Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 09:53:44 Player: sentrybuster Result: Destroyed by as-17161 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1499) 1499 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2011) 2011 TOTAL SCORE: 6975 Bonus ------- High Alert Combat Kills 11 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 57/100 System Corruption 13% Temperature Cool (26) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- GOLEM Unit Gauss Rifle Rocket Array Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Zionite Weapon Casing Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Minigun Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Experimental Heat Sink Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Minigun Advanced Assault Cannon Rocket Array Power Maul [Rating: 46] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Minigun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 60 | 6 2 10 16 7 . 2 1 16 Power 4 | 1 . 1 1 1 . . . . Engine 3 | 1 . 1 1 . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 4 4 . . . . 1 Treads 8 | . . 4 4 . . . . . Leg 3 | 2 . . . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 2 2 3 4 . . . 6 Device 3 | . . 1 . 1 . . . 1 Storage 3 | 1 1 1 . . . . . . Processor 4 | . 1 . 2 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 2 . . . 5 Artifact . | . . . . . . . . . Weapon 27 | 2 . 3 8 2 . 2 1 9 Energy Gun . | . . . . . . . . . Energy Cannon 7 | . . 1 3 . . . . 3 Ballistic Gun 11 | 2 . 2 4 1 . 1 . 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 5 | . . . . 1 . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 Parts Lost 14 | . . . 2 . . . . 12 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . . . . 5 Weapon 4 | . . . 2 . . . . 2 Highest Loss Streak 5 | . . . 1 . . . . 5 Average Slot Usage (%) 96 | . 96 96 94 95 100 100 100 90 Engine 4 | . 14 10 9 1 . . . . Core 4 | . . . . 5 7 7 7 6 Treads 18 | . . 14 27 23 23 23 23 14 Leg 4 | . 28 7 . . . . . 4 Device 4 | . . 10 1 4 7 7 7 2 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 12 | . 10 11 15 15 15 15 15 6 Protection 7 | . . . 6 9 7 7 7 15 Energy Cannon 2 | . . 10 2 . . . . 7 Ballistic Gun 24 | . 28 20 23 25 30 29 24 16 Ballistic Cannon 1 | . . . . . . . 6 2 Naked Turns 8 | . . . . . . . . 8 Heaviest Build 56 | 13 17 29 35 45 44 44 49 56 Greatest Support 65 | 20 20 43 65 65 65 65 65 65 Greatest Overweight (x) 2 | 1 . 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 9 Most Carried 10 | 4 6 9 10 10 10 10 10 10 Average Carried 8 | 2 5 7 8 9 10 10 9 9 Final Capacity 10 | 6 8 10 10 10 10 10 10 4 Final Carried 10 | 4 6 8 10 10 10 10 10 4 Class Distribution -------------------- 49% | Tank 25% | Mutant 11% | Skirmisher 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1517 | 242 282 228 498 141 40 48 10 28 Remotely . | . . . . . . . . . Salvage Created 2141 | . 363 267 848 152 . 7 . 504 Parts 108 | . 21 22 50 4 . 1 . 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 7 8 13 . . 2 . 18 Melee 1 | . . . . . . . . 1 Guns 27 | . 7 7 11 . . . . 2 Cannons 3 | . . 1 2 . . . . . AOE 15 | . . . . . . 2 . 13 Classes Destroyed 13 | . 5 2 2 1 . . . 3 Worker 2 | . 1 . . 1 . . . . Builder 1 | . . 1 . . . . . . Recycler 6 | . 1 1 3 1 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 13 | . 2 6 3 . . 2 . . Grunt 10 | . 5 . 5 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 4 | . . 2 2 . . . . . Hunter 2 | . . . 2 . . . . . Z-Light 4 | . . . . . . . . 4 Assembled 11 | . . . . . . . . 11 Golem 2 | . . . . . . . . 2 Best Kill Streak 11 | . 3 6 6 2 . 2 . 11 Combat Bots Only 11 | . 3 5 6 . . 2 . 11 Max Kills in Single Turn 10 | . 1 2 2 1 . 2 . 10 Gunslinging . | . . . . . . . . . Exploded 10 | . . . . . . 2 . 10 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3971 | . 316 364 723 27 . 120 . 2421 Core 918 | . 64 51 97 . . 44 . 662 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 74 87 82 . . . . . Volleys Fired 147 | . 46 22 42 6 . 2 . 29 Largest 4 | . 2 3 3 4 . 1 . 4 Hottest 168 | . 40 100 132 98 . 39 . 168 Shots Fired 355 | . 92 63 113 18 . 2 . 67 Gun 279 | . 92 44 104 18 . . . 21 Cannon 68 | . . 19 9 . . . . 40 Launcher 8 | . . . . . . 2 . 6 Special . | . . . . . . . . . Kinetic 285 | . 92 44 104 18 . . . 27 Thermal 19 | . . 19 . . . . . . Explosive 8 | . . . . . . 2 . 6 Electromagnetic 43 | . . . 9 . . . . 34 Robot Hit Streak 14 | . 10 7 14 10 . . . 8 Robot Miss Streak 6 | . 5 3 3 3 . . . 6 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 211 | . 47 31 85 11 . . . 37 Core Hits 130 | . 16 12 33 4 . 2 . 63 Critical Hits 2 | . . . 1 . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks 2 | . . . 1 . . . . 1 Impact 2 | . . . 1 . . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5356 | . 585 412 1397 159 . 389 . 2414 Guns 2436 | . 584 305 1259 159 . . . 129 Cannons 782 | . . 107 138 . . . . 537 Explosions 2132 | . . . . . . 389 . 1743 Melee . | . . . . . . . . . Ramming 6 | . 1 . . . . . . 5 Kinetic 2544 | . 584 305 1259 159 . . . 237 Thermal 173 | . . 107 . . . . . 66 Explosive 2066 | . . . . . . 389 . 1677 Electromagnetic 567 | . . . 138 . . . . 429 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 4 . . . . . . 13 Average Corruption 8 | . 3 . . . . . . 11 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . . . . 39 . 76 Projectiles 11 | . . . . . . . . 11 Explosions 104 | . . . . . . 39 . 65 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . 58 Shots 2 | . . . . . . . . 2 Rammed 3 | . 1 . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . . 194 108 18 . . . 330 Average Temperature 62 | . . 62 26 9 . . . 95 Received Heat Transfer 1076 | . 90 27 297 . . . . 662 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 272 | . . 222 . . . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 447 | . 174 370 447 145 . . . . Initial 140 | . . 31 71 140 . . . . Average 129 | . 48 116 274 78 . . . . Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 78 | 100 100 89 25 100 . . . . Level 1 17 | . . 10 59 . . . . . Level 2 3 | . . . 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 2 1 . 1 . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 16 14 20 4 . 6 . 42 Peak Tracking Total 32 | . 5 6 5 2 . 4 . 32 Tactical Retreats 13 | . 1 3 1 . . 3 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . 1 1 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 13 | . 4 2 2 3 1 . 1 . Terminals 11 | . 4 1 2 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 14 9 9 12 2 . 3 . Successful 34 | . 8 8 5 8 2 . 3 . Failed 15 | . 6 1 4 4 . . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 11 2 5 10 1 . 4 . Terminals 40 | . 14 3 9 12 2 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 6 1 2 5 2 . 3 . Record 2 | . . . . . 2 . . . Part Schematic 3 | . . . . . . . 3 . Robot Analysis 6 | . 3 . . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 3 | . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 2 1 3 3 . . . . Terminals 9 | . 2 1 3 3 . . . . Track 5 | . 1 . 2 2 . . . . Botnet 4 | . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 2 2 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 78 | . . 78 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 6 | . 3 . . 3 . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4700 | 58 548 522 699 828 360 394 632 659 Spaces Moved 2518 | 42 264 230 299 499 233 250 405 296 Core 13 | 8 . . . . . . . 5 Treads 2077 | . . 123 299 499 233 250 405 268 Legs 428 | 34 264 107 . . . . . 23 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 155 155 155 155 155 50 Average Speed 152 | 109 120 152 159 155 155 155 155 169 Slowest Speed 200 | 150 120 180 160 155 155 155 155 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 60 21 37 17 47 52 70 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 2 4 . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 77 | . . . 3 . . 24 . 50 Melee 1 | . . . 1 . . . . . Projectile 5 | . . . 2 . . . . 3 AOE 71 | . . . . . . 24 . 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 3076 | 51 403 351 435 544 232 253 410 397 Wait 285 | . 85 78 60 21 . . . 41 Move 2510 | 41 263 229 298 498 232 249 404 296 Hop . | . . . . . . . . . Pick Up 27 | 4 3 6 6 4 . . 2 2 Fast Attach 29 | 6 1 6 8 4 . . 1 3 Attach 12 | . . 3 4 2 . . . 3 Detach 11 | . . 1 4 3 . . . 3 Swap 19 | . 1 1 4 1 . 2 . 10 Drop 29 | . 2 5 8 5 . . 3 6 Fire 147 | . 46 22 42 6 . 2 . 29 Melee 2 | . . . 1 . . . . 1 Ram 3 | . . . . . . . . 3 Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 21) 274 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 832 | -9/Materials | Repaired Ion Engine 860 | -9/Materials | Repaired Assault Rifle 887 | -9/Materials | Repaired Assault Rifle 1122 | -9/Materials | Discovered new exit (range 5) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -8/Materials | Build established: Gunner 1800 | -8/Materials | Discovered new exit (range 16) 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2071 | -7/Factory | Found Prototype Launcher 2072 | -7/Factory | Identified Rocket Array 2359 | -7/Factory | Discovered new exit (range 17) 2612 | -7/Factory | Build established: Tank 2620 | -7/Factory | Discovered new exit (range 18) 2656 | -7/Factory | Entered Lower Caves 2999 | -7/Lower Caves | Discovered new exit (range 10) 3016 | -7/Lower Caves | Entered another Lower Caves area 3041 | -7/Lower Caves | Discovered new exit (range 17) 3295 | -7/Lower Caves | Encountered a Warlord checkpoint 3308 | -7/Lower Caves | Learned 4 Factory zone layouts 3394 | -7/Lower Caves | Discovered new exit (range 11) 3410 | -7/Lower Caves | Entered Zion 3516 | -7/Zion | Learned 4 Factory zone layouts 3791 | -7/Zion | Learned location of Warlord (-4) 3845 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4011 | -7/Zion | Opened final containment barrier to the Deep Caves 4032 | -7/Zion | Discovered new exit (range 5) 4035 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4042 | -7/Zion | Entered Deep Caves 4191 | -7/Deep Caves | Attacked by Z-Imprinter 4214 | -7/Deep Caves | Destroyed Z-Imprinter 4237 | -7/Deep Caves | Found Prototype Protection 4237 | -7/Deep Caves | Identified Zio. Weapon Casing 4277 | -7/Deep Caves | Found Zio. Weapon Casing 4551 | -7/Deep Caves | Spotted as-57031 4632 | -7/Deep Caves | Destroyed as-57031 4659 | -7/Deep Caves | Lost 5 parts (2n3u) 4671 | -7/Deep Caves | Triggered Deep Caves wall 4675 | -7/Deep Caves | Exposed GOLEM chamber 4680 | -7/Deep Caves | Spotted AS-56666 4686 | -7/Deep Caves | System corruption reached 10% 4694 | -7/Deep Caves | Core integrity fell below 50% 4698 | -7/Deep Caves | Found GOLEM Unit 4699 | -7/Deep Caves | Core integrity fell below 20% 4701 | -7/Deep Caves | Destroyed by as-17161 with Assembled Blade Last Messages --------------- 04683_ as-86319 destroyed. 04683_ as-72796 destroyed. 04683_ Destroyed Asb. F-torch. 04683_ 03-WAP(l) destroyed. 04683_ as-10522 destroyed. 04683_ as-26660 destroyed. 04683_ as-26466 destroyed. 04683_ as-29519 destroyed. 04685_ Visual Processing Unit destroyed. 04685_ System corrupted by crushing effect (+5). 04688_ Dropped Lrg. Storage Unit. 04689_ Dropped Lgt. EM Pulse Cannon. 04690_ Lgt. EM Pulse Cannon destroyed. 04694_ A GOLEM Unit tumbles out of the Wall Chamber. 04696_ Power Maul destroyed. 04697_ Dropped Exp. Heat Sink. 04698_ Acquired GOLEM Unit. 04698_ as-02460 destroyed. 04699_ Slammed into as-52005. 04700_ as-52005 destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????? * ?? ???????????????? | | ???????? ?????????????? | | ???????? ????? ?????? | | ????????# * ??? ?????? | | ????????# ! #????? | | ????????? ????? | | ????????? ! #???? | | ????????? #???? | | ?????????% #???? | | ?????????" ! ! #???? | | ?????????" #???# | | ?????????" a !g #??# | | ???????"""aaa *= ! ##? | | ???????"@!aa g M ! #? | | ???????##aaaaa ! #? | | ????????"aa #?# | | ????????"]a[ b [ ### | | ????????"*![] == | | ????????"""] = | | ????????" [ | | ????????"" ## | | ????????" ## | | ????????"" ## | | ????????" # ### | | ????????" #### ## ## ##?### | | ????????""" ###??# ## ####????? | | ?????????" ????#### #???????? | | ?????????######???????###???????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed DecoderSlugBeam Manual? 1 Play Time 00:33:05 Cumulative 251.3 hours Start 2021.06.02 @ 08:57:58 End 2021.06.02 @ 09:53:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 342 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b2ad089a-f507-4988-82fa-345cdedb76e2