Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 13:53:51 Player: Arctifire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1208) 1208 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5423 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 677/700 Matter 300/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Rolling (410) Ox33 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Humpback Humpback Humpback Humpback > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (84) --- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Improved Heat Sink Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Improved Weapon Shielding Reflective Plating Insulated Plating Assault Rifle Improved Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Humpback Humpback Humpback > --- WEAPON ----------- Pulse Rifle Longsword +1 > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Improved Heat Sink Humpback Sensor Array Improved Weapon Shielding Reflective Plating Insulated Plating Assault Rifle Assault Rifle [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Humpback Storage Humpback Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 30 | 6 2 . 2 1 4 5 7 3 Power 6 | 1 1 . . 1 . 1 2 . Engine 2 | 1 . . . 1 . . . . Core 4 | . 1 . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . . . 4 1 1 Treads . | . . . . . . . . . Leg 2 | . . . . . . 2 . . Wheel 6 | 2 . . . . . 2 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 1 . 2 . 3 . 1 1 Device . | . . . . . . . . . Storage 9 | 1 1 . 2 . 3 . 1 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 7 | 2 . . . . 1 . 3 1 Energy Gun 1 | . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | 2 . . . . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 6 | . . . 1 . . 1 1 3 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . . . . 1 . 2 Utility . | . . . . . . . . . Weapon 2 | . . . . . . . 1 1 Highest Loss Streak 2 | . . . 1 . . 1 1 2 Average Slot Usage (%) 74 | . 95 100 96 94 91 76 67 63 Engine 2 | . 10 . . 5 11 . . . Core 7 | . 3 14 10 . . 10 8 7 Wheel 18 | . 28 28 22 22 22 20 17 14 Storage 28 | . 23 28 41 44 35 22 27 30 Energy Gun 2 | . . . . . . . 5 2 Energy Cannon 1 | . . . . . . . . 6 Ballistic Gun 8 | . 28 28 22 22 14 11 5 . Slashing Weapon 3 | . . . . . 7 11 3 . Naked Turns . | . . . . . . . . . Heaviest Build 335 | 11 21 21 53 51 168 170 251 335 Greatest Support 26 | 20 20 20 20 20 20 20 26 26 Greatest Overweight (x) 33 | . 1 1 2 2 8 16 24 33 Average Overweight (x) 8 | . . 1 1 2 3 8 12 15 Largest Inventory Capacity 84 | 6 10 10 22 22 44 44 64 84 Average Capacity 54 | 5 8 10 20 22 29 44 64 84 Most Carried 26 | 4 6 10 10 10 14 17 22 26 Average Carried 17 | 2 5 8 10 9 10 15 19 23 Final Capacity 84 | 6 10 10 22 22 44 44 64 84 Final Carried 26 | 4 6 10 10 9 14 17 21 26 Class Distribution -------------------- 90% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 763 | 255 97 18 164 . 69 50 85 25 Remotely . | . . . . . . . . . Salvage Created 1589 | . 180 50 329 . . 287 504 239 Parts 98 | . 10 8 25 . . 15 22 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 31 | . 4 3 10 . . 3 7 4 Melee 8 | . . . . . . 3 5 . Guns 19 | . 4 3 10 . . . 2 . Cannons 4 | . . . . . . . . 4 Classes Destroyed 9 | . 1 1 1 . . 4 1 1 Worker 2 | . . . . . . 2 . . Builder 3 | . . . . . . 1 1 1 Recycler 3 | . . . . . . 1 2 . Swarmer 7 | . . 3 4 . . . . . Grunt 15 | . 4 . 4 . . 2 5 . Duelist 1 | . . . . . . . 1 . Sentry 4 | . . . 2 . . . 1 1 Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 9 | . 4 3 9 . . 2 2 2 Combat Bots Only 9 | . 4 3 9 . . 2 2 2 Max Kills in Single Turn 2 | . 1 2 1 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 1304 | . 109 25 261 . . 159 287 463 Core 179 | . 41 . 43 . . 12 60 23 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 83 . . . 86 89 . Volleys Fired 83 | . 12 3 27 . 1 . 15 25 Largest 2 | . 2 2 2 . 2 . 2 1 Hottest 83 | . 40 40 40 . 40 . 83 80 Shots Fired 133 | . 24 6 54 . 2 . 22 25 Gun 108 | . 24 6 54 . 2 . 22 . Cannon 25 | . . . . . . . . 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 96 | . 24 6 54 . 2 . 10 . Thermal 37 | . . . . . . . 12 25 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 20 5 16 . . . 6 11 Robot Miss Streak 2 | . 1 1 1 . . . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 126 | . 22 5 40 . . 10 28 21 Core Hits 55 | . 8 3 15 . . 7 15 7 Critical Hits 2 | . . . 1 . . . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks 21 | . . . . . . 10 11 . Impact . | . . . . . . . . . Slashing 21 | . . . . . . 10 11 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2926 | . 287 71 520 . . 787 698 563 Guns 1123 | . 287 71 520 . . . 245 . Cannons 563 | . . . . . . . . 563 Explosions . | . . . . . . . . . Melee 1240 | . . . . . . 787 453 . Ramming . | . . . . . . . . . Kinetic 954 | . 287 71 520 . . . 76 . Thermal 732 | . . . . . . . 169 563 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1240 | . . . . . . 787 453 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 129 | . . . . . . 121 . 8 Projectiles 8 | . . . . . . . . 8 Explosions . | . . . . . . . . . Melee 121 | . . . . . . 121 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 234 | . 8 . 1 . . 5 72 234 Average Temperature 68 | . 3 . 1 . . 5 25 95 Received Heat Transfer 432 | . 81 . 93 . . 108 126 24 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . 1 4 Heat Transferred 1420 | . . . . . . . 370 1050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 311 | . 126 111 311 102 . 90 109 90 Initial 102 | . . 41 36 102 . . 29 . Average 51 | . 51 105 138 102 . 61 59 12 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | 100 100 100 75 100 . 100 100 100 Level 1 1 | . . . 24 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 1 . . . 1 1 Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 45 | . 4 3 13 . . 4 17 4 Peak Tracking Total 5 | . 4 3 5 . . 3 4 2 Tactical Retreats 3 | . . . . . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 8 | . 4 . 2 . 1 . . 1 Terminals 7 | . 4 . 2 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 14 . 6 . 1 . . 2 Successful 14 | . 11 . 2 . 1 . . . Failed 8 | . 2 . 4 . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 21 | . 13 . 6 . 1 . . 1 Terminals 22 | . 14 . 6 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 11 . 2 . 1 . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 10 | . 8 . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 . 2 . . . . 1 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3256 | 67 172 56 190 19 377 379 1218 778 Spaces Moved 1711 | 69 151 44 106 19 314 205 517 286 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs 5 | . . . . . . 5 . . Wheels 1704 | 67 151 44 106 19 314 200 517 286 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 100 100 160 180 210 Average Speed 162 | 79 81 90 98 100 115 167 205 235 Slowest Speed 600 | 80 90 90 100 100 160 600 320 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 24 9 12 6 63 40 32 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . . . . . 12 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 12 | . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2020 | 78 174 54 136 19 326 231 639 363 Wait 145 | . 8 4 2 . . 6 83 42 Move 1703 | 68 150 43 105 18 313 204 516 286 Hop . | . . . . . . . . . Pick Up 25 | 4 1 4 . . 2 2 6 6 Fast Attach 23 | 6 2 . 2 . 4 4 3 2 Attach 6 | . . . . 1 . 1 3 1 Detach 6 | . 1 . . . 1 2 1 1 Swap 1 | . . . . . . . 1 . Drop 7 | . . . . . 5 2 . . Fire 83 | . 12 3 27 . 1 . 15 25 Melee 21 | . . . . . . 10 11 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Central database locked down 240 | -10/Materials | Entered Mines 251 | -10/Mines | Met a Derelict bent on vengeance 276 | -10/Mines | Discovered new exit (range 10) 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 4) 486 | -9/Materials | Entered Mines 498 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 499 | -9/Mines | Discovered new exit (range 5) 501 | -9/Mines | Destroyed 9 combat bots 505 | -9/Mines | Entered Exiles 534 | -9/Exiles | Met 8R-AWN 553 | -9/Exiles | Met EX-HEX 587 | -9/Exiles | Met EX-BIN 599 | -9/Exiles | Aligned with FarCom system 600 | -9/Exiles | Given EX-Vault access code 607 | -9/Exiles | Build established: Hauler-Mutant 630 | -9/Exiles | Opened EX-Vault 638 | -9/Exiles | Found Longsword +1 662 | -9/Exiles | Warned to stay clear of 0b10 Research branches 697 | -9/Exiles | Met EX-DEC 851 | -9/Exiles | Discovered new exit (range 14) 882 | -9/Exiles | Left Exiles lab with Longsword +1 882 | -9/Exiles | Entered Mines 1197 | -8/Mines | Discovered new exit (range 4) 1261 | -8/Mines | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Utility x2 2452 | -8/Materials | Discovered new exit (range 15) 2479 | -8/Materials | Entered Factory 2479 | -7/Factory | Evolved 2 slots: Utility x2 3257 | -7/Factory | Self-destructed Last Messages --------------- 02892_ U-05 Engineer lays Concrete. 02895_ U-05 Engineer builds a Wall. 02895_ U-05 Engineer lays Concrete. 02900_ U-05 Engineer builds a Wall. 02947_ K-01 Serf collects debris. 03028_ |G|CCXCMNS1U/Z>PGW5SM|MCY1E#UD 03098_ Acquired Core Analyzer. 03118_ QJKC 9::>M/Q%VXWSUO 03222_ Wheel destroyed. 03225_ Penetrated by Slug. 03230_ Melted Lgt. Nuclear Core. 03231_ H-55 Commando heat damages Gauss Rifle. 03234_ Targeting Computer melted. 03234_ H-55 Commando destroyed. 03240_ Acquired 5 matter. 03244_ System corrupted: Heat flow error (+165). Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ?## #########????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????Y???????????????????????????? | | #####+##### #????????????????????????????????? | | ! # ##############???????????????????? | | # ??????????????????? | | # ???g??????????????? | | # """" """"?????g??????????????? | | """ """ # """" ""?? ""?? ??????????????? | | """ """ # """" """" """ g"?????????????? | | """ """ ######## """" """" b "?????????????? | | # # """" """" "?????????????? | | """ """ # """ # """" """" "?????????????? | | """ """ # """ + """" ""????????????? | | """ ""??# """ # ???????????? | | ???# # ???????????? | | #######???# # ???????????? | | ??????????# ! #####+###+#######???????????????? | | ??????????# #???# #?????????????????? | | ??????????# #???# ""@ #?????????????????? | | ??????????# #???# "" #?????????????????? | | ??????????# #???# "T """ #?????????????????? | | ??????????# "" #???# ""% """ #?????????????????? | | ??????????# S"" #???# ""[ """ #?????????????????? | | ??????????# "" #???# #?????????????????? | | ??????????########???# #?????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaStealthBeam Manual? 0 Play Time 00:18:48 Cumulative 36.5 hours Start 2020.09.30 @ 11:12:06 End 2020.09.30 @ 13:53:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 17 Explorer 12 Win Type - Total 6 Types 4/1/1/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d8f6480-2d7a-451d-9457-ac5b952f6599