Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.02 @ 05:07:00 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (356) 1780 Value Destroyed (11321) 11321 Prototype IDs (66) 1320 Alien Tech Used (0) 0 Bonus (2729) 2729 TOTAL SCORE: 22850 Bonus ------- High Alert Combat Kills 1836 Follower Combat Kills 510 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 899/1000 Matter 292/300 Energy 46/100 System Corruption 6% Temperature Warm (157) Movement Flying (23) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (8) ------ Large Storage Unit Gravity Neutralizer Improved Transmission Jammer Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Cooled Plasma Cannon > --- INVENTORY (15) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Experimental Cooling System Advanced Energy Well (500) Structural Scanner Improved Signal Interpreter Advanced ECM Suite Cloaking Device Improved Light Armor Plating Improved Component Analysis Suite Heavy Missile Launcher Improved Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive > --- UTILITY ---------- Experimental Cooling System Gravity Neutralizer Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Cooled Plasma Cannon Makeshift Hammer > --- INVENTORY -------- Light Neutrino Core Advanced Energy Well Authchip [Processor] Heavy Missile Launcher Improved Datajack [Rating: 97] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Makeshift Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 2 . . . 2 . . 2 . . . . . 4 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . 1 Utility 6 | . . . 1 . . . 1 . . 1 . . . . . 3 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 346 | 8 4 7 55 4 2 7 41 23 18 27 18 50 16 5 14 47 Power 24 | 2 . 1 4 . . . 1 . 1 2 3 5 2 . 2 1 Engine 12 | 2 . 1 4 . . . 1 . 1 2 1 . . . . . Core 9 | . . . . . . . . . . . . 4 2 . 2 1 Reactor 3 | . . . . . . . . . . . 2 1 . . . . Propulsion 85 | 2 1 . 14 2 . 1 14 6 7 7 6 8 3 1 7 6 Treads 67 | 1 1 . 13 2 . 1 13 6 7 4 6 6 3 1 3 . Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 1 . . 2 . . . . . 1 Flight 13 | . . . 1 . . . . . . 1 . 2 . . 4 5 Utility 124 | 2 3 2 19 . . . 14 4 5 15 2 15 4 1 5 33 Device 50 | 1 1 1 5 . . . 2 1 1 6 1 8 3 1 3 16 Storage 12 | 1 1 . 4 . . . 1 . . 1 . 1 . . . 3 Processor 9 | . . . 1 . . . 3 . . 2 . . . . 1 2 Hackware 10 | . . . . . . . . . 1 2 . . . . 1 6 Protection 43 | . 1 1 9 . . . 8 3 3 4 1 6 1 . . 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 113 | 2 . 4 18 2 2 6 12 13 5 3 7 22 7 3 . 7 Energy Gun 6 | . . . 3 . . . 3 . . . . . . . . . Energy Cannon 23 | . . . . 1 . . . 1 2 1 3 9 3 1 . 2 Ballistic Gun 29 | 2 . 2 9 . . . 8 4 2 . . . 2 . . . Ballistic Cannon 18 | . . . 5 . . 4 1 3 . 1 1 3 . . . . Launcher 15 | . . . . 1 . 2 . 2 1 1 2 4 2 . . . Special Weapon 5 | . . . . . . . . 1 . . 1 3 . . . . Impact Weapon 5 | . . . . . 1 . . . . . . 1 . 1 . 2 Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 11 | . . 2 1 . 1 . . 2 . . . 2 . 1 . 2 Unidentified Prototypes 22 | . . . 3 . . . 5 . . 3 . 7 1 . 1 2 Corrupted Parts 4 | . . . . . . . . . . . . 2 1 . 1 . System Corruption 21 | . . . . . . . . . . . . 10 9 . 2 . Parts Lost 43 | . . . 3 1 . . 3 1 7 . 3 13 3 1 . 8 Power 6 | . . . . . . . . . 1 . 1 2 . . . 2 Propulsion 14 | . . . 2 . . . 1 . 4 . 1 3 1 1 . 1 Utility 16 | . . . 1 . . . 2 . 2 . . 5 2 . . 4 Weapon 7 | . . . . 1 . . . 1 . . 1 3 . . . 1 Highest Loss Streak 8 | . . . 1 1 . . 1 1 3 . 3 8 2 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 89 88 88 88 95 99 97 93 90 80 88 93 99 94 Engine 7 | . 14 14 11 11 11 11 9 9 8 11 6 . . . . . Core 3 | . . . . . . . . . . . . 4 15 15 14 9 Treads 29 | . 24 28 32 33 33 33 35 35 34 29 24 17 29 24 29 . Flight 1 | . . . . . . . . . . . . . . . . 27 Device 7 | . 8 . 3 . . . 1 2 8 7 14 6 14 23 22 19 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 2 Processor 5 | . . . 1 . . . 9 15 9 10 14 6 . . . 2 Hackware 1 | . . . . . . . . . 1 2 . . . . . 16 Protection 8 | . 5 14 8 11 11 11 12 9 7 5 . 9 7 7 7 3 Energy Cannon 2 | . . . . 7 . . . . 3 7 7 6 5 13 . . Ballistic Gun 7 | . 28 27 17 11 . . 11 7 8 1 . . 2 . . . Ballistic Cannon 4 | . . . 4 . . 19 5 9 5 5 5 6 . . . . Impact Weapon 1 | . . . . . 10 . . . . . . . 4 . 7 2 Special Melee Weapon 1 | . . . . . 11 . . . . . . . . . 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 169 | 15 32 32 162 160 154 162 169 112 112 136 146 146 136 124 110 43 Greatest Support 140 | 20 40 40 63 60 60 62 82 90 90 86 140 140 88 80 102 55 Greatest Overweight (x) 54 | 1 2 . 3 2 2 2 54 1 3 2 2 2 1 2 1 2 Average Overweight (x) . | . . . 1 2 2 2 1 1 1 1 . 1 1 1 . . Largest Inventory Capacity 30 | 8 15 15 30 30 30 30 30 25 25 25 25 25 25 25 25 15 Average Capacity 24 | 7 14 15 26 30 30 30 26 25 25 25 25 25 25 25 24 10 Most Carried 30 | 6 9 15 30 30 30 30 30 25 25 25 25 25 25 25 25 15 Average Carried 24 | 2 7 12 26 29 29 29 26 24 24 24 24 24 23 23 24 9 Final Capacity 30 | 8 15 15 30 30 30 30 25 25 25 25 25 25 25 25 5 15 Final Carried 30 | 6 9 15 30 29 30 30 25 25 25 25 24 21 23 24 5 15 Class Distribution -------------------- 43% | Scavenger-Mutant 28% | Hauler-Mutant 20% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Matter Collected 9661 | 328 328 204 1783 228 31 160 1292 913 738 549 412 1380 413 262 40 600 Remotely 432 | . . . . . . . . . . . . 432 . . . . Salvage Created 13733 | 121 515 261 2724 434 . 133 1524 771 1520 1159 679 1821 955 442 . 674 Parts 703 | 10 24 16 158 20 . 12 94 43 74 73 7 107 36 7 . 22 Haulers Intercepted 20 | . . . 5 . . . 5 . . 4 . 3 1 . . 2 Recyclers Shooed 20 | . 2 . 5 1 . . 5 . 1 2 . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Combat Hostiles Destroyed 228 | . 11 5 49 9 . 6 23 27 25 19 3 33 17 1 . . Melee 2 | . . . . . . . . . . . . . 2 . . . Guns 91 | . 11 5 38 5 . . 15 6 8 . . . 3 . . . Cannons 89 | . . . 11 . . 1 8 16 15 16 2 18 1 1 . . AOE 40 | . . . . 4 . 5 . 5 2 3 1 13 7 . . . Classes Destroyed 19 | 2 3 1 7 . . . 1 1 . 2 1 1 . . . . Worker 29 | . 1 . 7 . . . 5 . 1 3 . 5 1 . . 6 Builder 14 | . . 1 . . . . 2 . 3 . . 6 1 . . 1 Tunneler 12 | 2 . . 2 1 . . . . 2 2 . 2 . . . 1 Hauler 20 | . . . 5 . . . 5 . . 4 . 3 1 . . 2 Recycler 33 | 1 2 1 5 2 . 1 5 . 3 2 . 4 2 3 . 2 Mechanic 7 | . . . 1 . . . . . 1 1 . 3 1 . . . Operator 5 | . . . 1 . . . 1 . 2 . . . . . . 1 Watcher 16 | . . . 5 . . . 3 . 1 3 . 1 1 . . 2 Swarmer 42 | . 6 3 7 . . 3 6 6 . 4 . 3 4 . . . Cutter 2 | . . . . . . . . 2 . . . . . . . . Grunt 99 | . 5 2 31 7 . 2 10 10 14 5 . 7 6 . . . Brawler 10 | . . . 1 2 . 1 . 2 2 . . 2 . . . . Duelist 5 | . . . 1 . . . . 1 2 . . 1 . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . Sentry 30 | . . . 9 . . . 5 6 1 1 . 3 4 1 . . Specialist 12 | . . . . . . . 2 . 6 . . 4 . . . . Hunter 11 | . . . . . . . . . . 2 . 8 1 . . . Programmer 13 | . . . . . . . . . . 7 . 4 2 . . . Compactor 3 | . . . . . . . . . . . 3 . . . . . Best Kill Streak 13 | 3 3 3 12 4 . 3 4 5 11 6 1 13 12 4 . 3 Combat Bots Only 10 | . 3 3 10 3 . 3 4 5 8 4 1 9 8 1 . . Max Kills in Single Turn 9 | 1 2 2 2 3 . 2 2 2 3 3 1 9 4 1 . 1 Gunslinging 1 | . 1 1 1 1 . . 1 . . . . . . . . . Exploded 6 | . . . . 3 . 2 . 2 1 3 1 6 3 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Hostile Shots Fired 1398 | . 45 25 176 23 . 2 85 127 106 110 4 430 216 27 . 22 Missed 424 | . 10 7 40 7 . . 19 36 27 39 . 142 80 9 . 8 Damage Taken 14407 | . 310 232 1761 435 . 27 920 1562 1340 885 164 5070 1079 133 . 489 Core 1579 | . 33 19 269 130 . . 139 164 114 73 37 437 57 6 . 101 Absorbed by Shields 392 | . . . . . . . . . . . . . 392 . . . Reduced by Siege Mode 47 | . . . . . . . . . . . . 47 . . . . Ignored by Resistances 60 | . . . . . . . . . 60 . . . . . . . Regen/Repaired (Parts) 768 | . . . 139 . . . 469 . 160 . . . . . . . Core Remaining (%) 43 | 100 . 79 . . . . . . 24 . . . . . 12 . Volleys Fired 781 | 8 50 15 174 21 . 9 94 75 73 61 18 136 31 13 . 3 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 1 Hottest 170 | 40 40 40 88 91 . 88 100 92 110 133 170 133 120 109 . 35 Shots Fired 1480 | 16 100 30 348 40 . 13 187 143 138 121 34 224 57 26 . 3 Gun 748 | 16 100 30 308 37 . . 111 54 65 7 . . 20 . . . Cannon 684 | . . . 40 1 . 6 76 84 69 113 29 211 26 26 . 3 Launcher 43 | . . . . 2 . 7 . 4 4 1 4 10 11 . . . Special 5 | . . . . . . . . 1 . . 1 3 . . . . Kinetic 1160 | 16 100 30 348 37 . 6 177 138 114 60 10 104 20 . . . Thermal 206 | . . . . 1 . . . . 20 60 19 71 21 11 . 3 Explosive 43 | . . . . 2 . 7 . 4 4 1 4 10 11 . . . Electromagnetic 66 | . . . . . . . 10 . . . . 36 5 15 . . Robot Hit Streak 26 | 5 13 12 26 20 . 3 12 14 10 6 9 14 3 5 . 1 Robot Miss Streak 12 | 1 2 4 6 2 . 3 12 4 4 3 2 5 5 2 . 2 Penetration Max 1 | . . . . . . . 1 1 1 . . . . . . . Secondary Targets 11 | . 2 1 3 1 . . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . . . . . . . . Shots Hit Robots 1000 | 13 64 17 259 31 4 5 145 89 87 70 23 109 47 14 3 20 Core Hits 595 | 4 23 10 125 17 . 15 112 45 60 38 9 89 33 7 . 8 Critical Kills 5 | . 1 . . . . . . 1 2 . . . . . . 1 Critical Parts Destroyed 9 | . . . 1 . . . . . 1 . . . 5 . . 2 Critical Strikes 25 | . 1 . 1 . . . . 5 6 . . 4 5 . . 3 Destroy 6 | . 1 . 1 . . . . 1 3 . . . . . . . Blast 11 | . . . . . . . . 4 3 . . 4 . . . . Smash 8 | . . . . . . . . . . . . . 5 . . 3 Melee Attacks 87 | . . . 1 . 4 . . 4 . . . 3 29 . 3 43 Impact 65 | . . . . . . . . . . . . 3 29 . . 33 Slashing 10 | . . . . . . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . 1 . 4 . . 4 . . . . 3 . 3 14 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29262 | 167 848 244 4241 826 . 509 2604 2394 2965 2542 1111 5565 2986 556 . 1704 Guns 8397 | 167 848 244 3500 481 . . 1276 646 950 53 . . 232 . . . Cannons 11943 | . . . 741 . . 39 1328 1345 1345 2186 733 3231 405 556 . 34 Explosions 5950 | . . . . 345 . 470 . 403 621 276 378 2279 1178 . . . Melee 2892 | . . . . . . . . . . . . 51 1171 . . 1670 Ramming 80 | . . . . . . . . . 49 27 . 4 . . . . Kinetic 15122 | 167 848 244 4241 481 . 39 2510 1991 1834 909 218 1408 232 . . . Thermal 4788 | . . . . 78 . . . . 461 1330 515 1780 335 255 . 34 Explosive 5203 | . . . . 267 . 470 . 403 621 276 378 1610 1178 . . . Electromagnetic 1177 | . . . . . . . 94 . . . . 712 70 301 . . Impact 2623 | . . . . . . . . . . . . 51 1171 . . 1401 Slashing 269 | . . . . . . . . . . . . . . . . 269 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 65 | . 1 1 1 1 1 1 . . . 2 35 56 65 65 2 6 Average Corruption 22 | . 1 1 1 1 1 1 . . . 1 20 47 59 65 2 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 296 | . 3 5 3 2 16 3 . . . 10 16 128 59 49 . 2 Message Errors 66 | . 1 2 1 . 5 1 . . . 1 2 28 14 11 . . Matter Fused 70 | . 2 2 . 1 4 2 . . . 4 6 23 12 13 . 1 Heat Flow Errors 31 | . . . . . 1 . . . . 2 3 14 7 4 . . Energy Discharges 29 | . . . 1 . 1 . . . . 2 1 17 2 5 . . Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . . Parts Fused 6 | . . . . . 1 . . . . . 1 1 2 1 . . Data Loss (minor) 29 | . . 1 1 1 3 . . . . . . 9 7 6 . 1 Data Loss (major) 9 | . . . . . . . . . . 1 . 5 1 2 . . Misfires 12 | . . . . . . . . . . . 1 4 4 3 . . Alerts 4 | . . . . . 1 . . . . . 1 1 1 . . . Misdirections 3 | . . . . . . . . . . . . 1 2 . . . Weapon Failures 35 | . . . . . . . . . . . 1 25 6 3 . . Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 1667 | . . . . . . . . 5 9 66 . 263 577 36 . 711 Projectiles 179 | . . . . . . . . 5 9 33 . 70 26 36 . . Explosions 295 | . . . . . . . . . . 33 . 182 80 . . . Melee 1193 | . . . . . . . . . . . . 11 471 . . 711 Knockbacks 95 | . . . 8 . . . 43 8 11 9 . 8 4 . . 4 Impact 10 | . . . . . . . . . 1 1 . . 4 . . 4 Kinetic 82 | . . . 8 . . . 40 8 10 8 . 8 . . . . Secondary 3 | . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 727 | . . . . 250 . . . 144 . . . 183 150 . . . Shots 16 | . . . . 7 . . . 4 . . . 2 3 . . . Rammed 7 | . . . . . . . . . 5 1 . 1 . . . . Targets Rammed 9 | . . . . . . . . . 5 3 . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 . . . . . . Highest Temperature 564 | . 2 9 291 106 140 42 171 165 38 196 282 564 237 164 . 246 Average Temperature 78 | . 2 4 40 24 78 18 38 49 14 33 114 141 87 74 . 207 Received Heat Transfer 3592 | . 72 72 657 114 . 9 360 645 612 96 . 738 163 36 . 18 Effects 15 | . . . . . . . . . . . . 15 . . . . Shutdowns 3 | . . . . . . . . . . . . 3 . . . . Energy Bleed 4 | . . . . . . . . . . . . 4 . . . . Matter Decay 3 | . . . . . . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . . . Total Turns 16 | . . . . . . . . . . . . 16 . . . . Longest Duration 16 | . . . . . . . . . . . . 16 . . . . Robots Corrupted 12 | . . . . . . . . . . . . 2 6 . . 4 Combat Hostiles 6 | . . . . . . . . . . . . 2 4 . . . Parts Fried 17 | . . . . . . . . . . . . 2 7 1 . 7 Impact Corruptions 31 | . . . . . . . . . . . . 1 15 . . 15 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 3 . . . . Heat Transferred 5145 | . . . . 100 . . . . 555 1480 629 1739 333 259 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Peak Influence 1970 | 15 290 146 810 773 . 176 194 1970 1255 490 202 880 688 365 . 137 Initial 960 | . 9 51 19 315 . . 11 64 960 438 171 131 400 268 . . Average 389 | 4 128 70 445 580 . 55 77 1037 960 291 183 305 460 248 . 43 Maximum Alert Level 5 | . 1 . 3 3 . . . 5 4 2 1 3 2 1 . . Low Security (%) 40 | 100 74 100 9 . . 100 100 9 . 12 96 56 . 47 . 100 Level 1 22 | . 25 . 40 23 . . . . . 67 3 9 20 52 . . Level 2 19 | . . . 35 49 . . . 21 1 20 . 21 79 . . . Level 3 11 | . . . 14 26 . . . 16 90 . . 12 . . . . Level 4 4 | . . . . . . . . 36 7 . . . . . . . Level 5 1 | . . . . . . . . 15 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 2 . 9 . . . 6 . 8 9 . 9 3 . . 8 Investigation 15 | . 1 . 6 . . . 3 . 1 1 . . . . . 3 Extermination 11 | . . . . . . . . . . 6 . 3 1 . . 1 Reinforcement 21 | . 1 . 1 . . . 1 . 5 2 . 5 2 . . 4 Assault 5 | . . . 2 . . . . . 2 . . 1 . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Distress Signals 16 | . 1 . 4 . . . 3 . 2 . . 2 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 355 | . 20 5 61 9 . 4 32 43 48 27 6 59 24 1 . 16 Peak Tracking Total 11 | . 4 3 7 3 . 3 4 7 7 4 2 11 4 1 . 4 Tactical Retreats 25 | . 2 . 1 . . . 2 3 7 . . 4 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Traps Triggered 17 | . . 1 . . . . . 8 3 2 . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 63 | . . 13 50 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 8 | . . . 8 . . . . . . . . . . . . . Reprogrammed 11 | . . 1 10 . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Machines Disabled 45 | . . . . 18 . 1 1 7 1 3 . 11 3 . . . Max in Single Turn 18 | . . . . 18 . 1 1 2 1 1 . 6 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 3 Garrison Relay 5 | . . . . . . . . 5 . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Machines Accessed 69 | . 4 1 11 . 2 . 11 4 5 6 . 1 . 4 2 18 Terminals 37 | . 4 . 7 . . . 6 4 3 2 . . . 1 . 10 Fabricators 4 | . . . . . . . . . . 1 . . . . . 3 Repair Stations 4 | . . . 1 . . . 2 . 1 . . . . . . . Recycling Units 8 | . . . 2 . . . . . 1 . . 1 . 3 . 1 Scanalyzers 6 | . . . 1 . . . 2 . . 2 . . . . . 1 Garrison Access 5 | . . . . . . . 1 . . 1 . . . . . 3 Total Hacks 209 | . 12 1 36 . 2 . 37 10 18 14 . 4 . 8 5 62 Successful 123 | . 5 1 22 . 2 . 25 2 11 6 . . . 2 5 42 Failed 86 | . 7 . 14 . . . 12 8 7 8 . 4 . 6 . 20 Catastrophic 10 | . . . 1 . . . . 2 . 2 . 2 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 68 | . 8 . 9 . 1 . 9 . 5 3 . . 4 6 . 23 Terminals 121 | . 12 . 22 . . . 18 10 11 4 . . . 1 . 43 Fabricators 9 | . . . . . . . . . . 1 . . . . . 8 Repair Stations 11 | . . . 3 . . . 7 . 1 . . . . . . . Recycling Units 28 | . . . 8 . . . . . 6 . . 4 . 7 . 3 Scanalyzers 24 | . . . 3 . . . 11 . . 7 . . . . . 3 Garrison Access 8 | . . . . . . . 1 . . 2 . . . . . 5 Terminal Hacks 57 | . 5 1 11 . 2 . 6 2 7 1 . . . . 5 17 Record 6 | . . . . . 1 . . . . . . . . . 5 . Part Schematic 1 | . . . . . . . . . . . . . . . . 1 Robot Analysis 3 | . 2 . . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . . . . . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . 1 . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 4 | . . . 1 . . . 1 . 1 . . . . . . 1 Unreport Threat 4 | . . . . . . . 1 . 3 . . . . . . . Locate Traps 7 | . 1 . 3 . . . 1 . . . . . . . . 2 Disarm Traps 2 | . . . 2 . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 Recall Reinforcements 3 | . . . . . . . . . . . . . . . . 3 Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . 1 . . . 1 . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . 5 Network Status 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . . . . . . . . 3 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 8 | . . . 2 . . . 6 . . . . . . . . . Scan Component 4 | . . . 1 . . . 3 . . . . . . . . . Repair 4 | . . . 1 . . . 3 . . . . . . . . . Recycling Unit Hacks 5 | . . . 3 . . . . . 1 . . . . . . 1 Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . Retrieve Components 4 | . . . 2 . . . . . 1 . . . . . . 1 Scanalyzer 20 | . . . 3 . . . 10 . . 5 . . . . . 2 Insert Component 10 | . . . 2 . . . 4 . . 3 . . . . . 1 Analyze 10 | . . . 1 . . . 6 . . 2 . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . 3 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . 3 Unauthorized Hacks 24 | . . . 3 . . . 2 . 3 . . . . 2 . 14 Terminals 14 | . . . 1 . . . 2 . . . . . . . . 11 Track 1 | . . . . . . . . . . . . . . . . 1 Assimilate 2 | . . . . . . . 1 . . . . . . . . 1 Botnet 5 | . . . . . . . 1 . . . . . . . . 4 Operators 3 | . . . 1 . . . . . . . . . . . . 2 Skim 3 | . . . . . . . . . . . . . . . . 3 Fabricators 3 | . . . . . . . . . . . . . . . . 3 Prioritize 1 | . . . . . . . . . . . . . . . . 1 Recompile 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 6 | . . . 2 . . . . . 2 . . . . 2 . . Reject 1 | . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . Tunnel 4 | . . . 2 . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 50 | . 4 . 9 . . . 9 3 4 6 . 1 1 1 . 12 Full Trace Events 15 | . 3 . 4 . . . 3 2 . 1 . . . 1 . 1 Feedback Events 3 | . 1 . 1 . . . . . . . . . . . . 1 Corruption 2 | . 1 . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 3 . . 2 . . . . . 2 Parts Built 1 | . . . . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . . . . . . 38 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 Parts Repaired 4 | . . . 1 . . . 3 . . . . . . . . . Time 158 | . . . 38 . . . 120 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 211 | . . . 211 . . . . . . . . . . . . . Retrieved Components 20 | . . . 17 . . . . . 3 . . . . . . . Parts Scanalyzed 8 | . . . 1 . . . 4 . . 2 . . . . . 1 Part Schematics Acquired 7 | . . . 1 . . . 3 . . 2 . . . . . 1 Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . 1 . 4 . . 1 . . . . . . 3 . Non-combat 4 | . . . 1 . 3 . . . . . . . . . . . Combat 5 | . . . . . 1 . . 1 . . . . . . 3 . Robot Hacks Applied 9 | . . . 1 . 4 . . 1 . . . . . . 3 . parse_system 8 | . . . . . 4 . . 1 . . . . . . 3 . no_distress 1 | . . . 1 . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . 21 . . . . 4 . . . Machine Destruction 21 | . . . . . . . . 21 . . . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Total Allies 8 | . . . . . . . . 3 . . 1 3 . . . 1 Largest Group 3 | . . . . . . . . 2 . . 1 3 . . . 1 Highest-Rated Group 317 | . . . . . . . . 85 . . 141 317 . . . 10 Highest-Rated Ally 141 | . . . . . . . . 85 . . 141 137 . . . 10 Total Orders 2 | . . . . . . . . . . . . 1 . . . 1 STAY 2 | . . . . . . . . . . . . 1 . . . 1 Ally Attacks 41 | . . . . . . . . 26 . . 7 8 . . . . Total Damage 1674 | . . . . . . . . 1094 . . 287 293 . . . . Kills 19 | . . . . . . . . 16 . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 1 . . 1 3 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Robot Analysis Total 3 | . 2 . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Turns Passed 27317 | 115 615 714 4872 682 1384 457 3630 2496 1279 3128 349 1932 979 768 2614 1303 Spaces Moved 11874 | 75 306 393 1455 188 431 134 1164 890 398 1093 122 593 303 239 1075 3015 Core 64 | 4 . . . . . . 1 . . . . . . . . 59 Treads 8662 | 1 197 393 1455 188 431 134 1163 890 398 1093 122 593 303 239 1062 . Legs . | . . . . . . . . . . . . . . . . . Wheels 179 | 70 109 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2969 | . . . . . . . . . . . . . . . 13 2956 Fastest Speed 5 | 50 95 160 160 320 320 315 236 238 242 245 160 160 242 242 26 5 Average Speed 193 | 92 139 160 279 320 320 316 259 241 244 245 201 241 244 296 239 30 Slowest Speed 2750 | 160 160 160 410 323 320 320 2750 243 400 326 325 325 246 323 243 150 Overloaded Moves 45 | . . . . . . . . . . . . . . . . 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 44 90 84 67 89 57 60 84 43 40 93 15 35 54 60 68 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . 2 . 1 . . . . . . . . 2 . . Known Exits Taken 3 | . 1 . . . . . 1 . 1 . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 6 | . . 3 . 1 . 1 . . . . . . . . 1 . Spaces Dug 110 | . . . . 12 . 28 . . 7 . 29 19 1 . . 14 Terrain Destroyed 713 | . . . . 72 . 75 2 105 46 31 51 203 109 3 . 16 Melee 14 | . . . . . . . . . . . . . . . . 14 Projectile 125 | . . . . . . . 1 2 24 25 2 56 10 3 . 2 AOE 573 | . . . . 72 . 75 . 103 22 6 49 147 99 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Sto Rec Scr Fac Total 14616 | 100 392 450 1955 230 437 151 1602 1088 566 1434 189 828 450 274 1123 3347 Wait 1040 | 4 29 3 131 15 . . 228 71 56 194 17 20 63 12 . 197 Move 11837 | 74 305 392 1454 187 430 133 1163 889 397 1093 121 592 302 238 1074 2993 Hop 11 | . . . . . . . . . . . . . . . . 11 Pick Up 198 | 6 3 11 45 1 1 1 31 7 12 21 7 14 6 4 6 22 Fast Attach 97 | 7 . . 9 . . . 10 4 5 10 4 16 5 1 2 24 Attach 73 | . . . 14 1 . . 9 2 7 8 5 10 2 3 6 6 Detach 9 | . . . 3 . . . . . . 1 . 2 . . . 3 Swap 176 | 1 4 7 32 3 2 7 22 17 6 9 9 24 9 1 6 17 Drop 226 | . 1 9 42 2 . 1 45 9 5 34 8 10 3 2 26 29 Fire 781 | 8 50 15 174 21 . 9 94 75 73 61 18 136 31 13 . 3 Melee 86 | . . . 1 . 4 . . 4 . . . 3 29 . 3 42 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . 5 3 . 1 . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 63 | . . 13 50 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 771 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 971 | -10/Mines | Discovered new exit (range 9) 982 | -10/Mines | Found DCF Scrap (12 items) 1202 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1375 | -10/Mines | Learned Materials security intel 1399 | -10/Mines | Discovered new exit (range 8) 1445 | -10/Mines | Entered Materials 1445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -9/Materials | Discovered new exit (range 6) 2207 | -9/Materials | Discovered new exit (range 6) 2688 | -9/Materials | Build established: Hauler-Mutant 3570 | -9/Materials | Discovered new exit (range 6) 3872 | -9/Materials | Core integrity fell below 50% 3920 | -9/Materials | Destroyed 10 combat bots 5147 | -9/Materials | Discovered new exit (range 15) 5687 | -9/Materials | Repaired Arm. Treads 6245 | -9/Materials | First assault squad dispatched 6317 | -9/Materials | Entered Mines 6324 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6377 | -9/Mines | Learned 8 Materials zone layouts 6534 | -9/Mines | Core integrity fell below 20% 6546 | -9/Mines | Discovered new exit (range 9) 6610 | -9/Mines | Discovered new exit (range 9) 6983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6983 | -9/Mines | Discovered new exit (range 5) 6999 | -9/Mines | Entered Exiles 7089 | -9/Exiles | Met 8R-AWN 7160 | -9/Exiles | Met EX-HEX 7324 | -9/Exiles | Met EX-BIN 7364 | -9/Exiles | Aligned with FarCom system 7367 | -9/Exiles | Given EX-Vault access code 7450 | -9/Exiles | Opened EX-Vault 7466 | -9/Exiles | Found Field Lobotomy Kit 7531 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7630 | -9/Exiles | Met EX-DEC 7862 | -9/Exiles | Visited The Gauntlet 8236 | -9/Exiles | Learned location of Zion (-6) 8345 | -9/Exiles | Discovered new exit (range 14) 8383 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 8383 | -9/Exiles | Entered Mines 8805 | -8/Mines | Discovered new exit (range 12) 8840 | -8/Mines | Entered Materials 8840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8841 | -8/Materials | Identified exit to Factory 8932 | -8/Materials | Identified exit to Garrison 9047 | -8/Materials | Garrison activated, responded to threat 10569 | -8/Materials | Build established: Scavenger-Mutant 11264 | -8/Materials | Garrison activated, responded to threat 11590 | -8/Materials | Repaired Arm. Treads 11734 | -8/Materials | Repaired Adv. Treads 11779 | -8/Materials | Repaired Gauss Rifle 12470 | -8/Materials | Entered Garrison 12516 | -8/Garrison | Triggered checkpoint 12711 | -8/Garrison | Garrison Relay disabled 12715 | -8/Garrison | Garrison Relay disabled 12721 | -8/Garrison | Garrison Relay disabled 12723 | -8/Garrison | Garrison Relay disabled 12766 | -8/Garrison | Spotted B-75 Beast 12772 | -8/Garrison | Spotted B-75 Beast 12785 | -8/Garrison | Assimilated B-75 Beast with FLK Orb 12795 | -8/Garrison | Allies destroyed B-75 Beast 13008 | -8/Garrison | Triggered checkpoint 13084 | -8/Garrison | Triggered checkpoint 13128 | -8/Garrison | Triggered checkpoint 13146 | -8/Garrison | Triggered checkpoint 13486 | -8/Garrison | Triggered checkpoint 13657 | -8/Garrison | Core integrity fell below 50% 13688 | -8/Garrison | Triggered checkpoint 13938 | -8/Garrison | Discovered new exit (range 15) 14018 | -8/Garrison | Phase Generator disabled 14458 | -8/Garrison | Discovered new exit (range 8) 14966 | -8/Garrison | Entered Materials 15366 | -8/Materials | First assault squad dispatched 15488 | -8/Materials | Destroyed 8 combat bots 15811 | -8/Materials | Lost 3 parts (1p2n) 16178 | -8/Materials | Discovered exit to Factory (range 11) 16245 | -8/Materials | Entered Factory 16245 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 17340 | -7/Factory | Build established: Mutant 17693 | -7/Factory | Discovered new exit (range 16) 18014 | -7/Factory | Build established: Hacker-Mutant 18233 | -7/Factory | Identified exit to Factory 18519 | -7/Factory | Build established: Mutant 19373 | -7/Factory | Sucked down chute 19373 | -7/Factory | Entered Waste 19388 | -7/Waste | EMP discharged 19388 | -7/Waste | System corruption reached 10% 19389 | -7/Waste | Spotted C-40 Crusher 19391 | -7/Waste | Spotted C-40 Crusher 19397 | -7/Waste | Destroyed C-40 Crusher 19412 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19415 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19419 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19422 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 19450 | -7/Waste | Lost 3 parts (1p1n1w) 19488 | -7/Waste | EMP discharged 19513 | -7/Waste | Spotted C-40 Crusher 19532 | -7/Waste | Destroyed C-40 Crusher 19556 | -7/Waste | Spotted C-40 Crusher 19556 | -7/Waste | Spotted C-40 Crusher 19570 | -7/Waste | Allies destroyed C-40 Crusher 19578 | -7/Waste | Allies destroyed C-40 Crusher 19588 | -7/Waste | EMP discharged 19599 | -7/Waste | Spotted C-40 Crusher 19615 | -7/Waste | Destroyed C-40 Crusher 19636 | -7/Waste | Build established: Scavenger-Mutant 19688 | -7/Waste | EMP discharged 19688 | -7/Waste | System corruption reached 30% 19692 | -7/Waste | Discovered new exit (range 11) 19722 | -7/Waste | Entered Factory 19722 | -7/Factory | Accompanied by 1 ally 20172 | -7/Factory | Discovered new exit (range 12) 20450 | -7/Factory | Found Powered Armor 20453 | -7/Factory | Found Powered Armor 20680 | -7/Factory | Discovered exit to Factory (range 11) 20990 | -7/Factory | Cargo convoy interrupted 21027 | -7/Factory | Destroyed 9 combat bots 21031 | -7/Factory | Core integrity fell below 50% 21126 | -7/Factory | Lost 8 parts (2p2n3u1w) 21130 | -7/Factory | Assimilated G-47 Trooper with FLK Orb 21204 | -7/Factory | Found Prototype Processor 21322 | -7/Factory | First assault squad dispatched 21340 | -7/Factory | Build established: Mutant 21438 | -7/Factory | Assimilated H-61 Shepherd with FLK Orb 21441 | -7/Factory | Assimilated H-61 Shepherd with FLK Orb 21654 | -7/Factory | Entered Storage 21956 | -7/Storage | Core integrity fell below 20% 22495 | -7/Storage | Destroyed 8 combat bots 22563 | -7/Storage | Build established: Scavenger-Mutant 22623 | -7/Storage | Used back door to open Recycling access 22623 | -7/Storage | Discovered new exit (range 5) 22633 | -7/Storage | Entered Recycling 23333 | -7/Recycling | Scanned before Scraplab entrance 23377 | -7/Recycling | Entered Scraplab 23396 | -7/Recycling | Discovered new exit (range 3) 23401 | -7/Recycling | Entered Scraptown 23401 | -7/Scraptown | System corruption cleaned by C-Scrubber 23407 | -7/Scraptown | System corruption cleaned by C-Scrubber 23736 | -7/Scraptown | Visited Cyclists 23821 | -7/Scraptown | Visited Comm Corps 24002 | -7/Scraptown | Visited TADAMA 24089 | -7/Scraptown | Visited CPS Storage 24123 | -7/Scraptown | Visited Symbiants 24844 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 24982 | -7/Scraptown | Visited IN-MT5's Study 25086 | -7/Scraptown | Turned away by UFD registrar 25115 | -7/Scraptown | Visited The Evicted 25265 | -7/Scraptown | Discovered new exit (range 5) 25560 | -7/Scraptown | Identified Exp. Melee Analysis Suite 26015 | -7/Scraptown | Entered Factory 26015 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 26253 | -5/Factory | Hacking Suite fried by hacking feedback 26279 | -5/Factory | Identified exit to Factory 26529 | -5/Factory | Build established: Hacker-Ninja 26904 | -5/Factory | Build established: Hacker-Sprinter 27177 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 27318 | -5/Factory | Self-destructed Last Messages --------------- 4 Scanalyzers 1 Garrison Access Downloaded coordinate data. >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... No active security squads found. 27310_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 27312_ Lgt. Neutrino Core destroyed. 27312_ Acquired 115 matter. 27312_ K-01 Serf cleans the Subcomponent Replicator. 27312_ Acquired Mic. Nuclear Core. 27315_ Adv. Hacking Suite destroyed. 27315_ Authchip [Processor] destroyed. 27315_ System corrupted by crushing effect (+2). 27315_ System corrupted by crushing effect (+3). 27315_ Knocked back. 27318_ Mic. Nuclear Core severed. 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"""""" ## + # # ""F"" # | | # """""" # ###### " " # # "" "" # | | # = # !! ###### "Y" + # + | | + ! + !! ##??## """ # # """ # | | ############# ! ###### # # """ # | | ## ### ######## + """ # | | # ??? ## # # | | # ?"" ## !!] " ##o####### | | # """ ## !!] " " ^ | | + ## !]] " ^###??? | | # """ ## " F" ^###### | | # ?"" ## """" ^ | | # ??? ## ############## ^ < | | # ???????## ############## ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 37 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 12 Armor Coverage 800 Resistance: TH 10 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 38 Defensive Hacking 14 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Cld. Cesium-ion Thruster | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertTacticalCapacitor Manual? 0 Play Time 03:47:53 Cumulative 205.0 hours Start 2024.08.01 @ 03:18:18 End 2024.08.02 @ 05:07:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 166 Adventurer 5 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b85db082-78ea-4be2-9ed6-44960ef0a686