Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.13 @ 12:09:41

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (176)      176
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1206

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     194/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Small Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (14) ---
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Sensor Array
       Improved Sensor Array
                Particle Cannon
                Particle Cannon
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
       Improved Sensor Array
       Improved Sensor Array
                Particle Cannon
                Particle Cannon
                Grenade Launcher
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 7   3   2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 .    | .   .   .   
    Storage                3    | 2   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 98  
  Engine                   13   | .   14  11  
  Treads                   27   | .   28  22  
  Storage                  27   | .   28  22  
  Processor                2    | .   .   20  
  Ballistic Gun            25   | .   26  22  
  Launcher                 1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 15  44  43  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 14   | 8   14  14  
  Average Capacity         12   | 6   13  14  
  Most Carried             11   | 4   11  10  
  Average Carried          7    | 2   8   9   
  Final Capacity           14   | 8   14  14  
  Final Carried            11   | 4   11  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           383  | 244 139 .   
  Remotely                 .    | .   .   .   
Salvage Created            258  | 79  179 .   
  Parts                    19   | 6   13  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  6    | .   6   .   
  Guns                     2    | .   2   .   
  AOE                      4    | .   4   .   
Classes Destroyed          5    | 2   3   .   
  Worker                   2    | 1   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    3    | .   3   .   
Best Kill Streak           4    | 1   4   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               161  | .   161 .   
  Core                     .    | .   .   .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 100 .   
Volleys Fired              25   | 5   20  .   
  Largest                  2    | 2   2   .   
  Hottest                  40   | 40  40  .   
Shots Fired                44   | 10  34  .   
  Gun                      38   | 10  28  .   
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   6   .   
  Special                  .    | .   .   .   
  Kinetic                  38   | 10  28  .   
  Thermal                  .    | .   .   .   
  Explosive                6    | .   6   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 5   8   .   
  Robot Miss Streak        2    | 1   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           29   | 7   22  .   
  Core Hits                14   | 3   11  .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           607  | 127 480 .   
  Guns                     333  | 114 219 .   
  Cannons                  .    | .   .   .   
  Explosions               249  | .   249 .   
  Melee                    .    | .   .   .   
  Ramming                  25   | 13  12  .   
  Kinetic                  333  | 114 219 .   
  Thermal                  .    | .   .   .   
  Explosive                249  | .   249 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Effects                  3    | .   3   .   
    Message Errors         2    | .   2   .   
    Targeting Errors       1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   3    | 2   1   .   
Targets Rammed             3    | 2   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        1    | .   1   .   
  Average Temperature      1    | .   1   .   
  Received Heat Transfer   78   | .   78  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             287  | 5   287 120 
  Initial                  120  | .   6   120 
  Average                  106  | 1   130 120 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         82   | 100 75  100 
  Level 1                  17   | .   24  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   12  .   
  Peak Tracking Total      3    | .   3   .   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               11   | .   11  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                3    | .   3   .   
    Track                  2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Monitor                1    | .   1   .   
    Recyclers              1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               556  | 101 397 58  
Spaces Moved               252  | 45  176 31  
  Core                     2    | 2   .   .   
  Treads                   250  | 43  176 31  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 180 
  Average Speed            173  | 155 177 180 
  Slowest Speed            180  | 160 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 4   35  6   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          36   | .   36  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      36   | .   36  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      322  | 62  227 33  
  Wait                     18   | .   18  .   
  Move                     251  | 45  175 31  
  Hop                      .    | .   .   .   
  Pick Up                  12   | 4   8   .   
  Fast Attach              7    | 7   .   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     2    | .   2   .   
  Fire                     25   | 5   20  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | 1   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  102 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 5)
  499 | -10/Materials | Entered another Materials area
  499 | -9/Materials  | Evolved 2 slots: Utility x2
  557 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00432_ Processing Tank disabled.
00435_ U-05 Engineer builds a Wall.
00437_ The unstable cave ceiling collapses.
00442_ K-01 Serf collects debris. <x2>
00448_ Acquired Particle Cannon.
00449_ >> MONITOR: Recycling Unit M001 accepting Aluminum Leg(11%).
00451_ Acquired Particle Cannon.
00452_ >> MONITOR: Recycling Unit M001 accepting Aluminum Leg(75%).
00455_ >> MONITOR: Recycling Unit M001 accepting Sml. Laser(45%).
00458_ >> MONITOR: Recycling Unit M001 accepting Lgt. Assault Rifle(67%).
00468_ U-05 Engineer builds a Wall. <x2>
00476_ U-05 Engineer lays Concrete.
00477_ U-05 Engineer builds a Wall.
00478_ The unstable cave ceiling collapses.
00480_ U-05 Engineer builds a Wall.
00487_ W-16 Scout destroyed.
00490_ R-06 Scavenger collects Signal Interpreter.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????????????? #??????????????? |
|                ?????????????????# #??????????????? |
|                ?????????????????   ??????????????? |
|                ?????????????????   ??????????????? |
|                ????????????????#  "??????????????? |
|                ????????????????#  """  "?????????? |
|                ????????????????#  """  ??????????? |
|                ????????????????#  """ ???????????? |
|                ????????????????#     ????????????? |
|                ????????????????#    ?????????????? |
|                ????????????????#  #??????????????? |
|                ???????????????##  ###????????????? |
|                ????????########     #????????????? |
|                ????????#            #????????????? |
|                ????????#            #????????????? |
|                ??####??#            #????????????? |
|                ??    ??#   ####     #????????????? |
|                ?  """ ?#   #??##   ##????????????? |
|                #  """ ?#   #???#   #?????????????? |
|                #  """ !#   #???#   #?????????????? |
|                #       #   #???#   #?????????????? |
|                #     ! + @ #???#   #?????????????? |
|                #       #   #???#   #?????????????? |
|                # " "   ## ######   #?????????????? |
|                # "R"  ??# ##       #?????????????? |
|                ? """  ??# ##       #?????????????? |
|                ?     ???# ##       #?????????????? |
|                ######???# #####+#####????????????? |
|                ?????????# ##[       #????????????? |
|                ?????????#u##       !#????????????? |
|                ?????????? ##   """  #????????????? |
|                ?????????? ##   """  #????????????? |
|                ?????????? ?#   """  #????????????? |
|                ?????????? ?#   """  #????????????? |
|                ?????????? ?#   """  #????????????? |
|                ?????????? ?#   ???? #????????????? |
|                ?????????? ?#   ?????#????????????? |
|                ????????????####??????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperTrackerDetonator
  Manual?         0
Play Time         00:05:18
  Cumulative      306.5 hours
  Start           2021.12.07 @ 23:27:49
  End             2021.12.13 @ 12:09:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          397
  Rogue           393
  Adventurer      0
  Explorer        4
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d393a5d2-bcd7-43cb-9197-52db4725a97a