Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 17:13:29 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2344) 2344 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5632 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 568/700 Matter 0/300 Energy 48/100 System Corruption 6% Temperature Cool (3) Movement Rolling (145) Ox3 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Armored Huge Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (5) ------- Gauss Rifle Flak Gun Assault Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Wheel Armored Wheel Improved Heat Sink Cooling System High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Advanced Treads Wheel Armored Wheel Improved Heat Sink Cooling System High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy Assault Rifle Flak Gun Assault Cannon Rocket Launcher Heavy Hammer [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 3 | . . 2 1 . . Parts Attached 93 | 7 8 24 27 20 7 Power 10 | 1 1 7 1 . . Engine 10 | 1 1 7 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 3 8 6 2 1 Treads 4 | . . 2 1 . 1 Leg . | . . . . . . Wheel 18 | 2 3 6 5 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 . 5 6 2 Device 5 | 1 . . 1 3 . Storage 4 | 1 2 . 1 . . Processor 5 | . . . 3 2 . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 44 | 2 2 9 15 12 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 31 | 1 1 8 10 8 3 Ballistic Cannon 3 | . . . 1 1 1 Launcher 5 | . 1 1 2 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 22 | . . 10 3 4 5 Power 6 | . . 5 . . 1 Propulsion 4 | . . 3 1 . . Utility 2 | . . 1 . . 1 Weapon 10 | . . 1 2 4 3 Highest Loss Streak 5 | . . 4 1 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 94 98 92 88 Engine 9 | . 14 10 9 7 5 Wheel 19 | . 28 21 17 15 14 Device 5 | . 14 7 1 3 . Storage 9 | . 14 11 9 7 7 Processor 9 | . . . 15 15 15 Ballistic Gun 38 | . 25 43 43 36 34 Peak Build Rating 44 | 7 8 19 33 44 43 Average Rating 25 | 5 7 14 28 42 41 On Entrance 18 | . 7 8 19 32 43 Naked Turns . | . . . . . . Heaviest Build 112 | 11 88 99 106 110 112 Greatest Support 40 | 20 26 26 26 40 40 Greatest Overweight (x) 8 | . 3 8 4 3 3 Average Overweight (x) 2 | . . 3 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 14 25 25 25 25 Most Carried 25 | 8 14 25 25 25 25 Average Carried 20 | 4 9 21 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 14 25 25 25 19 Class Distribution -------------------- 72% | Scavenger-Gunner 13% | Mutant 7% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3361 | 369 336 915 1140 601 . Remotely . | . . . . . . Salvage Created 3951 | 188 250 1107 1491 659 256 Parts 232 | 15 18 84 86 25 4 Haulers Intercepted 6 | . 1 2 2 1 . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 64 | . 5 22 23 13 1 Guns 58 | . 5 18 23 11 1 AOE 6 | . . 4 . 2 . Classes Destroyed 14 | 3 2 5 2 1 1 Worker 8 | 2 . 3 3 . . Builder 5 | . . 2 3 . . Tunneler 6 | 4 . 1 1 . . Hauler 6 | . 1 2 2 1 . Recycler 10 | 1 2 2 3 2 . Mechanic 2 | . . 1 1 . . Watcher 3 | . . 2 1 . . Swarmer 26 | . 5 7 7 7 . Grunt 23 | . . 12 8 3 . Brawler 1 | . . . 1 . . Sentry 10 | . . 3 5 2 . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Compactor 1 | . . . . . 1 Best Kill Streak 9 | 3 2 9 8 3 1 Combat Bots Only 7 | . 2 7 6 3 1 Max Kills in Single Turn 3 | 1 2 2 3 2 1 Gunslinging 1 | . 1 . 1 1 . Exploded 2 | . . 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 314 | . 25 104 86 94 5 Missed 91 | . . 35 19 37 . Damage Taken 2916 | . 193 844 917 723 239 Core 470 | . 45 107 186 90 42 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 82 73 66 . . Volleys Fired 225 | 19 49 59 62 25 11 Largest 5 | 2 2 4 5 5 5 Hottest 148 | 60 40 92 122 129 148 Shots Fired 829 | 38 95 236 299 106 55 Gun 812 | 38 92 232 298 103 49 Cannon 8 | . . . . 2 6 Launcher 9 | . 3 4 1 1 . Special . | . . . . . . Kinetic 801 | 19 92 232 298 105 55 Thermal 19 | 19 . . . . . Explosive 9 | . 3 4 1 1 . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 5 5 9 21 9 15 Robot Miss Streak 7 | 4 7 7 3 4 3 Penetration Max 1 | . . . 1 . 1 Secondary Targets 12 | . 1 2 6 3 . Max Gunslinging Chain 2 | . 1 1 2 1 . Shots Hit Robots 478 | 18 42 129 186 60 43 Core Hits 195 | 10 17 58 68 33 9 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 5 | . . 1 1 3 . Destroy 5 | . . 1 1 3 . Melee Attacks 8 | . . . 2 6 . Impact 8 | . . . 2 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7574 | 164 341 2127 2775 1256 911 Guns 6636 | 164 341 1561 2719 1077 774 Cannons 137 | . . . . . 137 Explosions 692 | . . 566 . 126 . Melee 50 | . . . 50 . . Ramming 59 | . . . 6 53 . Kinetic 6677 | 68 341 1561 2719 1077 911 Thermal 230 | 96 . 134 . . . Explosive 558 | . . 432 . 126 . Electromagnetic . | . . . . . . Impact 50 | . . . 50 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 2 . 6 Average Corruption 2 | . . . 2 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 8 . 1 Matter Fused 2 | . . . 1 . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 150 | . . 104 . 46 . Projectiles . | . . . . . . Explosions 127 | . . 104 . 23 . Melee 23 | . . . . 23 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 123 | . . 94 3 26 . Shots 2 | . . 2 . . . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 422 | 40 10 160 299 282 422 Average Temperature 70 | 20 7 39 78 65 183 Received Heat Transfer 873 | . . 336 360 177 . Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | 225 . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 421 | 35 228 421 289 220 77 Initial 108 | . 22 74 85 108 77 Average 139 | 15 104 233 156 93 65 Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 71 | 100 94 28 63 93 100 Level 1 28 | . 5 70 36 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 2 4 3 . Investigation 5 | . . 2 1 2 . Extermination 1 | . . . . 1 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 14 | . 6 . 6 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 19 32 38 19 3 Peak Tracking Total 8 | . 6 7 8 6 2 Tactical Retreats 11 | . 6 3 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 1 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 7 | . 1 4 2 . . Max in Single Turn 4 | . 1 4 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 20 | . 4 5 8 3 . Terminals 18 | . 4 5 6 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 61 | . 14 19 22 6 . Successful 33 | . 7 9 17 . . Failed 28 | . 7 10 5 6 . Catastrophic 5 | . . 2 . 3 . Database Lockouts . | . . . . . . Manual 38 | . 9 15 8 6 . Terminals 57 | . 14 19 18 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 19 | . 3 5 11 . . Prototype ID Bank 5 | . 1 1 3 . . Level Access Points 1 | . . . 1 . . Alert Level 7 | . 2 2 3 . . Unreport Threat 4 | . . 2 2 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 13 | . 4 4 5 . . Terminals 11 | . 4 4 3 . . Botnet 11 | . 4 4 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 5 6 3 . Full Trace Events 3 | . . 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4254 | 147 732 847 1318 1134 76 Spaces Moved 2529 | 93 558 422 659 774 23 Core 4 | 4 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2525 | 89 558 422 659 774 23 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 135 135 125 125 Average Speed 123 | 78 95 136 144 125 126 Slowest Speed 200 | 80 135 200 145 128 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 58 34 54 28 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 18 | . 6 3 1 8 . Terrain Destroyed 80 | . 18 45 9 8 . Melee 6 | . . . 1 5 . Projectile 1 | . . . 1 . . AOE 73 | . 18 45 7 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3183 | 130 684 566 883 877 43 Wait 188 | . 50 38 86 14 . Move 2525 | 92 557 421 658 774 23 Hop . | . . . . . . Pick Up 68 | 10 10 16 19 12 1 Fast Attach 24 | 7 1 4 4 7 1 Attach 27 | . . 9 6 6 6 Detach 7 | . . 1 2 4 . Swap 43 | . 7 12 17 7 . Drop 58 | 2 10 6 26 13 1 Fire 225 | 19 49 59 62 25 11 Melee 8 | . . . 2 6 . Ram 2 | . . . 1 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Discovered new exit (range 13) 797 | -10/Materials | Discovered new exit (range 14) 878 | -10/Materials | Build established: Scavenger-Mutant 880 | -10/Materials | Entered another Materials area 880 | -9/Materials | Evolved 2 slots: Weapon x2 945 | -9/Materials | Destroyed 7 combat bots 1191 | -9/Materials | Build established: Scavenger-Gunner 1343 | -9/Materials | Lost 4 parts (1p2n1w) 1621 | -9/Materials | Discovered new exit (range 5) 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1785 | -8/Materials | Garrison activated, responded to threat 2066 | -8/Materials | Identified exit to Factory 3045 | -8/Materials | Entered Factory 3045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3542 | -7/Factory | Discovered new exit (range 19) 3633 | -7/Factory | Discovered new exit (range 9) 4179 | -7/Factory | Sucked down chute 4179 | -7/Factory | Entered Waste 4194 | -7/Waste | EMP discharged 4194 | -7/Waste | Spotted C-40 Crusher 4214 | -7/Waste | Spotted C-40 Crusher 4216 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4220 | -7/Waste | Destroyed C-40 Crusher 4232 | -7/Waste | Spotted C-40 Crusher 4238 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4247 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4252 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4255 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4255 | -7/Waste | Self-destructed Last Messages --------------- 04234_ Damper Plating crushed. 04234_ Imp. Cooling System crushed. 04236_ Hvy. Assault Rifle crushed. 04236_ 261 Matter crushed. 04237_ Overheating: Energy bleed (-29). 04238_ Antimatter Reactor crushed. 04238_ Hvy. Treads crushed. 04238_ Minigun crushed. 04238_ Autogun crushed. 04238_ Rnf. Ion Engine destroyed. 04242_ Autogun crushed. 04247_ Imp. Light Armor Plating crushed. 04247_ Arm. Wheel crushed. 04252_ System corrupted: Matter fused (-9). 04252_ Arm. Wheel crushed. 04252_ Autogun crushed. 04252_ Hrd. Light Armor Plating crushed. 04252_ Hvy. Assault Rifle crushed. 04252_ Acquired Hrd. Light Armor Plating. 04255_ Hrd. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????######???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ?????????????????????????### #####???????? | | ?????????????????????????? ????????? | | ?????????????????????????? ?????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ???????????? | | ???????????????????????????# #???????????? | | ?????????????############??# #???????????? | | ?????????????# #??# #???????????? | | ?????????????# #??# #???????????? | | ?????????????# ####% ######## # | | ?????????????# CC # | | ?????????????# CC # | | ?????????????# ! # | | ?????????????# % % # | | ?????????????# CC #### ######## ]# | | ?????????????# !CC #??# #???????????# | | ?????????????# @ #??# #???????????? | | ?????????????############??# #???????????? | | ???????????????????????????# #???????????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ??????????? | | ?????????????????????????? ?????????? | | ?????????????????????????? ????????? | | ??????????????????????????## #####???????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ???????????? | | ???????????????????????????? ????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationFlyingGreatsword Manual? 0 Play Time 00:50:39 Cumulative 93.3 hours Start 2025.03.10 @ 15:31:36 End 2025.03.10 @ 17:13:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 104 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f6cb0d1-8d45-47ce-8438-7c639199cd79