Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 14:30:09 Player: Vectis Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (257) 1285 Value Destroyed (7709) 7709 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 15776 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 221 Met Data Miner 300 Met Imprinter 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 72/100 System Corruption 0% Temperature Cool (9) Movement Rolling (120) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (10) ----- High-capacity Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (12) --- Nuclear Core Reinforced Deuterium Engine Compact Wheel Compact Wheel Improved Energy Well (600) Improved Proton Missile Launcher Falx Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback Advanced Signal Interpreter Core Analyzer Heart of Steel > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Medium Treads Wheel Wheel Compact Wheel Compact Wheel Armored Wheel Improved Heat Sink Coolant Injector Large Storage Unit Humpback Humpback Humpback Improved Energy Well High-capacity Matter Pod High-capacity Matter Pod Makeshift Sensor Array Improved Light Armor Plating Improved System Backup Module Improved EM Shotgun Gatling Laser Autogun Minigun Minigun Minigun Minigun Flak Gun Heavy Machine Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher Guided EMP Blaster Guided EMP Blaster Guided Missile Launcher Axe Chainsword Chainsword Greatsword [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Guided EMP Blaster Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 4 . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 334 | 6 26 3 3 5 37 57 52 7 9 2 14 36 18 44 6 9 Power 15 | 1 2 . . 1 1 3 2 1 . . . 2 . 2 . . Engine 13 | 1 2 . . . 1 3 1 1 . . . 2 . 2 . . Core 2 | . . . . 1 . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 80 | 2 8 2 . 2 12 23 11 . 1 . . 11 . 6 1 1 Treads 16 | 2 1 . . . 2 5 . . . . . 3 . 3 . . Leg . | . . . . . . . . . . . . . . . . . Wheel 64 | . 7 2 . 2 10 18 11 . 1 . . 8 . 3 1 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 84 | 1 5 . 3 . 10 6 11 3 2 . 2 13 9 13 2 4 Device 14 | . . . . . . . 1 1 . . 1 . 3 7 1 . Storage 23 | 1 3 . 3 . 2 . 3 . 1 . 1 2 4 1 1 1 Processor 10 | . 2 . . . . . 1 1 1 . . 1 1 3 . . Hackware 5 | . . . . . 1 1 2 . . . . 1 . . . . Protection 32 | . . . . . 7 5 4 1 . . . 9 1 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 155 | 2 11 1 . 2 14 25 28 3 6 2 12 10 9 23 3 4 Energy Gun 16 | . 6 . . . 4 4 1 . . . . . . 1 . . Energy Cannon 2 | . . 1 . . . 1 . . . . . . . . . . Ballistic Gun 77 | 2 2 . . . 7 14 15 1 4 2 8 5 3 12 2 . Ballistic Cannon 9 | . . . . 1 1 . 4 1 . . . 1 1 . . . Launcher 30 | . . . . 1 1 3 5 1 2 . 4 2 3 8 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . Slashing Weapon 20 | . 2 . . . 1 3 3 . . . . 2 2 2 1 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 2 10 1 . . . 1 . 1 . . 1 Parts Lost 82 | . 6 1 . 2 12 12 12 . 1 . . 12 . 15 . 9 Power 12 | . 2 . . 1 1 2 2 . . . . 2 . 1 . 1 Propulsion 28 | . 2 . . 1 5 4 5 . 1 . . 4 . 4 . 2 Utility 25 | . . . . . 3 6 3 . . . . 3 . 7 . 3 Weapon 17 | . 2 1 . . 3 . 2 . . . . 3 . 3 . 3 Highest Loss Streak 9 | . 3 1 . 2 3 4 5 . 1 . . 7 . 6 . 9 Average Slot Usage (%) 92 | . 97 98 91 100 95 98 94 98 96 85 99 87 83 85 88 77 Engine 7 | . 13 14 14 . 4 9 6 7 7 7 7 2 6 5 6 5 Treads 2 | . 14 . . . . 2 . . . . . 1 . . . . Wheel 14 | . 13 28 28 28 15 15 14 15 11 15 15 11 13 10 12 12 Device 2 | . . . . . . . . 10 7 7 7 1 5 8 3 . Storage 30 | . 24 28 20 28 35 36 31 30 30 30 30 21 32 32 36 23 Processor 7 | . 1 . . . . . 2 6 7 7 7 7 13 9 23 20 Hackware 4 | . . . . . . 3 15 7 7 7 7 12 . . . . Protection 5 | . . . . . 15 13 5 4 7 7 7 14 5 3 . 4 Energy Gun 1 | . 13 5 . . . . . . . . . . . . . . Ballistic Gun 8 | . 9 14 14 12 15 17 9 7 12 1 13 7 3 8 . 7 Ballistic Cannon 1 | . . . . 7 . . 4 4 1 . . 3 . 1 . . Slashing Weapon 1 | . 4 . . . . . . . . . . . . . 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 226 | 10 43 42 90 44 120 119 130 130 130 126 130 205 217 221 226 226 Greatest Support 50 | 40 40 20 20 26 26 26 32 20 20 20 20 50 26 28 28 28 Greatest Overweight (x) 21 | . 2 2 4 1 11 10 6 6 12 6 6 18 8 21 11 8 Average Overweight (x) 5 | . . 1 2 1 4 4 4 5 7 5 6 7 7 11 5 4 Largest Inventory Capacity 60 | 6 16 16 24 16 32 32 38 32 32 32 32 52 54 54 60 60 Average Capacity 35 | 5 13 16 16 16 31 32 33 32 32 32 32 38 53 47 48 36 Most Carried 51 | 5 16 16 17 16 32 32 35 32 32 32 32 40 50 49 51 50 Average Carried 31 | 1 13 15 10 15 21 31 30 31 31 32 31 34 44 42 43 31 Final Capacity 60 | 6 16 16 16 16 32 32 32 32 32 32 32 40 54 40 60 12 Final Carried 50 | 5 16 15 16 16 31 29 31 32 32 32 32 39 48 38 50 7 Class Distribution -------------------- 82% | Hauler-Mutant 13% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 9013 | 272 274 17 43 136 971 1625 1073 793 284 . 509 921 507 1460 72 56 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9804 | 54 1498 42 . 219 1250 2576 1274 191 284 . 527 972 156 730 . 31 Parts 534 | 2 88 3 . 11 73 143 72 10 12 . 16 45 10 49 . . Haulers Intercepted 10 | . 2 . . . 3 4 1 . . . . . . . . . Recyclers Shooed 7 | . . . . . 3 2 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 12 . 11 . 2 32 1 . Prevented 42 | . . . . . . . . 10 . . 10 . 8 14 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 171 | . 27 . . 7 17 38 27 1 7 . 8 10 6 21 . 2 Melee 8 | . 7 . . . 1 . . . . . . . . . . . Guns 110 | . 18 . . 2 14 38 16 . 3 . 5 5 . 7 . 2 Cannons 13 | . . . . 2 2 . 3 . . . . 2 . 4 . . AOE 37 | . 2 . . 3 . . 8 . 4 . 3 3 6 8 . . Classes Destroyed 18 | 1 7 . . 2 3 . 2 1 . . . 1 . . . 1 Worker 27 | . 6 2 . . 2 11 3 . . . . 3 . . . . Builder 13 | . 2 . . 1 4 3 1 . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 10 | . 2 . . . 3 4 1 . . . . . . . . . Recycler 16 | 1 2 . . . 2 5 2 . . . . 4 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 10 | . 4 . . . 2 3 1 . . . . . . . . . Watcher 8 | . 3 . . . 1 2 2 . . . . . . . . . Swarmer 43 | . 9 . . . . 10 11 . 1 . . . 2 10 . . Grunt 78 | . 18 . . 6 10 16 8 . 4 . 8 3 2 3 . . Brawler 7 | . . . . . 1 1 2 . 1 . . . 1 1 . . Duelist 4 | . . . . 1 1 . 2 . . . . . . . . . Sentry 19 | . . . . . 2 10 1 . 1 . . 3 1 1 . . Demolisher 1 | . . . . . . . . . . . . 1 . . . . Hunter 10 | . . . . . 3 1 . . . . . 2 . 4 . . Programmer 6 | . . . . . . . 3 . . . . 1 . 2 . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 10 | 1 6 2 . 4 9 10 5 1 4 . 2 7 3 5 . 2 Combat Bots Only 7 | . 5 . . 3 3 7 4 1 4 . 2 5 3 5 . 2 Max Kills in Single Turn 3 | 1 2 2 . 1 2 1 2 1 3 . 1 2 1 2 . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . 1 Exploded 3 | . 1 . . 1 . . 2 . 3 . 1 2 1 2 . . Melee 1 | . 1 . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 13754 | . 1094 37 . 301 1953 2050 1610 . 148 . 425 2968 16 1871 . 1281 Core 1918 | . 209 . . 24 327 220 167 . 10 . 82 302 . 247 . 330 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 42 | 100 . . . 6 . . . . . . 63 . . . . . Volleys Fired 705 | 3 67 1 . 18 116 173 114 19 10 . 38 66 11 67 . 2 Largest 2 | 2 2 2 . 2 2 2 2 1 2 . 2 2 1 2 . 2 Hottest 93 | 40 90 65 . 76 85 68 93 50 50 . 50 89 50 78 . 56 Shots Fired 1270 | 6 121 2 . 32 218 342 208 19 18 . 57 121 11 111 . 4 Gun 1069 | 6 121 2 . 13 206 342 161 2 13 . 43 85 . 71 . 4 Cannon 98 | . . . . 14 11 . 28 . . . . 29 . 16 . . Launcher 103 | . . . . 5 1 . 19 17 5 . 14 7 11 24 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1051 | 6 29 1 . 20 207 341 187 2 13 . 43 114 . 84 . 4 Thermal 10 | . . . . . 10 . . . . . . . . . . . Explosive 38 | . . . . 5 1 . 6 . 5 . 2 6 5 8 . . Electromagnetic 171 | . 92 1 . 7 . 1 15 17 . . 12 1 6 19 . . Robot Hit Streak 23 | 5 14 17 . 23 15 22 19 6 8 . 11 18 9 8 . 2 Robot Miss Streak 5 | . 4 . . 1 3 5 5 . 1 . 4 3 . 4 . 2 Penetration Max 1 | . . . . . 1 1 1 . . . . . . . . . Secondary Targets 12 | . 3 . . . 2 1 2 . . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . 1 . . 1 . 1 Shots Hit Robots 883 | 5 137 2 . 24 157 234 126 2 8 . 29 94 1 56 . 8 Core Hits 479 | 2 74 2 . 18 63 99 73 6 14 . 26 46 10 42 . 4 Critical Hits 10 | . 1 . . . . 3 5 . . . . 1 . . . . Critical Kills 4 | . 1 . . . . 1 2 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 2 3 . . . . 1 . . . . Melee Attacks 137 | . 54 . . . 10 5 3 . . . . 17 8 4 27 9 Impact 9 | . 9 . . . . . . . . . . . . . . . Slashing 128 | . 45 . . . 10 5 3 . . . . 17 8 4 27 9 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . 10 . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . 4 . . . . . . . . . . . . . . . Damage Inflicted 22065 | 50 2911 71 . 683 2859 4200 3408 257 470 . 1286 2828 641 2076 . 325 Guns 12495 | 50 1352 31 . 92 2307 4200 1813 31 126 . 473 1287 . 691 . 42 Cannons 1866 | . . . . 252 185 . 544 . . . . 559 . 326 . . Explosions 5633 | . 205 40 . 339 200 . 1051 226 344 . 813 715 641 1059 . . Melee 2048 | . 1354 . . . 167 . . . . . . 244 . . . 283 Ramming 23 | . . . . . . . . . . . . 23 . . . . Kinetic 12723 | 50 113 10 . 215 2348 4177 2344 31 126 . 473 1846 . 948 . 42 Thermal 423 | . 205 40 . . 178 . . . . . . . . . . . Explosive 3378 | . . . . 339 166 . 582 . 344 . 210 692 472 573 . . Electromagnetic 3470 | . 1239 21 . 129 . 23 482 226 . . 603 23 169 555 . . Impact 97 | . 97 . . . . . . . . . . . . . . . Slashing 1951 | . 1257 . . . 167 . . . . . . 244 . . . 283 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 2 2 . 4 14 14 14 14 14 3 3 14 14 . Average Corruption 6 | . 1 2 2 2 . 3 3 14 14 14 14 2 3 10 14 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 327 | . 1 1 1 . . 39 32 45 33 5 40 27 25 70 8 . Message Errors 68 | . . . . . . 6 12 11 6 3 7 5 5 12 1 . Matter Fused 60 | . . . . . . 9 1 14 7 . 6 5 6 11 1 . Heat Flow Errors 29 | . 1 . . . . 3 2 3 1 1 5 4 5 4 . . Energy Discharges 26 | . . 1 . . . 5 3 4 . . 3 3 3 4 . . Data Loss (minor) 30 | . . . 1 . . 4 1 5 1 . 1 2 5 8 2 . Data Loss (major) 9 | . . . . . . . . . 2 . 2 . . 3 2 . Misfires 9 | . . . . . . . 3 . 5 . . . . 1 . . Alerts 2 | . . . . . . . . . 1 . . . . 1 . . Misdirections 29 | . . . . . . . . 6 6 1 5 . . 9 2 . Targeting Errors 56 | . . . . . . 10 10 2 3 . 8 7 1 15 . . Weapon Failures 9 | . . . . . . 2 . . 1 . 3 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 481 | . 137 17 . 12 24 . 53 . . . 18 118 53 28 . 21 Projectiles 69 | . . . . 12 . . 18 . . . . 33 . 6 . . Explosions 169 | . . 17 . . 24 . 35 . . . 18 . 53 22 . . Melee 243 | . 137 . . . . . . . . . . 85 . . . 21 Knockbacks 22 | . . . . 3 2 . 6 . . . . 4 . 7 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . 2 2 . 6 . . . . 4 . 6 . . Secondary 2 | . . . . 1 . . . . . . . . . 1 . . Self-Inflicted Damage 408 | . 219 37 . 38 . . 31 . 72 . . 11 . . . . Shots 11 | . 6 1 . 1 . . 1 . 2 . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 210 36 . 128 394 279 466 269 158 173 305 257 230 223 . 1 Average Temperature 70 | . 54 25 . 40 100 65 86 123 38 87 84 52 98 39 . 1 Received Heat Transfer 3174 | . 351 . . 60 774 828 138 . 21 . 135 516 . . . 351 Effects 7 | . . . . . 1 1 3 . . . 2 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . Matter Decay 2 | . . . . . 1 . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . 2 . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . 2 . . Parts Fried 15 | . 3 . . . . . 2 2 . . 1 . 1 6 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . 1 . . Heat Transferred 733 | . 250 50 . . 433 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 7 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 692 | 5 482 166 . 187 437 692 602 . . . . 445 . . . . Average Influence 247 | 2 268 166 . 72 181 397 222 . . . . 206 . . . . Maximum Alert Level 2 | . 2 . . . 2 2 2 . . . . 2 . . . . Low Security (%) 42 | 100 33 100 . 100 62 2 50 . . . . 51 . . . . Level 1 35 | . 41 . . . 31 47 33 . . . . 31 . . . . Level 2 21 | . 25 . . . 5 49 16 . . . . 16 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 6 . . . 7 6 11 . . . . 6 . . . . Investigation 7 | . 3 . . . 1 1 2 . . . . . . . . . Extermination 5 | . . . . . . . 3 . . . . 2 . . . . Reinforcement 11 | . 3 . . . 3 2 2 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison 12 | . . . . . 3 3 4 . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . . . . . . 4 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 253 | . 44 . . 9 31 53 51 . 5 . 17 19 4 15 . 5 Peak Tracking Total 7 | . 5 . . 3 4 7 5 1 4 . 4 6 3 4 . 3 Tactical Retreats 38 | . 2 . . 2 6 7 6 4 . . 5 1 1 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . 2 . . . . 3 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 20 | . 3 . . . 7 7 1 . . . . 2 . . . . Max in Single Turn 2 | . 1 . . . 2 1 1 . . . . 2 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 41 | . 8 . 1 1 2 8 8 . 1 4 . 7 . . 1 . Terminals 21 | . 5 . . 1 1 7 3 . . . . 4 . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Total Hacks 120 | . 20 . 1 2 3 22 21 . 1 27 . 18 . . 5 . Successful 87 | . 12 . 1 1 2 11 11 . 1 27 . 16 . . 5 . Failed 33 | . 8 . . 1 1 11 10 . . . . 2 . . . . Catastrophic 5 | . 1 . . . . 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 38 | . 13 . . 1 2 14 2 . . . . 6 . . . . Terminals 53 | . 12 . . 2 1 19 9 . . . . 10 . . . . Fabricators 12 | . . . . . . . 5 . . . . 7 . . . . Repair Stations 9 | . 6 . . . . . 3 . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . 1 . . . . Terminal Hacks 55 | . 3 . 1 1 1 7 4 . 1 27 . 5 . . 5 . Record 12 | . . . 1 . . . . . . 11 . . . . . . Part Schematic 13 | . . . . . . . . . . 8 . . . . 5 . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . 3 . . 1 . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . 3 2 . . . . 1 . . . . Locate Traps 2 | . . . . . . . 1 . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . 3 . . . . 5 . . . . Load Schematic 3 | . . . . . . . 1 . . . . 2 . . . . Build 5 | . . . . . . . 2 . . . . 3 . . . . Repair Station Hacks 5 | . 4 . . . . . 1 . . . . . . . . . Scan Component 3 | . 2 . . . . . 1 . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 15 | . 5 . . . 1 3 1 . . . . 5 . . . . Terminals 11 | . 3 . . . . 3 1 . . . . 4 . . . . Track 3 | . . . . . . 1 1 . . . . 1 . . . . Assimilate 2 | . 1 . . . . . . . . . . 1 . . . . Botnet 5 | . 1 . . . . 2 . . . . . 2 . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . Hacking Detections 29 | . 6 . . 1 1 7 8 . . . . 6 . . . . Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . 8 . . . . 5 . Parts Built 3 | . . . . . . . 1 . . . . 2 . . . . Matter 565 | . . . . . . . 102 . . . . 463 . . . . Time 271 | . . . . . . . 17 . . . . 254 . . . . Total Part Build Rating 7 | . . . . . . . 1 . . . . 6 . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . 1 . . . . . . . . . 1 1 . . 2 . Largest Group 2 | . 1 . . . . . . . . . 1 1 . . 2 2 Highest-Rated Group 94 | . 9 . . . . . . . . . 94 10 . . 34 34 Highest-Rated Ally 94 | . 9 . . . . . . . . . 94 10 . . 20 20 Total Orders 3 | . . . . . . . . . . . . 2 1 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 40 | . . . . . . . . . . . 29 . . . . 11 Total Damage 1247 | . . . . . . . . . . . 1094 . . . . 153 Kills 9 | . . . . . . . . . . . 6 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . 2 1 . 1 . . . 2 . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 17733 | 143 2150 198 369 166 1177 1541 2357 920 592 123 688 1392 1453 1472 2483 509 Spaces Moved 9693 | 83 1293 186 334 104 510 593 1344 589 336 92 372 618 830 562 1557 290 Core 10 | 10 . . . . . . . . . . . . . . . . Treads 694 | 73 554 . . . 15 14 . . . . . 38 . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 8989 | . 739 186 334 104 495 579 1344 589 336 92 372 580 830 562 1557 290 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 80 100 100 130 130 130 140 130 140 140 140 145 135 95 Average Speed 143 | 146 122 99 100 100 134 135 130 136 158 130 140 166 163 206 152 135 Slowest Speed 290 | 160 180 100 120 100 270 260 140 140 200 140 140 260 170 290 200 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 96 47 54 26 22 66 29 65 57 72 57 15 85 62 89 24 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 7 | . 2 . 1 . 1 . . . . 1 . . . . 2 . Known Exits Taken 6 | . . . . . 1 . 1 . . . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 . 1 1 1 . . . . 1 . Scrap Searched 16 | . . 2 . 1 . . . 3 2 . . . 3 1 4 . Spaces Dug 37 | . 5 . . . . . 3 . . . . 14 8 4 2 1 Terrain Destroyed 389 | . 21 6 . 16 49 2 55 . 46 . 22 36 46 87 2 1 Melee 37 | . 5 . . . . . 3 . . . . 14 8 4 2 1 Projectile 25 | . . . . . 2 2 10 . 1 . . 6 . 4 . . AOE 327 | . 16 6 . 16 47 . 42 . 45 . 22 16 38 79 . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 12209 | 96 1643 199 366 135 763 1074 1746 690 387 95 488 842 908 770 1618 389 Wait 919 | . 160 6 1 7 60 185 185 59 15 . 52 63 7 50 11 58 Move 9675 | 82 1292 185 333 103 509 592 1343 588 335 91 371 617 829 561 1554 290 Hop 1 | . . . . . . . . . . . . . . . 1 . Pick Up 228 | 5 30 1 25 1 25 16 25 6 6 . 2 25 16 21 13 11 Fast Attach 87 | 6 8 . 3 1 8 14 5 4 3 2 6 7 6 7 2 5 Attach 133 | . 6 1 . 2 14 13 26 2 5 . 4 15 10 27 4 4 Detach 49 | . 1 . . . . 7 9 1 2 . 3 3 8 12 3 . Swap 114 | . 12 2 . 2 15 30 21 1 1 . 4 14 2 10 . . Drop 164 | . 18 3 4 1 6 39 15 10 10 2 8 14 10 11 3 10 Fire 705 | 3 67 1 . 18 116 173 114 19 10 . 38 66 11 67 . 2 Melee 132 | . 49 . . . 10 5 3 . . . . 17 8 4 27 9 Ram 1 | . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 13) 1250 | -10/Materials | Discovered new exit (range 10) 1284 | -10/Materials | Lost 3 parts (1p2n) 1550 | -10/Materials | Core integrity fell below 50% 1728 | -10/Materials | Discovered new exit (range 4) 1936 | -10/Materials | Identified exit to Materials 1996 | -10/Materials | Discovered new exit (range 16) 2172 | -10/Materials | Repaired Wheel 2200 | -10/Materials | Repaired Lgt. Assault Rifle 2217 | -10/Materials | Core integrity fell below 20% 2294 | -10/Materials | Entered Mines 2330 | -10/Mines | Found a hidden stash of uninstalled traps 2383 | -10/Mines | Discovered exit to Materials (range 6) 2442 | -10/Mines | Discovered exit to Materials (range 11) 2488 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2488 | -10/Mines | Discovered new exit (range 5) 2492 | -10/Mines | Entered Exiles 2517 | -10/Exiles | Met 8R-AWN 2533 | -10/Exiles | Met EX-HEX 2635 | -10/Exiles | Met EX-DEC 2663 | -10/Exiles | Learned location of Zion (-6) 2853 | -10/Exiles | Discovered new exit (range 10) 2861 | -10/Exiles | Entered Mines 2916 | -9/Mines | Learned Materials emergency access door positions 2998 | -9/Mines | Discovered new exit (range 13) 3027 | -9/Mines | Entered Materials 3027 | -8/Materials | Evolved 4 slots: Utility x4 3172 | -8/Materials | Lost 3 parts (2n1w) 3331 | -8/Materials | Discovered new exit (range 5) 3340 | -8/Materials | Build established: Hauler-Mutant 3504 | -8/Materials | Identified exit to Storage 3868 | -8/Materials | Garrison activated, responded to threat 3918 | -8/Materials | Core integrity fell below 50% 3967 | -8/Materials | Lost 3 parts (1n2u) 4204 | -8/Materials | Entered Storage 4423 | -8/Storage | Garrison activated, responded to threat 4683 | -8/Storage | Destroyed 7 combat bots 5213 | -8/Storage | Found Prototype Launcher 5216 | -8/Storage | Identified Gui. Missile Launcher 5291 | -8/Storage | Core integrity fell below 20% 5720 | -8/Storage | Discovered new exit (range 15) 5723 | -8/Storage | Lost 4 parts (1p2n1u) 5745 | -8/Storage | Entered Factory 5745 | -7/Factory | Evolved 2 slots: Utility x2 5982 | -7/Factory | Garrison activated, responded to threat 7268 | -7/Factory | Identified exit to Lower Caves 7418 | -7/Factory | Fabricated Humpback (x1) 7624 | -7/Factory | Garrison activated, responded to threat 7716 | -7/Factory | Local fabrication network quarantined 7725 | -7/Factory | Lost 3 parts (1p2n) 7883 | -7/Factory | System corruption reached 10% 7915 | -7/Factory | Lost 5 parts (1p2n2u) 8102 | -7/Factory | Entered Lower Caves 8200 | -7/Lower Caves | Learned Factory machine intel 8429 | -7/Lower Caves | Destroyed B-75 Beast 9002 | -7/Lower Caves | Discovered new exit (range 12) 9022 | -7/Lower Caves | Entered another Lower Caves area 9071 | -7/Lower Caves | Identified exit to Factory 9125 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9484 | -7/Lower Caves | Encountered a Warlord checkpoint 9600 | -7/Lower Caves | Discovered new exit (range 10) 9614 | -7/Lower Caves | Entered Data Miner 9615 | -7/Data Miner | Discovered new exit (range 6) 9635 | -7/Data Miner | Met Data Miner 9666 | -7/Data Miner | Learned location of Section 7 (-3) 9666 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9684 | -7/Data Miner | Received God Mode back door access code from Data Miner 9737 | -7/Data Miner | Entered Proximity Caves 9938 | -6/Proximity Caves | Escorted by Enhanced Grunt 10214 | -6/Proximity Caves | Learned 12 Factory zone layouts 10411 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10425 | -6/Proximity Caves | Entered Factory 10425 | -6/Factory | Evolved 2 slots: Utility x2 10426 | -6/Factory | Identified exit to Factory 10427 | -6/Factory | Loaded intel: 239 machine locations 10449 | -6/Factory | Identified exit to Lower Caves 10688 | -6/Factory | Garrison activated, responded to threat 10698 | -6/Factory | Fabricated Humpback? 10912 | -6/Factory | Lost 7 parts (1p2n2u2w) 11198 | -6/Factory | Fabricated Exp. Sensor Array? 11221 | -6/Factory | Local fabrication network quarantined 11475 | -6/Factory | First assault squad dispatched 11490 | -6/Factory | Incoming assault squad redirected 11626 | -6/Factory | Spotted B-75 Beast 11817 | -6/Factory | Entered Lower Caves 12634 | -6/Lower Caves | Found Prototype Device 12897 | -6/Lower Caves | Discovered new exit (range 10) 12913 | -6/Lower Caves | Identified exit to Lower Caves 13036 | -6/Lower Caves | Identified Heart of Steel 13270 | -6/Lower Caves | Entered another Lower Caves area 13342 | -6/Lower Caves | Discovered exit to Factory (range 16) 13649 | -6/Lower Caves | Crushed by falling debris 13649 | -6/Lower Caves | System corruption reached 10% 13699 | -6/Lower Caves | Lost 6 parts (1p2n3u) 14100 | -6/Lower Caves | Lost 3 parts (2u1w) 14337 | -6/Lower Caves | Core integrity fell below 50% 14631 | -6/Lower Caves | Lost 3 parts (2u1w) 14661 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14733 | -6/Lower Caves | Discovered new exit (range 5) 14739 | -6/Lower Caves | Identified exit to Zion 14742 | -6/Lower Caves | Entered Zion 14779 | -6/Zion | Gained Derelict followers 14852 | -6/Zion | Discovered new exit (range 11) 14931 | -6/Zion | System corruption cleaned by Quarantine Array 15051 | -6/Zion | Visited the Megawrench Repair Shop 15347 | -6/Zion | Learned 4 Factory zone layouts 16773 | -6/Zion | Discovered new exit (range 3) 16940 | -6/Zion | Megawrench repaired 10 parts 17054 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17225 | -6/Zion | Entered Deep Caves 17225 | -6/Deep Caves | Accompanied by 2 allies 17682 | -6/Deep Caves | Attacked by Z-Imprinter 17722 | -6/Deep Caves | Core integrity fell below 20% 17734 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 17673_ 6U-4YB(o) destroyed. 17674_ NEW_ZION: Z-Facility proximity alert. 17675_ 3K-UV1(o) suffers critical hit. 17675_ 3K-UV1(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 17707_ Greatsword destroyed. 17710_ B0-NES(z) destroyed. 17712_ Prototype Protection severed. 17714_ Imp. Medium Armor Plating destroyed. 17715_ Imp. Deuterium Engine destroyed. 17716_ Acquired Prototype Protection. 17716_ Identified Zio. Light Carapace. 17717_ Zio. Light Carapace destroyed. 17717_ Destroyed Prototype Hover Unit. 17719_ Arm. Wheel destroyed. 17720_ Greatsword destroyed. 17727_ Propulsion Shielding destroyed. 17727_ Chainsword destroyed. 17731_ Wheel destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ?????????????## #??????######??????????????# | | ???????????## # ????### ##?????????????# #### | | ???????? ##### #??????###????#% #??? | | ?????? #?????## ##### #??? | | ???? ??????# ##?? | | ???? #??????# #?? | | ??? ##??????? #?# | | ????" ;#????????? #?# | | ????" ############ #??# | | ???"" #??# | | ??""" #### | | ?? | | ???"" ######### | | ???"" * ###???????# | | ???"" =% ###????????## | | ???"" z=# #?????????## | | ?? " !%*#??????????# | | " *%= !##?????????## | | ? = #??????????# | | ? #?????????## # | | ?? @ ##???????### ## | | ??" = ;#??????## ##### | | ??"""%/ I #??????# ###???# | | ??? = #?????## ##????## | | ???" ##?????# #?????# | | ????" ##??????# ! ##???## | | ????"" #???????# = ! #?### | | ?????? ???????# !!!] ### | | ???????? ???????# ![/] | | ??????????? ???????# /] | | ????????????? ???????## ###### | | ?????????????? #???????# ##?## | | ???????????????? #??????## [ ##?# | | ?????????????????? ?????## /]! #?# | | ????????????????????? ?????# [!!![[[ #?# | | ??????????????????????? ??????# [ ! #?# | | ??????????????????????????????????## [ ] ##?# | | ???????????????????????????????????# #??# | | ??????????????????????????????????## *!! #??## | | ??????????????????????????????????# ! ##???? | | ??????????????????????????????????# ! [ ##????? | | ??????????????????????????????????# ##?????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????## ##??????? | | ???????????????????????????????????#######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 15 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Humpback | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Humpback | x1 | -7/Factory Humpback | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseSmartbombMace Manual? 0 Play Time 02:26:41 Cumulative 138.3 hours Start 2020.06.21 @ 11:41:52 End 2020.06.21 @ 14:30:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0 Lore% 71 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a45baab-cc4a-47c0-a11a-e8e4fac769cc