Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.27 @ 20:04:09 Player: Lumi Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (172) 860 Value Destroyed (6332) 6332 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 15042 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -66 Cogmind --------- Core Integrity 0/1450 Matter 12/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scanner Advanced ECM Suite Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Triangulator Enhanced Optical Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- KE Penetrator > --- INVENTORY -------- High-capacity Storage Unit Advanced ECM Suite Wave Gun [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Experimental Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Rocket Array Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . . . . . . 1 1 Utility 8 | . . . 1 1 . . . . 1 2 1 1 1 Weapon 3 | . . . . . . . . 1 1 . 1 . . Parts Attached 240 | 8 1 1 34 17 19 14 8 36 54 38 3 6 1 Power 37 | 1 . . 6 1 3 2 1 5 8 8 . 2 . Engine 18 | 1 . . 5 1 . 2 1 3 2 3 . . . Core 19 | . . . 1 . 3 . . 2 6 5 . 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 89 | 2 . . 13 9 10 5 . 19 21 10 . . . Treads 9 | . . . 4 2 . . . 1 1 1 . . . Leg 58 | 2 . . 5 6 10 5 . 14 12 4 . . . Wheel 14 | . . . 3 1 . . . 2 8 . . . . Hover 2 | . . . . . . . . 2 . . . . . Flight 6 | . . . 1 . . . . . . 5 . . . Utility 50 | 3 . 1 7 3 2 4 2 3 8 9 3 4 1 Device 20 | 1 . 1 2 . . 1 . 1 3 5 2 3 1 Storage 5 | 1 . . 1 . . 1 . 1 1 . . . . Processor 12 | 1 . . 2 1 . . . . 3 3 1 1 . Hackware 4 | . . . 1 . . . 1 1 . 1 . . . Protection 9 | . . . 1 2 2 2 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 64 | 2 1 . 8 4 4 3 5 9 17 11 . . . Energy Gun 25 | 2 . . 4 2 2 1 . 2 7 5 . . . Energy Cannon 8 | . . . . . 1 1 3 1 2 . . . . Ballistic Gun 26 | . 1 . 4 2 1 1 1 5 8 3 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 2 | . . . . . . . . . . 2 . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 11 | . . 1 1 . . . 1 3 . 4 . 1 . Parts Lost 106 | . 1 . 14 4 8 4 2 8 29 31 1 . 4 Power 16 | . . . 2 1 1 . . 2 4 6 . . . Propulsion 33 | . . . 4 . 2 2 1 3 11 9 1 . . Utility 13 | . . . 1 . 1 . . 1 2 4 . . 4 Weapon 44 | . 1 . 7 3 4 2 1 2 12 12 . . . Highest Loss Streak 28 | . 1 . 8 2 5 3 1 3 18 28 1 . 3 Average Slot Usage (%) 92 | . 100 99 93 99 98 97 97 92 97 82 74 53 24 Engine 6 | . 14 14 9 8 . 8 9 8 4 . . . . Core 4 | . . . 1 . 8 . . 2 7 6 8 5 1 Treads 2 | . . . 8 17 . . . 1 . 1 . . . Leg 21 | . 28 28 13 17 35 35 33 20 20 14 . . . Wheel 2 | . . . 8 1 . . . . 4 . . . . Hover 1 | . . . . . . . . 5 . . . . . Device 4 | . 14 13 6 . . . . 5 5 8 17 13 4 Storage 4 | . . . 3 9 9 8 8 1 6 3 . . . Processor 11 | . 14 14 15 9 9 9 9 7 11 21 24 20 16 Hackware 8 | . . . 6 9 9 9 14 13 6 1 . . . Protection 2 | . . . . 9 8 8 2 1 . 2 . . . Energy Gun 5 | . 18 14 6 7 6 10 . 1 6 4 . . . Energy Cannon 3 | . . . . . 2 . 13 7 2 2 . . . Ballistic Gun 10 | . 9 14 12 10 9 5 4 9 15 5 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 12 9 9 45 48 49 59 61 56 86 76 30 22 7 Greatest Support 80 | 20 20 20 60 80 46 62 62 63 76 76 31 22 15 Greatest Overweight (x) 4 | 1 . . 1 1 1 1 1 1 4 1 . . . Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 18 | 6 4 4 12 12 12 12 12 12 18 12 4 4 4 Average Capacity 9 | 5 4 4 6 12 12 11 11 6 12 10 4 4 4 Most Carried 18 | 4 4 4 11 12 12 12 12 12 18 12 4 4 4 Average Carried 8 | 2 3 3 5 11 11 11 11 5 11 7 3 3 3 Final Capacity 12 | 4 4 4 12 12 12 12 4 12 12 4 4 4 4 Final Carried 12 | 4 4 3 11 11 12 11 4 12 12 4 4 4 3 Class Distribution -------------------- 39% | Scavenger-Mutant 16% | Scavenger-Gunner 15% | Scavenger-Skirmisher 14% | Mutant 4% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scout | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Matter Collected 4484 | 280 43 . 761 294 323 386 168 712 1118 360 39 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 7263 | 95 85 . 1419 622 716 699 537 901 1435 715 39 . . Parts 411 | 9 4 . 84 29 40 33 28 51 89 42 2 . . Haulers Intercepted 3 | . . . 1 . . . 1 . . 1 . . . Recyclers Shooed 8 | . 1 . 1 . . 2 . 1 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 122 | . 2 . 29 11 15 10 9 14 19 13 . . . Melee 1 | . . . 1 . . . . . . . . . . Guns 89 | . 2 . 28 11 8 10 1 10 15 4 . . . Cannons 24 | . . . . . 7 . 8 4 3 2 . . . AOE 8 | . . . . . . . . . 1 7 . . . Classes Destroyed 14 | 2 1 . 6 1 2 . . 2 . . . . . Worker 11 | . . . 1 . . . . 2 4 4 . . . Builder 13 | . . . . . . . . 2 4 5 2 . . Tunneler 5 | 2 . . . . . . . 1 1 1 . . . Hauler 3 | . . . 1 . . . 1 . . 1 . . . Recycler 8 | 1 . . 1 . . 2 . 1 3 . . . . Operator 2 | . . . 1 . . . 1 . . . . . . Watcher 8 | . . . 2 1 . 1 1 . 1 2 . . . Swarmer 20 | . . . 4 . 3 . 1 . 7 5 . . . Grunt 53 | . 2 . 20 8 6 2 4 5 3 3 . . . Brawler 3 | . . . . . 3 . . . . . . . . Duelist 3 | . . . . 1 . 1 . 1 . . . . . Sentry 23 | . . . 5 2 2 5 4 2 2 1 . . . Hunter 9 | . . . . . 1 2 . 1 3 2 . . . Programmer 11 | . . . . . . . . 5 4 2 . . . Best Kill Streak 18 | 3 1 . 5 5 7 4 2 5 6 18 2 . . Combat Bots Only 7 | . 1 . 4 4 7 3 2 4 3 7 . . . Max Kills in Single Turn 5 | 1 1 . 1 1 1 2 1 2 2 5 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 1 2 . . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Damage Taken 15927 | . 156 . 1779 813 890 1118 937 1859 2894 3693 76 29 1683 Core 3916 | . 34 . 373 170 79 184 116 555 257 693 . . 1455 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 . 86 6 . . . . 20 69 30 100 100 . Volleys Fired 567 | 7 20 . 130 43 57 60 33 85 91 37 4 . . Largest 4 | 2 2 . 2 2 2 2 2 3 4 4 1 . . Hottest 242 | 90 90 . 88 88 88 121 165 198 233 242 33 . . Shots Fired 1136 | 14 40 . 217 81 114 101 65 126 277 97 4 . . Gun 1000 | 14 40 . 217 81 100 101 17 106 248 72 4 . . Cannon 131 | . . . . . 14 . 48 20 29 20 . . . Launcher 5 | . . . . . . . . . . 5 . . . Special . | . . . . . . . . . . . . . . Kinetic 680 | . 11 . 162 48 57 50 17 90 193 48 4 . . Thermal 356 | 14 29 . 55 33 43 51 48 28 30 25 . . . Explosive 5 | . . . . . . . . . . 5 . . . Electromagnetic 95 | . . . . . 14 . . 8 54 19 . . . Robot Hit Streak 35 | 9 12 . 13 15 35 13 23 15 22 12 1 . . Robot Miss Streak 8 | 2 4 . 3 4 3 2 4 7 8 4 1 . . Penetration Max 1 | . . . . . . 1 1 1 1 . . . . Secondary Targets 7 | . . . 1 5 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . Shots Hit Robots 775 | 10 22 . 145 60 81 77 42 90 178 68 2 . . Core Hits 344 | 4 5 . 63 25 33 28 14 39 72 59 2 . . Critical Hits 14 | . . . . 2 1 1 3 2 4 . 1 . . Critical Kills 7 | . . . . 2 . . 3 . 1 . 1 . . Critical Parts Destroyed 7 | . . . . . 1 1 . 2 3 . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14966 | 131 278 . 1992 886 1296 1382 996 1981 3216 2760 48 . . Guns 10954 | 131 278 . 1969 886 1032 1382 194 1613 2645 776 48 . . Cannons 2325 | . . . . . 264 . 802 368 373 518 . . . Explosions 1663 | . . . . . . . . . 198 1465 . . . Melee . | . . . . . . . . . . . . . . Ramming 24 | . . . 23 . . . . . . 1 . . . Kinetic 7087 | . 42 . 1410 500 442 809 194 1359 1801 482 48 . . Thermal 5114 | 131 236 . 559 386 590 573 802 468 768 601 . . . Explosive 1465 | . . . . . . . . . . 1465 . . . Electromagnetic 1276 | . . . . . 264 . . 154 647 211 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 4 4 4 5 2 4 . . 6 Average Corruption 2 | . . . . . 4 4 4 2 1 3 . . 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 85 | . . . . . 24 10 11 21 7 11 . . 1 Message Errors 23 | . . . . . 9 1 2 7 3 1 . . . Matter Fused 12 | . . . . . 3 2 2 3 . 2 . . . Heat Flow Errors 9 | . . . . . 1 2 2 2 1 1 . . . Energy Discharges 4 | . . . . . . . . 2 . 2 . . . Parts Rejected 4 | . . . . . 1 . . 1 . 2 . . . Data Loss (minor) 11 | . . . . . 5 . 1 3 1 . . . 1 Targeting Errors 20 | . . . . . 5 4 3 3 2 3 . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 102 | . . . . . 24 . 4 21 31 22 . . . Projectiles 68 | . . . . . 24 . 4 21 19 . . . . Explosions 34 | . . . . . . . . . 12 22 . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 295 | . . . 10 . . . . . 151 134 . . . Shots 10 | . . . . . . . . . 3 7 . . . Rammed 6 | . . . 6 . . . . . . . . . . Targets Rammed 7 | . . . 6 . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 848 | 124 312 . 274 288 288 549 455 848 411 479 . . . Average Temperature 134 | 59 132 . 75 126 83 167 111 242 118 173 . . . Received Heat Transfer 3270 | . 84 . 825 396 243 297 252 411 204 495 9 9 45 Effects 48 | . 1 . 1 2 3 7 3 26 3 2 . . . Shutdowns 13 | . . . . . . 1 2 9 . 1 . . . Energy Bleed 7 | . 1 . . 2 . 1 1 2 . . . . . Interference 13 | . . . 1 . 3 2 . 4 3 . . . . Matter Decay 4 | . . . . . . 1 . 3 . . . . . Short Circuit 3 | . . . . . . 1 . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . 3 . . . . . Damage (core) 4 | . . . . . . 1 . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 13 | . 1 . 1 . 2 . 2 1 3 3 . . . Heat Transferred 10124 | 347 584 . 1302 925 1424 1406 1221 706 1350 859 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Peak Influence 888 | 15 54 21 511 497 888 520 513 238 304 356 264 228 336 Initial 432 | . 9 21 7 215 323 432 219 175 34 132 125 138 136 Average 242 | 5 37 21 310 357 675 433 364 86 102 192 154 156 231 Maximum Alert Level 3 | . . . 2 2 3 2 2 1 1 1 1 1 1 Low Security (%) 52 | 100 100 100 24 . . . . 94 75 73 89 92 30 Level 1 24 | . . . 37 62 9 40 63 5 24 26 10 7 69 Level 2 16 | . . . 37 37 26 59 36 . . . . . . Level 3 6 | . . . . . 63 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 6 3 . 1 1 5 5 2 1 . . Investigation 6 | . . . 3 1 . 1 . 1 . . . . . Extermination 7 | . . . . . . . . 4 3 . . . . Reinforcement 9 | . . . 3 . . . 1 . 2 2 1 . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . 1 1 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Distress Signals 13 | . . . 5 1 . 1 . 1 2 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 4 . 45 13 17 17 18 17 32 33 9 7 27 Peak Tracking Total 18 | . 2 . 5 5 5 6 6 5 6 8 9 5 18 Tactical Retreats 29 | . . . 5 1 3 2 . 1 6 4 1 2 4 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Traps Triggered 12 | . . . . . 3 . 1 3 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Machines Disabled 12 | . . . . . 3 2 2 2 3 . . . . Max in Single Turn 2 | . . . . . 1 1 2 1 2 . . . . Garrison Access 5 | . . . . . . . . 1 2 2 . . . Garrison Relay 3 | . . . . . 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Machines Accessed 39 | . . . 10 2 . 6 4 8 6 2 1 . . Terminals 20 | . . . 7 1 . 3 2 4 2 . 1 . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 3 | . . . 1 . . 1 1 . . . . . . Recycling Units 4 | . . . 1 . . . 1 1 1 . . . . Scanalyzers 4 | . . . 1 . . 2 . . 1 . . . . Garrison Access 6 | . . . . 1 . . . 1 2 2 . . . Total Hacks 97 | . . . 30 6 . 22 7 15 13 2 2 . . Successful 66 | . . . 20 4 . 17 5 10 8 2 . . . Failed 31 | . . . 10 2 . 5 2 5 5 . 2 . . Catastrophic 4 | . . . 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . . . 26 5 . 10 1 9 5 . 2 . . Terminals 56 | . . . 22 4 . 12 4 8 4 . 2 . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations 5 | . . . 1 . . 2 2 . . . . . . Recycling Units 6 | . . . 2 . . . 1 1 2 . . . . Scanalyzers 17 | . . . 5 . . 8 . . 4 . . . . Garrison Access 9 | . . . . 2 . . . 2 3 2 . . . Terminal Hacks 14 | . . . 5 2 . 3 3 1 . . . . . Part Schematic 5 | . . . 3 1 . 1 . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 3 | . . . 1 1 . 1 . . . . . . . Unreport Threat 2 | . . . . . . 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . 2 . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . 1 1 . . . . Report Inventory 3 | . . . 1 . . . . 1 1 . . . . Scanalyzer 17 | . . . 5 . . 8 . . 4 . . . . Insert Component 8 | . . . 2 . . 4 . . 2 . . . . Analyze 9 | . . . 3 . . 4 . . 2 . . . . Garrison Access Hacks 6 | . . . . 1 . . . 1 2 2 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 5 | . . . . . . . . 1 2 2 . . . Unauthorized Hacks 18 | . . . 9 1 . 4 . 3 1 . . . . Terminals 16 | . . . 7 1 . 4 . 3 1 . . . . Track 1 | . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . Botnet 14 | . . . 7 1 . 3 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 25 | . . . 8 2 . 5 2 4 3 . 1 . . Full Trace Events 10 | . . . 5 1 . 3 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 5 1 . 3 . . 2 . . . . Parts Built 3 | . . . . . . . . 3 . . . . . Matter 226 | . . . . . . . . 226 . . . . . Time 56 | . . . . . . . . 56 . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 64 | . . . . . . 26 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . 3 . . 2 . . . . Part Schematics Acquired 7 | . . . 2 . . 3 . . 2 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . . . . . find_shortcuts 1 | . . . . . . . 1 . . . . . . formatsys_high 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . . . . . . Machine Destruction 12 | . . . . . 12 . . . . . . . . Attached 1 | . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Total Allies 2 | . . . . . . . 1 . 1 . . . . Largest Group 1 | . . . . . . . 1 . 1 . . . . Highest-Rated Group 16 | . . . . . . . 16 . 10 . . . . Highest-Rated Ally 16 | . . . . . . . 16 . 10 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . . . . . . Total Damage 168 | . . . . . . . 168 . . . . . . Kills 2 | . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Turns Passed 9168 | 92 172 149 1373 366 959 638 495 2100 1883 515 136 160 130 Spaces Moved 5940 | 48 84 113 627 133 463 259 249 1353 938 415 448 498 312 Core 191 | 4 . . 7 . . . . . . . . . 180 Treads 396 | . . . 197 53 . . . 126 . 20 . . . Legs 3514 | 44 84 113 288 80 463 259 249 1097 686 151 . . . Wheels 389 | . . . 135 . . . . 2 252 . . . . Hover 128 | . . . . . . . . 128 . . . . . Flight 1322 | . . . . . . . . . . 244 448 498 132 Fastest Speed 23 | 50 120 120 50 150 150 125 125 61 100 23 23 24 29 Average Speed 104 | 116 120 120 129 153 150 139 128 121 127 77 23 26 41 Slowest Speed 210 | 150 120 120 180 160 150 152 160 180 210 180 24 29 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 2 6 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 14 21 46 11 79 20 41 25 20 14 13 23 21 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 131 | . . . . . . . 9 4 53 63 2 . . Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . . . . 9 4 1 3 2 . . AOE 112 | . . . . . . . . . 52 60 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Gar Mat Sto Fac Fac Fac Fac Res Res Total 7875 | 67 117 128 968 214 620 439 355 1689 1442 526 470 527 313 Wait 821 | . 6 11 136 4 41 70 51 168 283 24 16 11 . Move 5908 | 47 83 112 626 132 461 258 248 1352 937 410 435 495 312 Hop 9 | . . . . . . . . . . 2 6 1 . Pick Up 156 | 4 4 1 18 9 14 22 5 21 45 8 . 5 . Fast Attach 101 | 8 . . 20 1 1 3 . 27 14 21 3 3 . Attach 77 | . 1 1 5 6 8 4 2 4 26 17 . 2 1 Detach 6 | . . 1 . . . . . . . 1 2 2 . Swap 62 | . . . 9 10 10 7 6 5 14 . . 1 . Drop 143 | 1 3 2 18 9 13 15 7 27 32 5 4 7 . Fire 567 | 7 20 . 130 43 57 60 33 85 91 37 4 . . Melee 2 | . . . . . . . 2 . . . . . . Ram 6 | . . . 6 . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Entered Mines 283 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 288 | -10/Mines | Found Prototype Device 290 | -10/Mines | Identified Exp. Sensor Array 311 | -10/Mines | Build established: Mutant 389 | -10/Mines | Discovered new exit (range 10) 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Lost 8 parts (1p3n1u3w) 1088 | -9/Materials | Core integrity fell below 50% 1199 | -9/Materials | Discovered new exit (range 5) 1272 | -9/Materials | Core integrity fell below 20% 1439 | -9/Materials | Identified exit to Mines 1616 | -9/Materials | Build established: Scavenger-Mutant 1786 | -9/Materials | Identified exit to Materials 1787 | -9/Materials | Entered another Materials area 1787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -8/Materials | Garrison activated, responded to threat 2133 | -8/Materials | Identified exit to Garrison 2153 | -8/Materials | Entered Garrison 2279 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2283 | -8/Garrison | Destroyed 7 combat bots 2304 | -8/Garrison | Triggered checkpoint 2314 | -8/Garrison | Triggered checkpoint 2392 | -8/Garrison | Triggered checkpoint 2434 | -8/Garrison | Garrison Relay disabled 2478 | -8/Garrison | Discovered new exit (range 10) 2552 | -8/Garrison | Triggered checkpoint 2731 | -8/Garrison | Discovered new exit (range 13) 2751 | -8/Garrison | Identified exit to Materials 2761 | -8/Garrison | Installed Relay Interface Framework 2828 | -8/Garrison | Triggered checkpoint 2862 | -8/Garrison | Garrison Relay disabled 3014 | -8/Garrison | Triggered checkpoint 3036 | -8/Garrison | Garrison Relay disabled 3090 | -8/Garrison | Discovered exit to Materials (range 13) 3112 | -8/Garrison | Entered Materials 3274 | -8/Materials | Core integrity fell below 50% 3321 | -8/Materials | Lost 3 parts (2n1w) 3334 | -8/Materials | Found Powered Armor 3343 | -8/Materials | Found Powered Armor 3437 | -8/Materials | Repaired Hcp. Storage Unit 3525 | -8/Materials | Discovered new exit (range 13) 3565 | -8/Materials | Identified exit to Storage 3750 | -8/Materials | Entered Storage 3781 | -8/Storage | Identified exit to Factory 3950 | -8/Storage | Core integrity fell below 20% 4245 | -8/Storage | Entered Factory 4245 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5293 | -7/Factory | Fabricated Hcp. Storage Unit? 5412 | -7/Factory | Fabricated Imp. Terrain Scanner (x2) 5518 | -7/Factory | Core integrity fell below 50% 5591 | -7/Factory | Lost 3 parts (1p1n1w) 6192 | -7/Factory | Discovered new exit (range 7) 6198 | -7/Factory | Identified exit to Lower Caves 6331 | -7/Factory | Discovered new exit (range 15) 6344 | -7/Factory | Identified exit to Factory 6345 | -7/Factory | Entered another Factory area 6345 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6649 | -6/Factory | Build established: Scavenger-Skirmisher 7112 | -6/Factory | Lost 5 parts (1p3n1w) 7219 | -6/Factory | Discovered new exit (range 5) 7225 | -6/Factory | Identified exit to Lower Caves 7411 | -6/Factory | Build established: Scavenger-Gunner 7647 | -6/Factory | Lost 18 parts (3p5n1u9w) 8212 | -6/Factory | Discovered new exit (range 15) 8227 | -6/Factory | Identified exit to Factory 8228 | -6/Factory | Entered another Factory area 8228 | -5/Factory | Evolved 2 slots: Utility x2 8361 | -5/Factory | Found Prototype Processor 8496 | -5/Factory | Identified Exp. Signal Interpreter 8515 | -5/Factory | Found Prototype Launcher 8515 | -5/Factory | Identified Rocket Array 8543 | -5/Factory | Found Rocket Array 8565 | -5/Factory | Destroyed 7 combat bots 8597 | -5/Factory | Core integrity fell below 50% 8643 | -5/Factory | Lost 28 parts (6p9n2u11w) 8729 | -5/Factory | Discovered new exit (range 8) 8730 | -5/Factory | Identified exit to Factory 8743 | -5/Factory | Entered another Factory area 8743 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8840 | -4/Factory | Discovered new exit (range 11) 8871 | -4/Factory | Discovered new exit (range 18) 8879 | -4/Factory | Identified exit to Research 8879 | -4/Factory | Entered Research 8879 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8935 | -3/Research | Build established: Scout 9030 | -3/Research | Spotted B-86 Titan 9037 | -3/Research | Discovered new exit (range 8) 9039 | -3/Research | Identified exit to Research 9039 | -3/Research | Discovered new exit (range 11) 9039 | -3/Research | Entered another Research area 9039 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9074 | -2/Research | Spotted B-90 Cyclops 9116 | -2/Research | Spotted B-90 Cyclops 9135 | -2/Research | Core integrity fell below 50% 9144 | -2/Research | Core integrity fell below 20% 9169 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09109_ W-44 Eye sends out distress signal. 09115_ Slug penetrates Wall. 09116_ Detecting nearby Garrison Access. 09118_ Slug penetrates Wall. 09118_ Slug penetrates H-88 Terminator. 09119_ Adv. Targeting Computer destroyed. 09120_ B-90 Cyclops activates siege mode. 09120_ Adv. Heat Sink destroyed. 09120_ Graviton Restrictor disabled. 09121_ Slug penetrates Wall. 09121_ K-01 Serf collects debris. 09122_ W-44 Eye sends out distress signal. 09123_ Slug penetrates Wall. 09124_ K-01 Serf collects debris. 09135_ System corrupted: Component data lost. 09135_ Penetrated by Slug. 09136_ Slug penetrates S-43 Plague. 09136_ Penetrated by Slug. 09139_ Slug penetrates Wall. 09139_ Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? k ???????????????????? | | ???????????????????? #???????????#+####+## | | ???????????????????# #???????????# | | ???????????????????# #???????????# | | ???????????????????# +???????????# | | ???????????????????# #???????????# | | ???????????????????# #???????????# ####### | | ???????????????????# #???????????# #?????? | | ???????????????????# #???????????# #?????? | | ???????????????????# #???????????# #?????? | | ???????????????????# #???????????# #?????? | | ???????????????????+ #???#####??## ##????? | | ???????????????????#^ ^ #???# # #????? | | ???????????????????# #???# !! + T #????? | | ???????????????????# #???# !! ] # #????? | | ???????????????????# #???# !! ??## ##????? | | ???????????????????# #???# ?????# #?????? | | ???????????????????# #???#???????# #?????? | | ???????????????????+ #???????????# #?????? | | ???????????????????#@ #????????#### ####### | | ???????????????????# #????????# | | ???????????????????# #????????# | | ???????????????????# #????????# | | ???????????????????# s#????????# "" "" | | ???????????????????# s########## ""R"" | | ???????????????????# """" | | ???????????????????# | | ???????????????????# | | ???????????????????# ] | | ???????????????????# #### ######## | | ???????????????????# #??# #??????# | | ???????????????????# #??# #??????# ####### | | ???????????????????+ #??# #??????? #?????? | | ???????????????????# #??#+#??????? #?????? | | ???????????????????# #???????????? #?????? | | ???????????????????# #???????????? ?????? | | ???????????????????# #???????????? ?????? | | ???????????????????# #???????????? ?????? | | ???????????????????# #????????????? ?????? | | ??????????????????? +????????????? ?????? | | ??????????????????? #?????????????#?????? | | ?????????????????? #???????????????????? | | ?????????????????? #???????????????????? | | ??????????????????" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 3 Armor Coverage 400 Evasion (%) 77 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 30 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Visual Processing Unit | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -8/Storage | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Imp. Terrain Scanner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed LatentInertialMeganuke Manual? 0 Play Time 02:04:34 Cumulative 32.7 hours Start 2022.02.27 @ 17:09:49 End 2022.02.27 @ 20:04:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90181076-8897-42d9-99a4-d25d59e76f03