Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 10:55:47 Player: Redman9012 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (156) 780 Value Destroyed (5111) 5111 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 8720 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 210/210 System Corruption 8% Temperature Critical (533) Movement Treading (570) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Gatling Laser Autogun > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Advanced Treads Advanced Treads Compact Battery (200) High-capacity Matter Pod (200) Improved Sensor Array Improved Sensor Array Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Energy Filter Energy Filter Core Shielding Hardened Medium Armor Plating Reactive Plating Insulated Plating Shock Absorption System Hardlight Generator Recalibrator Gatling Laser Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Cryofiber Web Huge Storage Unit Compact Battery High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Energy Filter Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Insulated Plating Shock Absorption System Hardlight Generator Shield Generator Recalibrator Gatling Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 131 | 6 13 . 19 40 53 Power 14 | 1 1 . 1 3 8 Engine 4 | 1 . . . 1 2 Core 10 | . 1 . 1 2 6 Reactor . | . . . . . . Propulsion 40 | 2 4 . 7 20 7 Treads 36 | . 2 . 7 20 7 Leg 2 | . 2 . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 44 | 1 5 . 5 8 25 Device 26 | . 4 . 2 5 15 Storage 6 | 1 1 . 1 . 3 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 9 | . . . 1 3 5 Artifact . | . . . . . . Weapon 33 | 2 3 . 6 9 13 Energy Gun 19 | 1 2 . 2 5 9 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 1 . 3 4 1 Ballistic Cannon 4 | . . . 1 . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . 3 . 3 10 23 Power 7 | . . . 1 1 5 Propulsion 10 | . 2 . . 3 5 Utility 9 | . 1 . . 2 6 Weapon 13 | . . . 2 4 7 Highest Loss Streak 6 | . 3 . 1 6 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 97 Engine 4 | . 11 . . 3 5 Core 7 | . 2 14 10 5 7 Treads 22 | . 9 28 21 26 22 Wheel 1 | . 12 . . . . Device 11 | . 11 14 10 9 11 Storage 10 | . 14 14 11 9 10 Processor 7 | . . . 11 9 7 Protection 4 | . . . . 9 6 Energy Gun 13 | . 14 14 15 15 11 Ballistic Gun 7 | . 14 14 11 11 1 Ballistic Cannon 5 | . . . 5 . 8 Naked Turns . | . . . . . . Heaviest Build 126 | 11 30 30 97 104 126 Greatest Support 69 | 20 40 40 40 63 69 Greatest Overweight (x) 4 | . 1 . 2 2 4 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 23 | 6 14 15 22 25 25 Most Carried 25 | 6 15 15 25 25 25 Average Carried 22 | 4 13 15 22 24 23 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 6 15 15 25 25 24 Class Distribution -------------------- 20% | Skirmisher 19% | Tank 16% | Mutant 14% | Scavenger-Skirmisher 14% | Gunner 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3778 | 249 292 8 821 846 1562 Remotely . | . . . . . . Salvage Created 5400 | . 515 40 1098 1860 1887 Parts 292 | . 30 4 76 110 72 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 4 | . 2 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 122 | . 11 3 30 35 43 Guns 80 | . 9 3 20 29 19 Cannons 31 | . . . 10 . 21 AOE 11 | . 2 . . 6 3 Classes Destroyed 13 | . 5 . 1 4 3 Worker 10 | . 1 . 1 6 2 Builder 3 | . . . . 1 2 Hauler 2 | . . . . . 2 Recycler 6 | . 1 . . . 5 Operator 3 | . . . . 3 . Watcher 10 | . 1 . 4 3 2 Swarmer 30 | . 3 3 6 6 12 Grunt 58 | . 8 . 16 18 16 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 1 1 Sentry 20 | . . . 8 9 3 Hunter 4 | . . . . . 4 Programmer 6 | . . . . . 6 Best Kill Streak 9 | . 4 3 6 8 9 Combat Bots Only 6 | . 4 3 6 5 4 Max Kills in Single Turn 3 | . 3 1 2 3 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 773 | . 51 14 102 187 419 Missed 229 | . 20 3 28 60 118 Damage Taken 7518 | . 360 92 962 1948 4156 Core 1198 | . 95 10 125 217 751 Absorbed by Shields 599 | . . . . . 599 Core Remaining (%) 71 | 100 . 58 68 60 . Volleys Fired 389 | . 40 8 84 111 146 Largest 3 | . 2 2 3 3 3 Hottest 229 | . 60 85 124 124 229 Shots Fired 1005 | . 80 16 222 327 360 Gun 791 | . 80 16 158 327 210 Cannon 214 | . . . 64 . 150 Launcher . | . . . . . . Special . | . . . . . . Kinetic 524 | . 40 8 138 151 187 Thermal 323 | . . 8 84 94 137 Explosive . | . . . . . . Electromagnetic 158 | . 40 . . 82 36 Robot Hit Streak 19 | . 7 3 18 12 19 Robot Miss Streak 6 | . 4 6 6 5 5 Penetration Max . | . . . . . . Secondary Targets 14 | . 4 . . 8 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 610 | . 51 7 121 201 230 Core Hits 282 | . 25 4 54 95 104 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 33 | . 1 . 6 12 14 Burn 13 | . . . 5 5 3 Destroy 5 | . . . . 5 . Blast 10 | . . . 1 . 9 Corrupt 5 | . 1 . . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11953 | . 733 78 2143 3661 5338 Guns 7823 | . 555 78 1217 3254 2719 Cannons 3170 | . . . 920 . 2250 Explosions 948 | . 178 . . 401 369 Melee . | . . . . . . Ramming 12 | . . . 6 6 . Kinetic 5834 | . 188 32 1450 1532 2632 Thermal 4540 | . 178 46 687 1205 2424 Explosive . | . . . . . . Electromagnetic 1567 | . 367 . . 918 282 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . . . . 69 Message Errors 17 | . . . . . 17 Matter Fused 22 | . . . . . 22 Heat Flow Errors 10 | . . . . . 10 Energy Discharges 8 | . . . . . 8 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 126 | . . . . . 126 Projectiles 77 | . . . . . 77 Explosions 49 | . . . . . 49 Melee . | . . . . . . Knockbacks 26 | . . . 7 . 19 Impact . | . . . . . . Kinetic 24 | . . . 6 . 18 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 215 | . . . . 26 189 Shots 3 | . . . . 1 2 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 843 | . 52 294 455 419 843 Average Temperature 172 | . 21 151 159 106 222 Received Heat Transfer 2541 | . 162 . 399 1053 927 Effects 97 | . . . 10 . 87 Shutdowns 16 | . . . 3 . 13 Energy Bleed 6 | . . . . . 6 Interference 30 | . . . 3 . 27 Matter Decay 6 | . . . 1 . 5 Short Circuit 10 | . . . 2 . 8 Damage (minor) 7 | . . . 1 . 6 Damage (major) 17 | . . . . . 17 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 2 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . . . 3 10 Heat Transferred 9900 | . 250 111 2074 2805 4660 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 2 . . 6 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 748 | . 239 77 310 681 748 Initial 275 | . . 7 29 23 275 Average 239 | . 103 58 119 347 301 Maximum Alert Level 3 | . 1 . 1 2 3 Low Security (%) 54 | 100 95 100 88 28 33 Level 1 28 | . 4 . 11 29 44 Level 2 16 | . . . . 42 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 2 . 1 7 15 Investigation 7 | . 1 . 1 . 5 Extermination 6 | . . . . . 6 Reinforcement 4 | . 1 . . 3 . Assault 1 | . . . . . 1 Garrison 7 | . . . . 4 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 12 | . 1 . 7 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 178 | . 19 3 42 65 49 Peak Tracking Total 8 | . 6 3 5 8 4 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . . . 1 . 9 Max in Single Turn 4 | . . . 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 29 | . 4 . 7 9 9 Terminals 22 | . 4 . 7 7 4 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 72 | . 10 . 19 23 20 Successful 34 | . 7 . 13 8 6 Failed 38 | . 3 . 6 15 14 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 18 | . . . 4 9 5 Terminals 57 | . 10 . 19 20 8 Fabricators 5 | . . . . . 5 Repair Stations 6 | . . . . . 6 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 1 1 Terminal Hacks 28 | . 7 . 13 5 3 Record 5 | . 3 . . 1 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 . 2 . 1 Emergency Access Points 1 | . . . 1 . . Alert Level 8 | . . . 5 2 1 Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . . 1 1 . Security Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 2 | . . . . . 2 Scan Component 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 21 | . . . 6 6 9 Full Trace Events 6 | . . . 1 . 5 Feedback Events 3 | . . . . . 3 Corruption 3 | . . . . . 3 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 10147 | 60 924 120 2668 1839 4536 Spaces Moved 3569 | 58 563 61 834 549 1504 Core 15 | 15 . . . . . Treads 3096 | . 148 61 834 549 1504 Legs 98 | . 98 . . . . Wheels 360 | 43 317 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 160 240 238 Average Speed 228 | 72 126 160 274 240 244 Slowest Speed 480 | 80 190 160 320 320 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 81 19 75 60 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . 7 . 6 26 66 Melee . | . . . . . . Projectile 18 | . . . 6 . 12 AOE 87 | . 7 . . 26 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4802 | 75 709 69 1055 834 2060 Wait 447 | . 50 1 49 61 286 Move 3564 | 57 562 60 833 548 1504 Hop . | . . . . . . Pick Up 171 | 12 28 . 42 43 46 Fast Attach . | . . . . . . Attach 90 | 6 8 . 13 23 40 Detach 3 | . 1 . . . 2 Swap 41 | . 5 . 6 17 13 Drop 93 | . 15 . 27 30 21 Fire 389 | . 40 8 84 111 146 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 508 | -10/Materials | Lost 3 parts (2n1u) 586 | -10/Materials | Discovered new exit (range 15) 661 | -10/Materials | Derelicts attacked the area 751 | -10/Materials | Discovered new exit (range 12) 964 | -10/Materials | Discovered new exit (range 12) 985 | -10/Materials | Entered Mines 986 | -10/Mines | Learned location of Storage (-8) 1097 | -10/Mines | Discovered new exit (range 6) 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1593 | -9/Materials | Discovered new exit (range 16) 1619 | -9/Materials | Identified exit to Mines 1818 | -9/Materials | Discovered exit to Mines (range 13) 1874 | -9/Materials | Build established: Skirmisher 2195 | -9/Materials | Discovered new exit (range 15) 2240 | -9/Materials | Identified exit to Materials 2709 | -9/Materials | Build established: Scavenger-Skirmisher 2927 | -9/Materials | Discovered exit to Materials (range 11) 3663 | -9/Materials | Build established: Skirmisher 3773 | -9/Materials | Entered another Materials area 3773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4129 | -8/Materials | Garrison activated, responded to threat 4228 | -8/Materials | Lost 6 parts (1p3n2w) 4299 | -8/Materials | Garrison activated, responded to threat 4517 | -8/Materials | Identified exit to Garrison 4642 | -8/Materials | Build established: Scavenger-Tank 5267 | -8/Materials | Build established: Scavenger-Skirmisher 5595 | -8/Materials | Discovered new exit (range 4) 5600 | -8/Materials | Identified exit to Factory 5612 | -8/Materials | Entered Factory 5612 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5908 | -7/Factory | Build established: Scavenger-Tank 6239 | -7/Factory | Lost 4 parts (1p1n1u1w) 6496 | -7/Factory | Build established: Tank 6550 | -7/Factory | Garrison activated, responded to threat 6660 | -7/Factory | Lost 3 parts (1n1u1w) 7039 | -7/Factory | Lost 3 parts (1p1u1w) 8198 | -7/Factory | Build established: Gunner 9043 | -7/Factory | Core integrity fell below 50% 9322 | -7/Factory | Lost 3 parts (1p1u1w) 9381 | -7/Factory | Core integrity fell below 20% 9764 | -7/Factory | Build established: Tank 10012 | -7/Factory | First assault squad dispatched 10077 | -7/Factory | Discovered new exit (range 16) 10149 | -7/Factory | Core destroyed Last Messages --------------- Time: 8 Feedback: System corruption (+1%). 10115_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 10116_ K-01 Serf cleans the Repair Station. 10117_ System corrupted: Energy discharge (-69). 10124_ K-01 Serf cleans the Repair Station. 10132_ Imp. Treads destroyed. 10137_ K-01 Serf cleans the Repair Station. 10140_ G-47 Trooper destroyed. 10141_ System corrupted: Heat flow error (+216). 10141_ K-01 Serf cleans the Repair Station. 10143_ Adv. Treads destroyed. 10144_ G-47 Trooper destroyed. 10144_ Switching to secondary target: G-47 Trooper. 10146_ Power failure averted by Cryofiber Web. 10147_ K-01 Serf cleans the Repair Station. 10148_ Cryofiber Web broken. 10148_ Overheating: Short circuit. 10149_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????#######+### # """ """ # | | ?????????# # # """ """ # | | ?????????# """ """ # # """ """ # | | ?????????# """ """ # # # | | ?????????# """ """ # ############# | | ?????????# # # # | | ?????????# ! # # """ "# | | ?????????#! 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