified exit to Factory
 5165 | -7/Lower Caves     | Discovered new exit (range 14)
 5168 | -7/Lower Caves     | Learned location of Zion (-6)
 5184 | -7/Lower Caves     | Identified exit to Data Miner
 5186 | -7/Lower Caves     | Entered Data Miner
 5186 | -7/Data Miner      | Accompanied by 4 allies
 5186 | -7/Data Miner      | Discovered new exit (range 7)
 5190 | -7/Data Miner      | Identified exit to Proximity Caves
 5205 | -7/Data Miner      | Met Data Miner
 5224 | -7/Data Miner      | Learned location of Section 7 (-2)
 5224 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5242 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5270 | -7/Data Miner      | Entered Proximity Caves
 5270 | -6/Proximity Caves | Accompanied by 4 allies
 5284 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 5406 | -6/Proximity Caves | Spotter reported a threat
 5426 | -6/Proximity Caves | Attacked by a faux Warlord
 5459 | -6/Proximity Caves | Spotter reported a threat
 5471 | -6/Proximity Caves | Lost 3 allies
 5589 | -6/Proximity Caves | Spotter reported a threat
 5626 | -6/Proximity Caves | Spotter reported a threat
 5679 | -6/Proximity Caves | Spotter reported a threat
 5749 | -6/Proximity Caves | Spotter reported a threat
 5788 | -6/Proximity Caves | Build established: Scavenger-Gunner
 5878 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5890 | -6/Proximity Caves | Spotter reported a threat
 6001 | -6/Proximity Caves | Entered Factory
 6001 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6002 | -6/Factory         | Identified exit to Factory
 6106 | -6/Factory         | Incoming investigation squad redirected
 6351 | -6/Factory         | Search patrols dispatched
 6639 | -6/Factory         | Sucked down chute
 6639 | -6/Factory         | Entered Waste
 6640 | -6/Waste           | Met a frightened Derelict
 6649 | -6/Waste           | Spotted C-40 Crusher
 6649 | -6/Waste           | Spotted C-40 Crusher
 6654 | -6/Waste           | EMP discharged
 6687 | -6/Waste           | Spotted C-40 Crusher
 6692 | -6/Waste           | Spotted C-40 Crusher
 6695 | -6/Waste           | Spotted C-40 Crusher
 6697 | -6/Waste           | Spotted C-40 Crusher
 6700 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6702 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6703 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6707 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 6710 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6712 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6714 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6745 | -6/Waste           | Lost 8 parts (1p6n1w)
 6754 | -6/Waste           | EMP discharged
 6754 | -6/Waste           | System corruption reached 10%
 6763 | -6/Waste           | Discovered new exit (range 15)
 6787 | -6/Waste           | Identified exit to Factory
 6787 | -6/Waste           | Entered Factory
 6811 | -6/Factory         | Discovered exit to Factory (range 16)
 6877 | -6/Factory         | Entered another Factory area
 6877 | -5/Factory         | Evolved 2 slots: Propulsion x2
 6988 | -5/Factory         | Discovered new exit (range 6)
 6989 | -5/Factory         | Identified exit to Factory
 7013 | -5/Factory         | Entered another Factory area
 7013 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7076 | -4/Factory         | Build established: Scout
 7262 | -4/Factory         | Fabricated Biomechanical Wings (x1)
 7297 | -4/Factory         | Lost 6 parts (1p3n2w)
 7306 | -4/Factory         | Sucked down chute
 7306 | -4/Factory         | Entered Waste
 7311 | -4/Waste           | Spotted C-40 Crusher
 7314 | -4/Waste           | Spotted C-40 Crusher
 7321 | -4/Waste           | EMP discharged
 7327 | -4/Waste           | Spotted C-40 Crusher
 7335 | -4/Waste           | Spotted C-40 Crusher
 7338 | -4/Waste           | Spotted C-40 Crusher
 7340 | -4/Waste           | Spotted C-40 Crusher
 7343 | -4/Waste           | Discovered new exit (range 14)
 7349 | -4/Waste           | Entered Factory
 7423 | -4/Factory         | Discovered new exit (range 12)
 7599 | -4/Factory         | Search patrols dispatched
 7635 | -4/Factory         | Discovered new exit (range 14)
 7638 | -4/Factory         | Entered Research
 7638 | -3/Research        | Evolved 2 slots: Utility x2
 7692 | -3/Research        | Crushed by falling debris
 7718 | -3/Research        | Crushed by falling debris
 7730 | -3/Research        | Crushed by falling debris
 7771 | -3/Research        | Crushed by falling debris
 7794 | -3/Research        | Incoming investigation squad redirected
 7824 | -3/Research        | Crushed by falling debris
 7824 | -3/Research        | System corruption reached 10%
 7833 | -3/Research        | Crushed by falling debris
 7837 | -3/Research        | Crushed by falling debris
 7864 | -3/Research        | Lost 4 parts (1p1n2u)
 7923 | -3/Research        | Build established: Sprinter
 8052 | -3/Research        | Crushed by falling debris
 8055 | -3/Research        | Crushed by falling debris
 8074 | -3/Research        | Crushed by falling debris
 8085 | -3/Research        | Crushed by falling debris
 8088 | -3/Research        | Crushed by falling debris
 8089 | -3/Research        | System corruption reached 30%
 8119 | -3/Research        | Lost 3 parts (3n)
 8441 | -3/Research        | Build established: Mutant
 8455 | -3/Research        | Spotted B-86 Titan
 8482 | -3/Research        | Core integrity fell below 50%
 8487 | -3/Research        | Core integrity fell below 20%
 8490 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
08474_ Q-thruster destroyed.
08476_ Imp. Reaction Control System destroyed.
08476_ Slammed into P-80 Master.
08477_ Subatomic Condenser disabled.
08477_ Slammed into P-80 Master.
08478_ B-86 Titan exits siege mode.
08478_ Penetrated by Slug.
08478_ Slug penetrates Wall.
08479_ K-01 Serf collects debris.
08481_ Knocked back.
08481_ Penetrated by Slug.
08481_ Slug penetrates Wall.
08481_ Slug penetrates R-10 Processor.
08483_ System corrupted: Matter fused (-9).
08483_ K-01 Serf collects debris. <x4>
08489_ Slug penetrates Wall.
08489_ Slug penetrates G-67 Veteran.
08489_ R-10 Processor collects Wheel.
08490_ Critical hit (Burn: +50).
08490_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????########### |
| ????????????????????######?????????????# !    =    |
| ????????????????????      #????????????#           |
| ???????????????????? =    #????????????#""     """ |
| ?????????????????g??      #????????????#""     """ |
| ??????????????????gg?     #????????????#""     ""  |
| ?????????????????????     ##???????????#"Y         |
| ??????????????BB?????p     #???????????#""         |
| ??????????????BB?????p     #########???#""     """ |
| ??????????????????????     #!      #???#""     """ |
| ??????????????????????g    #       #???#       """ |
| ??????????????????????#ggp #       #???#           |
| ??????????????????????#    #  """  #???#           |
| ????????????????####??#    #  """  #???#"/####+"## |
| ?????????????????    ?#    #  """  #???#"          |
| ??????????????????    #  g #       #??##"          |
| ????????????????????  #    #       #??#BB       %  |
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| ??????????????????????#    #       ???##"       "" |
| ??????????????????????#    #     ??????#"        " |
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| ??????????????????????#               sp           |
| ??????????????????????#              x             |
| ?????????##############        Y    b ss    =    | |
| ?????????#       """  #  lgg         gg   p=%      |
| ?????????#**     "T"  #    ## T####### ########### |
| ?????????#**     "    #    #####?????#/#?????????  |
| ?????????#            #   g#?????????   ???????    |
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|    #????##            #    #??????????????????#### |
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|    #??????# #?????????#    #?????????????????????? |
|    #??????# #?????????#R   +?????????????????????? |
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|    ???????# #?????????#    #?????????????????????? |
| +########## ###########    ####################### |
|                                                    |
|                |                                   |
|             !                                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          64
Energy Capacity            560
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Power Amplification        30
Base Temperature (-)       100
Core Shielding             20
Weapon Cycling             15
Evasion (%)                75
Targeting Accuracy         6

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
         Imp. Heavy Treads | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
 Biomechanical Wings | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Just What I Needed
Origins

 Challenges 
------------
None

 Game 
------
Seed              LargeBeamCasing
  Manual?         0
Play Time         02:59:22
  Cumulative      40.7 hours
  Start           2024.11.01 @ 18:00:26
  End             2025.02.08 @ 22:03:56
Sessions          18
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29deeee2-d0cc-47fe-a6c1-3cdd96ffdbc3