Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 13:14:16 Player: terics Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2254) 2254 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 5409 Bonus ------- High Alert Combat Kills 115 Cogmind --------- Core Integrity 362/700 Matter 221/300 Energy 160/160 System Corruption 7% Temperature Cool (23) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Core Analyzer Force Booster > --- WEAPON (3) ------- Precision Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Energy Filter Improved ECM Suite Ion Cannon Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Force Booster Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Energy Filter Missile Launcher Chainsword [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 114 | 6 6 13 21 16 52 Power 14 | 1 . 3 3 1 6 Engine 10 | 1 . 3 3 . 3 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 33 | 2 4 5 6 3 13 Treads 1 | . . . 1 . . Leg 22 | 2 . 1 3 3 13 Wheel 6 | . 2 2 2 . . Hover . | . . . . . . Flight 4 | . 2 2 . . . Utility 23 | 1 1 2 5 5 9 Device 14 | . 1 2 3 3 5 Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . . 2 1 3 Artifact . | . . . . . . Weapon 44 | 2 1 3 7 7 24 Energy Gun 18 | 2 . 1 1 4 10 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | . . . 3 1 6 Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 1 2 Special Weapon 4 | . . 1 3 . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 35 | . . 11 1 1 22 Power 5 | . . 3 . . 2 Propulsion 7 | . . 2 1 . 4 Utility 6 | . . 1 . . 5 Weapon 17 | . . 5 . 1 11 Highest Loss Streak 8 | . . 8 1 1 8 Average Slot Usage (%) 96 | . 96 75 94 99 97 Engine 5 | . 14 7 11 4 3 Core 2 | . . . . 4 2 Leg 25 | . 23 . 1 31 29 Wheel 5 | . 3 17 39 . . Device 16 | . 11 12 5 9 21 Storage 8 | . 14 14 11 9 7 Processor 1 | . . . . . 1 Protection 5 | . . . 5 9 6 Energy Gun 8 | . 17 1 1 9 9 Energy Cannon 1 | . . . . . 2 Ballistic Gun 6 | . . . 13 16 4 Launcher 1 | . . 10 . . 1 Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 43 | 11 12 12 24 33 43 Greatest Support 77 | 20 26 26 46 40 77 Greatest Overweight (x) 3 | 3 2 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 Average Capacity 7 | 5 6 6 6 7 8 Most Carried 8 | 4 6 6 6 8 8 Average Carried 6 | 2 5 3 4 7 6 Final Capacity 8 | 6 6 6 6 8 8 Final Carried 8 | 4 6 4 6 8 5 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Tank 12% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1919 | 165 49 150 284 434 837 Remotely . | . . . . . . Salvage Created 2376 | . 49 196 284 446 1401 Parts 157 | . 7 21 16 37 76 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 50 | . 3 2 5 12 28 Melee 5 | . 1 . . . 4 Guns 29 | . 2 . 5 9 13 Cannons 3 | . . . . . 3 AOE 13 | . . 2 . 3 8 Classes Destroyed 12 | . 1 3 1 3 4 Worker 2 | . . . . 1 1 Builder 12 | . . 5 . 1 6 Hauler 1 | . . . . . 1 Recycler 6 | . . 2 1 . 3 Operator 3 | . . . . 2 1 Watcher 2 | . . . . 1 1 Swarmer 15 | . 3 . . 6 6 Grunt 25 | . . 2 4 6 13 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 3 | . . . 1 . 2 Programmer 4 | . . . . . 4 Best Kill Streak 10 | . 3 5 2 5 10 Combat Bots Only 5 | . 3 2 2 3 5 Max Kills in Single Turn 7 | . 1 2 1 2 7 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 2 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5128 | . 179 540 159 774 3476 Core 661 | . . 131 57 135 338 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . 47 85 75 . Volleys Fired 145 | . 6 16 12 27 84 Largest 3 | . 1 1 2 3 3 Hottest 184 | . 50 50 79 91 184 Shots Fired 299 | . 6 16 24 67 186 Gun 257 | . 6 3 20 64 164 Cannon 13 | . . . . . 13 Launcher 22 | . . 10 . 3 9 Special 7 | . . 3 4 . . Kinetic 125 | . . . 18 47 60 Thermal 57 | . 6 6 6 . 39 Explosive 22 | . . 10 . 3 9 Electromagnetic 95 | . . . . 17 78 Robot Hit Streak 16 | . 2 4 16 8 16 Robot Miss Streak 8 | . 2 3 2 2 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 221 | . 8 14 17 44 138 Core Hits 139 | . 3 16 8 27 85 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 43 | . 7 5 . . 31 Impact 12 | . 7 5 . . . Slashing 28 | . . . . . 28 Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7138 | . 131 618 247 1046 5096 Guns 2708 | . 38 26 217 612 1815 Cannons 153 | . . . . . 153 Explosions 3208 | . . 499 . 434 2275 Melee 996 | . 93 78 . . 825 Ramming 40 | . . 12 . . 28 Kinetic 1481 | . . . 202 360 919 Thermal 1580 | . 38 29 45 . 1468 Explosive 2171 | . . 499 . 434 1238 Electromagnetic 870 | . . . . 252 618 Impact 171 | . 93 78 . . . Slashing 825 | . . . . . 825 Piercing . | . . . . . . Highest Corruption 7 | . . . . 3 7 Average Corruption 4 | . . . . 3 4 Corruption Purged . | . . . . . . Effects 71 | . . . . 7 64 Message Errors 9 | . . . . 1 8 Matter Fused 23 | . . . . 3 20 Heat Flow Errors 7 | . . . . 1 6 Energy Discharges 11 | . . . . 2 9 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Targeting Errors 11 | . . . . . 11 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 460 | . . 29 . 12 419 Projectiles . | . . . . . . Explosions 278 | . . 29 . 12 237 Melee 182 | . . . . . 182 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 284 | . . 117 . . 167 Shots 10 | . . 5 . . 5 Rammed 11 | . . 8 . . 3 Targets Rammed 13 | . . 8 . . 5 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 352 | . 40 60 48 91 352 Average Temperature 77 | . 18 32 18 18 92 Received Heat Transfer 1083 | . . 162 57 153 711 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1909 | . 111 99 148 . 1551 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 578 | . 154 80 245 436 578 Initial 114 | . . 60 19 31 114 Average 161 | . 51 64 91 247 179 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 77 | 100 100 100 86 34 80 Level 1 10 | . . . 13 49 3 Level 2 12 | . . . . 16 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 . 3 2 13 Investigation 3 | . 1 . 1 1 . Extermination 4 | . . . . . 4 Reinforcement 7 | . . . 2 1 4 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . . . 2 Communications Jammed 32 | . . . . . 32 Distress Signals 32 | . . . . . 32 Times Spotted 101 | . 8 5 11 21 56 Peak Tracking Total 12 | . 3 3 3 5 12 Tactical Retreats 11 | . 2 . 2 2 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 14 | . . . 1 1 12 Max in Single Turn 9 | . . . 1 1 9 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 16 | . 4 . 4 2 6 Terminals 11 | . 3 . 2 1 5 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 47 | . 15 . 11 7 14 Successful 30 | . 8 . 10 5 7 Failed 17 | . 7 . 1 2 7 Catastrophic 4 | . 1 . . 1 2 Database Lockouts . | . . . . . . Manual 12 | . 3 . 2 2 5 Terminals 37 | . 12 . 7 5 13 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 3 . 1 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 5 . 7 4 6 Record 1 | . . . . 1 . Prototype ID Bank 3 | . . . 1 1 1 Emergency Access Points 2 | . 1 . . 1 . Alert Level 1 | . . . . . 1 Locate Traps 3 | . 1 . 1 . 1 Disarm Traps 1 | . . . 1 . . Dispatch Records 4 | . 1 . 2 . 1 Security Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 4 | . . . 1 1 2 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 4 | . 3 . 1 . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used 1 | . . . . 1 . Hacking Detections 13 | . 4 . 3 1 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 3 | . . . . . 3 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4009 | 68 326 150 425 540 2500 Spaces Moved 2325 | 43 202 84 344 273 1379 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1851 | 31 157 . 11 273 1379 Wheels 421 | . 41 47 333 . . Hover . | . . . . . . Flight 41 | . 4 37 . . . Fastest Speed 37 | 50 90 37 85 120 120 Average Speed 122 | 130 114 86 86 132 131 Slowest Speed 200 | 200 200 120 150 150 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 23 | 4 25 30 27 23 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 152 | . . 58 . 16 78 Melee . | . . . . . . Projectile . | . . . . . . AOE 152 | . . 58 . 16 78 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3161 | 52 278 133 446 402 1850 Wait 409 | . 52 2 43 68 244 Move 2318 | 42 201 81 343 272 1379 Hop 1 | . . 1 . . . Pick Up 52 | 4 3 3 12 7 23 Fast Attach 50 | 6 3 6 11 7 17 Attach 31 | . . 5 6 3 17 Detach 3 | . . 1 1 1 . Swap 33 | . 3 2 4 6 18 Drop 63 | . 3 3 14 11 32 Fire 145 | . 6 16 12 27 84 Melee 43 | . 7 5 . . 31 Ram 8 | . . 8 . . . Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 14) 395 | -10/Materials | Entered Mines 481 | -10/Mines | Lost 8 parts (2p2n1u3w) 525 | -10/Mines | Discovered new exit (range 10) 545 | -10/Mines | Core integrity fell below 50% 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Propulsion x2 574 | -9/Materials | Lost 3 parts (1p2w) 783 | -9/Materials | Build established: Scavenger-Mutant 862 | -9/Materials | Discovered new exit (range 10) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -8/Materials | Crushed by falling debris 1464 | -8/Materials | Discovered new exit (range 4) 1485 | -8/Materials | Build established: Scavenger-Tank 1510 | -8/Materials | Entered Factory 1510 | -7/Factory | Evolved 2 slots: Utility x2 3187 | -7/Factory | Build established: Mutant 3426 | -7/Factory | Garrison activated, responded to threat 3611 | -7/Factory | Lost 6 parts (1p1n1u3w) 3910 | -7/Factory | First assault squad dispatched 4010 | -7/Factory | Self-destructed Last Messages --------------- Imp. Heat Sink destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. M-28 Smith unfolds itself. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. L-41 Fighter destroyed. Switching to secondary target: G-47 Trooper. Hpw. Shotgun destroyed. G-47 Trooper destroyed. Destroyed Particle Gun. Missile Launcher destroyed. Imp. Propulsion Shielding destroyed. M-28 Smith fits Backup Laser III on G-47 Trooper. Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????? ???????????????????? | | ?????????? ???????????????????? | | ?????????# ???????????????????? | | ????????? ???????????????????? | | ????????? ???????????????????? | | ????????? ????????? ????????? | | ########## ???????"""""???????? | | # # #??????? ?? ???? | | # # #????????"""?"""? ?? | | # # #????????? ??? | | # === # #?????????? ?? #? | | # === # ###### ## # ## # | | # == # g | | # @l g g % | | # Y m! %% | | # g i % | | # b gg | | # # | | # ! # | | # #####;#+##### + #### | | # #????? ?????? ?????# | | # #??????""??????"""???# | | # #????????????????"???# | | # #????????????????????# | | # ! #????????????????????# | | ##########????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 62 Core Analysis 6 Particle Charging 15 Force Boost 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Significant Disruption Challenges ------------ None Game ------ Seed FieldDataCapacitor Manual? 0 Play Time 01:00:43 Cumulative 15.2 hours Start 2021.01.07 @ 12:14:41 End 2021.01.07 @ 13:14:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7c199442-88fd-4630-898f-e9a06523484f