Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 22:10:50

Player: Khanable

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1589)     1589
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3349

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     2/500
Energy                     141/160
System Corruption          4%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Relay Coupler [NC] (29)
                Relay Coupler [Swarmer] (33)
                Relay Coupler [Cutter] (26)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Duelist] (29)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Demolisher] (24)
          Light Assault Rifle
                Gauss Rifle
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Cutter]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
          Light Assault Rifle
                Gauss Rifle
                Remote Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | 9   21  6   2   23  
  Power                    7    | 1   1   2   1   2   
    Engine                 5    | 1   1   2   1   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   3   1   1   5   
    Treads                 12   | 2   3   1   1   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 4   4   2   .   2   
    Device                 6    | 2   2   2   .   .   
    Storage                4    | 2   1   .   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   13  1   .   14  
    Energy Gun             4    | 1   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | 1   7   .   .   6   
    Ballistic Cannon       6    | .   .   1   .   5   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         6    | .   5   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   5   1   1   13  
  Power                    4    | .   1   1   .   2   
  Propulsion               6    | .   2   .   .   4   
  Utility                  1    | .   .   .   1   .   
  Weapon                   9    | .   2   .   .   7   
  Highest Loss Streak      3    | .   2   1   1   3   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  100 96  95  
  Engine                   9    | .   13  11  11  3   
  Core                     2    | .   .   .   .   7   
  Treads                   24   | .   28  22  22  21  
  Device                   7    | .   5   22  18  4   
  Storage                  15   | .   14  11  11  18  
  Processor                9    | .   8   11  11  11  
  Protection               2    | .   .   .   .   6   
  Ballistic Gun            14   | .   17  11  11  10  
  Ballistic Cannon         5    | .   .   7   11  10  
  Special Weapon           4    | .   8   3   .   .   
Peak Build Rating          18   | 8   11  15  15  18  
  Average Rating           11   | 6   9   14  14  15  
  On Entrance              9    | .   8   10  15  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 14  51  55  55  60  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | 2   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   19  20  20  20  
  Most Carried             20   | 8   20  20  20  20  
  Average Carried          16   | 4   17  18  19  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 8   20  20  20  18  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           1478 | 316 396 123 213 430 
  Remotely                 32   | 32  .   .   .   .   
Salvage Created            1322 | 261 454 160 109 338 
  Parts                    107  | 21  34  13  5   34  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  35   | .   12  3   3   17  
  Guns                     19   | .   9   .   2   8   
  Cannons                  16   | .   3   3   1   9   
Classes Destroyed          11   | 3   5   1   .   2   
  Worker                   6    | 4   1   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 6    | 6   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  12   | .   3   .   .   9   
  Grunt                    13   | .   9   .   2   2   
  Sentry                   7    | .   .   3   1   3   
  Hunter                   2    | .   .   .   .   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           4    | 2   4   2   3   4   
  Combat Bots Only         4    | .   3   1   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        402  | .    123  24   11   244  
  Missed                   105  | .    33   7    3    62   
Damage Taken               3696 | .    1092 252  89   2263 
  Core                     509  | .    98   46   21   344  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    .    
Volleys Fired              246  | 42   89   20   5    90   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  200  | 70   200  100  58   123  
Shots Fired                441  | 83   139  38   10   171  
  Gun                      294  | 83   98   18   5    90   
  Cannon                   101  | .    .    18   5    78   
  Launcher                 .    | .    .    .    .    .    
  Special                  46   | .    41   2    .    3    
  Kinetic                  334  | 42   81   36   10   165  
  Thermal                  107  | 41   58   2    .    6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | 7    7    11   9    15   
  Robot Miss Streak        5    | 5    4    5    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           233  | 47   73   23   8    82   
  Core Hits                91   | 17   33   8    5    28   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | 3    .    .    .    3    
    Burn                   3    | 3    .    .    .    .    
    Destroy                1    | .    .    .    .    1    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3237 | 530  769  406  119  1413 
  Guns                     2097 | 516  636  184  69   692  
  Cannons                  981  | .    .    220  50   711  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  39   | 14   13   2    .    10   
  Kinetic                  2569 | 150  493  404  119  1403 
  Thermal                  629  | 366  263  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  30   | .    .    .    .    30   
    Message Errors         6    | .    .    .    .    6    
    Matter Fused           10   | .    .    .    .    10   
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    1    1    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    .    1    1    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   19   | 7    5    .    .    7    
Targets Rammed             20   | 7    5    1    .    7    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        253  | 132  193  39   26   253  
  Average Temperature      30   | 36   27   10   13   34   
  Received Heat Transfer   1059 | .    555  126  42   336  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         1870 | 1295 575  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             485  | 45  273 210 92  485 
  Initial                  55   | .   6   55  3   .   
  Average                  127  | 11  76  134 28  251 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         72   | 100 91  62  100 35  
  Level 1                  21   | .   8   37  .   45  
  Level 2                  5    | .   .   .   .   19  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   18  6   3   20  
  Peak Tracking Total      4    | .   3   3   2   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          3    | .   1   .   .   2   
  Max in Single Turn       1    | .   1   .   .   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          9    | .   4   .   3   2   
  Terminals                7    | .   3   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                16   | .   8   .   4   4   
  Successful               9    | .   5   .   3   1   
  Failed                   7    | .   3   .   1   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   6   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             6    | .   3   .   2   1   
  Record                   1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          179  | .   179 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   14  
  Machine Destruction      10   | .   .   .   .   10  
  Programmers              4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               4720 | 552  2079 424  182  1483 
Spaces Moved               1654 | 270  705  138  68   473  
  Core                     33   | 33   .    .    .    .    
  Treads                   1621 | 237  705  138  68   473  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  
  Average Speed            222  | 148  233  240  240  240  
  Slowest Speed            320  | 160  240  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 13   69   19   9    42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 28   | .    26   2    .    .    
Terrain Destroyed          30   | .    28   2    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               30   | .    28   2    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Total                      2201 | 345 930 192 84  650 
  Wait                     99   | .   59  23  .   17  
  Move                     1650 | 269 704 137 67  473 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  74   | 13  30  3   4   24  
  Fast Attach              12   | 5   4   .   .   3   
  Attach                   28   | 4   7   3   .   14  
  Detach                   6    | 2   3   .   .   1   
  Swap                     22   | .   10  3   2   7   
  Drop                     44   | 3   19  2   6   14  
  Fire                     246  | 42  89  20  5   90  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    20   | 7   5   1   .   7   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-9/Garrison (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  553 | -11/Scrapyard | Entered Materials
  554 | -10/Materials | Build established: Mutant
 1060 | -10/Materials | Discovered new exit (range 11)
 1265 | -10/Materials | Discovered new exit (range 13)
 1480 | -10/Materials | Identified exit to Materials
 1688 | -10/Materials | Identified exit to Mines
 2095 | -10/Materials | Discovered exit to Materials (range 5)
 2632 | -10/Materials | Entered another Materials area
 2632 | -9/Materials  | Evolved 2 slots: Utility x2
 2840 | -9/Materials  | Discovered new exit (range 15)
 2928 | -9/Materials  | Build established: Scavenger-Mutant
 2984 | -9/Materials  | Identified exit to Storage
 2986 | -9/Materials  | Discovered new exit (range 16)
 3020 | -9/Materials  | Identified exit to Materials
 3056 | -9/Materials  | Entered Storage
 3168 | -9/Storage    | Garrison activated, responded to threat
 3236 | -9/Storage    | Identified exit to Garrison
 3238 | -9/Storage    | Entered Garrison
 3416 | -9/Garrison   | Triggered checkpoint
 3690 | -9/Garrison   | Core integrity fell below 50%
 3726 | -9/Garrison   | Lost 3 parts (1p1n1w)
 3790 | -9/Garrison   | Core integrity fell below 20%
 3961 | -9/Garrison   | Garrison Relay disabled
 3972 | -9/Garrison   | Build established: Mutant
 4158 | -9/Garrison   | Discovered new exit (range 10)
 4178 | -9/Garrison   | Identified exit to Recycling
 4218 | -9/Garrison   | Triggered checkpoint
 4300 | -9/Garrison   | Triggered checkpoint
 4377 | -9/Garrison   | Garrison Relay disabled
 4642 | -9/Garrison   | Build established: Scavenger-Mutant
 4684 | -9/Garrison   | Triggered checkpoint
 4721 | -9/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Acquired Sml. Laser.
Dropped Sml. Laser.
System corrupted: Energy discharge (-56).
ALERT: Garrison interior compromised.
Triggered Alarm Trap.
An alarm sounds.
Connecting with Garrison Terminal...
System corrupted: Heat flow error (+269).
System corrupted: Energy discharge (-44).
System corrupted: Matter fused (-10). <x2>
 0UPAELJF JUIZ2EIOD5QYYXZ98X|FR ZY39I
Acquired 1 matter.
Acquired 4 matter.
Beams of light sweep through the air. An alarm sounds.
System corrupted: Matter fused (-9).
Lgt. Cannon destroyed.
System corrupted: Matter fused (-7).
Slammed into Y-45 Defender.
Acquired 3 matter.
Acquired 4 matter. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#  #???????????????????+? |
| ???????????????????#######  ###########??????????? |
| ???????????????????#  ^             [*#??????????? |
| ???????????????????# #####  %      = [#??????????? |
| ?????????????????????????#  ########= #??????????? |
| ?????????????????????????#  #??????#  #??????????? |
| ?????????????????????+???+  +??????#  #??????????? |
| ?????????????????????????#  #??????+  #??????????? |
| ?????????????????????????#  #??????#  #??????????+ |
| ??????????????+??????????#  #??????#  #??????????? |
| ?????????????????????????#  #??????#  #????????? # |
| ?????????????????????????#  #?????##  ##""""##   # |
| ?????????????????????????#  ##+####              # |
| ?????????????????????????+                       + |
| ?????????????????????????#                       + |
| ?????????????????????????##########*[ ## ^^ ##   # |
| ????????????????????????????????### = ##   ^##   # |
| ????????????????????????????????# ==  ^          " |
| ????????????????????????????????# =  =^          " |
| ????????????????????????????????# *==  ^         " |
| ?????????????????###????????????#     ^          " |
| ?????????????????#"""???????????###   ##    ##   # |
| ????????????/????##   #############   ##    ##   # |
| ??????????+??+???#         Y                       |
| ?????????????????+                                 |
| ??????????+??+????###### @ ########              # |
| ????????????/??????????#   #??????##  ##""""###### |
| ???????????????????????#####???????#  #??????????? |
| ???????????????????????????????????#  #??????????? |
| ???????????????????????????????????#  #??????????? |
| ???????????????????????????????????#  #??????????? |
| ???????????????????????????????????#  #??????????? |
| ???????????????????????????????????#  #??????????? |
| ??????????????######################  #??????????? |
| ??????????????#                     !!#??????????? |
| ??????????????#                    !  #??????????? |
| ??????????????#  ###################+"#??????????? |
| ??????????????#  #?????????????????# !#??????????? |
| ??????????????#  #?????????????????#*!#??????????? |
| ??????????????#  #?????????????????#  #??????????? |
| ??????????????#  #?????????????????#  #??????????? |
| ??????????????#  #?????????????????#  #??????????? |
| ??????????????#  #?????????????????#  #??????????? |
| ??????????????#  #?????????????????#  #??????????? |
| ????#####?????#  ###???????????????#  #??????????? |
| #+###"T"#?????#    #???????????????#  #??????????? |
| #      "#?????#  > #???????????????#  #??????????? |
| #  ######?????#    #???????????????#  #??????????? |
| #  #??????????#  ###???????????????#  #??????????? |
| #[ ###????????#  #?????????????????#  #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              DisassembledSmallDetector
  Manual?         0
Play Time         00:43:09
  Cumulative      15.8 hours
  Start           2024.08.10 @ 23:31:37
  End             2024.08.11 @ 22:10:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89864eb5-545d-4b95-87b4-be2652c8d34a