Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 01:01:46 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1557) 1557 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3628 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 382/550 Matter 256/300 Energy 54/290 System Corruption 15% Temperature Cool (0) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Shield Generator > --- WEAPON (2) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (15) --- Nuclear Core Nuclear Core Improved Treads Improved Treads Armored Treads Medium Storage Unit High-capacity Matter Pod (200) Sensor Array Targeting Computer Particle Charger Heavy Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Shield Generator System Shield > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Treads Improved Treads Armored Treads Medium Storage Unit High-capacity Matter Pod Sensor Array Targeting Computer Particle Charger Heavy Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Advanced EMP Blaster [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 76 | 1 10 15 50 Power 8 | . . 1 7 Engine 7 | . . 1 6 Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | . 4 5 10 Treads 15 | . 3 4 8 Leg 2 | . 1 . 1 Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 24 | 1 2 4 17 Device 14 | 1 . 2 11 Storage 3 | . 2 1 . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 5 | . . 1 4 Artifact . | . . . . Weapon 25 | . 4 5 16 Energy Gun 1 | . . . 1 Energy Cannon 4 | . . . 4 Ballistic Gun 11 | . 3 3 5 Ballistic Cannon . | . . . . Launcher 5 | . . 1 4 Special Weapon 4 | . 1 1 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . . 5 Parts Lost 6 | . . . 6 Power . | . . . . Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 99 97 Engine 10 | . 14 11 8 Treads 26 | . 28 22 26 Leg 1 | . . . 2 Wheel 5 | . . 11 5 Device 17 | . 14 21 17 Storage 10 | . 14 11 9 Hackware 2 | . . . 5 Protection 2 | . . . 3 Energy Gun 2 | . 9 . 1 Energy Cannon 1 | . . . 2 Ballistic Gun 14 | . 17 20 11 Special Weapon 1 | . 1 . 1 Naked Turns . | . . . . Heaviest Build 47 | 14 29 37 47 Greatest Support 68 | 20 40 40 68 Greatest Overweight (x) 4 | . . 3 4 Average Overweight (x) 1 | . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 9 13 15 Most Carried 15 | 8 10 15 15 Average Carried 12 | 7 9 11 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 8 10 15 15 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2322 | 397 587 424 914 Remotely 120 | . . . 120 Salvage Created 2581 | 227 395 593 1366 Parts 163 | 14 25 44 80 Haulers Intercepted 6 | . 1 1 4 Recyclers Shooed 5 | . 1 2 2 Parts Field Recycled 1 | . . 1 . Retrieved Matter 5 | . . 5 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 8 8 23 Guns 16 | . 8 4 4 Cannons 5 | . . . 5 AOE 16 | . . 4 12 Classes Destroyed 14 | 3 5 3 3 Worker 7 | 2 . 2 3 Builder 5 | . 1 2 2 Tunneler 5 | 5 . . . Hauler 6 | . 1 1 4 Recycler 5 | 1 2 1 1 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 14 | . 6 . 8 Grunt 13 | . 2 3 8 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 8 | . . 3 5 Specialist 2 | . . . 2 Best Kill Streak 9 | 3 4 4 9 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 4 | . . 2 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 36 27 124 Missed 53 | . 11 14 28 Damage Taken 2385 | . 244 188 1953 Core 246 | . 64 14 168 Absorbed by Shields 220 | . . . 220 Ignored by Resistances 4 | . . . 4 Core Remaining (%) 90 | 100 74 96 . Volleys Fired 206 | 19 48 41 98 Largest 2 | 2 2 2 2 Hottest 103 | 70 100 100 103 Shots Fired 364 | 38 85 79 162 Gun 274 | 38 74 71 91 Cannon 37 | . . . 37 Launcher 21 | . . 5 16 Special 32 | . 11 3 18 Kinetic 224 | 19 51 71 83 Thermal 119 | 19 34 3 63 Explosive . | . . . . Electromagnetic 21 | . . 5 16 Robot Hit Streak 16 | 9 16 9 14 Robot Miss Streak 5 | 1 2 5 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 216 | 25 52 40 99 Core Hits 106 | 11 21 22 52 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 7 | 6 1 . . Burn 6 | 6 . . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4528 | 297 522 797 2912 Guns 2433 | 297 498 556 1082 Cannons 541 | . . . 541 Explosions 1530 | . . 241 1289 Melee . | . . . . Ramming . | . . . . Kinetic 1937 | 71 324 556 986 Thermal 1247 | 226 198 . 823 Explosive 78 | . . 78 . Electromagnetic 1266 | . . 163 1103 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 14 | . . . 14 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 69 | . . . 69 Message Errors 18 | . . . 18 Matter Fused 16 | . . . 16 Heat Flow Errors 8 | . . . 8 Energy Discharges 6 | . . . 6 Parts Rejected 1 | . . . 1 Data Loss (minor) 9 | . . . 9 Data Loss (major) 3 | . . . 3 Misfires 3 | . . . 3 Alerts 1 | . . . 1 Misdirections 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 27 | . . . 27 Projectiles . | . . . . Explosions 27 | . . . 27 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 28 | . . . 28 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 318 | 90 120 31 318 Average Temperature 59 | 32 34 8 98 Received Heat Transfer 459 | . 48 78 333 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 4 . . . Heat Transferred 3014 | 1110 568 . 1336 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 404 | 40 183 326 404 Initial 117 | . 26 76 117 Average 162 | 22 66 160 219 Maximum Alert Level 2 | . . 1 2 Low Security (%) 70 | 100 100 71 53 Level 1 29 | . . 28 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 13 14 36 Peak Tracking Total 10 | . 4 3 10 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . 1 6 3 Max in Single Turn 3 | . 1 3 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 4 4 7 Terminals 14 | . 4 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 34 | . 8 9 17 Successful 16 | . 3 3 10 Failed 18 | . 5 6 7 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 16 | . 4 4 8 Terminals 31 | . 8 9 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 9 | . 2 2 5 Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Locate Traps 3 | . 1 . 2 Reinforcement Status 1 | . . . 1 Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 1 1 4 Terminals 6 | . 1 1 4 Assimilate 1 | . . 1 . Botnet 5 | . 1 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 3 4 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3400 | 183 790 634 1793 Spaces Moved 1780 | 84 376 384 936 Core . | . . . . Treads 1045 | . 376 8 661 Legs 84 | 84 . . . Wheels 651 | . . 376 275 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 160 110 110 Average Speed 144 | 120 160 120 150 Slowest Speed 330 | 120 160 160 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 41 | 3 67 37 59 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 18 | . 10 3 5 Terrain Destroyed 57 | . 10 22 25 Melee . | . . . . Projectile 21 | . 10 3 8 AOE 36 | . . 19 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2250 | 132 472 482 1164 Wait 86 | 23 18 30 15 Move 1777 | 83 375 383 936 Hop . | . . . . Pick Up 41 | 4 10 7 20 Fast Attach 21 | 1 1 1 18 Attach 6 | . . 2 4 Detach 1 | . . . 1 Swap 49 | . 9 12 28 Drop 63 | 2 11 6 44 Fire 206 | 19 48 41 98 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 184 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 615 | -10/Materials | Discovered new exit (range 13) 911 | -10/Materials | Discovered new exit (range 3) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -9/Materials | Discovered new exit (range 15) 1421 | -9/Materials | Discovered new exit (range 9) 1593 | -9/Materials | Discovered new exit (range 5) 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1762 | -8/Materials | Build established: Scavenger-Mutant 1900 | -8/Materials | Crushed by falling debris 1900 | -8/Materials | System corruption reached 10% 1931 | -8/Materials | Lost 3 parts (1n1u1w) 1961 | -8/Materials | Garrison activated, responded to threat 1985 | -8/Materials | Destroyed 7 combat bots 3401 | -8/Materials | Self-destructed Last Messages --------------- 03353_ Dropped Hvy. Ion Engine. 03369_ System corrupted: Component data lost. 03378_ Slug penetrates H-61 Shepherd. 03379_ H-61 Shepherd calls for reinforcements. 03379_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03381_ Slug penetrates Wall. 03382_ System Shield destroyed. 03382_ Critical hit (Blast). 03384_ U-05 Engineer builds a Wall. 03388_ Penetrated by Slug. 03388_ Arm. Treads blasted off. 03389_ U-05 Engineer builds a Wall. 03390_ Penetrated by Slug. 03390_ Slug penetrates Wall. 03392_ System corrupted: Matter fused (-6). 03393_ U-05 Engineer builds a Wall. 03393_ Arm. Treads destroyed. 03395_ Slug penetrates H-61 Shepherd. 03396_ Slug penetrates Wall. 03398_ Slug penetrates H-61 Shepherd. Map ----- +----------------------------------------------------+ | #??? #??# ## ^ # ###+######"### #?? | | #??? #??# ## ^ # =[%!! [ #?? | | ############ ## + ![! = ? | | # # ! 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""" ###+#######??????????????? | | #????????????????== ?# ! #??????????????? | | ??? ???????????#== ""??# """ *=[#??????????????? | | ?? ? ? ????????#== ????# """ [#??????????????? | | #? ?? ?????????# ?????# """ = !##?????????????? | | ??????#????????? ???????# #?????????????? | | #???????????????????????#=== " ##?????????????? | | ???##???????????????????#= = """ #??????????????? | | ?#????????#?????????????#]== #??????????????? | | ??##????????????????????###########??????????????? | | ????#???##???????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ???????#??#??????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireHeartRefractor Manual? 0 Play Time 00:46:17 Cumulative 132.3 hours Start 2024.06.20 @ 00:16:17 End 2024.06.20 @ 01:01:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 207 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 122ec185-0dc8-4d91-8ce1-482cfc5ecbfe