Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.20 @ 22:04:29

Player: tkc

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (103)     515
Value Destroyed (2439)     2439
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (546)                546
              TOTAL SCORE: 5980

 Bonus
-------
High Alert Combat Kills    67
Follower Combat Kills      220
Aligned with FarCom        300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             257/550
Matter                     239/300
Energy                     280/280
System Corruption          19%
Temperature                Cool (0)
Movement                   Rolling (165) Ox5
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
                VSS Leg
        Armored Wheel
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Targeting Computer
       Improved Utility Shielding
       Improved Light Armor Plating
                Reactive Plating
                Hacking Suite
>               --- WEAPON (2) -------
                Flak Gun
          Heavy Flail
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
        Compact Wheel
                Aerolev Unit
                Aerolev Unit
          Large Storage Unit
                Superbattery (1500)
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Improved Sensor Array
                Pulse Rifle
                Pulse Rifle
                Beamcaster
   High-powered Shotgun
                Flak Gun
                Flak Gun
                Flak Gun
                Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Superbattery
       Improved Terrain Scanner
                Targeting Computer
                Weapon Shielding
       Improved Light Armor Plating
>               --- WEAPON -----------
                Latent Energy Streamer
                Rocket Launcher
>               --- INVENTORY --------
          Heavy Ion Engine
        Compact Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Improved Sensor Array
                Hacking Suite
          Heavy EM Pulse Gun
                EM Shotgun
                Beamcaster
                Autogun
                Grenade Launcher
           Mini Grenade Launcher
                Maul
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             135  | 7   30  4   46  9   4   2   33  
  Power                    15   | 1   4   .   2   3   1   1   3   
    Engine                 14   | 1   4   .   2   3   1   1   2   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 3   10  2   11  2   .   .   9   
    Treads                 13   | 1   4   .   5   2   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   4   
    Wheel                  18   | 2   5   2   6   .   .   .   3   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 1    | .   1   .   .   .   .   .   .   
  Utility                  35   | 1   6   1   13  1   2   .   11  
    Device                 3    | .   .   .   1   .   .   .   2   
    Storage                7    | 1   4   .   .   .   1   .   1   
    Processor              2    | .   .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             22   | .   2   1   10  1   1   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   10  1   20  3   1   1   10  
    Energy Gun             17   | 1   3   1   8   1   .   .   3   
    Energy Cannon          3    | .   1   .   .   .   1   1   .   
    Ballistic Gun          5    | 1   1   .   1   .   .   .   2   
    Ballistic Cannon       8    | .   3   .   5   .   .   .   .   
    Launcher               5    | .   .   .   2   .   .   .   3   
    Special Weapon         4    | .   2   .   2   .   .   .   .   
    Impact Weapon          6    | .   .   .   2   2   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   .   1   
Parts Lost                 23   | .   3   .   7   1   .   1   11  
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               7    | .   1   .   1   .   .   .   5   
  Utility                  8    | .   1   .   3   1   .   .   3   
  Weapon                   7    | .   1   .   3   .   .   .   3   
  Highest Loss Streak      10   | .   2   .   2   1   .   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 99  98  79  87  92  
  Engine                   11   | .   13  14  11  11  11  10  8   
  Treads                   14   | .   13  14  11  19  22  22  3   
  Wheel                    8    | .   14  14  10  2   .   .   7   
  Storage                  15   | .   21  14  11  11  16  22  16  
  Processor                5    | .   .   .   3   11  11  11  9   
  Protection               18   | .   5   14  29  20  16  11  22  
  Energy Gun               7    | .   7   11  13  4   .   .   9   
  Energy Cannon            1    | .   .   .   .   .   2   11  1   
  Ballistic Gun            2    | .   2   .   1   11  .   .   1   
  Ballistic Cannon         4    | .   13  16  3   .   .   .   .   
  Special Weapon           1    | .   4   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   3   6   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             74   | 11  57  58  64  64  66  63  74  
  Greatest Support         46   | 26  40  16  46  46  46  46  46  
  Greatest Overweight (x)  10   | .   10  3   3   2   1   1   6   
  Average Overweight (x)   1    | .   .   3   1   1   1   1   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  20  20  20  20  20  20  
  Most Carried             20   | 7   20  20  20  20  20  20  20  
  Average Carried          17   | 4   10  19  19  19  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 7   20  20  20  20  20  20  20  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2687 | 294  422  237  691  208  190  102  543  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3505 | 121  604  69   1087 349  .    184  1091 
  Parts                    203  | 8    36   2    79   21   .    14   43   
Haulers Intercepted        8    | .    2    .    3    .    .    .    3    
Recyclers Shooed           2    | .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  60   | .   11  .   21  6   .   2   20  
  Guns                     26   | .   6   .   12  6   .   .   2   
  Cannons                  10   | .   5   .   4   .   .   1   .   
  AOE                      23   | .   .   .   4   .   .   1   18  
Classes Destroyed          13   | 2   6   .   4   .   .   1   .   
  Worker                   9    | .   2   .   2   1   .   1   3   
  Builder                  3    | .   2   .   .   1   .   .   .   
  Tunneler                 6    | 2   1   .   1   .   .   2   .   
  Hauler                   8    | .   2   .   3   .   .   .   3   
  Recycler                 10   | 1   1   1   2   2   .   .   3   
  Operator                 4    | .   1   .   2   .   .   .   1   
  Watcher                  3    | .   .   .   1   .   .   .   2   
  Swarmer                  15   | .   3   .   5   4   .   .   3   
  Grunt                    31   | .   8   .   6   2   .   .   15  
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   8   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 2   6   1   7   2   .   2   9   
  Combat Bots Only         8    | .   5   .   4   2   .   1   8   
Max Kills in Single Turn   3    | 1   2   1   2   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3927 | .    639  .    1111 271  .    343  1563 
  Core                     631  | .    75   .    111  67   .    85   293  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  164  | .    .    .    112  12   .    3    37   
  Regen/Repaired (Parts)   42   | .    .    .    42   .    .    .    .    
Core Remaining (%)         68   | 100  .    70   .    .    .    34   .    
Volleys Fired              232  | 8    59   .    81   12   .    9    63   
  Largest                  2    | 2    2    .    2    2    .    1    2    
  Hottest                  135  | 60   135  .    110  98   .    60   126  
Shots Fired                364  | 16   108  1    131  24   .    10   74   
  Gun                      209  | 16   60   1    72   24   .    .    36   
  Cannon                   101  | .    37   .    38   .    .    10   16   
  Launcher                 25   | .    .    .    3    .    .    .    22   
  Special                  29   | .    11   .    18   .    .    .    .    
  Kinetic                  127  | 8    61   .    39   12   .    .    7    
  Thermal                  133  | 8    47   1    42   11   .    .    24   
  Explosive                25   | .    .    .    3    .    .    .    22   
  Electromagnetic          79   | .    .    .    47   1    .    10   21   
  Robot Hit Streak         15   | 2    15   2    15   12   .    9    13   
  Robot Miss Streak        7    | 2    4    .    5    2    .    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           219  | 7    64   1    75   17   .    9    46   
  Core Hits                169  | 4    26   1    45   9    .    15   69   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    3    2    .    .    .    
    Burn                   5    | .    1    .    2    2    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    
Melee Attacks              20   | .    .    .    13   7    .    .    .    
  Impact                   20   | .    .    .    13   7    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    4    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6465 | 92   988  21   1854 490  .    393  2627 
  Guns                     2273 | 92   570  21   840  286  .    .    464  
  Cannons                  940  | .    394  .    412  .    .    50   84   
  Explosions               2696 | .    .    .    274  .    .    343  2079 
  Melee                    532  | .    .    .    328  204  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1317 | 47   663  .    412  82   .    .    113  
  Thermal                  1423 | 45   325  21   409  196  .    .    427  
  Explosive                1681 | .    .    .    194  .    .    .    1487 
  Electromagnetic          1512 | .    .    .    511  8    .    393  600  
  Impact                   532  | .    .    .    328  204  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    3    3    5    5    5    18   19   
  Average Corruption       6    | .    1    3    5    5    5    12   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  213  | .    19   16   36   40   16   42   44   
    Message Errors         51   | .    3    5    10   10   3    11   9    
    Matter Fused           51   | .    4    3    8    10   7    12   7    
    Heat Flow Errors       22   | .    3    1    4    2    1    4    7    
    Energy Discharges      21   | .    .    2    2    6    1    3    7    
    Data Loss (minor)      35   | .    5    1    5    10   1    7    6    
    Data Loss (major)      17   | .    2    3    4    2    2    3    1    
    Misfires               7    | .    2    1    2    .    .    1    1    
    Alerts                 4    | .    .    .    1    .    1    1    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            229  | .    .    .    71   149  .    .    9    
  Projectiles              8    | .    .    .    8    .    .    .    .    
  Explosions               11   | .    .    .    2    .    .    .    9    
  Melee                    210  | .    .    .    61   149  .    .    .    
Knockbacks                 12   | .    6    .    5    1    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  11   | .    6    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      355  | .    .    .    77   .    .    163  115  
  Shots                    10   | .    .    .    2    .    .    3    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        534  | .    276  207  243  346  95   225  534  
  Average Temperature      100  | .    65   88   69   112  53   72   192  
  Received Heat Transfer   1506 | .    342  .    243  120  .    .    801  
  Effects                  11   | .    4    .    .    .    .    .    7    
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           5    | .    4    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    2    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Fried              11   | .    .    .    3    2    .    1    5    
  Impact Corruptions       7    | .    .    .    2    5    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    .    .    1    
  Heat Transferred         3028 | 100  828  37   753  481  .    .    829  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    2    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    
Latent Energy Used         886  | .    .    .    .    .    .    471  415  
  LE Corruption            31   | .    .    .    .    .    .    13   18   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             501  | 15  224 53  501 227 .   62  473 
  Initial                  87   | .   9   4   .   87  .   .   24  
  Average                  130  | 7   73  6   242 66  .   9   308 
Maximum Alert Level        2    | .   1   .   2   1   .   .   2   
  Low Security (%)         72   | 100 99  100 42  87  .   100 15  
  Level 1                  20   | .   .   .   40  12  .   .   64  
  Level 2                  6    | .   .   .   16  .   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   3   .   .   .   4   
  Investigation            3    | .   1   .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   27  1   35  10  .   2   24  
  Peak Tracking Total      6    | .   4   1   5   4   .   1   6   
  Tactical Retreats        4    | .   2   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   4   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          8    | .   .   .   3   .   .   .   5   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          29   | .   9   .   13  1   .   .   6   
  Terminals                21   | .   7   .   9   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                96   | .   24  .   49  2   .   .   21  
  Successful               59   | .   12  .   36  .   .   .   11  
  Failed                   36   | .   12  .   12  2   .   .   10  
    Catastrophic           9    | .   3   .   3   .   .   .   3   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   68   | .   17  .   34  2   1   .   14  
  Terminals                75   | .   20  .   37  2   .   .   16  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          6    | .   4   .   2   .   .   .   .   
  Scanalyzers              10   | .   .   .   8   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             28   | .   6   .   19  .   .   .   3   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Robot Analysis           6    | .   3   .   2   .   .   .   1   
  Branch Access Points     2    | .   2   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   2   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   
  Zone Layout              7    | .   1   .   6   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   .   
Scanalyzer                 10   | .   .   .   8   .   .   .   2   
  Insert Component         5    | .   .   .   4   .   .   .   1   
  Analyze                  5    | .   .   .   4   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   
  Seal Access              1    | .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         13   | .   4   .   5   .   .   .   4   
  Terminals                13   | .   4   .   5   .   .   .   4   
    Botnet                 10   | .   3   .   4   .   .   .   3   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   10  1   .   .   4   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               4    | .   .   3   .   1   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   
  Highest-Rated Group      73   | .   .   73  73  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               74   | .   .   12  54  8   .   .   .   
  Total Damage             1003 | .   .   124 754 125 .   .   .   
  Kills                    18   | .   .   2   13  3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               9993 | 117  1722 1044 2759 1536 675  1186 954  
Spaces Moved               4797 | 76   898  676  1366 665  277  434  405  
  Core                     4    | 3    1    .    .    .    .    .    .    
  Treads                   2130 | 13   393  .    447  516  277  434  50   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2663 | 60   504  676  919  149  .    .    355  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   145  115  120  240  240  125  
  Average Speed            176  | 100  150  145  162  213  240  240  181  
  Slowest Speed            550  | 160  550  145  240  240  240  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       69   | 4    94   96   96   97   61   74   30   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    
Spaces Dug                 35   | .    4    .    26   5    .    .    .    
Terrain Destroyed          219  | .    6    .    56   5    .    26   126  
  Melee                    13   | .    .    .    8    5    .    .    .    
  Projectile               24   | .    6    .    18   .    .    .    .    
  AOE                      182  | .    .    .    30   .    .    26   126  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5856 | 97   1136 743  1722 747  294  570  547  
  Wait                     494  | .    112  45   160  49   .    124  4    
  Move                     4790 | 75   897  675  1365 664  276  433  405  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 7    20   9    23   1    3    2    19   
  Fast Attach              59   | 6    14   1    15   5    3    .    15   
  Attach                   22   | .    2    .    7    .    .    2    11   
  Detach                   10   | .    2    .    2    .    3    .    3    
  Swap                     54   | 1    14   3    24   4    1    .    7    
  Drop                     91   | .    16   10   32   5    8    .    20   
  Fire                     232  | 8    59   .    81   12   .    9    63   
  Melee                    20   | .    .    .    13   7    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 6)
  312 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 8)
  616 | -10/Materials | Discovered new exit (range 14)
  637 | -10/Materials | Identified exit to Mines
 1154 | -10/Materials | Discovered new exit (range 15)
 1840 | -10/Materials | Entered Mines
 1892 | -10/Mines     | Met a Derelict bent on vengeance
 1962 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2039 | -10/Mines     | Discovered new exit (range 8)
 2121 | -10/Mines     | Learned Materials stockpile data
 2130 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2162 | -10/Mines     | Escorted by a lone wolf Derelict
 2185 | -10/Mines     | Learned location of Storage (-7)
 2218 | -10/Mines     | Discovered new exit (range 7)
 2884 | -10/Mines     | Entered Materials
 2884 | -9/Materials  | Accompanied by 3 allies
 2884 | -9/Materials  | Evolved 2 slots: Utility x2
 2889 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 3213 | -9/Materials  | Central database locked down
 3679 | -9/Materials  | Discovered new exit (range 7)
 4062 | -9/Materials  | Discovered new exit (range 12)
 4767 | -9/Materials  | Discovered new exit (range 15)
 5067 | -9/Materials  | Discovered new exit (range 16)
 5376 | -9/Materials  | Discovered new exit (range 7)
 5457 | -9/Materials  | Repaired Weapon Shielding
 5643 | -9/Materials  | Entered Mines
 5733 | -9/Mines      | Found a hidden stash of uninstalled traps
 5767 | -9/Mines      | Learned location of 1 exit from Materials
 6236 | -9/Mines      | Discovered new exit (range 8)
 6504 | -9/Mines      | Discovered new exit (range 9)
 6555 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 7164 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 7164 | -9/Mines      | Discovered new exit (range 5)
 7179 | -9/Mines      | Entered Exiles
 7252 | -9/Exiles     | Discovered new exit (range 14)
 7298 | -9/Exiles     | Met 8R-AWN
 7336 | -9/Exiles     | Met EX-HEX
 7415 | -9/Exiles     | Met EX-BIN
 7444 | -9/Exiles     | Aligned with FarCom system
 7447 | -9/Exiles     | Given EX-Vault access code
 7507 | -9/Exiles     | Opened EX-Vault
 7519 | -9/Exiles     | Found Prototype Energy Cannon
 7519 | -9/Exiles     | Identified Latent Energy Streamer
 7525 | -9/Exiles     | Found Prototype Storage
 7525 | -9/Exiles     | Identified Superbattery
 7591 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 7651 | -9/Exiles     | Met EX-DEC
 7818 | -9/Exiles     | Discovered new exit (range 14)
 7854 | -9/Exiles     | Stole two prototypes: Superbattery, Latent Energy Streamer
 7854 | -9/Exiles     | Entered Mines
 8042 | -8/Mines      | System corruption reached 10%
 8044 | -8/Mines      | Core integrity fell below 50%
 8973 | -8/Mines      | Discovered new exit (range 9)
 9040 | -8/Mines      | Entered Materials
 9040 | -8/Materials  | Evolved 2 slots: Utility x2
 9041 | -8/Materials  | Identified exit to Factory
 9141 | -8/Materials  | System corruption reached 10%
 9148 | -8/Materials  | Garrison activated, responded to threat
 9258 | -8/Materials  | Core integrity fell below 50%
 9271 | -8/Materials  | Lost 10 parts (5n3u2w)
 9283 | -8/Materials  | Destroyed 8 combat bots
 9994 | -8/Materials  | Self-destructed

 Last Messages 
---------------
09971_ U-05 Engineer lays Concrete. <x*>
09979_ K-01 Serf collects debris.
09980_ System corrupted: FCS attempts to trigger Flak Gun.
09980_ System corrupted: Flak Gun misfires.
09980_ U-05 Engineer lays Concrete. <x3>
09981_ K-01 Serf collects debris.
09982_ U-05 Engineer lays Concrete. <x2>
09983_ K-01 Serf collects debris.
09983_ U-05 Engineer lays Concrete. <x3>
09985_ K-01 Serf collects debris.
09985_ U-05 Engineer lays Concrete. <x2>
09986_ K-01 Serf collects debris.
09986_ U-05 Engineer lays Concrete. <x3>
09988_ K-01 Serf collects debris.
09988_ U-05 Engineer lays Concrete. <x3>
09990_ K-01 Serf collects debris.
09990_ U-05 Engineer lays Concrete. <x5>
09993_ K-01 Serf collects debris.
09993_ U-05 Engineer lays Concrete.
09994_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#     ??#????????###!% ???#?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            1980
Matter Stores              306
Matter Capacity            350
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
      Grenade Launcher | -9/Materials | Hacked
         Hacking Suite | -9/Materials | Scanalyzed
            Beamcaster | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyCompositeStripper
  Manual?         0
Play Time         01:35:09
  Cumulative      80.3 hours
  Start           2022.07.18 @ 13:10:51
  End             2022.07.20 @ 22:04:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           51
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1035f8c2-ab44-4a01-b885-9c07686fed56