Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 20:20:51 Player: steven Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (257) 257 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2287 Bonus ------- None Cogmind --------- Core Integrity 524/550 Matter 281/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (112) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY (4) ------ Targeting Computer Microactuators Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Armored Treads Experimental Sensor Array Microactuators Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Great Maul > --- INVENTORY -------- Armored Treads Assault Rifle Light Assault Rifle [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 23 | 6 6 3 1 7 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 3 . 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 6 | . 2 3 . 1 Utility 7 | 1 2 . 1 3 Device 3 | . 1 . 1 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 1 . . 3 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 85 94 86 Engine 12 | . 14 11 11 9 Treads 18 | . 27 . . . Flight 12 | . . 41 44 35 Device 9 | . 10 . 5 9 Storage 9 | . 14 . . . Processor 3 | . . 11 11 9 Protection 1 | . . . . 6 Energy Gun 20 | . 24 22 22 10 Ballistic Gun 2 | . 3 . . 2 Naked Turns . | . . . . . Heaviest Build 17 | 13 14 5 6 17 Greatest Support 40 | 40 40 16 16 17 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 6 | 7 7 5 5 5 Most Carried 7 | 2 7 4 2 5 Average Carried 3 | 1 3 2 2 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 2 2 5 Class Distribution -------------------- 67% | Mutant 20% | Scavenger-Sprinter 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 430 | 228 116 . 19 67 Remotely . | . . . . . Salvage Created 350 | . 334 . . 16 Parts 27 | . 27 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 12 | . 11 . . 1 Melee 1 | . . . . 1 Guns 11 | . 11 . . . Classes Destroyed 4 | . 4 . . . Worker 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 6 . . 1 Grunt 5 | . 5 . . . Best Kill Streak 7 | . 7 . . 1 Combat Bots Only 6 | . 6 . . 1 Max Kills in Single Turn 2 | . 2 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 366 | . 261 28 . 77 Core 59 | . 33 . . 26 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 86 . 100 . Volleys Fired 31 | . 26 2 . 3 Largest 2 | . 2 2 . 2 Hottest 80 | . 80 80 . 80 Shots Fired 62 | . 52 4 . 6 Gun 62 | . 52 4 . 6 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 8 | . 8 . . . Thermal 54 | . 44 4 . 6 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 2 . 1 Robot Miss Streak 3 | . 3 2 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 37 | . 32 2 . 3 Core Hits 20 | . 19 1 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 527 | . 420 22 . 85 Guns 464 | . 420 22 . 22 Cannons . | . . . . . Explosions . | . . . . . Melee 63 | . . . . 63 Ramming . | . . . . . Kinetic 93 | . 93 . . . Thermal 371 | . 327 22 . 22 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 63 | . . . . 63 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 43 | . . . . 43 Projectiles . | . . . . . Explosions . | . . . . . Melee 43 | . . . . 43 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 89 | . 30 34 . 89 Average Temperature 28 | . 14 17 . 53 Received Heat Transfer 63 | . 54 9 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 850 | . 750 50 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 175 | . 175 108 47 103 Initial 73 | . . 73 47 18 Average 68 | . 88 87 47 49 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 20 4 2 6 Peak Tracking Total 8 | . 8 6 2 4 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 5 | . 3 1 . 1 Terminals 5 | . 3 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 7 1 . 1 Successful 7 | . 5 1 . 1 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . . 1 Terminals 9 | . 7 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 1 . 1 Prototype ID Bank 3 | . 2 1 . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 795 | 85 473 31 25 181 Spaces Moved 714 | 51 230 70 75 288 Core 6 | 6 . . . . Treads 261 | 45 216 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 447 | . 14 70 75 288 Fastest Speed 29 | 50 37 31 31 29 Average Speed 77 | 147 152 31 31 29 Slowest Speed 160 | 160 160 31 31 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . 1 . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 36 14 22 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 877 | 58 300 75 75 369 Wait 81 | . 26 . . 55 Move 704 | 50 227 69 74 284 Hop 3 | . 1 . . 2 Pick Up 12 | 2 7 . . 3 Fast Attach 17 | 6 3 . 1 7 Attach 5 | . 2 3 . . Detach 2 | . . . . 2 Swap 1 | . 1 . . . Drop 14 | . 7 1 . 6 Fire 31 | . 26 2 . 3 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Discovered new exit (range 15) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 587 | -9/Materials | Discovered new exit (range 11) 590 | -9/Materials | Entered Mines 603 | -9/Mines | Discovered new exit (range 14) 604 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 604 | -9/Mines | Found Prototype Device 604 | -9/Mines | Identified Exp. Sensor Array 615 | -9/Mines | Entered Materials 615 | -8/Materials | Evolved 2 slots: Utility x2 691 | -8/Materials | Discovered new exit (range 6) 760 | -8/Materials | Discovered new exit (range 5) 796 | -8/Materials | Self-destructed Last Messages --------------- 00739_ Dropped Sml. Laser. 00740_ Acquired Great Maul. 00742_ Dropped Exp. Sensor Array. 00744_ Acquired Microactuators. 00747_ Dropped Lgt. Assault Rifle. 00747_ Acquired Exp. Sensor Array. 00760_ EXIT=FOUND 00765_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2V layout... Downloaded map data. 00765_ W-25 Informer sends out distress signal. 00766_ Acquired Hvy. Flail. 00767_ Dropped Great Maul. 00768_ R-06 Scavenger collects Sml. Laser. 00792_ Flight Unit destroyed. 00792_ Destroyed Flight Unit. 00792_ S-10 Pest system corrupted by crushing effect. 00792_ S-10 Pest destroyed. 00794_ Acquired 16 matter. 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""" # | | ????????????????????? # ############## | | ????????????????????? ### ###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricCoreGreatsword Manual? 0 Play Time 00:15:39 Cumulative 21.5 hours Start 2023.04.07 @ 20:07:48 End 2023.04.07 @ 20:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 29 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 930499ab-4872-4a9f-a9b4-4c4749ce0636