Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 15:04:24

Player: BadFPS

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (833)      833
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1648

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     239/300
Energy                     38/100
System Corruption          3%
Temperature                Warning (326)
Movement                   Treading (160)
Location                   -7/Recycling

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
    Spiked Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
           Gauss Cannon
>          --- INVENTORY (15) ---
           VSS Leg
  Improved Sensor Array
           Weapon Cycler
           Microactuators
           Scrap Shield
           Hacking Suite
           Missile Launcher
           Chainsword

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
    Spiked Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Gauss Cannon
>          --- INVENTORY --------
           VSS Leg
  Improved Sensor Array
           Armor Integrity Analyzer
           Weapon Cycler
           Microactuators
           Scrap Shield
           Hacking Suite
           Missile Launcher
           Chainsword
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 8   11  23  14  
  Power                    4    | 2   1   1   .   
    Engine                 4    | 2   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   2   1   
    Treads                 4    | 2   .   1   1   
    Leg                    2    | .   2   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 2   .   10  7   
    Device                 8    | 1   .   5   2   
    Storage                2    | 1   .   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   .   5   3   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   8   10  6   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   5   6   .   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               6    | .   2   3   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   99  87  94  
  Engine                   13   | .   14  14  13  
  Treads                   16   | .   12  11  25  
  Leg                      5    | .   14  3   .   
  Device                   9    | .   14  10  3   
  Storage                  14   | .   14  14  14  
  Protection               4    | .   .   3   9   
  Energy Gun               3    | .   .   .   11  
  Ballistic Gun            12   | .   27  11  2   
  Ballistic Cannon         5    | .   .   9   6   
  Launcher                 3    | .   .   7   .   
  Slashing Weapon          2    | .   .   .   6   
Peak Build Rating          20   | 7   8   12  20  
  Average Rating           11   | 5   7   9   15  
  On Entrance              6    | .   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 15  16  21  43  
  Greatest Support         40   | 40  40  20  40  
  Greatest Overweight (x)  6    | 4   4   6   1   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             12   | 3   8   8   12  
  Average Carried          7    | 1   7   7   8   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            9    | 3   8   8   9   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1477 | 228 440 396 413 
  Remotely                 .    | .   .   .   .   
Salvage Created            934  | 64  447 133 290 
  Parts                    65   | 8   31  19  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           8    | 1   .   .   7   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  22   | .   9   11  2   
  Guns                     11   | .   9   2   .   
  Cannons                  3    | .   .   1   2   
  AOE                      8    | .   .   8   .   
Classes Destroyed          11   | 1   4   3   3   
  Worker                   2    | .   2   .   .   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 3    | .   .   .   3   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    9    | .   9   .   .   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           6    | 2   6   6   3   
  Combat Bots Only         4    | .   3   4   1   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        151  | .    67   51   33   
  Missed                   45   | .    17   22   6    
Damage Taken               1603 | .    604  440  559  
  Core                     281  | .    126  100  55   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              109  | 6    42   33   28   
  Largest                  2    | 2    2    2    2    
  Hottest                  128  | 40   100  69   128  
Shots Fired                178  | 12   79   47   40   
  Gun                      115  | 12   74   8    21   
  Cannon                   25   | .    .    9    16   
  Launcher                 37   | .    4    30   3    
  Special                  1    | .    1    .    .    
  Kinetic                  119  | 12   74   17   16   
  Thermal                  22   | .    1    .    21   
  Explosive                37   | .    4    30   3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 3    14   14   15   
  Robot Miss Streak        2    | 2    2    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           122  | 7    59   24   32   
  Core Hits                70   | 3    25   22   20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3008 | 88   963  1135 822  
  Guns                     1430 | 88   767  67   508  
  Cannons                  448  | .    .    134  314  
  Explosions               1130 | .    196  934  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1370 | 88   767  201  314  
  Thermal                  508  | .    .    .    508  
  Explosive                1130 | .    196  934  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            63   | .    26   37   .    
  Projectiles              .    | .    .    .    .    
  Explosions               63   | .    26   37   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      69   | .    .    52   17   
  Shots                    3    | .    .    2    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        357  | .    20   .    357  
  Average Temperature      143  | .    5    .    182  
  Received Heat Transfer   438  | .    339  87   12   
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         964  | .    .    .    964  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             224  | 15  224 .   52  
  Initial                  9    | .   9   .   .   
  Average                  58   | 4   127 .   10  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 82  .   100 
  Level 1                  6    | .   17  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   18  14  5   
  Peak Tracking Total      5    | .   5   3   4   
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          5    | .   2   3   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          11   | .   4   .   7   
  Terminals                6    | .   3   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   9   .   14  
  Successful               13   | .   4   .   9   
  Failed                   10   | .   5   .   5   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                15   | .   8   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          7    | .   .   .   7   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   .   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   
  Report Inventory         2    | .   .   .   2   
  Retrieve Components      4    | .   .   .   4   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   4   .   3   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     13   | .   .   .   13  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4445 | 112  1062 1854 1417 
Spaces Moved               2205 | 42   441  1060 662  
  Core                     32   | 25   6    1    .    
  Treads                   1553 | 17   177  697  662  
  Legs                     425  | .    258  167  .    
  Wheels                   195  | .    .    195  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  110  160  
  Average Speed            155  | 183  137  149  174  
  Slowest Speed            350  | 250  250  350  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 4    69   49   83   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          150  | .    14   105  31   
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    1    .    5    
  AOE                      144  | .    13   105  26   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3034 | 61   813  1277 883  
  Wait                     594  | 4    295  145  150  
  Move                     2202 | 41   440  1059 662  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | 2    13   4    13   
  Fast Attach              15   | 7    2    3    3    
  Attach                   4    | .    .    .    4    
  Detach                   2    | .    .    1    1    
  Swap                     37   | 1    9    20   7    
  Drop                     38   | .    11   12   15   
  Fire                     109  | 6    42   33   28   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub])
-10/Subcaves
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 10)
  617 | -10/Materials | Core integrity fell below 50%
  649 | -10/Materials | Discovered new exit (range 16)
  674 | -10/Materials | Identified exit to Mines
  903 | -10/Materials | Build established: Scavenger-Mutant
 1152 | -10/Materials | Discovered new exit (range 4)
 1175 | -10/Materials | Entered Subcaves
 1178 | -10/Subcaves  | Learned Materials garrison access intel
 1541 | -10/Subcaves  | Discovered new exit (range 12)
 1572 | -10/Subcaves  | Core integrity fell below 20%
 1708 | -10/Subcaves  | Build established: Mutant
 1765 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1777 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3029 | -10/Subcaves  | Entered Recycling
 3955 | -7/Recycling  | Discovered new exit (range 16)
 4446 | -7/Recycling  | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
  required.
04135_ Connecting with Terminal...
04163_ Dropped Hrd. Light Armor Plating.
04164_ Acquired Imp. Medium Armor Plating.
04414_ L-41 Fighter springs to life.
04414_ I-36 Angel springs to life.
04414_ I-36 Angel sends out distress signal.
04415_ I-36 Angel knocked back.
04422_ Slug penetrates Wall.
04424_ Ion Engine destroyed.
04424_ System corrupted by crushing effect (+3).
04428_ System corrupted: Energy discharge (-35).
04430_ Imp. Medium Armor Plating destroyed.
04436_ B-48 Gladiator destroyed.
04437_ Acquired 35 matter.
04437_ U-05 Engineer builds a Wall.
04440_ L-41 Fighter knocked back. <x2>
04444_ Gatling Laser severed.
04444_ Slug penetrates Wall. <x2>
04446_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????##############?????????????????????????????? |
|  !????#            #?????????????????????????????? |
|    #??#            ??????????????????????????????? |
|    #??#        """???????????????????????????????? |
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|    #  +            #?###########?????????????????? |
|    # ##            #?# !kg     #?????????????????? |
|   !# ##            #?#r r % ut ###???????????????? |
|   ?# #######+###+#####u  r  t= #"#???????????????? |
| ???# #????#          + !i u   !" ????????????????? |
| #### #????#         ## % gY/   #?????????????????? |
|      #????#         ## ! * t   #?????????????????? |
|      #????#     ""  ##         #?????????????????? |
|      ######     ""  #?%%  %    #?????????????????? |
|                 T"  ##+#;i#######????????????????? |
| ###########     ""      l@      #????????????????? |
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| ####### ###                """  #?????????  ?????? |
| [#        #   #######;###  """  #?#####??   #????? |
| [#        #   #????# #??#       ###   ##    #????? |
| [#        #   #????##???#                   #????? |
| ##        #   #?????????#+#########   ### #??????? |
| ?#        +   #????????!! ] ?????###+#######?????? |
| ?#        #   #??????         ???#         #?????? |
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| ?#        #   #????#    *      #??#        #?????? |
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| ???????# ######????#!    =     #??#        #?????? |
| ???????# #??????################??#        #?????? |
| ???????# #??????#"""#?????????????#        #?????? |
| ???????# ########"Y"#########?????#        #?????? |
| #??????# ##                   #???##########?????? |
| ######## ##      [!           #??????????????????? |
|           #    """" """" """" #??????????????????? |
|           +    """" """" """?????????????????????? |
|           #    """" """" ""??????????????????????? |
| ######## ##             ?????????????????????????? |
| #??????# ################????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveProjectionDatajack
  Manual?         0
Play Time         00:35:48
  Cumulative      28.7 hours
  Start           2024.09.03 @ 14:28:37
  End             2024.09.03 @ 15:04:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e858f421-9757-4189-bb31-a72f421b3dfd