Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 12:42:53

Player: Triffids

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1560)     1560
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4130

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     259/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Cryofiber Web
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Heavy Ion Engine
     Light Nuclear Core
  Improved Cooling System
     Heavy Ion Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
           Coolant Injector
  Improved Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
           Flak Gun
>          --- INVENTORY --------
     Heavy Ion Engine
  Improved Cooling System
           Flak Cannon
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             48   | 6   4   9   10  19  
  Power                    6    | 1   1   2   .   2   
    Engine                 6    | 1   1   2   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   3   1   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | .   .   3   1   6   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   2   2   3   
    Device                 5    | .   .   2   1   2   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   2   7   8   
    Energy Gun             13   | 1   1   1   5   5   
    Energy Cannon          3    | .   .   1   1   1   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   
Parts Lost                 16   | .   .   .   1   15  
  Power                    1    | .   .   .   .   1   
  Propulsion               6    | .   .   .   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   .   1   6   
  Highest Loss Streak      8    | .   .   .   1   8   
Average Slot Usage (%)     91   | .   99  98  92  85  
  Engine                   8    | .   14  11  9   5   
  Leg                      24   | .   .   32  29  24  
  Wheel                    3    | .   28  .   .   .   
  Device                   15   | .   .   11  18  21  
  Storage                  1    | .   14  .   .   .   
  Processor                8    | .   13  9   9   7   
  Energy Gun               14   | .   14  11  14  15  
  Energy Cannon            4    | .   .   10  9   1   
  Ballistic Gun            7    | .   14  11  2   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 11  13  20  27  29  
  Greatest Support         50   | 26  26  30  40  50  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         4    | 5   6   4   4   4   
  Most Carried             6    | 6   6   6   4   4   
  Average Carried          3    | 3   5   3   3   3   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            6    | 4   6   4   3   4   

 Class Distribution 
--------------------
 42% | Skirmisher
 26% | Mutant
 16% | Gunner
 15% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Gunner | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           998  | 188 143 164 91  412 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1914 | .   227 553 336 798 
  Parts                    91   | .   11  33  13  34  
Haulers Intercepted        3    | .   .   3   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  33   | .   2   6   6   19  
  Guns                     20   | .   2   2   3   13  
  Cannons                  12   | .   .   4   3   5   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          10   | .   3   3   .   4   
  Builder                  1    | .   .   .   .   1   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 2    | .   1   1   .   .   
  Watcher                  3    | .   2   .   .   1   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    22   | .   2   4   3   13  
  Brawler                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   1   3   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           4    | .   2   4   3   4   
  Combat Bots Only         4    | .   1   4   3   4   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               2964 | .    189  236  210  2329 
  Core                     821  | .    58   32   28   703  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  76   92   94   .    
Volleys Fired              99   | .    16   19   8    56   
  Largest                  4    | .    2    3    3    4    
  Hottest                  232  | .    70   132  205  232  
Shots Fired                255  | .    32   55   24   144  
  Gun                      198  | .    32   38   16   112  
  Cannon                   57   | .    .    17   8    32   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  99   | .    16   19   2    62   
  Thermal                  111  | .    12   8    14   77   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          45   | .    4    28   8    5    
  Robot Hit Streak         13   | .    12   13   12   11   
  Robot Miss Streak        7    | .    3    2    1    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           187  | .    20   38   18   111  
  Core Hits                111  | .    10   15   13   73   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3336 | .    318  664  397  1957 
  Guns                     2254 | .    318  361  259  1316 
  Cannons                  968  | .    .    303  138  527  
  Explosions               110  | .    .    .    .    110  
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  1094 | .    119  133  13   829  
  Thermal                  1414 | .    125  119  246  924  
  Explosive                110  | .    .    .    .    110  
  Electromagnetic          714  | .    74   412  138  90   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            31   | .    .    .    .    31   
  Projectiles              .    | .    .    .    .    .    
  Explosions               31   | .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    21   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    19   
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      174  | .    .    .    .    174  
  Shots                    2    | .    .    .    .    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        316  | .    206  33   169  316  
  Average Temperature      86   | .    93   17   53   103  
  Received Heat Transfer   867  | .    105  132  81   549  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    .    2    3    
  Heat Transferred         3009 | .    370  259  546  1834 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             315  | .   160 266 249 315 
  Initial                  112  | .   .   67  39  112 
  Average                  141  | .   90  148 143 154 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         68   | 100 100 49  71  66  
  Level 1                  31   | .   .   50  28  33  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   9   
  Investigation            5    | .   .   .   .   5   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   9   7   9   34  
  Peak Tracking Total      7    | .   4   4   3   7   
  Tactical Retreats        6    | .   1   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          5    | .   .   1   .   4   
  Max in Single Turn       3    | .   .   1   .   3   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   3   3   2   5   
  Terminals                8    | .   3   2   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          4    | .   .   1   1   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   11  6   3   11  
  Successful               15   | .   7   4   1   3   
  Failed                   15   | .   3   2   2   8   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                22   | .   11  5   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          7    | .   .   1   1   5   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   7   3   .   .   
  Record                   3    | .   3   .   .   .   
  Emergency Access Points  3    | .   2   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   1   1   1   
  Report Inventory         3    | .   .   1   1   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   1   2   4   
  Full Trace Events        3    | .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2521 | 39   312  542  357  1271 
Spaces Moved               1700 | 33   265  378  220  804  
  Core                     61   | 12   .    .    .    49   
  Treads                   .    | .    .    .    .    .    
  Legs                     1346 | .    .    371  220  755  
  Wheels                   293  | 21   265  7    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  50   
  Average Speed            113  | 75   90   119  120  117  
  Slowest Speed            130  | 90   90   120  120  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 3    52   26   22   29   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      23   | .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2102 | 44   309  429  295  1025 
  Wait                     186  | .    13   7    46   120  
  Move                     1696 | 32   264  377  219  804  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  31   | 6    6    7    3    9    
  Fast Attach              20   | 4    1    2    5    8    
  Attach                   13   | 2    .    4    2    5    
  Detach                   5    | .    .    1    1    3    
  Swap                     15   | .    3    3    3    6    
  Drop                     36   | .    6    9    8    13   
  Fire                     99   | .    16   19   8    56   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 12)
   40 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Central database locked down
  106 | -10/Materials | Discovered new exit (range 15)
  310 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Discovered new exit (range 10)
  352 | -10/Materials | Entered another Materials area
  352 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  733 | -9/Materials  | Discovered new exit (range 6)
  848 | -9/Materials  | Build established: Gunner
  894 | -9/Materials  | Entered another Materials area
  894 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1152 | -8/Materials  | Build established: Skirmisher
 1246 | -8/Materials  | Discovered new exit (range 3)
 1250 | -8/Materials  | Identified exit to Factory
 1251 | -8/Materials  | Entered Factory
 1251 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1423 | -7/Factory    | Repaired Aluminum Leg
 2203 | -7/Factory    | Build established: Scavenger-Skirmisher
 2361 | -7/Factory    | Lost 8 parts (1p3n4w)
 2485 | -7/Factory    | Core integrity fell below 50%
 2508 | -7/Factory    | Core integrity fell below 20%
 2522 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02401_ K-01 Serf collects debris.
02477_ S-27 Virus knocked back. <x2>
02481_ Imp. Sensor Array destroyed.
02481_ S-27 Virus knocked back.
02482_ Flak Cannon destroyed.
02484_ Critical hit.
02484_ Imp. Titanium Leg destroyed.
02491_ Triggered Heavy Explosive Trap.
02491_ An explosion rips through the floor.
02494_ The unstable cave ceiling collapses.
02495_ Acquired Hvy. Ion Cannon.
02499_ S-27 Virus destroyed.
02507_ Acquired Lgt. Nuclear Core.
02508_ Acquired 21 matter.
02508_ Coolant Injector destroyed.
02509_ Slammed into S-27 Virus.
02512_ U-05 Engineer lays Concrete.
02515_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02521_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F016.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              ColdNovaExpander
  Manual?         0
Play Time         01:22:13
  Cumulative      43.9 hours
  Start           2021.10.12 @ 10:37:07
  End             2021.10.12 @ 12:42:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          30
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4306b9f-1daa-489b-9e0f-eafe49bfe8fd