Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:10:35

Player: Sap

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (66)      330
Value Destroyed (1362)     1362
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 2765

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/400
Matter                     246/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Heavy Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           Signal Interpreter
           Actuator Array
           Actuator Array
  Hardened Light Armor Plating
  Improved Medium Laser
      Mini Grenade Launcher
           Flail
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           Signal Interpreter
           Actuator Array
           Actuator Array
  Improved Assault Rifle
           Grenade Launcher
           Datajack
           Flail
     Heavy Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             82   | 6   24  52  
  Power                    10   | 1   4   5   
    Engine                 10   | 1   4   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               35   | 2   9   24  
    Treads                 5    | .   5   .   
    Leg                    27   | .   3   24  
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   1   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   33   | 2   8   23  
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          16   | 1   5   10  
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          8    | .   .   8   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   11   | .   13  10  
  Treads                   4    | .   11  .   
  Leg                      32   | .   15  43  
  Storage                  12   | .   14  11  
  Processor                11   | .   11  11  
  Energy Gun               1    | .   3   .   
  Ballistic Gun            11   | .   20  6   
  Launcher                 1    | .   4   .   
  Impact Weapon            5    | .   .   9   
  Slashing Weapon          2    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  31  35  
  Greatest Support         49   | 20  40  49  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   10  15  
  Most Carried             15   | 6   14  15  
  Average Carried          12   | 4   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   14  15  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1312 | 195  467  650  
  Remotely                 .    | .    .    .    
Salvage Created            2394 | .    475  1919 
  Parts                    102  | .    37   65   
Haulers Intercepted        3    | .    .    3    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  36   | .   12  24  
  Melee                    12   | .   .   12  
  Guns                     15   | .   10  5   
  Cannons                  1    | .   .   1   
  AOE                      2    | .   2   .   
Classes Destroyed          12   | .   7   5   
  Worker                   8    | .   1   7   
  Builder                  2    | .   .   2   
  Tunneler                 1    | .   .   1   
  Hauler                   3    | .   .   3   
  Recycler                 7    | .   1   6   
  Operator                 1    | .   1   .   
  Watcher                  8    | .   3   5   
  Swarmer                  10   | .   6   4   
  Grunt                    15   | .   4   11  
  Brawler                  1    | .   .   1   
  Sentry                   8    | .   .   8   
  Subdweller               2    | .   2   .   
Best Kill Streak           6    | .   6   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        265  | .    57   208  
  Missed                   83   | .    23   60   
Damage Taken               2475 | .    442  2033 
  Core                     488  | .    80   408  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   96   | .    61   35   
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              96   | .    46   50   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    73   100  
Shots Fired                162  | .    87   75   
  Gun                      137  | .    80   57   
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    7    .    
  Special                  18   | .    .    18   
  Kinetic                  99   | .    47   52   
  Thermal                  56   | .    33   23   
  Explosive                7    | .    7    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    8    10   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           163  | .    49   114  
  Core Hits                62   | .    29   33   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 9    | .    .    9    
  Critical Strikes         14   | .    2    12   
    Burn                   3    | .    2    1    
    Destroy                1    | .    .    1    
    Smash                  10   | .    .    10   
Melee Attacks              98   | .    .    98   
  Impact                   67   | .    .    67   
  Slashing                 31   | .    .    31   
  Piercing                 .    | .    .    .    
  Sneak Attacks            23   | .    .    23   
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        5    | .    .    5    
Damage Inflicted           4715 | .    924  3791 
  Guns                     1202 | .    552  650  
  Cannons                  .    | .    .    .    
  Explosions               369  | .    369  .    
  Melee                    3137 | .    .    3137 
  Ramming                  7    | .    3    4    
  Kinetic                  861  | .    279  582  
  Thermal                  341  | .    273  68   
  Explosive                369  | .    369  .    
  Electromagnetic          .    | .    .    .    
  Impact                   2669 | .    .    2669 
  Slashing                 468  | .    .    468  
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  20   | .    .    20   
    Message Errors         1    | .    .    1    
    Matter Fused           5    | .    .    5    
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      4    | .    .    4    
    Data Loss (major)      2    | .    .    2    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            1156 | .    17   1139 
  Projectiles              .    | .    .    .    
  Explosions               17   | .    17   .    
  Melee                    1139 | .    .    1139 
Knockbacks                 6    | .    1    5    
  Impact                   6    | .    1    5    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             3    | .    2    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        281  | .    164  281  
  Average Temperature      48   | .    48   48   
  Received Heat Transfer   867  | .    144  723  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              29   | .    .    29   
  Impact Corruptions       38   | .    .    38   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             7    | .    6    1    
  Heat Transferred         1184 | .    962  222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             472  | .   236 472 
  Initial                  .    | .   .   .   
  Average                  160  | .   46  236 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         54   | 100 94  28  
  Level 1                  40   | .   5   64  
  Level 2                  4    | .   .   7   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              60   | .   24  36  
  Peak Tracking Total      6    | .   6   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          20   | .   9   11  
  Terminals                13   | .   6   7   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          4    | .   2   2   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                65   | .   30  35  
  Successful               43   | .   19  24  
  Failed                   22   | .   11  11  
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   5   13  
  Terminals                33   | .   17  16  
  Fabricators              .    | .   .   .   
  Repair Stations          13   | .   9   4   
  Recycling Units          9    | .   4   5   
  Scanalyzers              10   | .   .   10  
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   6   7   
  Prototype ID Bank        4    | .   3   1   
  Branch Access Points     1    | .   .   1   
  Alert Level              2    | .   1   1   
  Locate Traps             1    | .   .   1   
  Dispatch Records         2    | .   .   2   
  Maintenance Status       1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       11   | .   8   3   
  Scan Component           7    | .   5   2   
  Repair                   4    | .   3   1   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 8    | .   .   8   
  Insert Component         5    | .   .   5   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   4   6   
  Terminals                6    | .   2   4   
    Track                  6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   2   2   
    Reject                 4    | .   2   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         16   | .   7   9   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   .   3   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   3   1   
  Time                     126  | .   100 26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 3    | .   .   3   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               6560 | 62   2545 3953 
Spaces Moved               4084 | 59   1456 2569 
  Core                     2    | 1    1    .    
  Treads                   556  | .    556  .    
  Legs                     3361 | .    792  2569 
  Wheels                   165  | 58   107  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   120  
  Average Speed            132  | 79   155  120  
  Slowest Speed            200  | 80   200  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 4    96   86   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 7    | .    .    7    
Terrain Destroyed          27   | .    16   11   
  Melee                    .    | .    .    .    
  Projectile               11   | .    .    11   
  AOE                      16   | .    16   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      4900 | 70   1656 3174 
  Wait                     453  | .    87   366  
  Move                     4082 | 58   1455 2569 
  Hop                      .    | .    .    .    
  Pick Up                  39   | 6    19   14   
  Fast Attach              24   | 6    12   6    
  Attach                   10   | .    4    6    
  Detach                   3    | .    2    1    
  Swap                     48   | .    8    40   
  Drop                     53   | .    21   32   
  Fire                     96   | .    46   50   
  Melee                    89   | .    .    89   
  Ram                      .    | .    .    .    
  Kick                     1    | .    .    1    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 14)
  570 | -10/Materials | Identified exit to Mines
  628 | -10/Materials | Discovered new exit (range 7)
  637 | -10/Materials | Identified exit to Subcaves
  663 | -10/Materials | Derelicts attacked the area
  868 | -10/Materials | Discovered new exit (range 16)
  948 | -10/Materials | Identified exit to Materials
 1117 | -10/Materials | Discovered exit to Materials (range 15)
 1301 | -10/Materials | Repaired Autogun
 1337 | -10/Materials | Repaired Broken Lgt. Ion Engine
 1374 | -10/Materials | Repaired Autogun
 2188 | -10/Materials | Discovered exit to Materials (range 8)
 2608 | -10/Materials | Entered another Materials area
 2608 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2873 | -9/Materials  | Repaired Aluminum Leg
 3269 | -9/Materials  | Build established: Scavenger-Mutant
 3624 | -9/Materials  | Discovered new exit (range 7)
 3631 | -9/Materials  | Identified exit to Materials
 3771 | -9/Materials  | Core integrity fell below 50%
 4674 | -9/Materials  | Core integrity fell below 20%
 4768 | -9/Materials  | Discovered new exit (range 16)
 4791 | -9/Materials  | Identified exit to Mines
 4938 | -9/Materials  | Identified exit to Storage
 5033 | -9/Materials  | Build established: Mutant
 5239 | -9/Materials  | Discovered exit to Materials (range 15)
 6561 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
06269_ Y-45 Defender destroyed.
06277_ Acquired 35 matter.
06303_ Dropped Datajack.
06304_ Acquired Hrd. Light Armor Plating.
06321_ Acquired 20 matter.
06340_ System corrupted: Component data lost. <x2>
06430_ System corrupted: Heat flow error (+169).
06442_ Dropped Grenade Launcher.
06443_ Acquired Mni. Grenade Launcher.
06461_ Sneak attack on K-01 Serf.
06461_ K-01 Serf destroyed.
06521_ Kicked T-07 Excavator out of the way.
06522_ Acquired 8 matter.
06523_ Extracted 19 matter.
06541_ Y-45 Defender suffers critical hit (Destroy).
06544_ Y-45 Defender destroyed.
06544_ Switching to secondary target: Y-45 Defender.
06549_ System corrupted: Matter fused (-5).
06549_ Imp. Aluminum Leg destroyed.
06556_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
|                ???#     #???????????????????#      |
|                ???#     #############???????#      |
|                ???#     #   ] !     #########      |
|                ???#     #   !!/ """ ##      #      |
|                ???#   % #   !!  "T" ##      #      |
|                ???#     #       " " ##      +      |
|                ???#     #           ##   == #      |
|                ???#     #        =  ##   =  #      |
|                ???#     +       [%*  #      #      |
|                ???#     #####################+###+ |
|                ???#     ############???????#       |
|                ??##     ##         #???????#  """  |
|                ??#       #         #???????#  """  |
|                ??#       #         #???????#  """  |
|                ??#       # %       #???????#       |
|                ??#   >   +         #??????##       |
|                ??#       #         #??????#        |
|                ??#       #         #??????######## |
|                ??#       #         #?????????????? |
|                ??###   #############?????????????? |
|                ????#   #?????????????????????????? |
|                ????#   #?????????????????????????? |
|                ????#   ########??????????????????? |
|                ???##   ##     #??????????????????? |
|                ???#     #     #??????????????????? |
|                ???#     #@=[  #??????????????????? |
|                ???#  > !Y%=[  #??????????????????? |
|                ???#    =#%    #??????????????????? |
|                ???#     #]    #??????????????????? |
|                ???###!###     #??????????????????? |
|                ??#### #?#######??????????????????? |
|                ?##!  *#??????????????????????????? |
|                ?#!    #??????????????????????????? |
|                ?#!    #??????????????????????????? |
|                ?#!    ########???????????????????? |
|                ?#!               [   ????????????? |
|                ?##! ##########+??????????????????? |
|                ??####????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Hammer | -9/Materials | Scanalyzed
       Flail | -9/Materials | Scanalyzed
    Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedLauncherWell
  Manual?         0
Play Time         01:24:08
  Cumulative      28.3 hours
  Start           2024.04.16 @ 22:05:47
  End             2024.04.21 @ 16:10:35
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6aa1650b-56cc-4bf2-aff6-968eb0979c00