Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 13:09:39

Player: Vriska

Result: Destroyed by 67-P6K(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (385)      385
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 875

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     123/125
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        ECM Suite
        Mining Laser

 Peak State 
------------
>        --- POWER ------------
             (None)
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Visual Processing Unit
>        --- WEAPON -----------
  Medium Laser
  Medium Laser
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 5   15  .   
  Power                    4    | .   4   .   
    Engine                 4    | .   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | .   2   .   
    Hover                  1    | .   1   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             4    | 2   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   10  1   
  Power                    2    | .   2   .   
  Propulsion               4    | .   3   1   
  Utility                  1    | .   1   .   
  Weapon                   4    | .   4   .   
  Highest Loss Streak      5    | .   5   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     76   | .   77  57  
  Engine                   7    | .   6   14  
  Treads                   9    | .   10  .   
  Leg                      8    | .   8   14  
  Wheel                    1    | .   1   .   
  Device                   5    | .   5   .   
  Storage                  6    | .   7   .   
  Processor                11   | .   11  14  
  Energy Gun               22   | .   24  .   
  Special Weapon           1    | .   .   14  
Naked Turns                .    | .   .   .   
Heaviest Build             10   | 9   10  4   
  Greatest Support         40   | 40  40  10  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         6    | 6   6   5   
  Most Carried             5    | 5   4   3   
  Average Carried          2    | 2   2   2   
  Final Capacity           8    | 8   5   5   
  Final Carried            3    | 3   2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           533  | 246 287 .   
  Remotely                 .    | .   .   .   
Salvage Created            474  | .   474 .   
  Parts                    32   | .   32  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  14   | .   14  .   
  Guns                     11   | .   11  .   
  Cannons                  2    | .   2   .   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        123  | .    118  5    
  Missed                   24   | .    23   1    
Damage Taken               1102 | .    989  113  
  Core                     251  | .    195  56   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              77   | .    76   1    
  Largest                  2    | .    2    1    
  Hottest                  100  | .    100  100  
Shots Fired                128  | .    127  1    
  Gun                      120  | .    120  .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  8    | .    7    1    
  Kinetic                  .    | .    .    .    
  Thermal                  128  | .    127  1    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         5    | .    5    2    
  Robot Miss Streak        8    | .    8    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           59   | .    58   1    
  Core Hits                28   | .    27   1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           864  | .    840  24   
  Guns                     768  | .    768  .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  864  | .    840  24   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    3    3    
  Average Corruption       2    | .    2    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  18   | .    17   1    
    Message Errors         1    | .    1    .    
    Matter Fused           2    | .    2    .    
    Heat Flow Errors       7    | .    6    1    
    Energy Discharges      4    | .    4    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      2    | .    2    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        543  | .    543  125  
  Average Temperature      158  | .    159  66   
  Received Heat Transfer   426  | .    390  36   
  Effects                  21   | .    21   .    
    Shutdowns              2    | .    2    .    
    Energy Bleed           5    | .    5    .    
    Interference           4    | .    4    .    
    Matter Decay           3    | .    3    .    
    Damage (minor)         3    | .    3    .    
    Damage (major)         4    | .    4    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         2605 | .    2555 50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             127  | .   127 .   
  Initial                  .    | .   .   .   
  Average                  60   | .   65  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   21  1   
  Peak Tracking Total      4    | .   4   1   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               4    | .   4   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1364 | 93   1168 103  
Spaces Moved               805  | 61   661  83   
  Core                     78   | 15   61   2    
  Treads                   265  | 46   219  .    
  Legs                     386  | .    305  81   
  Wheels                   60   | .    60   .    
  Hover                    16   | .    16   .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   60   50   
  Average Speed            129  | 132  131  118  
  Slowest Speed            160  | 160  160  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       26   | 4    69   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      983  | 73  825 85  
  Wait                     54   | .   54  .   
  Move                     803  | 60  660 83  
  Hop                      .    | .   .   .   
  Pick Up                  22   | 8   14  .   
  Fast Attach              .    | .   .   .   
  Attach                   19   | 5   14  .   
  Detach                   2    | .   1   1   
  Swap                     1    | .   1   .   
  Drop                     5    | .   5   .   
  Fire                     77   | .   76  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Discovered new exit (range 18)
  565 | -10/Materials | Core integrity fell below 50%
  676 | -10/Materials | Discovered new exit (range 17)
  794 | -10/Materials | Identified exit to Mines
  894 | -10/Materials | Discovered new exit (range 7)
  900 | -10/Materials | Derelicts attacked the area
  903 | -10/Materials | Identified exit to Materials
 1170 | -10/Materials | Discovered new exit (range 8)
 1183 | -10/Materials | Identified exit to Subcaves
 1256 | -10/Materials | Lost 5 parts (1p1n1u2w)
 1262 | -10/Materials | Entered Subcaves
 1360 | -10/Subcaves  | Core integrity fell below 20%
 1365 | -10/Subcaves  | Destroyed by 67-P6K(R) with Subdweller Beam Cannon

 Last Messages 
---------------
System corrupted: Energy discharge (-77).
Med. Laser destroyed.
S-10 Pest destroyed.
Med. Laser destroyed.
Sensor Array destroyed.
Ion Engine destroyed.
S-10 Pest destroyed.
Aluminum Leg destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
S-10 Pest destroyed.
System corrupted: Energy discharge (-20).
Acquired 10 matter.
LOCATION=SUBCAVES
AMBIENT_HEAT=-10
GOAL=ESCAPE
System corrupted: Heat flow error (+164).
Aluminum Leg destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlRelayProtection
  Manual?         0
Play Time         00:14:50
  Cumulative      7.4 hours
  Start           2024.04.08 @ 12:53:53
  End             2024.04.08 @ 13:09:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc9a92bd-7c9d-44a7-a0fa-22e7409468a5