Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.24 @ 18:57:27 Player: ILikeMonsters1890 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (144) 720 Value Destroyed (4082) 4082 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1165) 1165 TOTAL SCORE: 9467 Bonus ------- High Alert Combat Kills 865 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 170/170 System Corruption 14% Temperature Cool (0) Movement Walking (126) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Light Armor Plating > --- WEAPON (2) ------- Katana (fused) Katana > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Cooling System Improved Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Shield Generator Autogun Gauss Rifle Heavy Missile Launcher Precision Grenade Launcher Impact Mace Impact Mace Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Seismic Detector Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Precision Grenade Launcher Katana > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Cooling System Improved Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating Improved Shield Generator Autogun Gauss Rifle Heavy Missile Launcher Impact Mace Impact Mace Katana [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 141 | 2 12 20 11 77 9 8 1 1 Power 10 | . 2 4 . 3 . 1 . . Engine 6 | . 2 4 . . . . . . Core 3 | . . . . 3 . . . . Reactor 1 | . . . . . . 1 . . Propulsion 42 | . 5 6 3 26 2 . . . Treads . | . . . . . . . . . Leg 38 | . 4 6 3 23 2 . . . Wheel 4 | . 1 . . 3 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 3 2 2 24 . 2 . . Device 16 | 1 1 1 1 11 . 1 . . Storage 3 | . 2 . . 1 . . . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 13 | . . 1 1 10 . 1 . . Artifact . | . . . . . . . . . Weapon 55 | 1 2 8 6 24 7 5 1 1 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 17 | . 1 7 3 6 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 18 | . . 1 2 8 4 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 16 | . . . . 9 3 3 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 4 . . . . Parts Lost 45 | . 5 4 2 32 . 2 . . Power 3 | . 1 1 . 1 . . . . Propulsion 23 | . 2 1 1 19 . . . . Utility 16 | . 1 1 1 11 . 2 . . Weapon 3 | . 1 1 . 1 . . . . Highest Loss Streak 7 | . 4 1 1 7 . 2 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 99 92 100 99 100 100 Engine 3 | . 14 10 9 . . . . . Core 4 | . . . . 6 7 6 . . Leg 30 | . 25 33 35 29 31 38 38 38 Wheel 2 | . 2 . . 2 5 . . . Device 13 | . 10 10 17 13 15 14 15 15 Storage 8 | . 14 11 9 6 7 7 7 7 Processor 4 | . . . . 6 7 7 7 7 Protection 7 | . . 10 9 8 7 6 7 7 Energy Gun 1 | . 15 4 . . . . . . Ballistic Gun 6 | . 12 17 17 3 . . . . Slashing Weapon 8 | . . . . 11 14 14 15 13 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 29 39 41 48 41 41 45 41 Greatest Support 88 | 20 20 36 45 68 78 88 88 88 Greatest Overweight (x) 2 | . 1 1 1 2 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 9 15 15 14 15 15 15 15 Most Carried 15 | 7 12 15 15 15 15 15 13 13 Average Carried 12 | 5 7 13 13 12 15 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 12 15 14 15 15 13 13 13 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2831 | 229 108 358 274 1419 194 219 . 30 Remotely 20 | . . . . 20 . . . . Salvage Created 5337 | 131 486 774 451 3141 190 132 . 32 Parts 280 | 7 26 45 33 152 9 5 . 3 Haulers Intercepted 11 | . 1 4 1 5 . . . . Recyclers Shooed 10 | 1 4 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 5 4 . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 111 | . 10 16 10 59 10 3 . 3 Melee 26 | . . . . 26 . . . . Guns 30 | . 9 11 2 8 . . . . AOE 55 | . 1 5 8 25 10 3 . 3 Classes Destroyed 16 | 2 3 2 4 4 . 1 . . Worker 8 | . . . 1 7 . . . . Builder 4 | . . . 1 3 . . . . Tunneler 6 | 2 . 1 2 1 . . . . Hauler 11 | . 1 4 1 5 . . . . Recycler 11 | 1 1 1 1 7 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 3 | . . . 2 1 . . . . Swarmer 39 | . 3 8 4 12 7 2 . 3 Grunt 51 | . 7 4 5 33 2 . . . Brawler 2 | . . 1 . . 1 . . . Duelist 1 | . . . . 1 . . . . Protector 1 | . . . . 1 . . . . Sentry 9 | . . 3 . 6 . . . . Hunter 3 | . . . 1 1 . 1 . . Programmer 5 | . . . . 5 . . . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 10 | 2 3 9 5 10 4 2 . 3 Combat Bots Only 8 | . 3 7 5 8 4 2 . 3 Max Kills in Single Turn 3 | 1 1 2 3 3 3 2 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 3 3 3 2 . 2 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Damage Taken 7075 | . 651 747 476 4822 226 138 . 15 Core 958 | . 146 46 64 672 15 . . 15 Absorbed by Shields 838 | . . . 156 682 . . . . Redirected to Shielding 107 | . . . . 107 . . . . Regen/Repaired (Parts) 478 | . . . . 478 . . . . Core Remaining (%) 79 | 100 41 88 88 . . . . . Volleys Fired 221 | 9 49 53 36 57 11 3 . 3 Largest 2 | 2 2 2 2 2 1 1 . 1 Hottest 100 | 70 100 70 46 43 36 36 . 36 Shots Fired 386 | 18 98 102 66 86 10 3 . 3 Gun 333 | 18 98 99 60 58 . . . . Cannon . | . . . . . . . . . Launcher 53 | . . 3 6 28 10 3 . 3 Special . | . . . . . . . . . Kinetic 240 | 9 37 76 60 58 . . . . Thermal 93 | 9 61 23 . . . . . . Explosive 53 | . . 3 6 28 10 3 . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 9 9 21 9 11 11 13 . 16 Robot Miss Streak 5 | 2 3 5 2 3 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 412 | 13 64 72 41 202 11 6 . 3 Core Hits 249 | 5 25 35 28 130 16 6 . 4 Critical Kills 3 | . . 1 1 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 22 | . 4 3 1 14 . . . . Burn 5 | . 3 2 . . . . . . Destroy 4 | . 1 1 1 1 . . . . Sever 13 | . . . . 13 . . . . Melee Attacks 256 | . . . . 244 3 9 . . Impact . | . . . . . . . . . Slashing 256 | . . . . 244 3 9 . . Piercing . | . . . . . . . . . Sneak Attacks 25 | . . . . 23 . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 21 | . . . . 21 . . . . Damage Inflicted 15061 | 135 716 1243 1255 9726 1187 487 . 312 Guns 2980 | 135 693 813 521 818 . . . . Cannons . | . . . . . . . . . Explosions 6068 | . . 428 695 3292 1125 216 . 312 Melee 5899 | . . . . 5566 62 271 . . Ramming 114 | . 23 2 39 50 . . . . Kinetic 2168 | 47 170 612 521 818 . . . . Thermal 880 | 88 523 201 . 68 . . . . Explosive 6000 | . . 428 695 3224 1125 216 . 312 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 5899 | . . . . 5566 62 271 . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 14 14 14 14 14 Average Corruption 8 | . . . . 7 14 14 14 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 141 | . . . . 100 14 21 4 2 Message Errors 34 | . . . . 29 1 2 2 . Matter Fused 37 | . . . . 24 5 7 . 1 Heat Flow Errors 18 | . . . . 13 1 3 1 . Energy Discharges 18 | . . . . 10 2 5 1 . Parts Fused 3 | . . . . 2 . . . 1 Data Loss (minor) 22 | . . . . 16 3 3 . . Data Loss (major) 4 | . . . . 4 . . . . Alerts 4 | . . . . 2 1 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 903 | . . 24 22 545 168 89 . 55 Projectiles . | . . . . . . . . . Explosions 398 | . . 24 21 185 113 . . 55 Melee 505 | . . . 1 360 55 89 . . Knockbacks 2 | . 1 . . 1 . . . . Impact 2 | . 1 . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 460 | . . . 118 302 40 . . . Shots 13 | . . . 4 7 2 . . . Rammed . | . . . . . . . . . Targets Rammed 16 | . 3 4 4 5 . . . . Kicked 16 | . 3 4 4 5 . . . . Crushed . | . . . . . . . . . Highest Temperature 307 | 80 307 12 . 262 254 178 238 . Average Temperature 75 | 29 83 7 . 85 104 81 124 . Received Heat Transfer 2209 | . 246 237 90 1600 36 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 2 1 1 . . . . . . Heat Transferred 2825 | 259 1776 740 . 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Peak Influence 1396 | 15 148 398 537 1396 . . . . Initial 143 | . 9 55 143 26 . . . . Average 601 | 8 82 204 266 800 . . . . Maximum Alert Level 4 | . . 1 2 4 . . . . Low Security (%) 27 | 100 100 38 39 11 . . . . Level 1 24 | . . 61 45 20 . . . . Level 2 6 | . . . 14 8 . . . . Level 3 17 | . . . . 25 . . . . Level 4 23 | . . . . 34 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 . 2 22 . . . . Investigation 8 | . . . . 8 . . . . Extermination 5 | . . . . 5 . . . . Reinforcement 8 | . 2 . 2 4 . . . . Assault 2 | . . . . 2 . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . . 1 2 . . . . . Communications Jammed 40 | . . . . 40 . . . . Distress Signals 38 | . . . . 38 . . . . Times Spotted 149 | . 16 18 20 83 7 3 . 2 Peak Tracking Total 7 | . 3 7 6 5 3 2 . 1 Tactical Retreats 9 | . . . 2 7 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 16 | . . . . 16 . . . . Max in Single Turn 7 | . . . . 7 . . . . Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 38 | . 7 5 1 19 1 1 4 . Terminals 23 | . 6 3 1 11 1 1 . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . 1 2 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 120 | . 16 22 4 49 1 1 27 . Successful 66 | . 6 11 2 18 1 1 27 . Failed 54 | . 10 11 2 31 . . . . Catastrophic 16 | . 2 2 1 11 . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 6 10 . 7 . . . . Terminals 59 | . 14 11 4 28 1 1 . . Fabricators 4 | . . . . 4 . . . . Repair Stations 8 | . . . . 8 . . . . Recycling Units 14 | . 2 11 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . 8 . . . . Terminal Hacks 46 | . 5 5 2 5 1 1 27 . Record 13 | . . . . . 1 1 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 5 | . 1 3 . 1 . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 3 | . 2 . . 1 . . . . Zone Layout 3 | . . . . 3 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 3 | . . . . 3 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks 4 | . . 3 . 1 . . . . Retrieve Components 4 | . . 3 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 7 | . 1 3 . 3 . . . . Terminals 4 | . 1 . . 3 . . . . Assimilate 2 | . 1 . . 1 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Reject 1 | . . 1 . . . . . . Recyclers 1 | . . 1 . . . . . . Mask 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 4 1 17 . . . . Full Trace Events 7 | . . . . 7 . . . . Feedback Events 2 | . . . . 2 . . . . Corruption 2 | . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . Time 102 | . . . . 102 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . 10 . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . 10 . . . 96 Highest-Rated Ally 96 | . . . . 10 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 5 | . 1 3 . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6995 | 73 665 660 533 4169 318 430 99 48 Spaces Moved 4011 | 18 336 296 330 2406 222 295 78 30 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 3538 | 18 298 296 330 1971 222 295 78 30 Wheels 473 | . 38 . . 435 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 95 | 120 95 120 120 100 125 126 126 126 Average Speed 128 | 120 123 152 121 127 125 126 126 126 Slowest Speed 260 | 120 190 190 190 260 127 126 126 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 40 | 3 57 37 26 67 43 58 69 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . 2 2 . 2 Spaces Dug 49 | . . . . 46 1 2 . . Terrain Destroyed 396 | . . 21 51 199 61 30 . 34 Melee 49 | . . . . 46 1 2 . . Projectile . | . . . . . . . . . AOE 347 | . . 21 51 153 60 28 . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total 5152 | 53 504 414 395 3089 245 338 78 36 Wait 374 | 19 71 17 1 240 . 24 . 2 Move 4002 | 17 335 295 329 2404 221 294 77 30 Hop . | . . . . . . . . . Pick Up 103 | 3 20 13 8 58 . 1 . . Fast Attach 28 | 1 2 3 . 21 1 . . . Attach 41 | . 4 6 4 25 . 2 . . Detach 2 | . . . . 2 . . . . Swap 72 | 1 6 11 7 31 8 6 1 1 Drop 72 | 3 14 12 6 33 2 2 . . Fire 221 | 9 49 53 36 57 11 3 . 3 Melee 212 | . . . . 204 2 6 . . Ram . | . . . . . . . . . Kick 16 | . 3 4 4 5 . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . 9 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 2) 74 | -11/Junkyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 9) 287 | -10/Materials | Lost 4 parts (1p1n1u1w) 318 | -10/Materials | Build established: Mutant 503 | -10/Materials | Core integrity fell below 50% 666 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -9/Materials | Destroyed 7 combat bots 1227 | -9/Materials | Identified exit to Mines 1306 | -9/Materials | Discovered new exit (range 9) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1909 | -8/Materials | Discovered new exit (range 16) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3221 | -7/Factory | Garrison activated, responded to threat 3290 | -7/Factory | Lost 7 parts (1p3n3u) 3676 | -7/Factory | Build established: Scavenger-Mutant 3676 | -7/Factory | Lost 3 parts (2n1u) 3794 | -7/Factory | Core integrity fell below 50% 3932 | -7/Factory | First assault squad dispatched 4084 | -7/Factory | Destroyed 8 combat bots 4090 | -7/Factory | Lost 5 parts (3n2u) 4153 | -7/Factory | Discovered new exit (range 9) 4163 | -7/Factory | Identified exit to Factory 4391 | -7/Factory | Discovered exit to Factory (range 15) 4872 | -7/Factory | Discovered new exit (range 6) 4877 | -7/Factory | Identified exit to Storage 4945 | -7/Factory | Repaired Lrg. Storage Unit 5031 | -7/Factory | Core integrity fell below 20% 5111 | -7/Factory | Crushed by falling debris 5112 | -7/Factory | System corruption reached 10% 5346 | -7/Factory | Build established: Mutant 5442 | -7/Factory | Repaired Imp. Light Armor Plating 5482 | -7/Factory | Repaired Katana 5952 | -7/Factory | Build established: Scavenger-Mutant 6097 | -7/Factory | Discovered new exit (range 4) 6099 | -7/Factory | Identified exit to Lower Caves 6101 | -7/Factory | Entered Lower Caves 6168 | -7/Lower Caves | Learned Factory security intel 6403 | -7/Lower Caves | Discovered new exit (range 14) 6417 | -7/Lower Caves | Identified exit to Lower Caves 6419 | -7/Lower Caves | Entered another Lower Caves area 6425 | -7/Lower Caves | Discovered exit to Factory (range 8) 6669 | -7/Lower Caves | Build established: Mutant 6830 | -7/Lower Caves | Discovered new exit (range 16) 6847 | -7/Lower Caves | Identified exit to Data Miner 6849 | -7/Lower Caves | Entered Data Miner 6849 | -7/Data Miner | Discovered new exit (range 6) 6856 | -7/Data Miner | Identified exit to Proximity Caves 6873 | -7/Data Miner | Met Data Miner 6896 | -7/Data Miner | Learned location of Section 7 (-2) 6896 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6918 | -7/Data Miner | Received God Mode back door access code from Data Miner 6948 | -7/Data Miner | Entered Proximity Caves 6996 | -6/Proximity Caves | Escorted by Enhanced Grunt 6996 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06948_ S-27 Virus destroyed. 06950_ Destroyed Autogun. 06952_ S-27 Virus destroyed. 06961_ System corrupted: Matter fused (-5). 06977_ Searching scrap... 06977_ Found Core Shielding. 06977_ Found Med. Treads. 06977_ Found Imp. Melee Analysis Suite. 06977_ Found Imp. Terrain Scanner. 06977_ Found 11 Matter. 06978_ Acquired 11 matter. 06981_ Searching scrap... 06981_ Found Hvy. Laser. 06981_ Found Imp. Trap Extractor. 06981_ Found Energy Filter. 06981_ Found Salvage Targeting Computer. 06981_ Found 19 Matter. 06982_ Acquired 19 matter. 06986_ System corrupted: Katana fused. 06996_ Enhanced Grunt: "Protecting LRC-V3." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ????????##?????# ##??????????????????????????????? | | ????##### ##??## #####??????????????????????????? | | ????# ### = ! ##?????????????????????????? | | ????# #?# !! ##????????????????????????? | | ????# #?## [ ##???????????????????????? | | ????# ##?## ! ##??????????????????????? | | ????# ##?## !! #??????????????????????? | | ???## ##### g #????????g?????????????? | | ???# ## #### ##?????????g????????????? | | ???# ## ####??# #??????????gg???????????? | | ???## #?????# ##??????????????????????? | | ?# #????## @###????????????????????? | | # ## ####????# #????????????????????? | | # ### #??????# #??????????????? | | ##?# #??????# ##??????????????? | | # ??# ??????## ##???????????????? | | # #??# ???????# ## ##????????????????? | | #??# ??????## #?####?????????????????? | | # # #??# ???????## #??????????????????????? | | ### ####??? ????????#$ #??????????????????????? | | ???# ??????? ??????? #??????????????????????? | | ???##??????? ??????? #??????????????????????? | | ????????????## ??????? ??????????????????????? | | ??????????????# ?????? ??????????????????????? | | ??????????????????h??? p ??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 59 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedShrapnelMatrix Manual? 0 Play Time 01:02:59 Cumulative 198.1 hours Start 2023.07.24 @ 17:48:58 End 2023.07.24 @ 18:57:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67eacec5-dc99-42fe-8917-286ff3449698