Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 23:22:16 // Halloween2020/ForbiddenLore Player: Judas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (816) 816 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 3521 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 293/550 Matter 300/300 Energy 250/250 System Corruption 8% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Light Treads Light Treads Small Storage Unit Small Storage Unit Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Small Storage Unit Small Storage Unit Improved Terrain Scanner EM Pulse Gun Beam Rifle Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 25 | 1 . 6 4 14 Power 3 | . . 1 . 2 Engine 2 | . . 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 3 | . . 2 . 1 Treads 3 | . . 2 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 1 4 2 Device 3 | 1 . . . 2 Storage 3 | . . 1 2 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | . . 2 . 9 Energy Gun 5 | . . 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 6 | . . . . 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 16 | . . . . 16 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 9 | . . . . 9 Highest Loss Streak 9 | . . . . 9 Average Slot Usage (%) 98 | . 100 99 100 96 Engine 7 | . 14 11 9 2 Core 2 | . . . . 5 Treads 13 | . . 12 18 17 Leg 6 | . 28 8 . . Device 10 | . 14 11 9 8 Storage 18 | . 14 22 18 18 Processor 10 | . . . 18 17 Energy Gun 16 | . 14 22 18 15 Ballistic Gun 11 | . 14 11 9 10 Naked Turns . | . . . . . Heaviest Build 46 | 14 14 21 43 46 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 6 8 16 16 Average Capacity 12 | 6 6 8 13 16 Most Carried 10 | 6 6 8 8 10 Average Carried 7 | 6 5 6 7 8 Final Capacity 16 | 6 6 8 16 16 Final Carried 8 | 6 6 8 8 5 Class Distribution -------------------- 68% | Scavenger-Skirmisher 19% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 579 | 209 43 90 . 237 Remotely . | . . . . . Salvage Created 1130 | 84 275 212 . 559 Parts 60 | 4 9 23 . 24 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 26 | . 4 6 . 16 Guns 24 | . 4 5 . 15 AOE 2 | . . 1 . 1 Classes Destroyed 8 | 2 1 4 . 1 Worker 1 | . . 1 . . Tunneler 1 | 1 . . . . Recycler 2 | 1 1 . . . Watcher 1 | . . 1 . . Swarmer 10 | . . 3 . 7 Grunt 13 | . 4 2 . 7 Duelist 1 | . . . . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 5 | 2 3 5 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1905 | . 157 191 . 1557 Core 335 | . 22 56 . 257 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 91 86 . . Volleys Fired 73 | 3 11 10 . 49 Largest 3 | 2 2 3 . 3 Hottest 133 | 60 60 115 . 133 Shots Fired 176 | 6 22 28 . 120 Gun 176 | 6 22 28 . 120 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 71 | 3 11 10 . 47 Thermal 51 | . . 10 . 41 Explosive . | . . . . . Electromagnetic 54 | 3 11 8 . 32 Robot Hit Streak 14 | 3 9 12 . 14 Robot Miss Streak 5 | 1 2 1 . 5 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 125 | 4 13 19 . 89 Core Hits 63 | 3 8 10 . 42 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1740 | 55 201 314 . 1170 Guns 1571 | 55 201 252 . 1063 Cannons . | . . . . . Explosions 169 | . . 62 . 107 Melee . | . . . . . Ramming . | . . . . . Kinetic 488 | 43 66 59 . 320 Thermal 604 | . . 137 . 467 Explosive . | . . . . . Electromagnetic 648 | 12 135 118 . 383 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 20 | . . 2 . 18 Projectiles . | . . . . . Explosions 20 | . . 2 . 18 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . . 40 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 106 | . 54 100 . 106 Average Temperature 36 | . 24 36 . 41 Received Heat Transfer 477 | . 84 42 . 351 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1273 | . . 322 . 951 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 543 | 10 152 276 131 543 Initial 116 | . 6 63 116 87 Average 240 | 7 37 163 122 360 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 52 | 100 100 62 100 25 Level 1 18 | . . 37 . 18 Level 2 29 | . . . . 55 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 7 9 1 25 Peak Tracking Total 6 | . 5 4 1 6 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 5 | . 3 1 1 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . 7 2 1 . Successful 7 | . 4 2 1 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 7 2 . . Terminals 9 | . 7 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . 1 1 . . Robot Analysis 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 3 1 . . Terminals 4 | . 3 1 . . Botnet 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1414 | 27 238 315 90 744 Spaces Moved 738 | 14 165 187 49 323 Core . | . . . . . Treads 471 | . . 99 49 323 Legs 267 | 14 165 88 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 160 160 Average Speed 155 | 120 120 143 172 178 Slowest Speed 200 | 120 120 180 180 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 38 20 9 44 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . 6 . 7 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . 6 . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 860 | 17 184 213 53 393 Wait 8 | . 5 2 . 1 Move 735 | 13 164 186 49 323 Hop . | . . . . . Pick Up 7 | . 2 5 . . Fast Attach 7 | 1 . 2 . 4 Attach 11 | . . 2 2 7 Detach 1 | . . . . 1 Swap 7 | . . 2 2 3 Drop 7 | . 2 4 . 1 Fire 73 | 3 11 10 . 49 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 10) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 575 | -9/Materials | Discovered new exit (range 3) 581 | -9/Materials | Entered another Materials area 581 | -8/Materials | Evolved 2 slots: Utility x2 671 | -8/Materials | Identified exit to Garrison 671 | -8/Materials | Entered Garrison 693 | -8/Garrison | Build established: Scavenger-Skirmisher 708 | -8/Garrison | Triggered checkpoint 894 | -8/Garrison | Triggered checkpoint 1200 | -8/Garrison | Triggered checkpoint 1218 | -8/Garrison | Discovered new exit (range 14) 1239 | -8/Garrison | Identified exit to Materials 1250 | -8/Garrison | Installed Relay Interface Framework 1415 | -8/Garrison | Self-destructed Last Messages --------------- 01250_ Relay Interface Framework installed. 01280_ Acquired 20 matter. Garrison Door activated. 01372_ EM Pulse Gun destroyed. 01377_ S-10 Pest destroyed. 01382_ Imp. Heat Sink destroyed. 01382_ Hvy. Assault Rifle destroyed. 01387_ Assault Rifle destroyed. 01387_ Signal Interpreter destroyed. 01387_ System corrupted by crushing effect (+2). 01390_ Visual Processing Unit destroyed. 01390_ Lgt. Assault Rifle destroyed. 01390_ System corrupted by crushing effect (+1). 01392_ Lgt. Treads destroyed. 01394_ L-31 Rogue destroyed. 01398_ System corrupted: Beam Rifle targeting data glitched. 01406_ Acquired 23 matter. 01410_ System corrupted: Beam Rifle targeting data glitched. 01410_ Beam Rifle destroyed. 01410_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ???????????# #???????????????????????????????? | | ???????????# %=#???????????????????????????????? | | ???????????# ###???????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ############ #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | # ######### #?????????????????????????????????? | | # #???????# #?????????????????????????????????? | | " #???????#^ #?????????????????????????????????? | | " ???????# #?????????????????????????????????? | | " "??????# #?????????????####???#????????????? | | " "#?????# #???????????? #? #????????????? | | " #"#?????# ############# ## ##???????????? | | # ###?????# ##??????????? | | ####???????# ?????????? | | ???????????# ?????????? | | ???????????############ ## ## #???????????? | | ????????????????????### ## ## *##??????????? | | ????????????????????# =%b %*% #?????????? | | ????????#???????????# @ s == #?????????? | | ????????????????????# s #?????????? | | ????????????????????# " #?????????? | | ????????????????????### ## ## #???????????? | | ????#?????????????????# ## ## ###?????????? | | ##?????#??????????????# ???????? | | "#??#????????????? ???# ???????? | | ##############????????# ##??????????? | | [*%% #????????## ## ## ##???????????? | | ###### =###=#??#??????# #? #? #????????????? | | ?????# #?# #???? #???# #??####?? #????????????? | | ?????#####?#*+?????????# #?????????#????????????? | | ???????????#%###???????# #??????????????????????? | | ????#?????##%# #?? ????# #??????????????????????? | | ??????????#"!"#??????### #??????????????????????? | | ????????###" "########"" #??????????????????????? | | ????????# *% !== #??????????????????????? | | ????????# %* #??????????????????????? | | ??#???#?# #######"########??????????????????????? | | ????????# #???#?# #?????????????????????????????? | | ????????# #?????# #?????????????????????????????? | | ????????# #?????# #?????????????????????????????? | | ????????# #????## #?????????????????????????????? | | ????????# #????? #?????????????????????????????? | | ????????# #?????###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalContainmentInverter Manual? 0 Play Time 00:15:49 Cumulative 90.6 hours Start 2020.11.13 @ 23:08:10 End 2020.11.13 @ 23:22:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 154 Rogue 149 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ed63480-6620-4a3f-8087-66c61e036a5b